GGST/Zato-1/Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Zato-1
(→‎Special Moves: Chip ratio)
m (Fix naming of dust, sweep, and wild assault)
 
(239 intermediate revisions by 28 users not shown)
Line 1: Line 1:
{{TOC limit|3}}
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==Nav==
{{GGST/CharacterLinks}}
<section begin="Nav"/>{{CharNav |charMainPage=GGST/Zato-1|image=GGST_Zato-1_Icon.png}}<section end="Nav"/>
 
==Links==
<section begin="Links"/>
{{CharLinks|charMainPage=GGST/Zato-1
|matchups=GGST/Zato-1/Matchups|videos=https://strive.keeponrock.in/#/?p1chars=zato |discord= |twitter=GGST_ZA}}
<section end="Links"/>


==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name        =Zato-1
| name        =Zato-1
| defense      =1.07
| defense      =20
| guts        =0
| guts        =0
| prejump      =4
| prejump      =4
| backdash    =20/1~5 strike invuln/1~15 airborne
| backdash    =20/1-5 strike invuln/1-15 airborne
| backdashDuration  =20
| backdashInvuln    =1-5F
| backdashAirborne  =1-15F
| weight      =Normal
| weight      =Normal
| portrait    =GGST_Zato-1_Portrait.png
| portrait    =GGST_Zato-1_Portrait.png
| icon        =GGST_Zato-1_Icon.png
| icon        =GGST_Zato-1_Icon.png
| umo          =[[GGST/Zato-1#Flight|Flight]]
| umo          =[[GGST/Zato-1#Flight|Flight]]
| guardBalance =1.1248
| guardBalance =36
| jump_duration =38
| jump_duration =38
| high_jump_duration=57
| high_jump_duration=57
| jump_height =40.47
| jump_height =404.7
| high_jump_height  =75.18
| high_jump_height  =751.8
| efiad =4 [high jump: 3]
| earliest_iad =8 [high jump: 7]
| ebiad =-
| ad_duration =14/91
| fadd =91/14
| abd_duration =14/91
| badd =-
| ad_distance      =260
| fadat =14
| abd_distance      =242
| badat =-
| walk_speed        =4.9
| walk_speed        =4.9
| back_walk_speed  =3.8
| back_walk_speed  =3.8
Line 36: Line 31:
| dash_acceleration =0.416
| dash_acceleration =0.416
| dash_friction    =100
| dash_friction    =100
| jump_gravity      =2.3
| high_jump_gravity =1.9
}}
}}


Line 50: Line 47:
|active=4
|active=4
|recovery=8
|recovery=8
|onBlock=-2
|onBlock=-2 [0]
|onHit=+1
|onHit=+2 [+4]
|level=0
|level=0
|prorate=80%
|prorate=80%
|images=GGST Zato-1 5P.png
|images=GGST Zato-1 5P.png
|hitboxes=GGST_Zato-1_5P_Hitbox.png
|hitboxes=GGST_Zato-1 5P Hitbox 1.png; GGST_Zato-1_5P_Hitbox.png
|type=normal
|type=normal
|counter=Small
|counter=Small
|riscGain=500
|riscGain=500
|riscLoss=1500
|riscLoss=1500
|wallDamage=300
|OTGRatio=80%
|cancel=
|cancel=
|caption
}}
}}


Line 84: Line 84:
|riscGain=750
|riscGain=750
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|notes=Dash cancel is -15 on block.
}}
}}


Line 94: Line 97:
|invul=
|invul=
|damage=30
|damage=30
|startup=9
|startup=8
|active=6
|active=6
|recovery=13
|recovery=10
|onBlock=-2
|onBlock=+1
|onHit=+1
|onHit=+4
|level=3
|level=3
|prorate=100%
|prorate=100%
|images=GGST Zato-1 c.S.png
|images=GGST Zato-1 c.S.png
|hitboxes=GGST_Zato-1_c.S_Hitbox.png
|hitboxes=GGST_Zato-1_c.S_Hitbox.png;GGST_Zato-1_cS_Hitbox2.png
|type=normal
|type=normal
|counter=Mid
|counter=Mid
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|OTGRatio=60%
|notes={{FrameDataNotes|GGST|Proximity Range|270}};Dash cancel is -10 on block.
}}
}}


Line 118: Line 124:
|damage=20×2
|damage=20×2
|startup= 10
|startup= 10
|active=2×3
|active=3,3
|recovery=23
|recovery=23
|onBlock=-12
|onBlock=-12
Line 130: Line 136:
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=150×2
|OTGRatio=80%
|hitboxCaption=Active frames 1-3\Active frames 4-6
}}
}}


Line 139: Line 148:
|guard=All
|guard=All
|invul=
|invul=
|damage=40
|damage=48
|startup=13
|startup=13
|active=9
|active=9
Line 146: Line 155:
|onHit=-6
|onHit=-6
|level=4
|level=4
|prorate=100%
|prorate=90%
|images=GGST Zato-1 5H.png
|images=GGST Zato-1 5H.png
|hitboxes=GGST_Zato-1_5H_Hitbox1.png;GGST_Zato-1_5H_Hitbox2.png
|hitboxes=GGST_Zato-1_5H_Hitbox1.png;GGST_Zato-1_5H_Hitbox2.png;GGST_Zato-1_5H_Hitbox3.png
|type=normal
|type=normal
|counter=Large
|counter=Large
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|hitboxCaption=Active frames 1-3\Active frames 4-6\Active Frames 7-9
}}
}}


Line 166: Line 178:
|active=4
|active=4
|recovery=9
|recovery=9
|onBlock=-3
|onBlock=-3 [-1]
|onHit=0
|onHit=+1 [+3]
|level=0
|level=0
|prorate=80%
|prorate=80%
|images=GGST Zato-1 2P.png
|images=GGST Zato-1 2P.png
|hitboxes=GGST_Zato-1_2P_Hitbox.png
|hitboxes=GGST Zato-1 2P Hitbox 1.png;GGST_Zato-1_2P_Hitbox.png
|type=normal
|type=normal
|counter=Small
|counter=Small
|riscGain=500
|riscGain=500
|riscLoss=1500
|riscLoss=1500
|wallDamage=300
|OTGRatio=80%
}}
}}


Line 186: Line 200:
|invul=
|invul=
|damage=26
|damage=26
|startup=7
|startup=6
|active=2
|active=2
|recovery=13
|recovery=13
Line 199: Line 213:
|riscGain=750
|riscGain=750
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
}}
}}


Line 222: Line 238:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
}}
}}


Line 231: Line 249:
|guard=All
|guard=All
|invul=
|invul=
|damage=48
|damage=40
|startup=13
|startup=13
|active=7
|active=6
|recovery=26
|recovery=26
|onBlock=-13
|onBlock=-13
|onHit=KD
|onHit=KD +31
|level=4
|level=4
|prorate=100%
|prorate=90%
|images=GGST Zato-1 2H.png
|images=GGST Zato-1 2H.png
|hitboxes=GGST_Zato-1_2H_Hitbox1.png;GGST_Zato-1_2H_Hitbox2.png
|hitboxes=GGST_Zato-1_2H_Hitbox1.png;GGST_Zato-1_2H_Hitbox2.png
Line 245: Line 263:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|OTGRatio=60%
|hitboxCaption=Active frames 1-4\Active frames 5-6
}}
}}


Line 256: Line 277:
|damage=13x3
|damage=13x3
|startup=8
|startup=8
|active=2(3)2(3)2
|active=5, 5, 2
|recovery=15
|recovery=15
|onBlock=
|onBlock=+5 (IAD)
|onHit=
|onHit=+8 (IAD)
|level=0
|level=0
|prorate=80%
|prorate=80%
Line 268: Line 289:
|riscGain=75×3
|riscGain=75×3
|riscLoss=1000
|riscLoss=1000
|wallDamage=100×3
|OTGRatio=80%
|hitboxCaption=First hit\Second hit\Third hit
}}
}}


Line 281: Line 305:
|active=4
|active=4
|recovery=11
|recovery=11
|onBlock=
|onBlock=+1 (IAD)
|onHit=
|onHit=+4 (IAD)
|level=1
|level=1
|prorate=80%
|prorate=80%
Line 291: Line 315:
|riscGain=750
|riscGain=750
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|OTGRatio=100%
}}
}}


Line 304: Line 330:
|active=4
|active=4
|recovery=14
|recovery=14
|onBlock=
|onBlock=+5 (IAD)
|onHit=
|onHit=+8 (IAD)
|level=2
|level=2
|prorate=80%
|prorate=80%
Line 314: Line 340:
|riscGain=1125
|riscGain=1125
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
}}
}}


Line 327: Line 355:
|active=14
|active=14
|recovery=13
|recovery=13
|onBlock=
|onBlock=+12 (IAD)
|onHit=
|onHit=+15 (IAD)
|level=3
|level=3
|prorate=80%
|prorate=80%
Line 337: Line 365:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|OTGRatio=60%
|hitboxCaption=Active frame 1\Active frames 2-4\Active frames 5-7\Active frames 8-14
}}
}}


Line 350: Line 381:
|active=4
|active=4
|recovery=22
|recovery=22
|onBlock=
|onBlock=-7 (Airborne)
|onHit=
|onHit=-4 (Airborne)
|level=4
|level=4
|prorate=80%
|prorate=80%
Line 360: Line 391:
|riscGain=1875
|riscGain=1875
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|OTGRatio=80%
}}
}}


Line 368: Line 401:
|input=6P
|input=6P
|guard=All
|guard=All
|invuln=1 ~ 3 Upper Body<br/>4 ~ 15 Above Knees
|invuln=1-3 Upper Body<br/>4-15 Above Knees
|damage=30
|damage=30
|startup=12
|startup=12
Line 374: Line 407:
|recovery=12
|recovery=12
|onBlock=-6
|onBlock=-6
|onHit= KD
|onHit=KD +23
|level=2
|level=2
|prorate=90%
|prorate=90%
Line 383: Line 416:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|OTGRatio=80%
|hitboxCaption=Active frames 1-4\Active frames 5-8
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}}
}}
}}


Line 394: Line 431:
|damage=30
|damage=30
|startup=28
|startup=28
|active=4
|active=5
|recovery=12
|recovery=7
|onBlock=-2
|onBlock=+2
|onHit=+1
|onHit=+6
|level=2
|level=2
|prorate=80%
|prorate=80%
Line 403: Line 440:
|hitboxes=GGST_Zato-1_6K_Hitbox.png
|hitboxes=GGST_Zato-1_6K_Hitbox.png
|type=normal
|type=normal
|counter=Mid
|counter=Very Small
|riscGain=1125
|riscGain=1125
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|OTGRatio=100%
|notes=Forced crouching on hit, always granting +1 hitstun on hit.
}}
}}


Line 417: Line 457:
|damage=65
|damage=65
|startup=30
|startup=30
|active=4
|active=6
|recovery=11
|recovery=17
|onBlock=-4
|onBlock=-6
|onHit=+1
|onHit=-3
|level=3
|level=3
|prorate=100%
|prorate=90%
|images=GGST Zato-1 6H.png
|images=GGST Zato-1 6H.png
|hitboxes=GGST_Zato-1_6H_Hitbox1.png;GGST_Zato-1_6H_Hitbox2.png
|hitboxes=GGST_Zato-1_6H_Hitbox1.png;GGST_Zato-1_6H_Hitbox2.png
Line 429: Line 469:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|OTGRatio=100%
|notes=Airborne frames 8-33
|hitboxCaption=Active frames 1-3\Active frames 4-6
}}
}}


Line 434: Line 478:
{{MoveData-GGST
{{MoveData-GGST
|chara=Zato-1
|chara=Zato-1
|name=
|name=Sweep
|input=2D
|input=2D
|guard=Low
|guard=Low
Line 443: Line 487:
|recovery=17
|recovery=17
|onBlock=-9
|onBlock=-9
|onHit=HKD
|onHit=HKD +47
|level=2
|level=2
|prorate=90%
|prorate=90%
Line 452: Line 496:
|riscGain=1125
|riscGain=1125
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|OTGRatio=80%
|caption=The win condition.
}}
}}


Line 457: Line 504:
{{MoveData-GGST
{{MoveData-GGST
|chara=Zato-1
|chara=Zato-1
|name=Uncharged
|name=Dust Attack
|input=5D
|input=5D
|guard=High
|guard=High
Line 474: Line 521:
|counter=Mid
|counter=Mid
|riscGain=1125
|riscGain=1125
|riscLoss=3000
|riscLoss=3000 [1000]
|wallDamage=700 (900)
|OTGRatio=60%
|notes={{FrameDataNotes|GGST|Dust}}
}}
}}


Line 480: Line 530:
{{MoveData-GGST
{{MoveData-GGST
|chara=Zato-1
|chara=Zato-1
|name=Charged
|name=Charged Dust Attack
|input=5[D]
|input=5[D]
|guard=High
|guard=High
Line 489: Line 539:
|recovery=26
|recovery=26
|onBlock=-10
|onBlock=-10
|onHit=KD
|onHit=KD +36
|level=4
|level=4
|prorate=100%
|prorate=100%
Line 497: Line 547:
|counter=Mid
|counter=Mid
|riscGain=1875
|riscGain=1875
|riscLoss=1500
|riscLoss=1500 [1000]
|wallDamage=0 (200)
|OTGRatio=60%
|notes={{FrameDataNotes|GGST|Dust}}
}}
}}


Line 520: Line 573:
|type=other
|type=other
|riscLoss=2500
|riscLoss=2500
|notes={{FrameDataNotes|GGST|Throw}}
|wallDamage=1000
|notes={{FrameDataNotes|GGST|Throw}};Range of 90000
}}
}}


Line 528: Line 582:
|name=Air Throw
|name=Air Throw
|input=j.6D or j.4D
|input=j.6D or j.4D
|guard=Air Throw
|guard=200000 (Air)
|invul=
|invul=
|damage=80
|damage=80
|startup=2
|startup=2
|active=3
|active=3
|recovery=Until Landing + 10
|recovery=38 or Until Landing + 10
|onBlock=
|onBlock=
|onHit=
|onHit=HKD +45 (IAD)
|level=
|level=
|riscLoss=2500
|riscLoss=2500
|wallDamage=1000
|prorate=50%
|prorate=50%
|images=GGST Zato-1 Air Throw.png
|images=GGST Zato-1 Air Throw.png
|hitboxes=GGST Zato-1 Air Throw Hitbox.png
|type=other
|notes={{FrameDataNotes|GGST|Air Throw|is highest at normal jump height and lowest at IAD height (+45 to +48)}}
}}
===236D Data===
{{MoveData-GGST
|chara=Zato-1
|name=Wild Assault
|input=236D
|guard=All (Guard Crush)
|invul=
|damage=30
|startup=20~31
|active=3
|recovery=20
|onBlock=+13
|onHit=Stagger +12
|level=4
|counter=Mid
|notes={{FrameDataNotes|GGST|Wild Assault Blue Uncharged}}
|images=GGST Zato-1 236D.png
|hitboxes=GGST Zato-1 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=3000
|wallDamage=700
|inputTension=0
|chipRatio=25%
|OTGRatio=
|prorate=90%
|invuln=
|cancel=NSJBRP
}}
===236[D] Data===
{{MoveData-GGST
|chara=Zato-1
|name=Charged Wild Assault
|input=236[D]
|guard=All (Guard Crush)
|invul=
|damage=50
|startup=32
|active=3
|recovery=20
|onBlock=+17
|onHit=HKD +71
|level=4
|counter=Mid
|notes={{FrameDataNotes|GGST|Wild Assault Blue Charged}}
|images=GGST Zato-1 236D.png
|hitboxes=GGST Zato-1 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=2000
|wallDamage=700
|inputTension=0
|chipRatio=25%
|OTGRatio=
|prorate=100%
|invuln=
|cancel=NSJBRP
}}
===Dash Cancel Data===
{{MoveData-GGST
|chara=Zato-1
|name=Dash Cancel
|input=66
|guard=
|damage=
|startup=
|active=
|recovery=Total 26
|onBlock=
|onHit=
|level=
|images=
|hitboxes=
|hitboxes=
|type=other
|type=other
|notes={{FrameDataNotes|GGST|Throw}}
|riscGain=
|riscLoss=
|wallDamage=
|prorate=
|invuln=
|cancel=
|notes={{FrameDataNotes|GGST|Dash Cancel}}
}}
 
==Character Mechanics==
===Flight Data===
{{MoveData-GGST
|chara=Zato-1
|name=Flight
|input=Dash in any direction (Air Only)
|images=GGST_Zato-1_Flight.png
|hitboxes=GGST_Zato-1_Flight_Hitbox.png
|type=other
|notes=Flight can be continued for up to 61 frames;Can attack out of flight on frame 14.
}}
}}


Line 556: Line 708:
|startup=18
|startup=18
|active=32
|active=32
|recovery=51 Total
|recovery=2
|onBlock=-7
|onBlock=-7
|onHit=KD
|onHit=KD +25
|level=2
|level=2
|counter=Very Small
|prorate=80%
|prorate=80%
|images=GGST Zato-1 Invite Hell 1.png
|images=GGST Zato-1 Invite Hell 1.png
Line 568: Line 721:
|wallDamage=300
|wallDamage=300
|inputTension=100
|inputTension=100
|OTGRatio=80%
|caption=Tallest point\Widest point
|hitboxCaption=Tallest point\Widest point
|notes={{FrameDataNotes|GGST|Projectile|7|1|1}}
}}
}}


Line 581: Line 738:
|active=3(17)2
|active=3(17)2
|recovery=24
|recovery=24
|onBlock=+45
|onBlock=
|onHit=KD
|onHit=KD
|level=2
|level=2
|counter=Very Small
|prorate=80%
|prorate=80%
|images=GGST Zato-1 Pierce.png
|images=GGST Zato-1 Pierce.png
Line 589: Line 747:
|type=special
|type=special
|riscGain=200×2
|riscGain=200×2
|riscLoss=1000×2
|riscLoss=1000
|wallDamage=250×2
|wallDamage=250×2
|inputTension=0
|inputTension=0
|chipRatio=12%
|chipRatio=12%
|OTGRatio=80%
|hitboxCaption=First hit\Second hit
|notes=Uses 500 HP of the Eddie Gauge for each attack (1000 HP total).
}}
}}


Line 603: Line 764:
|invul=
|invul=
|damage=20×2
|damage=20×2
|startup=21 {25}
|startup=21 [25]
|active=3(17)2
|active=3(17)2
|recovery=24 [36 Zato]
|recovery=24
|onBlock=+30
|onBlock=
|onHit=KD
|onHit=KD
|level=2
|level=2
|counter=Very Small
|prorate=80%
|prorate=80%
|images=GGST Zato-1 Pierce.png
|images=GGST Zato-1 Pierce.png
Line 614: Line 776:
|type=special
|type=special
|riscGain=200×2
|riscGain=200×2
|riscLoss=1000×2
|riscLoss=1000
|wallDamage=250×2
|wallDamage=250×2
|inputTension=150
|inputTension=150
|chipRatio=12%
|chipRatio=12%
|OTGRatio=80%
|hitboxCaption=First hit\Second hit
|notes=Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.;Uses 500 HP of the Eddie gauge for each attack (1000 HP total). If Eddie is already summoned this attack uses 325 HP of the Eddie gauge for each attack (650 HP total).
}}
}}


Line 627: Line 792:
|guard=All
|guard=All
|invul=
|invul=
|damage=22×4
|damage=20×4
|startup=19
|startup=19→34→49→64
|active=
|active=71 (15×4)
|recovery=
|recovery=Total 66
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=2
|level=2
|counter=Very Small
|prorate=80%
|prorate=80%
|images=GGST Zato-1 That's a lot.png
|images=GGST Zato-1 That's a lot.png
Line 639: Line 805:
|type=special
|type=special
|riscGain=100×4
|riscGain=100×4
|riscLoss=1000×4
|riscLoss=1000
|wallDamage=125×4
|wallDamage=125×4
|inputTension=0
|inputTension=0
|chipRatio=12%
|chipRatio=12%
|OTGRatio=80%
|caption=Tendies!
|notes='''Clash Level:''' 1;'''Clash Hits:''' 1×4;Hitstop: 0; {{FrameDataNotes|GGST|False Multihit|2}};Uses 375 HP of Eddie gauge for each attack (1500 HP total)
}}
}}


Line 652: Line 821:
|guard=All
|guard=All
|invul=
|invul=
|damage=22×4
|damage=20×4
|startup=27 {31}
|startup=27→42→57→72 [31→46→61→76]
|active=
|active=71 (15×4)
|recovery= [36 Zato]
|recovery=Total 74
|onBlock=+55
|onBlock=+55
|onHit=KD
|onHit=KD +89
|level=2
|level=2
|counter=Very Small
|prorate=80%
|prorate=80%
|images=GGST Zato-1 That's a lot.png
|images=GGST Zato-1 That's a lot.png
Line 664: Line 834:
|type=special
|type=special
|riscGain=100×4
|riscGain=100×4
|riscLoss=1000×4
|riscLoss=1000
|wallDamage=125×4
|wallDamage=125×4
|inputTension=100
|inputTension=100
|chipRatio=12%
|chipRatio=12%
|OTGRatio=80%
|caption=Tendies!
|notes=Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.;Uses 375 HP of Eddie gauge for each attack (1500 HP total). If Eddie is already summoned {{clr|K|236K}} uses 281 HP of the Eddie gauge for each attack (1124 HP total).
}}
}}


Line 675: Line 848:
|name=Leap
|name=Leap
|input=]S[
|input=]S[
|caption=Kermit's distant relative
|guard=All
|guard=All
|invul=
|invul=
|damage=20, 60
|damage=20, 50
|startup=13
|startup=13
|active=2×13
|active=11(6)9
|recovery=34
|recovery=34
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=3
|level=3
|counter=Very Small
|prorate=80%
|prorate=80%
|images=GGST Zato-1 Leap.png
|images=GGST Zato-1 Leap.png
|hitboxes=GGST_Zato-1_Leap_Hitbox1.png;GGST_Zato-1_Leap_Hitbox2.png;GGST_Zato-1_Leap_Hitbox3.png;GGST_Zato-1_Leap_Hitbox4.png;GGST_Zato-1_Leap_Hitbox5.png
|hitboxes=GGST_Zato-1_Leap_Hitbox1.png;GGST_Zato-1_Leap_Hitbox2.png;GGST_Zato-1_Leap_Hitbox3.png;GGST_Zato-1_Leap_Hitbox4.png
|type=special
|type=special
|riscGain=200×2
|riscGain=200×2
Line 693: Line 868:
|inputTension=0
|inputTension=0
|chipRatio=12%
|chipRatio=12%
|OTGRatio=80%, 100%
|hitboxCaption=Active frames 1-2\Active frames 3-5\Active frames 6-11\Last 9 active frames (post-gap)
|notes=Uses 1500 HP of the Eddie gauge.
}}
}}


Line 702: Line 880:
|guard=All
|guard=All
|invul=
|invul=
|damage=20, 60
|damage=20, 50
|startup=21 {25}
|startup=21 [25]
|active=2×13
|active=11(6)9
|recovery=34 [36 Zato]
|recovery=34
|onBlock=+46
|onBlock=+46
|onHit=KD
|onHit=HKD +107
|level=3
|level=3
|counter=Very Small
|prorate=80%
|prorate=80%
|images=GGST Zato-1 Leap.png
|images=GGST Zato-1 Leap.png
|hitboxes=GGST_Zato-1_Leap_Hitbox1.png;GGST_Zato-1_Leap_Hitbox2.png;GGST_Zato-1_Leap_Hitbox3.png;GGST_Zato-1_Leap_Hitbox4.png;GGST_Zato-1_Leap_Hitbox5.png
|hitboxes=GGST_Zato-1_Leap_Hitbox1.png;GGST_Zato-1_Leap_Hitbox2.png;GGST_Zato-1_Leap_Hitbox3.png;GGST_Zato-1_Leap_Hitbox4.png
|type=special
|type=special
|riscGain=200×2
|riscGain=200×2
Line 718: Line 897:
|inputTension=150
|inputTension=150
|chipRatio=12%
|chipRatio=12%
|OTGRatio=80%, 100%
|hitboxCaption=Active frames 1-2\Active frames 3-5\Active frames 6-11\Last 9 active frames (post-gap)
|notes=Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.;Uses 1500 HP of the Eddie gauge. If Eddie is already summoned {{clr|S|236S}} uses 1125 HP of the Eddie Gauge.
}}
}}


Line 726: Line 908:
|input=]H[
|input=]H[
|guard=All
|guard=All
|invuln=8~59 Guardpoint
|invuln=8-59F Guardpoint
|damage=30×3
|damage=30×3
|startup=66
|startup=66
Line 734: Line 916:
|onHit=KD
|onHit=KD
|level=4
|level=4
|counter=Very Small
|prorate=80%
|prorate=80%
|images=GGST Zato-1 Oppose 1.png
|images=GGST Zato-1 Oppose Armor.png;GGST Zato-1 Oppose Attack.png
|hitboxes=GGST_Zato-1_Oppose_Armor_Hitbox.png;GGST_Zato-1_Oppose_Attack_Hitbox1.png;GGST_Zato-1_Oppose_Attack_Hitbox2.png;GGST_Zato-1_Oppose_Attack_Hitbox3.png;GGST_Zato-1_Oppose_Attack_Hitbox4.png;GGST_Zato-1_Oppose_Attack_Hitbox5.png
|hitboxes=GGST_Zato-1_Oppose_Armor_Hitbox.png;GGST_Zato-1_Oppose_Attack_Hitbox1.png;GGST_Zato-1_Oppose_Attack_Hitbox2.png;GGST_Zato-1_Oppose_Attack_Hitbox3.png;GGST_Zato-1_Oppose_Attack_Hitbox4.png;GGST_Zato-1_Oppose_Attack_Hitbox5.png
|type=special
|type=special
Line 743: Line 926:
|inputTension=0
|inputTension=0
|chipRatio=12%
|chipRatio=12%
|OTGRatio=80%
|caption=Guardpoint\Attack
|hitboxCaption=Guardpoint\Active frames 1-3\Active frames 4-6\Active frames 7-10\Active frames 11-13\Active frames 14-18
|notes={{FrameDataNotes|GGST|Activation X|500}};Uses 20 HP of The Eddie gauge each frame the move is active and each hit from the attack portion uses 500HP (1500HP total)
}}
}}


Line 751: Line 938:
|input=236H
|input=236H
|guard=All
|guard=All
|invuln=16~67 {20~71} Guardpoint
|invuln=16-67 {20-71} Guardpoint
|damage=30×3
|damage=30×3
|startup=74 {78}
|startup=74 {78}
Line 759: Line 946:
|onHit=KD
|onHit=KD
|level=4
|level=4
|counter=Very Small
|prorate=80%
|prorate=80%
|images=GGST Zato-1 Oppose 1.png
|images=GGST Zato-1 Oppose Armor.png;GGST Zato-1 Oppose Attack.png
|hitboxes=GGST_Zato-1_Oppose_Armor_Hitbox.png;GGST_Zato-1_Oppose_Attack_Hitbox1.png;GGST_Zato-1_Oppose_Attack_Hitbox2.png;GGST_Zato-1_Oppose_Attack_Hitbox3.png;GGST_Zato-1_Oppose_Attack_Hitbox4.png;GGST_Zato-1_Oppose_Attack_Hitbox5.png
|hitboxes=GGST_Zato-1_Oppose_Armor_Hitbox.png;GGST_Zato-1_Oppose_Attack_Hitbox1.png;GGST_Zato-1_Oppose_Attack_Hitbox2.png;GGST_Zato-1_Oppose_Attack_Hitbox3.png;GGST_Zato-1_Oppose_Attack_Hitbox4.png;GGST_Zato-1_Oppose_Attack_Hitbox5.png
|type=special
|type=special
Line 768: Line 956:
|inputTension=150
|inputTension=150
|chipRatio=12%
|chipRatio=12%
|OTGRatio=80%
|caption=Guardpoint\Attack
|hitboxCaption=Guardpoint\Active frames 1-3\Active frames 4-6\Active frames 7-10\Active frames 11-13\Active frames 14-18
|notes=Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.;{{FrameDataNotes|GGST|Activation X|500}};Uses 20 HP of The Eddie gauge each frame the move is active and each hit from the attack portion uses 500HP (1500HP total). If Eddie is already summoned {{clr|H|236H}} uses 15 HP of the Eddie gauge each frame the move is active and each hit from the attack portion uses 375HP (1125HP total).
}}
}}


Line 776: Line 968:
|input=623S
|input=623S
|guard=Ground Throw
|guard=Ground Throw
|invuln=1~5 Throw
|invuln=1-7F Throw
|damage=1x13, 89
|damage=1x13, 69 [82]
|startup=6
|startup=6
|active=1
|active=2
|recovery=39
|recovery=38
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD +7
|level=
|level=
|counter=
|prorate=50%
|prorate=50%
|images=GGST Zato-1 Damned Fang.png
|images=GGST Zato-1 Damned Fang.png
|hitboxes=
|hitboxes=GGST_Zato-1_Damned_Fang_hitbox.png
|type=special
|type=special
|riscLoss=2500
|riscLoss=2500
|wallDamage=1000
|wallDamage=1000
|inputTension=100
|inputTension=100
|notes={{FrameDataNotes|GGST|Throw}}
|notes={{FrameDataNotes|GGST|Throw}}; First does 13 hits of 1 damage (unaffected by defense mod, risc scaling, or guts), then does one final hit for 69 damage
|caption="I love shark week" - Eddie
}}
}}


===214[K] Data===
===214K Data===
{{MoveData-GGST
{{MoveData-GGST
|chara=Zato-1
|chara=Zato-1
|name=Break The Law
|name=Break The Law
|input=214[K]
|input=214K
|guard=
|guard=
|invuln= 13~[71] Full<br/>14~21~[77] Strike
|invuln= 13-[13~71] Full<br/>14-[21~77] Strike
|damage=
|damage=
|startup=28 Total (Max 95)
|startup=13
|active=8~59
|recovery=Total 28~95
|onBlock=
|onHit=
|level=
|prorate=
|images=GGST Zato-1 Break The Law.png
|hitboxes=
|inputTension=50
|type=special
|caption=VANISH INTO DARK
|notes={{FrameDataNotes|GGST|Retreating|1 up to 95 (on a full hold backwards)|295 (maximum distance)|590~1180}}
}}
===22 During 214K(HOLD) Data===
{{MoveData-GGST
|chara=Zato-1
|name=Eddie Swap
|input=22 During 214K(HOLD)
|guard=
|invuln=
|damage=
|startup=
|active=
|active=
|recovery=
|recovery=
Line 811: Line 1,027:
|images=GGST Zato-1 Break The Law.png
|images=GGST Zato-1 Break The Law.png
|hitboxes=
|hitboxes=
|inputTension=50
|inputTension=
|type=special
|type= Special
|caption=
|notes=
When submerged, inputting 22 ({{Ni|2}}{{Ni|2}}) will cause Zato to exit Break The Law while swapping locations with Eddie
* Zato's total recovery is 24F.
* Eddie's total recovery time is 36F.
** If {{Prompt|GGST|K}} is released on the same frame as {{Ni|2}} is input, Zato will emerge from where he stands while bringing Eddie to his location.<sup>''Potential bug''</sup>
}}
}}


Line 821: Line 1,043:
|input=214S
|input=214S
|guard=All
|guard=All
|invuln=3~18 Reflect
|invuln=3-18F Projectile Reflect
|damage=31
|damage=31
|startup=9
|startup=9
Line 829: Line 1,051:
|onHit=-5
|onHit=-5
|level=2
|level=2
|prorate=100%
|counter=Mid
|prorate=90%
|images=GGST Zato-1 Drunkard Shade.png
|images=GGST Zato-1 Drunkard Shade.png
|hitboxes=GGST_Zato-1_Drunkard_Shade_Hitbox.png
|hitboxes=GGST_Zato-1_Drunkard_Shade_Hitbox.png
Line 838: Line 1,061:
|inputTension=150
|inputTension=150
|chipRatio=25%
|chipRatio=25%
|OTGRatio=80%
|caption=Attack / Projectile Reflection / Eddie launcher
}}
}}


Line 858: Line 1,083:
|hitboxes=
|hitboxes=
|type=special
|type=special
|caption=Eddie dash
|notes=Eddie has invulnerability on frames 1-15 after he is launched by 214S.
}}
}}


Line 868: Line 1,095:
|invul=
|invul=
|damage=
|damage=
|startup=21
|startup=20
|active=
|active=
|recovery=36 Zato
|recovery=8
|onBlock=
|onBlock=
|onHit=
|onHit=
Line 879: Line 1,106:
|type=special
|type=special
|inputTension=100
|inputTension=100
|notes=Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.;Consumes 3 HP (of 3000 total) of the Eddie gauge per frame Eddie is summoned.;Eddie becomes actionable on frame 21.
}}
}}


Line 889: Line 1,117:
|invul=
|invul=
|damage=
|damage=
|startup=
|startup=0
|active=
|active=
|recovery=32 Zato
|recovery=32
|onBlock=
|onBlock=
|onHit=
|onHit=
Line 900: Line 1,128:
|inputTension=50
|inputTension=50
|type=special
|type=special
|notes=Eddie disappears on frame 1 as long as he is not locked into an attack.
}}
}}


Line 910: Line 1,139:
|guard=All
|guard=All
|invul=
|invul=
|damage=150
|damage=135
|startup=11+8
|startup=8+8
|active=
|active=
|recovery=
|recovery=Total 43
|onBlock=+12
|onBlock=+12
|onHit=
|onHit=HKD +82
|level=4
|level=4
|prorate=100%
|prorate=100%
|images=GGST Zato-1 Amorphous.png;GGST Zato-1 Amorphous 1.png;GGST Zato-1 Amorphous 2.png
|images=GGST Zato-1 Amorphous.png
|hitboxes=GGST_Zato-1_Amorphous_Hitbox.png
|hitboxes=GGST_Zato-1_Amorphous_Hitbox.png
|type=super
|type=super
|riscGain=500
|riscGain=500
|riscLoss=1000
|riscLoss=1000
|wallDamage=0
|chipRatio=12%
|OTGRatio=60%
|notes={{FrameDataNotes|GGST|superProjectile|8}}
}}
}}


Line 936: Line 1,169:
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=+3
|onHit=
|onHit=KD +61
|level=4
|level=4
|prorate=100%
|prorate=100%
Line 945: Line 1,178:
|riscGain=100×3
|riscGain=100×3
|riscLoss=1000
|riscLoss=1000
|wallDamage=0
|chipRatio=12%
|OTGRatio=80%
|hitboxCaption=Respect the pose
|notes={{FrameDataNotes|GGST|superProjectile|11|4|3}}
}}
}}


Line 959: Line 1,197:
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=
|onHit=KD
|level=4
|level=4
|prorate=100%
|prorate=100%
Line 967: Line 1,205:
|riscGain=100×3
|riscGain=100×3
|riscLoss=1000
|riscLoss=1000
|wallDamage=0
|chipRatio=12%
|OTGRatio=80%
|notes={{FrameDataNotes|GGST|superProjectile|11|4|3}}
}}
}}


==Category==
==Navigation==
{{#lst:GGST/Navigation}}
{{GGST/Navigation}}.

Latest revision as of 09:33, 13 April 2024



Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Zato-1 Portrait.png GGST Zato-1 Icon.png Zato-1 20 0 36 4 20 1-5F 1-15F Flight
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 57 404.7 751.8 8 [high jump: 7] 14/91 14/91 260 242
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
4.9 3.8 13.5 0.416 100
Jump Gravity High Jump Gravity Forward Step Dash
2.3 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 5 4 8 -2 [0] +2 [+4] 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Zato-1 5P.png
GGST Zato-1 5P Hitbox 1.pngGGST Zato-1 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 Low 8 4 10 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70%
GGST Zato-1 5K.png
GGST Zato-1 5K Hitbox.png
Dash cancel is -15 on block.

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 8 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 60% 100%
GGST Zato-1 c.S.png
GGST Zato-1 c.S Hitbox.pngGGST Zato-1 cS Hitbox2.png
Input Proximity Range: 270
Dash cancel is -10 on block.

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2 All 10 3,3 23 -12 -9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 150×2 80% 90%
GGST Zato-1 f.S.png
GGST Zato-1 f.S Hitbox1.pngGGST Zato-1 f.S Hitbox2.png
Active frames 1-3 • Active frames 4-6

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 13 9 19 -9 -6 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90%
GGST Zato-1 5H.png
GGST Zato-1 5H Hitbox1.pngGGST Zato-1 5H Hitbox2.pngGGST Zato-1 5H Hitbox3.png
Active frames 1-3 • Active frames 4-6 • Active Frames 7-9

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 6 4 9 -3 [-1] +1 [+3] 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Zato-1 2P.png
GGST Zato-1 2P Hitbox 1.pngGGST Zato-1 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 6 2 13 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70%
GGST Zato-1 2K.png
GGST Zato-1 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 11 4 20 -10 -7 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Zato-1 2S.png
GGST Zato-1 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 13 6 26 -13 KD +31 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 60% 90%
GGST Zato-1 2H.png
GGST Zato-1 2H Hitbox1.pngGGST Zato-1 2H Hitbox2.png
Active frames 1-4 • Active frames 5-6

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13x3 High 8 5, 5, 2 15 +5 (IAD) +8 (IAD) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
75×3 1000 100×3 80% 80%
GGST Zato-1 j.P.png
GGST Zato-1 j.P Hitbox1.pngGGST Zato-1 j.P Hitbox2.pngGGST Zato-1 j.P Hitbox3.png
First hit • Second hit • Third hit

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 7 4 11 +1 (IAD) +4 (IAD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 100% 80%
GGST Zato-1 j.K.png
GGST Zato-1 j.K Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 High 9 4 14 +5 (IAD) +8 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80%
GGST Zato-1 j.S.png
GGST Zato-1 j.S Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 High 12 14 13 +12 (IAD) +15 (IAD) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 60% 80%
GGST Zato-1 j.H.png
GGST Zato-1 j.H Hitbox1.pngGGST Zato-1 j.H Hitbox2.pngGGST Zato-1 j.H Hitbox3.pngGGST Zato-1 j.H Hitbox4.png
Active frame 1 • Active frames 2-4 • Active frames 5-7 • Active frames 8-14

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 11 4 22 -7 (Airborne) -4 (Airborne) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 500 80% 80%
GGST Zato-1 j.D.png
GGST Zato-1 j.D Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 12 8 12 -6 KD +23 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-3 Upper Body
4-15 Above Knees
GGST Zato-1 6P.png
GGST Zato-1 6P Hitbox1.pngGGST Zato-1 6P Hitbox2.png
Active frames 1-4 • Active frames 5-8
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 28 5 7 +2 +6 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80%
GGST Zato-1 6K.png
GGST Zato-1 6K Hitbox.png
Forced crouching on hit, always granting +1 hitstun on hit.

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All 30 6 17 -6 -3 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 100% 90%
GGST Zato-1 6H.png
GGST Zato-1 6H Hitbox1.pngGGST Zato-1 6H Hitbox2.png
Active frames 1-3 • Active frames 4-6
Airborne frames 8-33

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 Low 10 6 17 -9 HKD +47 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST Zato-1 2D.png
The win condition.
GGST Zato-1 2D Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80%
GGST Zato-1 5D.png
GGST Zato-1 5D Hitbox.png

5[D] Data

5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST Zato-1 5D.png
GGST Zato-1 5D Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +43
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Zato-1 Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
Range of 90000

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 200000 (Air) 2 3 38 or Until Landing + 10 HKD +45 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Zato-1 Air Throw.png
GGST Zato-1 Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage is highest at normal jump height and lowest at IAD height (+45 to +48).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All (Guard Crush) 20~31 3 20 +13 Stagger +12 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 0 25% 90% NSJBRP
GGST Zato-1 236D.png
GGST Zato-1 236D Hitbox.png
Guard crush duration: 35F
Adds additional momentum on cancels without backwards movement.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 34F (1-26F hitstun, 27-34F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively)

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All (Guard Crush) 32 3 20 +17 HKD +71 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 0 25% 100% NSJBRP
GGST Zato-1 236D.png
GGST Zato-1 236D Hitbox.png
Guard crush duration: 39F
Adds additional momentum on cancels without backwards movement.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Character Mechanics

Flight Data

Dash in any direction (Air Only)
Flight
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Zato-1 Flight.png
GGST Zato-1 Flight Hitbox.png
Flight can be continued for up to 61 frames
Can attack out of flight on frame 14.

Special Moves

22H Data

22H
Invite Hell
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 18 32 2 -7 KD +25 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 80% 80%
GGST Zato-1 Invite Hell 1.png
Tallest point • Widest point
GGST Zato-1 Invite Hell 1 Hitbox.pngGGST Zato-1 Invite Hell 2 Hitbox.png
Tallest point • Widest point
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: 1
Clash Hits: 1

]P[ Data

]P[
Pierce
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2 All 13 3(17)2 24 KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 250×2 0 12% 80% 80%
GGST Zato-1 Pierce.png
GGST Zato-1 Pierce Hitbox1.pngGGST Zato-1 Pierce Hitbox2.png
First hit • Second hit
Uses 500 HP of the Eddie Gauge for each attack (1000 HP total).

236P Data

236P
Pierce
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2 All 21 [25] 3(17)2 24 KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 250×2 150 12% 80% 80%
GGST Zato-1 Pierce.png
GGST Zato-1 Pierce Hitbox1.pngGGST Zato-1 Pierce Hitbox2.png
First hit • Second hit
Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.
Uses 500 HP of the Eddie gauge for each attack (1000 HP total). If Eddie is already summoned this attack uses 325 HP of the Eddie gauge for each attack (650 HP total).

]K[ Data

]K[
That's a lot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×4 All 19→34→49→64 71 (15×4) Total 66 KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×4 1000 125×4 0 12% 80% 80%
GGST Zato-1 That's a lot.png
Tendies!
GGST Zato-1 That's a lot Hitbox.png
Clash Level: 1
Clash Hits: 1×4
Hitstop: 0
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.
Uses 375 HP of Eddie gauge for each attack (1500 HP total)

236K Data

236K
That's a lot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×4 All 27→42→57→72 [31→46→61→76] 71 (15×4) Total 74 +55 KD +89 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×4 1000 125×4 100 12% 80% 80%
GGST Zato-1 That's a lot.png
Tendies!
GGST Zato-1 That's a lot Hitbox.png
Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.
Uses 375 HP of Eddie gauge for each attack (1500 HP total). If Eddie is already summoned 236K uses 281 HP of the Eddie gauge for each attack (1124 HP total).

]S[ Data

]S[
Leap
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 50 All 13 11(6)9 34 KD 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 350×2 0 12% 80%, 100% 80%
GGST Zato-1 Leap.png
Kermit's distant relative
GGST Zato-1 Leap Hitbox1.pngGGST Zato-1 Leap Hitbox2.pngGGST Zato-1 Leap Hitbox3.pngGGST Zato-1 Leap Hitbox4.png
Active frames 1-2 • Active frames 3-5 • Active frames 6-11 • Last 9 active frames (post-gap)
Uses 1500 HP of the Eddie gauge.

236S Data

236S
Leap
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 50 All 21 [25] 11(6)9 34 +46 HKD +107 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 350×2 150 12% 80%, 100% 80%
GGST Zato-1 Leap.png
GGST Zato-1 Leap Hitbox1.pngGGST Zato-1 Leap Hitbox2.pngGGST Zato-1 Leap Hitbox3.pngGGST Zato-1 Leap Hitbox4.png
Active frames 1-2 • Active frames 3-5 • Active frames 6-11 • Last 9 active frames (post-gap)
Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.
Uses 1500 HP of the Eddie gauge. If Eddie is already summoned 236S uses 1125 HP of the Eddie Gauge.

]H[ Data

]H[
Oppose
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30×3 All 66 3×6 (Summon Vanishes) KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 233×3 0 12% 80% 80% 8-59F Guardpoint
GGST Zato-1 Oppose Armor.pngGGST Zato-1 Oppose Attack.png
Guardpoint • Attack
GGST Zato-1 Oppose Armor Hitbox.pngGGST Zato-1 Oppose Attack Hitbox1.pngGGST Zato-1 Oppose Attack Hitbox2.pngGGST Zato-1 Oppose Attack Hitbox3.pngGGST Zato-1 Oppose Attack Hitbox4.pngGGST Zato-1 Oppose Attack Hitbox5.png
Guardpoint • Active frames 1-3 • Active frames 4-6 • Active frames 7-10 • Active frames 11-13 • Active frames 14-18
Horizontal Activation Range: 500
Uses 20 HP of The Eddie gauge each frame the move is active and each hit from the attack portion uses 500HP (1500HP total)

236H Data

236H
Oppose
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30×3 All 74 {78} 3×6 (Summon Vanishes) [36 Zato] KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 233×3 150 12% 80% 80% 16-67 {20-71} Guardpoint
GGST Zato-1 Oppose Armor.pngGGST Zato-1 Oppose Attack.png
Guardpoint • Attack
GGST Zato-1 Oppose Armor Hitbox.pngGGST Zato-1 Oppose Attack Hitbox1.pngGGST Zato-1 Oppose Attack Hitbox2.pngGGST Zato-1 Oppose Attack Hitbox3.pngGGST Zato-1 Oppose Attack Hitbox4.pngGGST Zato-1 Oppose Attack Hitbox5.png
Guardpoint • Active frames 1-3 • Active frames 4-6 • Active frames 7-10 • Active frames 11-13 • Active frames 14-18
Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.
Horizontal Activation Range: 500
Uses 20 HP of The Eddie gauge each frame the move is active and each hit from the attack portion uses 500HP (1500HP total). If Eddie is already summoned 236H uses 15 HP of the Eddie gauge each frame the move is active and each hit from the attack portion uses 375HP (1125HP total).

623S Data

623S
Damned Fang
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
1x13, 69 [82] Ground Throw 6 2 38 HKD +7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50% 1-7F Throw
GGST Zato-1 Damned Fang.png
"I love shark week" - Eddie
GGST Zato-1 Damned Fang hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
First does 13 hits of 1 damage (unaffected by defense mod, risc scaling, or guts), then does one final hit for 69 damage

214K Data

214K
Break The Law
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13 8~59 Total 28~95
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 13-[13~71] Full
14-[21~77] Strike
GGST Zato-1 Break The Law.png
VANISH INTO DARK
Moves backwards during initial movement on frames 1 up to 95 (on a full hold backwards)
Decreases Tension Balance during the initial movement, for a total of -295 (maximum distance) Tension Balance.
Increases Negative value during the initial movement, for a total 590~1180 Negative value (amount varies and increases with distance to the opponent).

22 During 214K(HOLD) Data

22 During 214K(HOLD)
Eddie Swap
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Zato-1 Break The Law.png
When submerged, inputting 22 (22) will cause Zato to exit Break The Law while swapping locations with Eddie
  • Zato's total recovery is 24F.
  • Eddie's total recovery time is 36F.
    • If K is released on the same frame as 2 is input, Zato will emerge from where he stands while bringing Eddie to his location.Potential bug

214S Data

214S
Drunkard Shade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 9 10 12 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 80% 90% 3-18F Projectile Reflect
GGST Zato-1 Drunkard Shade.png
Attack / Projectile Reflection / Eddie launcher
GGST Zato-1 Drunkard Shade Hitbox.png

214S Data

214S (Dash)
Eddie Dash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Total
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Zato-1 Drunkard Shade Dash.png
Eddie dash
Eddie has invulnerability on frames 1-15 after he is launched by 214S.

214H Data

214H
Summon Eddie
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 8
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100
GGST Zato-1 Summon Eddie.png
Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.
Consumes 3 HP (of 3000 total) of the Eddie gauge per frame Eddie is summoned.
Eddie becomes actionable on frame 21.

214H Data

214H
Unsummon Eddie
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
0 32
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50
GGST Zato-1 Summon Eddie.png
Eddie disappears on frame 1 as long as he is not locked into an attack.

Overdrives

632146H Data

632146H
Amorphous
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
135 All 8+8 Total 43 +12 HKD +82 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 0 12% 60% 100%
GGST Zato-1 Amorphous.png
GGST Zato-1 Amorphous Hitbox.png
Projectile spawns during super freeze on frame 8 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: -
Clash Hits: -

632146S Data

632146S
Sun Void
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×3 All 11+14 +3 KD +61 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 0 12% 80% 100%
GGST Zato-1 Sun Void.png
GGST Zato-1 Sun Void Hitbox.png
Respect the pose
Projectile spawns during super freeze on frame 11 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4
Clash Hits: 3

j.632146S Data

j.632146S
Sun Void
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×3 All 11+14 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 0 12% 80% 100%
GGST Zato-1 Sun Void.png
Projectile spawns during super freeze on frame 11 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4
Clash Hits: 3

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