GGXRD-R/Dizzy/Frame Data

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System Data

Defense Modifier: x1.06

Guts Rating: 1

Weight: Light

Stun Resistance: 50

Jump Startup: 3F

Backdash Time 16F / Invul: 1-9F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 10 - - - 0 Mid CSJ YRP 5 2 12 -4 - Click!
5K 16 - - - 2 Mid SJ YRP 7 4 14 -4 - Click!
c.S 24 - - - 2 Mid SJ YRP 6 2 11 +1 - Click!
f.S 32 - - - 2 Mid S YRP 9 6 21 -13 - Click!
5H 38 - - - 3 Mid S YRP 13 6 15 -4 - Click!
2P 8 - - Initial: 80% 0 Mid CS YRP 6 3 9 -2 - Click!
2K 18 - - Initial: 70% 1 Low S YRP 7 4 9 -1 - Click!
2S 28 - - - 2 Mid SJ YRP 7 3 22 -11 - Click!
2H 36 * 2 - - - 4 Mid SJ YRP 15 2, 4 25 -15 - Click!
j.P 12 - - Initial: 90% 0 High/Air CSJ YRP 6 4 10 - - Click!
j.K 16 - - Initial: 90% 1 High/Air SJ YRP 7 6 12 - - Click!
j.S 28 - - - 2 High/Air SJ YRP 9 4 16 - - Click!
j.H 36 - - - 3 High/Air S YRP 10 4 28 - - Click!
j.D 30, 40 - - - 3 High/Air S YRP 8 10, 4 16 - - Click!
6P 26 - - - 2 Mid S YRP 10 4 19 -9 - Click!
4S 20 * 5 - - - 2 Mid S YRP 8 14 12 -4 - Click!
6H 48-56 - - - 4 Mid S YRP 14-33 7 34 -22 - Click!
2D 34 - - - 4 Low S YRP 12 3 33 -17 - Click!
5D 20 - - - 3 High - YRP 27 14 15 -12 - Click!

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 60 - - Forced: 50% - Ground Throw - R 1 - - - - Click!
Air Throw 60 - - Forced: 65% - Air Throw - R 1 - - - - Click!
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 10 4 19 -9 - Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
I Use This to Catch Fish
236S
45 - - - 2 All - YRP 13 8 42 -23 - Click!
For Searing Cod...
236H
50 - - - 2 All - YRP 28 8 30 -11 - Click!
I Use This to Pick Fruit
421S
25, 40 - - - 2, 1 All - YRP 22 18 (15) until fullscreen - - - Click!
For Roasting Chestnusts
421H
25, 40, 25 - - - 2, 1, 2 All - YRP 36 18 (17) until fullscreen - - - Click!
  • Damage and Active Frames listed are for each Dagger
We Talked a Lot Together (P)
214P
10 * 3 - - - 0 All - YRP 40 3 (23) 3 (24) 3 - - - Click!
We Talked a Lot Together (K)
214K
10 * 2 - - - 0 All - YRP 50 3 (30) 3 - - - Click!
We Talked a Lot Together (Air, P)
j.214P
10 * 3 - - - 0 All - YRP 40 3 (23) 3 (24) 3 6 after landing - - Click!
We Talked a Lot Together (Air, K)
j.214K
10 * 2 - - - 0 All - YRP 50 3 (30) 3 6 after landing - - Click!
We Fought a Lot Together (S)
214S
45 - - - 2 All - YRP 73 41 - - - Click!
We Fought a Lot Together (H)
214H
45 - - - 2 All - YRP 73 36 - - - Click!
We Fought a Lot Together (D)
214D
30 - - - 0 All - YRP 17 3 - - - Click!
We Fought a Lot Together (Air, S)
j.214S
45 - - - 2 All - YRP 73 41 8 After Landing - - Click!
We Fought a Lot Together (Air, H)
j.214H
45 - - - 2 All - YRP 73 36 8 After Landing - - Click!
We Fought a Lot Together (Air, D)
j.214D
30 - - - 0 All - YRP 17 3 8 After Landing - - Click!
For Putting Out the Light
236P
30 - - Initial: 90% 2 All - YRP 17 36 - -14 - Click!
The Light Was So Small In the Beginning
236K
20 * 3 - - Initial: 90% 0 All - YRP 33 49 - +9 - Click!
Please Leave Me Alone
j.236P
- - - - - - - YRP - 157 - - - Click!
Please Leave Me Alone
Attack Bubble
30 - - - 2 - - - 13 4 - - - Click!
What happens When I'm TOO Alone
j.236K
- - - - - - - YRP - 148 - - - Click!
What happens When I'm TOO Alone
Attack Bubble
30 - - - 2 All - - 30 10 - - - Click!

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Imperial Ray
632146S
[632146D]
35 * 10
[43 * 10]
-5000 - - 3 All - - 7+1 10 * 10 - - - Click!
Don't Be Overprotective
632146P
100 -5000 - - 4 All - YRP 14+2 5 20 -6 - Click!
Gamma Ray
646441236H
13 * 2, 12 * 32 -10000 - - 4 All - - 16+7 6(24)6(45)46 - -61 - Click!

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Emotional Gamma Ray
During IK Mode: 236236H
SURRENDER - - - 3 All - - 22+5
[10+5]
14 15 -12 - Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: ??F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S, 4S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S, 4S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S, 4S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S, 4S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S, 4S 2H 5D, 2D Sp
c.S 6P - f.S, 2S, 4S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Sp
4S - - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Jump (2nd hit), Sp
6H - - - - - Sp
5D - - - - - Homing jump, Homing dash
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H - Jump, Sp
j.K j.P - j.S j.H - Jump, Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

See GGXRD-R/1.03 patch notes

See GGXRD-R/1.04 patch notes


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc