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{{GGST/CharacterLinks}} | |||
{{Combo Notation | {{Combo Notation | ||
| game=GGST | | game=GGST | ||
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Testament's main combos generally follow a similar structure, with various elements being adjusted depending on the situation. But, for the most part the majority of the combos you will be doing follow this format: | Testament's main combos generally follow a similar structure, with various elements being adjusted depending on the situation. But, for the most part the majority of the combos you will be doing follow this format: | ||
<code>Starter > {{color|H|6H | <code>Starter > {{color|H|6H}} > {{color|H|236[H]}} > Extension > Ender</code> | ||
Let's break down each of these sections to understand how to put together a combo in a similar way. | Let's break down each of these sections to understand how to put together a combo in a similar way. | ||
For '''Starters''', {{color|S|c.S}} is the main button needed to convert into high damage combos. It should be noted that c.S combos are hard punishes and are not applicable in many interactions. Because {{color|S|c.S}} needs to either aerial hit or be a counter hit to gatling into {{color|H|6H | For '''Starters''', {{color|S|c.S}} is the main button needed to convert into high damage combos. It should be noted that c.S combos are hard punishes and are not applicable in many interactions. Because {{color|S|c.S}} needs to either aerial hit or be a counter hit to gatling into {{color|H|6H}}, those are the most common starters that you'll need to route into the above combo. So, a list of the starters that you need to go into the general structure are: | ||
* <code>{{color|S|c.S}} CH...</code> | * <code>{{color|S|c.S}} CH...</code> | ||
* <code>{{color|S|c.S}} Anti Air, {{color|S|c.S}}...</code> | * <code>{{color|S|c.S}} Anti Air, {{color|S|c.S}}...</code> | ||
* <code>{{color|K|5K}} Anti Air...</code> | * <code>{{color|K|5K}} Anti Air...</code> | ||
* <code>Up-close {{color|S|2S}} CH...</code> | * <code>Up-close {{color|S|2S}} CH...</code> | ||
* <code>{{color|D|2D}} CH... (skip {{color|H|6H | * <code>{{color|D|2D}} CH... (skip {{color|H|6H}})</code> | ||
{{color|H|6H | {{color|H|6H}} into {{color|H|236[H]}} is the main way you'll be launching the opponent. Minus some exceptions noted further down, you will basically always have this in some form in all of your combos. This is slightly spacing dependent, and at certain ranges the second hit of {{color|H|236[H]}} might whiff, so there may be times where you will have to bite the bullet and instead end your combo early with a {{color|S|236[S]}} instead. | ||
A notable exception to this is in the corner, in which you can link {{color|K| | A notable exception to this is in the corner, in which you can link {{color|K|2K}} > {{color|P|6P}} > {{color|H|236H}} from a {{color|H|2H}} point-blank. | ||
'''Extensions''' refers to the routing done to, well you guessed it, extend the combo. They are pretty short and also follow a similar pattern: | '''Extensions''' refers to the routing done to, well you guessed it, extend the combo. They are pretty short and also follow a similar pattern: | ||
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<code>...(WS) {{color|P|236236P}}, {{color|H|214H}}/{{color|H|6H}}</code> | <code>...(WS) {{color|P|236236P}}, {{color|H|214H}}/{{color|H|6H}}</code> | ||
* Metered ender | * Metered ender. This should also be the only way you spend meter to break the wall. Although {{MiniMoveCard|game=GGST|chara=Testament|input=236236K|label=Calamity One}} technically does more damage, its poor scaling and the immense utility of having both hard knockdown and Stain State after wallbreak leads to {{MiniMoveCard|game=GGST|chara=Testament|input=236236P|label=Nostrovia}} being the much better pick. {{color|H|6H}} is an easier alternative to using {{color|H|214H}} for added damage. You can just mash the button during the recovery of the super if you don't feel confident about timing the Arbiter Sign right and losing a negligible amount of damage. | ||
<code>...WS {{color|P|214[P]}}</code> | <code>...WS {{color|P|214[P]}}</code> | ||
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===Regular Hit=== | ===Regular Hit=== | ||
On regular hit (no counter or Stain), Testament is at their weakest in terms of combo ability. This is two-fold midscreen. You are able to go into the normal theory above by replacing the {{color|H|6H | On regular hit (no counter or Stain), Testament is at their weakest in terms of combo ability. This is two-fold midscreen. You are able to go into the normal theory above by replacing the {{color|H|6H}} with {{color|D|2D}} and not charging the H Reaper. The starters for this are {{color|S|c.S}}, {{color|K|5K}}, and {{color|K|2K}}, but the microdash timings are much tighter and require you to be basically point-blank so both hits of the H Reaper connect. It is again very important to keep in mind whether or not it is worth it to go for a full conversion or instead just take the knockdown and go for a much stronger okizeme setup with an OTG {{color|S|236[S]}}. | ||
With your pokes {{color|S|f.S}} and {{color|S|2S}}, you also often have to work pretty hard to convert into anything more than just {{color|S|236S}}. If you're willing to spend meter, you can just use a drift RRC to extend the hit. For routes like this, its often more stable to omit the {{color|S|c.S}} and {{color|H|6H | However, due to the semi-launch property of {{clr|S|c.S|}}, a {{clr|S|c.S|}} > {{clr|S|2S|}} Gatling to launch is possible. Off of this, Testament can {{clr|H|2H}} to continue the combo - - this allows for them to land solid okizeme off of a meaty {{clr|S|c.S|}}. | ||
With your pokes {{color|S|f.S}} and {{color|S|2S}}, you also often have to work pretty hard to convert into anything more than just {{color|S|236S}}. If you're willing to spend meter, you can just use a drift RRC to extend the hit. For routes like this, its often more stable to omit the {{color|S|c.S}} and {{color|H|6H}} and just go straight into the {{color|H|236[H]}}. Even on counter-hit, the most you will get off of far hits is an Arbiter Sign. There is a way to get more off of pokes like {{color|K|5K}} though, utilizing: | |||
===Kara Reaper=== | ===Kara Reaper=== | ||
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==Combo List== | ==Combo List== | ||
*All damage values are tested on {{Character Label|GGST|Ky Kiske|label=Ky}} at full health with the R.I.S.C Level at 0 unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | |||
*This list is meant for actual combos, not for frame traps, blockstrings, or mixups. If the combo itself allows to set them up afterwards, it is mentioned in the "Notes" field). | *This list is meant for actual combos, not for frame traps, blockstrings, or mixups. If the combo itself allows to set them up afterwards, it is mentioned in the "Notes" field). | ||
*The list is focused on most practical examples, not every single option that exists. | *The list is focused on most practical examples, not every single option that exists. | ||
*The difficulty is ranked on a scale of 1 to 5 ({{clr|1|Very Easy}}, {{clr|2|Easy}}, {{clr|3|Medium}}, {{clr|5|Hard}} and {{clr|4|Very Hard}}) based on various factors (cancel leniency, link timings, special techniques, range consistency, etc). | |||
*The difficulty is ranked on a scale of 1 to 5 ({{clr|1|Very Easy}}, {{clr|2|Easy}}, {{clr|3|Medium}}, {{clr| | |||
==Beginner Combo List== | ==Beginner / Fundamental Combo List== | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
| | |- | ||
{{GGST-ComboTableHeader}} | {{GGST-ComboTableHeader}} | ||
|- | |||
{{GGST-ComboTableRow | |||
|combo = {{clr|K|2K}} > {{clr|D|2D}} > {{clr|S|236S}} | |||
|position = Anywhere | |||
|damage = 77 | |||
|worksOn = Everyone | |||
|difficulty = Very Easy | |||
|notes = A simple combo using {{MMC|input=236H|imageNumber=1|label=[[#Grave Reaper|Grave Reaper]]}} {{clr|S|236S}} that sets Testament up for their zoning gameplan. | |||
|recipePC = | |||
|recipePS = | |||
|video = [https://youtu.be/Y69OHGpQ5sQ Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = | |combo = {{clr|K|2K}} > ({{clr|D|2D}}) (Optional) > {{clr|H|236H}} > ... | ||
|position = Anywhere | |position = Anywhere | ||
|damage = | |damage = 77 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
| | |notes = A simple launching combo using Grave Reaper {{clr|H|236H}} for multiple choices of followup. Showcases Testament's common manual timed {{keyword|safejump}} and their precise use of {{keyword|microdash}} to continue a combo. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/ | |video =[https://youtu.be/9qCTVK3u7vQ Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = {{clr| | |combo = {{clr|S|c.S}} > {{clr|S|f.S}} > {{clr|H|5H}} > {{clr|S|214S}} | ||
|position = Anywhere | |position = Anywhere | ||
|damage = | |damage = 140 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Very Easy | ||
|notes = | |notes = Testament's basic {{keyword|gatling}} combo showing off {{clr|H|5H}}'s tumble effect and how it can be used to extend a combo, such as special canceling into {{MMC|input=214S|imageNumber=1|label=[[#Arbiter Sign|Arbiter Sign]]}} {{clr|S|214S}}/{{clr|H|H}}. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video = | |video = [https://youtu.be/1BNvm8NLJZo Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = {{clr| | |combo = {{clr|S|c.S}} or {{clr|K|2K/5K}} > ({{clr|D|2D}}) > {{clr|H|236H}} > 66 (Dash) {{clr|K|5K}} > {{clr|H|6H}} > ... | ||
|position = Anywhere | |position = Anywhere | ||
|damage = | |damage = 146 | ||
|worksOn = Everyone | |||
|difficulty = Easy | |||
|notes = A common way that Testament launches opponents into the air is through {{clr|H|236H}} and to continue with a microdash {{clr|K|5K}} afterwards. {{clr|H|6H}} is an essential combo tool, being extensively used as the final hit to start {{keyword|okizeme}} because of its {{keyword|hard knockdown}} effect and its ability to bounce opponents into {{MMC|input=236236P|label=[[#Nostrovia|Nostrovia]]}} {{clr|P|236236P}} to continue a combo. | |||
|recipePC = 173094 | |||
|recipePS = | |||
|video = [https://youtu.be/zXSvwA2hsgQ Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|H|236H}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > ... | |||
|position = Anywhere | |||
|damage = 163 | |||
|worksOn = Everyone | |||
|difficulty = Easy | |||
|notes = Testament's {{keyword|BNB}} combo off of a {{clr|S|c.S}}. Showcases {{clr|S|c.S}} floating crumple and how opponents are sent airborne after a quick followup attack. | |||
|recipePC = 166514 | |||
|recipePS = | |||
|video = [https://youtu.be/NLHtjrtkDFg Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = {{clr|S|f.S}} > {{clr|D|236D}} > {{clr|D|2D}} > {{clr|H|236H}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|214S}}/{{clr|H|H}} WS (Wall Splat) > {{clr|S|214S}}/{{clr|H|H}} | |||
|position = Midscreen | |||
|damage = 138 | |||
|worksOn = Everyone | |||
|difficulty = Easy | |||
|notes = BNB roundstart to wallbreak using {{MMC|input=236D|imageNumber=1|label=[[#Wild Assault|Wild Assault]]}} {{clr|D|236D}}. {{clr|S|f.S}} is typically unable to convert into combos at range, instead relying on {{MMC|input=Stain|label=[[GGST/Testament#Stain State|Stain State]]}} and Wild Assault. | |||
|recipePC = 173136 | |||
|recipePS = | |||
|video = [https://youtu.be/2O_1NyaS_XM Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo =CH (Counter Hit) {{clr|S|f.S}} > {{clr|D|236[D]}} > {{clr|H|6H}} > {{clr|H|236[H]}} (Hold) > 66 {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|P|214[P]}} or {{clr|D|236[D]}} | |||
|position = Midscreen | |||
|damage = 181 | |||
|worksOn = Everyone | |||
|difficulty = Easy | |||
|notes =Roundstart Counter Hit {{clr|S|f.S}} to wallbreak using Wild Assault. If you're closer than roundstart/Mid Range from your opponent, delay the {{clr|H|6H}} out of {{clr|D|236[D]}} to prevent a whiff or route into {{clr|H|2H}}. Showcases Testament's use of {{clr|H|236[H]}} to extend and launch combos and their two most common wallbreak options; {{MMC|input=214P|label=[[#Unholy Diver|Unholy Diver]]}} {{clr|P|214P}} to apply Stain State or {{clr|D|236D}} to apply hard knockdown. | |||
|recipePC = 174183 | |||
|recipePS = | |||
|video = [https://youtu.be/-_XbY4LwBeA Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = Stained {{clr|S|f.S}} > 66 > {{clr|S|2S}} or {{clr|K|5K}} > {{clr|H|236H}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > ... | |||
|position = Anywhere | |||
|damage = 125 | |||
|worksOn = Everyone | |||
|difficulty = Medium | |||
|notes = Works at any range including tip {{clr|S|f.S}}, ends in {{clr|H|6H}} hard knockdown with a succubus on the field allowing for multiple followup options. Showcases Stain State's ability to confirm into combos even at range. May substitute {{clr|S|2S}} with {{clr|K|5K}} but will cause the combo to drop at far range. | |||
|recipePC = 169162 | |||
|recipePS = | |||
|video = [https://youtu.be/oB3N_tLRgTo Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = CH {{clr|S|c.S}}/{{clr|S|2S}}/{{clr|S|f.S}} > {{clr|H|2H}} > {{clr|H|236{H<nowiki>}</nowiki>}} (Partial Charge) > 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|P|236236P}} | |||
|position = Midscreen | |||
|damage = ~200 | |||
|worksOn = Everyone | |||
|difficulty = Medium | |||
|notes = Combo off of any Counter Hit {{clr|S|S}} when within range of {{clr|H|2H}}. | |||
|recipePC = 174285 | |||
|recipePS = | |||
|video = [https://youtu.be/m65XXxtQ9xI Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = CH {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|P|236236P}} > 66 > {{clr|H|2H}} > {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|P|214[P]}} | |||
|position = Midscreen | |||
|damage = 268 | |||
|worksOn = Everyone | |||
|difficulty = Medium | |||
|notes = Testament's BNB combo off of a midscreen Counter Hit {{clr|S|c.S}} with 50 Tension meter. | |||
|recipePC = 173100 | |||
|recipePS = | |||
|video = [https://youtu.be/LijCI7S4Wu0 Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = CH {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66 > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|P|236236P}} > {{clr|H|6H}} or {{clr|H|214H}} | |||
|position = Midscreen | |||
|damage = 247 | |||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
| | |notes = Testament's BNB combo off of a midscreen Counter Hit {{clr|S|c.S}} with 25 Tension meter, not enough to immediately go into {{clr|P|236236P}}. Wallbreaking with {{clr|P|236236P}} applies both Stain State and hard knockdown. | ||
|recipePC = | |recipePC = 173105 | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/ | |video = [https://youtu.be/RrLXb8OROfA Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = {{clr|S|c.S}} > {{clr| | |combo =Stained {{clr|K|2K/5K}} > 66 {{clr|S|c.S}} > {{clr|P|214[P]}} > {{clr|K|5K}} > dc (Dash Cancel) {{clr|S|c.S}} > {{clr|H|236H}} > {{clr|K|5K}} > {{clr|H|6H}} > ... | ||
|position = Anywhere | |position = Anywhere | ||
|damage = | |damage = 104 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes = BNB off Stain State. The technique of using {{clr|P|214P}} to extend a combo builds a decent amount of Tension meter and carries the opponent horizontally in exchange for heavily scaling combo damage. To Dash Cancel, quickly tap 66 or your dash macro immediately after landing a hit with {{clr|S|c.S}} or {{clr|K|5K}}. | |||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/ | |video =[https://youtu.be/jQgKcDap0DU Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo =CH {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66 > {{clr|S|c.S}} > {{clr|P|214[P]}} > {{clr|K|5K/2K}} > dc/66 {{clr|S|c.S}} > ({{clr|H|6H}} > ...) or {{clr|H|236H}} > {{clr|K|5K}} WS > {{clr|P|214[P]}} | |||
|position = Farther than Midscreen | |||
|damage = 228 | |||
|worksOn = Everyone | |||
|difficulty = Hard | |||
|notes = A culmination of fundamental combos. Meterless Counter Hit {{clr|S|c.S}} beyond midscreen distance but not fullscreen, ends on a Stain State wallbreak. Utilizes {{clr|P|214[P]}} to extend the combo beyond normal. If {{clr|S|c.S}} hits high after {{clr|H|236[H]}} route into {{clr|K|5K}}, if {{clr|S|c.S}} hits lower then route into {{clr|K|2K}}. May route into {{clr|H|6H}} to successfully carry into {{clr|P|236236P}}. | |||
|recipePC = 174178 | |||
|recipePS = | |||
|video = [https://youtu.be/IdYUIi_d2kQ Video] | |||
|checkedVersion = 1.33 | |||
}} | }} | ||
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<div style="text-align:center"> | <div style="text-align:center"> | ||
==={{clr|P|Punch}} Starters=== | ==={{clr|P|Punch}} Starters=== | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
|+{{clr|P|Punch}} Starters | |+{{clr|P|Punch}} Starters | ||
|- | |||
{{GGST-ComboTableHeader}} | {{GGST-ComboTableHeader}} | ||
|- | |- | ||
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|position = Not Corner | |position = Not Corner | ||
|damage = 62/58 | |damage = 62/58 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Very Easy | ||
|notes = Works on all characters both standing and crouching, including [[GGST/Faust|Faust.]] Run momentum is required if you wish to land the 3rd {{clr|P|P}}. {{clr|P|2P}} has less knockback than {{clr|P|5P}}, but also less damage, so if you're not point-blank you might wish to do 3 {{clr|P|2P}}s instead of 2 {{clr|P|5P}}s for more total damage. | |notes = Works on all characters both standing and crouching, including [[GGST/Faust|Faust.]] Run momentum is required if you wish to land the 3rd {{clr|P|P}}. {{clr|P|2P}} has less knockback than {{clr|P|5P}}, but also less damage, so if you're not point-blank you might wish to do 3 {{clr|P|2P}}s instead of 2 {{clr|P|5P}}s for more total damage. | ||
|recipePC = 36400 | |recipePC = 36400 | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/Jx_mGG5zXuE Video] | |video =[https://youtu.be/Jx_mGG5zXuE Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
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|position = Anywhere | |position = Anywhere | ||
|damage = 81 | |damage = 81 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Very Easy | ||
|notes = Only works at point-blank range, or with dash momentum. Varies by character. | |notes = Only works at point-blank range, or with dash momentum. Varies by character. Damage assumes both hits of {{clr|S|236S}} connect. Only works with dash momentum on HA, AN, BA. | ||
|recipePC = 36402 | |recipePC = 36402 | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/HsdfUv_zusQ Video] | |video =[https://youtu.be/HsdfUv_zusQ Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
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|damage = 129 | |damage = 129 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes = | |notes = | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/WBJvRXFKEz8 Video] | |video = [https://youtu.be/WBJvRXFKEz8 Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
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|damage = 124 | |damage = 124 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes = Easy {{clr|P|6P}} anti-air when the opponent is in Stain State. Easiest if opponent is higher in the air when hit with 6P. | |notes = Easy {{clr|P|6P}} anti-air when the opponent is in Stain State. Easiest if opponent is higher in the air when hit with 6P. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/-q0sRjIdOPM Video] | |video =[https://youtu.be/-q0sRjIdOPM Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
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|damage = 184/188 | |damage = 184/188 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes = End with {{clr|P|214P}} to apply Stain State. | |notes = End with {{clr|P|214P}} to apply Stain State. | ||
|recipePC = 30011 | |recipePC = 30011 | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/FtKuJ5MAfCU Video] | |video =[https://youtu.be/FtKuJ5MAfCU Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
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|damage = 94 | |damage = 94 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes = You can half-charge the {{clr|H|236H}} if the opponent is too high to be hit by the slash from [[GGST/Testament#Grave_Reaper|Grave Reaper.]] | |notes = You can half-charge the {{clr|H|236H}} if the opponent is too high to be hit by the slash from [[GGST/Testament#Grave_Reaper|Grave Reaper.]] | ||
|recipePC = 36404 | |recipePC = 36404 | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/42PWpfyIbzc Video] | |video =[https://youtu.be/42PWpfyIbzc Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = AA {{clr|P|5P}} > {{clr|H|6H}} > {{clr|P|236236P}} > 66 {{clr|S|c.S}} > {{clr|D|5[D]}} > 66 {{clr|K|5K}} > {{clr|H|6H}} WS > | |combo = AA {{clr|P|5P}} > {{clr|H|6H}} > {{clr|P|236236P}} > 66 > {{clr|S|c.S}} > dl.{{clr|D|5[D]}} > 66 {{clr|K|5K}} > {{clr|H|6H}} WS > {{clr|S|214S}}/{{clr|H|H}} | ||
|position = Near Midscreen | |position = Near Midscreen | ||
|damage = 207 | |damage = 207 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Hard | ||
|notes = Very reliant on position. If you're too far back, you won't be able to break the wall unless you're willing to spend another 50% tension, too far forward and the WS will happen early. | |notes = Very reliant on position. If you're too far back, you won't be able to break the wall unless you're willing to spend another 50% tension, too far forward and the WS will happen early. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/Lb-SyucpS9A Video] | |video =[https://youtu.be/Lb-SyucpS9A Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = AA CH {{clr|P|2/5P}} > 66 {{clr|S|c.S}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|D|236[D]}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|214S}} WS > {{clr|S|214S}} | |||
|position = Back to Corner | |||
|damage = 168 | |||
|worksOn = Everyone | |||
|difficulty = Hard | |||
|notes = Wall to wall with Wild Assault. Counter Hit not strictly required for {{clr|P|5P}}. Microdash the {{clr|S|c.S}} and {{clr|K|5K}} at the start of the combo or it will be less consistent to end with a wall stick. Alternate but relatively harder routes that end in Nostrovia in video. | |||
|recipePC = | |||
|recipePS = | |||
|video =[https://youtu.be/eKDvZFRiR6M Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = CH {{clr|P|6P}} > {{clr|D|236[D]}} > {{clr|H|6H}} > {{clr|H|236[H]}} > {{clr|H|6H}} > {{clr|S|214S}} WS > {{clr|D|236[D]}} | |||
|position = Midscreen | |||
|damage = 187 | |||
|worksOn = Everyone | |||
|difficulty = Hard | |||
|notes = Roundstart Counter Hit {{clr|P|6P}} using Wild Assault | |||
|recipePC = | |||
|recipePS = | |||
|video = | |||
|checkedVersion = 1.33 | |||
}} | }} | ||
|- | |||
{{GGST-ComboTableRow | |||
|combo = CH {{clr|P|6P}} > {{clr|D|236[D]}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66 {{clr|K|5K}} > {{clr|H|6H}} WS > {{clr|D|236[D]}} | |||
|position = Midscreen | |||
|damage = 180 | |||
|worksOn = Everyone | |||
|difficulty = Medium | |||
|notes = Easier roundstart Counter Hit {{clr|P|6P}} using Wild Assault | |||
|recipePC = | |||
|recipePS = | |||
|video = | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |- | ||
|} | |} | ||
==={{clr|K|Kick}} Starters=== | ==={{clr|K|Kick}} Starters=== | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
|+{{clr|2|Kick}} Starters | |+{{clr|2|Kick}} Starters | ||
|- | |||
{{GGST-ComboTableHeader}} | {{GGST-ComboTableHeader}} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|K| | |combo ={{clr|K|2K}}/{{clr|K|5K}} > {{clr|D|2D}} > {{clr|S|236S}}/{{clr|H|H}} | ||
|position = Anywhere | |position = Anywhere | ||
|damage = 95 | |damage = 77/95 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Very Easy | ||
|notes ={{clr|K|K}} starter with lots of carry | |notes ={{clr|K|K}} starter with lots of carry. {{clr|H|H}} version sets up a manual timed IAD safejump. | ||
|recipePC = 36407 | |recipePC = 36407 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/EK8rDKQk8Xk Video] | |video = [https://youtu.be/EK8rDKQk8Xk Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo =Stained {{clr|K|2K/5K}} > 66{{clr|S|c.S}} > dl.{{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|214S}}/{{clr|H|H}} | |combo =Stained {{clr|K|2K/5K}} > 66 {{clr|S|c.S}} > dl.{{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|214S}}/{{clr|H|H}} | ||
|position = Anywhere | |position = Anywhere | ||
|damage = 109 | |damage = 109/135 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Very Easy | ||
|notes = | |notes = Does more damage in situations where the Crow dc version wouldn't wallbreak. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video =[https://www.youtube.com/watch?v=k48gwrc8j24 Video] | |video =[https://www.youtube.com/watch?v=k48gwrc8j24 Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo =Stained {{clr|K|2K/5K}} > 66{{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H| | |combo =Stained {{clr|K|2K/5K}} > 66 {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236[H]}} > {{clr|P|214P}} | ||
|position = Corner | |position = Corner | ||
|damage = | |damage = 150/175 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes = | |notes = | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video = | |video = | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo =Stained {{clr|K|2K/5K}} > 66{{clr|S|c.S}} > {{clr|P|214P}} > {{clr|K|5K}} > dc {{clr|S|c.S}} > {{clr|H|6H}} | |combo =Stained {{clr|K|2K/5K}} > 66 {{clr|S|c.S}} > {{clr|P|214P}} > {{clr|K|5K}} > dc {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|P|214P}} | ||
|position = Midscreen | |position = Midscreen | ||
|damage = | |damage = 140/162 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes = | |notes = BNB midscreen wallbreak confirm off Stain State. Commonly referred to as "crow carry". | ||
|recipePC = | |recipePC = 174174 | ||
|recipePS = | |recipePS = | ||
|video =[https:// | |video =[https://youtu.be/8GHCN1KT-8E Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|K|5K}} > {{clr|D|2D}} > {{clr|H|236H}} | |combo ={{clr|K|5K}} > {{clr|D|2D}} > {{clr|H|236H}} > {{clr|S|214S}} | ||
|position = Anywhere | |position = Anywhere | ||
|damage = 119 | |damage = 119 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes =Long range {{clr|K|5K}} starter. Does not land off {{clr|K|2K}}. {{clr|S|214S}} Whiffs if done from point blank, and {{clr|H|214H}}'s projectile whiffs if done from too far | |notes =Long range {{clr|K|5K}} starter. Does not land off {{clr|K|2K}}. {{clr|S|214S}} Whiffs if done from point blank, and {{clr|H|214H}}'s projectile whiffs if done from too far. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/Y60uiozq3Rw?t=14 Video] | |video =[https://youtu.be/Y60uiozq3Rw?t=14 Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
Line 368: | Line 535: | ||
|position = Anywhere | |position = Anywhere | ||
|damage = 139 | |damage = 139 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes =Must be point blank for midscreen {{clr|K|2K}} | |notes = Must be near point blank for midscreen {{clr|K|2K}}. | ||
|recipePC = 36409 | |recipePC = 36409 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/rN1Wqoxo2H0 Video] | |video = [https://youtu.be/rN1Wqoxo2H0 Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
Line 381: | Line 548: | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|K| | |combo ={{clr|K|2K}} > {{clr|D|2D}} > {{clr|H|236H}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|236S}} WS > {{clr|P|214P}} | ||
|position = Near Corner | |position = Near Corner | ||
|damage = | |damage = 145 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes = Dependent on distance from wall. Too close and the strike of {{clr|S|236S}} will wallsplat and the projectile will wallbreak, whereas too far and the projectile of {{clr|S|236S}} will not wallsplat or simply whiff. | |||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video =[https://youtu.be/ | |video =[https://youtu.be/ItZLyCPiQIA Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|K|2K/5K}} > {{clr| | |combo =Stained {{clr|K|2K/5K}} > 66 {{clr|S|c.S}} > {{clr|P|214P}} > {{clr|K|5K}} > dc {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|P|236236P}} > 66 Stained {{clr|S|c.S}} > 66 {{clr|S|c.S}} > {{clr|P|6P}} > WS > {{clr|P|214P}} | ||
|position = | |position = Back to Corner | ||
|damage = | |damage = 161/182 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Hard | ||
|notes = | |notes =Corner to corner wallbreak for 50 meter, with the option for a second super if you build enough meter to get one off, and ends with the opponent in stain state after wallbreak. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video =[https:// | |video =[https://www.youtube.com/watch?v=vMl_IN5P-gU Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
Line 413: | Line 578: | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo =Stained {{clr|K|2K/5K}} > 66{{clr|S|c.S}} > {{clr| | |combo =Stained {{clr|K|2K/5K}} > 66 {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|P|236236P}} > 66 Stained {{clr|S|c.S}} > 66 {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|236S}} > WS > {{clr|P|214P}} | ||
|position = Back to Corner | |position = Back to Corner | ||
|damage = | |damage = 176/208 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes =Corner to corner wallbreak | |notes =Corner to corner wallbreak ending in stain state. {{clr|K|2K}} starter is much less consistent due to blowback changes. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video =[https://www.youtube.com/watch?v= | |video =[https://www.youtube.com/watch?v=c9yqNdQEc4M Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = | |combo ={{clr|K|2K}} > {{clr|D|2D}} > {{clr|D|236D}} > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|236H}} > {{clr|S|2S}} > {{clr|K|214K}} | ||
|position = | |position = Anywhere | ||
|damage = | |damage = 85 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes ={{clr|K|2K}} starter that leads into left/right safejump okizeme. To cross up, hold forward and use delayed {{clr|K|j.K}} while falling. | |||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video = | |video = | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
Line 444: | Line 606: | ||
==={{clr|S|Slash}} Starters=== | ==={{clr|S|Slash}} Starters=== | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
|+ {{clr|3|Slash}} Starters | |+ {{clr|3|Slash}} Starters | ||
|- | |||
{{GGST-ComboTableHeader}} | {{GGST-ComboTableHeader}} | ||
|- | |- | ||
{{GGST-ComboTableRow | |||
|combo ={{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} > {{clr|H|236H}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > ... | |||
|position = Anywhere | |||
|damage = 163 | |||
|worksOn = Everyone | |||
|difficulty = Easy | |||
|notes = Testament's go-to combo off of a normal hit {{clr|S|c.S}}, especially when the {{clr|S|c.S}} hits meaty. | |||
|recipePC = 166514 | |||
|recipePS = | |||
|video = [https://youtu.be/NLHtjrtkDFg Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|S|c.S}} > {{clr|D|2D}} > {{clr|H|236H}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > ... | |combo ={{clr|S|c.S}} > {{clr|D|2D}} > {{clr|H|236H}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > ... | ||
Line 453: | Line 630: | ||
|damage = 146 | |damage = 146 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes =Go-to combo if the {{clr|K|2K/5K}} version doesn't work. | |notes =Go-to combo if the {{clr|K|2K/5K}} version doesn't work. | ||
|recipePC = | |recipePC = 173094 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/ | |video = [https://youtu.be/zXSvwA2hsgQ Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = CH {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|P|236236P}} > 66 > {{clr|H|2H}} > {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|P|214P}} | |||
|position = Midscreen | |||
|damage = 268 | |||
|worksOn = Everyone | |||
|difficulty = Medium | |||
|notes = Testament's BNB combo off of a midscreen {{clr|S|c.S}} Counter Hit with 50 Tension meter. | |||
|recipePC = 173100 | |||
|recipePS = | |||
|video = [https://youtu.be/LijCI7S4Wu0 Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = CH {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66 > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|P|236236P}} > {{clr|H|6H}} | |||
|position = Midscreen | |||
|damage = 247 | |||
|worksOn = Everyone | |||
|difficulty = Medium | |||
|notes = Testament's BNB combo off of a midscreen {{clr|S|c.S}} Counter Hit with 25 Tension meter, not enough to immediately go into {{clr|P|236236P}}. | |||
|recipePC = 173105 | |||
|recipePS = | |||
|video = [https://youtu.be/RrLXb8OROfA Video] | |||
|checkedVersion = 1.33 | |||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo =CH {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66{{clr| | |combo =CH {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66 > {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|H|236H}} > {{clr|K|5K}} > {{clr|H|6H}} WS > {{clr|P|214[P]}} | ||
|position = Midscreen | |position = Midscreen | ||
|damage = | |damage = 234 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = [ | |difficulty = Medium | ||
|notes = | |notes = Meterless CH {{clr|S|c.S}} confirm midscreen, gives a stain state wallbreak. Distance from wall dependent. If closer to the wall than midscreen {{clr|K|5K}} may cause a wallsplat before {{clr|H|6H}} connects. If farther than midscreen to wall see next combo. | ||
|recipePC = | |recipePC = 183507 | ||
|recipePS = | |||
|video = [https://youtu.be/0q2G02mHWsg Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo =CH {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66 > {{clr|S|c.S}} > {{clr|P|214[P]}} > {{clr|K|5K/2K}} > dc/66 {{clr|S|c.S}} > ({{clr|H|6H}} > ...) or {{clr|H|236H}} > {{clr|K|5K}} WS > {{clr|P|214[P]}} | |||
|position = Farther than Midscreen | |||
|damage = 228/227 | |||
|worksOn = Everyone | |||
|difficulty = Hard | |||
|notes = Meterless CH {{clr|S|c.S}} confirm beyond midscreen distance but not fullscreen, gives a stain state wallbreak. If {{clr|S|c.S}} hits high after {{clr|H|236[H]}} you can route into {{clr|K|5K}}, if it hits lower then route into {{clr|K|2K}}. Optionally after dc/66 {{clr|S|c.S}} one may route into {{clr|K|5K}} > {{clr|S|236S}} WS > {{clr|P|214P}} for 1 less damage. | |||
|recipePC = 174178 | |||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/ | |video = [https://youtu.be/IdYUIi_d2kQ Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | |||
|combo = {{clr|S|j.S}} > {{clr|H|j.H}} > jc > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|D|j.D}} | |||
|position = Anywhere | |||
|damage = 115 | |||
|worksOn = Everyone | |||
|difficulty = Very Easy | |||
|notes =Air-to-air conversion from rising {{clr|S|j.S}}. | |||
|recipePC = | |||
|recipePS = | |||
|video = | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = | |combo = {{clr|S|j.S}} > j.66 > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|6H}} > ... | ||
|position = Anywhere | |position = Anywhere | ||
|damage = | |damage = 119 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes =Air-to-air conversion from rising {{clr|S|j.S}} | |notes =Air-to-air conversion from rising {{clr|S|j.S}}. Finicky and dependent on distance from opponent and ground. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video = | |video = | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | |||
|combo ={{clr|S|j.S}} > {{clr|D|j.D}} > j.66 > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|6H}} > ... | |||
|position = Anywhere | |||
|damage = 137 | |||
|worksOn = Everyone | |||
|difficulty = Medium | |||
|notes =Air-to-air conversion from rising {{clr|S|j.S}}. Finicky and dependent on distance from opponent and ground. | |||
|recipePC = 73941 | |||
|recipePS = | |||
|video = | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = | |combo =Stained {{clr|S|f.S}} > {{clr|S|236S}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|P|214P}} | ||
|position = Corner | |position = Corner | ||
|damage = 124 | |damage = 124 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes =Simple conversion that keeps your opponent in stain state and the corner if you hit them with a max range far slash and don't have the meter to cash out with {{clr|P|236236P}} after {{clr|H|6H}} | |notes =Simple conversion that keeps your opponent in stain state and the corner if you hit them with a max range far slash and don't have the meter to cash out with {{clr|P|236236P}} after {{clr|H|6H}} | ||
|recipePC = 39320 | |recipePC = 39320 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/JR17mjRK26Y Video] | |video = [https://youtu.be/JR17mjRK26Y Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
Line 510: | Line 756: | ||
|position = Anywhere | |position = Anywhere | ||
|damage = 145 | |damage = 145 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes =Can be helpful in placing a succubus close to opponent | |notes =Can be helpful in placing a succubus close to opponent. | ||
|recipePC = 36416 | |recipePC = 36416 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/R9nfYHCIlv4 Video] | |video = [https://youtu.be/R9nfYHCIlv4 Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo =CH {{clr|S|2S}} > {{clr|D|236[D]}} > {{clr|H|2H}} > {{clr|H|236{H<nowiki>}</nowiki>}} > {{clr|K|5K}} > {{clr|H|6H}} WS > {{clr|P|214[P]}} | |||
|position = Midscreen to Corner | |||
|damage = 168 | |||
|worksOn = Everyone | |||
|difficulty = Easy | |||
|notes =Roundstart counterhit {{clr|S|2S}} to wallbreak. Works on extended hurtboxes into 2S or non-extended hits from near roundstart range. {{clr|H|236H}} must be held for a short duration vs most characters, though not necessarily to half charge. Not reaching half charge will make the combo lose between 3 and 5 damage depending on the character. | |||
|recipePC = | |||
|recipePS = | |||
|video = [https://youtu.be/ZPMEB6dkGBc Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo =CH {{clr|S|f.S}} > {{clr|D|236[D]}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66 {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|P|214[P]}} | |||
|position = Midscreen to Corner | |||
|damage = 181 | |||
|worksOn = Everyone | |||
|difficulty = Medium | |||
|notes =Roundstart counterhit {{clr|S|f.S}} to wallbreak. If you're closer than roundstart/Mid Range from your opponent, delay the {{clr|H|6H}} out of {{clr|D|236[D]}} to prevent a whiff or route into {{clr|H|2H}}. | |||
|recipePC = 174183 | |||
|recipePS = | |||
|video = [https://youtu.be/-_XbY4LwBeA Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo =CH {{clr|S|f.S}} > {{clr|D|236[D]}} > jc > {{clr|S|j.S}} > {{clr|H|j.H}} > jc > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|P|j.P}} > {{clr|P|j.P}} > land > {{clr|K|5K}} > {{clr|H|6H}} > [{{clr|P|236236P}}] or [{{clr|S|214S}}/{{clr|H|H}} WS > {{clr|S|214S}}/{{clr|H|H}}] | |||
|position = Back to Corner | |||
|damage = 183/168 | |||
|worksOn = Everyone | |||
|difficulty = Hard | |||
|notes = Counterhit {{clr|S|f.S}} to wallbreak from nearly corner to corner. Don't delay any of the inputs. Will not wall stick if your back is less than ~1.5 character widths from the wall. Combo is usable anywhere but will be cut short by wall stick after second {{clr|P|j.P}} at midscreen distances. | |||
|recipePC = | |||
|recipePS = | |||
|video = [https://youtu.be/08sUlRT7MQw Video] | |||
|checkedVersion = 1.33 | |||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | |||
|combo = {{clr|S|f.S}} > {{clr|D|236D}} > {{clr|D|2D}} > {{clr|H|236H}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|214S}}/{{clr|H|H}} WS > {{clr|S|214S}}/{{clr|H|H}} | |||
|position = Midscreen to Corner | |||
|damage = 138 | |||
|worksOn = Everyone | |||
|difficulty = Easy | |||
|notes = {{keyword|BNB}} roundstart {{clr|S|f.S}} to wallbreak. | |||
|recipePC = 173136 | |||
|recipePS = | |||
|video = [https://youtu.be/2O_1NyaS_XM Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = | |combo = {{clr|S|f.S}} > {{clr|D|236D}} > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|H|236H}} > IAD ... | ||
|position = Anywhere | |position = Anywhere | ||
|damage = | |damage = 89 | ||
|worksOn = | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
| | |notes = Autotimed safejump off {{clr|S|f.S}} > {{clr|D|236D}}. {{clr|H|j.H}} hits meaty late in its active frames and is plus enough to true string into {{clr|S|c.S}}. Slightly delay IAD for {{clr|D|j.D}} followup option. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video = | |video = [https://youtu.be/EfZshjilPDw Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | |||
|combo = Stained {{clr|S|f.S}} > 66 > {{clr|S|2S}} > {{clr|H|236H}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > ... | |||
|position = Anywhere | |||
|damage = 125 | |||
|worksOn = Everyone | |||
|difficulty = Easy | |||
|notes = Works at any range including tip {{clr|S|f.S}}, ends in {{clr|H|6H}} hard knockdown with a succubus on the field allowing for multiple followup options. | |||
|recipePC = 169162 | |||
|recipePS = | |||
|video = [https://youtu.be/oB3N_tLRgTo Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = AA CH 66 {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214[K]}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|P|236236P}} > 66 > {{clr|K|5K}} > 66 {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|214S}} WS > {{clr|P|214P}} | |||
|position = Back to Corner | |||
|damage = 268 | |||
|worksOn = Everyone | |||
|difficulty = Medium | |||
|notes = High damage and wall to wall carry with 50 tension meter, this combo is made to punish DP but also works as a general close AA CH {{clr|S|c.S}} starter. Utilizes {{clr|K|214[K]}} to recover faster from {{clr|H|6H}}, allowing {{clr|K|5K}} to connect. Can swap out the second {{clr|K|5K}} for {{clr|S|c.S}} for slightly more damage but slightly less wall carry. Tested on all characters that have a DP. Very small microdash or walk forward required at start if blocking a DP so {{clr|P|236236P}} does not drop, except Sin. Delay {{clr|S|c.S}} starter or {{clr|H|6H}} for Sin. | |||
|recipePC = 172457 | |||
|recipePS = | |||
|video = [https://youtu.be/Rb9iUi8ZP2Y Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = CH {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|P|236236P}} > 66 > {{clr|S|214S}} > 66 {{clr|H|6H}} > {{clr|P|236236P}} > 66 > {{clr|H|6H}} > {{clr|S|214S}} WS > {{clr|S|214S}} | |||
|position = Back to Corner | |||
|damage = 301 | |||
|worksOn = Everyone | |||
|difficulty = Hard | |||
|notes = 100 tension meter combo. Manual timing and spacing dependent. Must hit {{clr|S|214S}} early in order to microdash {{clr|H|6H}} > {{clr|P|236236P}} without it dropping. Can swap out the first {{clr|S|214S}} > 66 {{clr|H|6H}} for a {{clr|H|6H}} > {{clr|P|236236P}} for 2 less damage overall. | |||
|recipePC = 172449 | |||
|recipePS = | |||
|video = [https://youtu.be/H3LKWxNJAF8 Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|- | |- | ||
|} | |} | ||
==={{clr|H|Heavy Slash}} Starters=== | ==={{clr|H|Heavy Slash}} Starters=== | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
|+{{clr|H|Heavy Slash}} Starters | |+{{clr|H|Heavy Slash}} Starters | ||
|- | |||
{{GGST-ComboTableHeader}} | {{GGST-ComboTableHeader}} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|H|2H}} > {{clr| | |combo ={{clr|H|2H}} > {{clr|H|236{H<nowiki>}</nowiki>}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > ... | ||
|position = Anywhere | |position = Anywhere | ||
|damage = | |damage = 142 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Very Easy | ||
|notes = Common and simple combo choice for non CH {{clr|H|2H}} that leads to {{clr|H|6H}} okizeme. | |||
|recipePC = | |recipePC = 172206 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/ | |video = [https://youtu.be/Goq-RBTwZT0 Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|H|6H}} > {{clr| | |combo ={{clr|H|6H}} > {{clr|P|214[P]}} > 66 {{clr|S|f.S}} > 66 > {{clr|K|5K}} > {{clr|H|236H}} > {{clr|S|f.S}} WS > {{clr|P|214[P]}} | ||
|position = | |position = Midscreen | ||
|damage = | |damage = 188 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes ={{clr| | |notes = Roundstart {{clr|H|6H}} into wallbreak. Kara cancel {{clr|H|236H}} not required but does help. | ||
|recipePC = | |recipePC = 174783 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/ | |video = [https://youtu.be/isI0WV0rbMA Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = | |combo ={{clr|H|6H}} > {{clr|H|236[H]}} > 66 > {{clr|S|c.S}} > {{clr|K|5K}} > {{clr|H|6H}} WS > {{clr|P|214[P]}} | ||
|position = | |position = Corner | ||
|damage = | |damage = 207 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes = | |notes = Basic corner combo that ends in crow wallbreak. | ||
|recipePC = | |recipePC = 174788 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/ | |video = [https://youtu.be/J6BLpPxtcMg Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = CH {{clr|H|2H}} > {{clr|H|236H}} (1) > 66 {{clr|K|5K}} > jc > {{clr|S|j.S}} > {{clr|D|j.D}} > {{clr|S|j.236S}}/{{clr|H|j.236H}} WB | |combo = CH {{clr|H|2H}} > {{clr|H|236H}} (1) > 66 {{clr|K|5K}} > jc > {{clr|S|j.S}} > {{clr|D|j.D}} > {{clr|S|j.236S}}/{{clr|H|j.236H}} WB | ||
Line 591: | Line 932: | ||
|damage = 202 | |damage = 202 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes =Easy tip range {{clr|H|2H}} counterhit confirm for when you aren't close enough for the scythe portion of {{clr|H|236H}} to connect. | |notes =Easy tip range {{clr|H|2H}} counterhit confirm for when you aren't close enough for the scythe portion of {{clr|H|236H}} to connect. | ||
|recipePC = | |recipePC = | ||
Line 605: | Line 946: | ||
|damage = 242 | |damage = 242 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes = Easy close range {{clr|H|2H}} counterhit confirm. Must be close enough for {{clr|H|236[H]}} to connect both hits after {{clr|H|6H}}. Ending with {{clr|K|236236K}} increases the damage to 263. Can also end with {{clr|P|214P}} for Stain state and 7 less damage. | |notes = Easy close range {{clr|H|2H}} counterhit confirm. Must be close enough for {{clr|H|236[H]}} to connect both hits after {{clr|H|6H}}. Ending with {{clr|K|236236K}} increases the damage to 263. Can also end with {{clr|P|214P}} for Stain state and 7 less damage. | ||
|recipePC = | |recipePC = | ||
Line 619: | Line 960: | ||
|damage = 269 / 262 | |damage = 269 / 262 | ||
|worksOn = KY | |worksOn = KY | ||
|difficulty = | |difficulty = Easy | ||
|notes ={{clr|S|c.S}} can be replaced with another {{clr|K|5K}} for safety. End with {{clr|P|214P}} to enter neutral with the opponent in [[GGST/Testament#Stain|Stain State.]] | |notes ={{clr|S|c.S}} can be replaced with another {{clr|K|5K}} for safety. End with {{clr|P|214P}} to enter neutral with the opponent in [[GGST/Testament#Stain|Stain State.]] | ||
|recipePC = | |recipePC = | ||
Line 629: | Line 970: | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = CH {{clr|H|5H}} > {{clr|P|214P}} > 66 {{clr|S|f.S}} > stain hit > 66 > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|236S}} WS | |combo = CH {{clr|H|5H}} > {{clr|P|214P}} > 66 {{clr|S|f.S}} > stain hit > 66 > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|236S}} WS > [{{clr|S|214S}}] or [{{clr|P|214P}}] WB | ||
|position = Corner | |position = Corner | ||
|damage = | |damage = 201 / 195 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Easy | ||
|notes =Counterhit {{clr|H|5H}} corner combo, works at all {{clr|H|5H}} ranges, omit 66 at closer ranges to ensure only the 2nd hit of {{clr|S|236S}} connects | |notes =Counterhit {{clr|H|5H}} corner combo, works at all {{clr|H|5H}} ranges, omit 66 at closer ranges to ensure only the 2nd hit of {{clr|S|236S}} connects | ||
|recipePC = | |recipePC = | ||
Line 647: | Line 988: | ||
|damage = 236 | |damage = 236 | ||
|worksOn = KY | |worksOn = KY | ||
|difficulty = | |difficulty = Medium | ||
|notes =A modification of the previous combo. It deals more damage, but it's more difficult to combo into an overdrive due to the wall splatting move being a special instead of a normal. {{clr|S|c.S}} needs to be used early and hit the opponent with the highest part of the hitbox, or else {{clr|H|6H}} won't connect. | |notes =A modification of the previous combo. It deals more damage, but it's more difficult to combo into an overdrive due to the wall splatting move being a special instead of a normal. {{clr|S|c.S}} needs to be used early and hit the opponent with the highest part of the hitbox, or else {{clr|H|6H}} won't connect. | ||
|recipePC = 36453 | |recipePC = 36453 | ||
Line 661: | Line 1,002: | ||
|damage = 227 | |damage = 227 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Medium | ||
|notes =Won't work from max distance 6H as super will knock down instead of carrying. Situational combo | |notes =Won't work from max distance 6H as super will knock down instead of carrying. Situational combo | ||
|recipePC = 47016 | |recipePC = 47016 | ||
Line 675: | Line 1,016: | ||
|damage = 227 | |damage = 227 | ||
|worksOn = KY | |worksOn = KY | ||
|difficulty = | |difficulty = Medium | ||
|notes ={{clr|H|6H}} counterhit midscreen to corner combo. The first hit of {{clr|S|j.236S}} will splat and the projectile will automatically break the wall. Can also run past the opponent after {{clr|H|236[H]}} to side swap. | |notes ={{clr|H|6H}} counterhit midscreen to corner combo. The first hit of {{clr|S|j.236S}} will splat and the projectile will automatically break the wall. Can also run past the opponent after {{clr|H|236[H]}} to side swap. | ||
|recipePC = | |recipePC = | ||
Line 689: | Line 1,030: | ||
|damage = 236 | |damage = 236 | ||
|worksOn = KY | |worksOn = KY | ||
|difficulty = | |difficulty = Medium | ||
|notes =DP Punish combo for midscreen {{clr|H|6H}} CH. works against both grounded and airborne opponents. Timing the dashing {{clr|H|6H}} can be awkward due to being off camera. | |notes =DP Punish combo for midscreen {{clr|H|6H}} CH. works against both grounded and airborne opponents. Timing the dashing {{clr|H|6H}} can be awkward due to being off camera. | ||
|recipePC = | |recipePC = | ||
Line 703: | Line 1,044: | ||
|damage = 225 | |damage = 225 | ||
|worksOn = KY | |worksOn = KY | ||
|difficulty = | |difficulty = Hard | ||
|notes =Sideswap combo to wallbreak utilising the partially charged [[GGST/Testament#Grave_Reaper|Grave Reaper]]. You might be able to end with {{clr|H|6H}} for better damage, though {{clr|D|j.D}} is easier to use | |notes =Sideswap combo to wallbreak utilising the partially charged [[GGST/Testament#Grave_Reaper|Grave Reaper]]. You might be able to end with {{clr|H|6H}} for better damage, though {{clr|D|j.D}} is easier to use | ||
|recipePC = 36424 | |recipePC = 36424 | ||
Line 710: | Line 1,051: | ||
|checkedVersion = | |checkedVersion = | ||
}} | }} | ||
|- | |||
{{GGST-ComboTableRow | |||
|combo ={{clr|H|6H}} > {{clr|D|236[D]}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66 {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|236S}} | |||
|position = Anywhere | |||
|damage = 184-224 | |||
|worksOn = Everyone | |||
|difficulty = Easy | |||
|notes =Wild Assault conversion for far {{clr|H|6H}} hits. Will drop on especially close range hits. 6H must be delayed a varying amount depending on the distance of the initial hit, or else it can launch your opponent backwards or drop entirely. {{clr|P|236236P}} after the last {{clr|H|6H}} will drop unless that {{clr|H|6H}} wallsticks. | |||
|recipePC = | |||
|recipePS = | |||
|video = | |||
|checkedVersion = 1.29 | |||
}} | |||
|- | |- | ||
|} | |} | ||
==={{clr|D|Dust}} Starters=== | ==={{clr|D|Dust}} Starters=== | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
|+{{clr|D|Dust}} Starters | |+{{clr|D|Dust}} Starters | ||
|- | |||
{{GGST-ComboTableHeader}} | {{GGST-ComboTableHeader}} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|D|5D}} > | |combo ={{clr|D|5D}} > RRC > {{clr|S|c.S}} > {{clr|D|5[D]}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|236S}} > WS > {{clr|P|214P}} | ||
|position = Corner | |position = Corner | ||
|damage = | |damage = 159 | ||
|worksOn = | |worksOn = All | ||
|difficulty = | |difficulty = Easy | ||
|notes = Simple RRC combo off {{clr|D|5D}} that ends in {{clr|P|214P}} wallbreak | |||
|recipePC = | |recipePC = 172224 | ||
|recipePS = | |recipePS = | ||
|video = | |video = [https://youtu.be/CET8HmzjVsE Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo =Stained {{clr|D|5D}} > 66 > {{clr|S|c.S}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|P|214P}} | |combo = Stained {{clr|D|5D}} > 66 > {{clr|S|c.S}} > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|P|214P}} | ||
|position = Corner | |position = Corner | ||
|damage = 138 | |damage = 138 | ||
|worksOn = All | |worksOn = All | ||
|difficulty = | |difficulty = Easy | ||
|notes =The 66 microdash can be omitted however it makes the combo much more consistent. | |notes =The 66 microdash can be omitted however it makes the combo much more consistent. | ||
|recipePC = | |recipePC = 36433 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/F0IIGjKLLNo Video] | |video = [https://youtu.be/F0IIGjKLLNo Video] | ||
Line 752: | Line 1,108: | ||
|damage = 188 | |damage = 188 | ||
|worksOn = All | |worksOn = All | ||
|difficulty = | |difficulty = Easy | ||
|notes =Point blank {{clr|D|2D}} CH combo. Works on everyone, but heavies need to be closer to the wall, and the timing is much more lenient against lightweights. End with {{clr|H|6H}} instead if the opponent splats low to the ground, as {{clr|P|214P}} can whiff at times. | |notes =Point blank {{clr|D|2D}} CH combo. Works on everyone, but heavies need to be closer to the wall, and the timing is much more lenient against lightweights. End with {{clr|H|6H}} instead if the opponent splats low to the ground, as {{clr|P|214P}} can whiff at times. | ||
|recipePC = 46932 | |recipePC = 46932 | ||
Line 767: | Line 1,123: | ||
|damage = 147({{clr|P|214P}})<br>152({{clr|S|214S}})<br>171({{clr|K|236236K}})<br>162({{clr|P|236236P}}) | |damage = 147({{clr|P|214P}})<br>152({{clr|S|214S}})<br>171({{clr|K|236236K}})<br>162({{clr|P|236236P}}) | ||
|worksOn = All except GO, LE, NA, PO | |worksOn = All except GO, LE, NA, PO | ||
|difficulty = | |difficulty = Medium | ||
|notes = Wont work from a far {{clr|D|5D}}. {{clr|K|5K}} whiffs on heavy characters. | |notes = Wont work from a far {{clr|D|5D}}. {{clr|K|5K}} whiffs on heavy characters. | ||
|recipePC = | |recipePC = | ||
Line 776: | Line 1,132: | ||
|- | |- | ||
{{GGST-ComboTableRow | |||
|combo ={{clr|D|5D}} > 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|214H}} > WS > {{clr|P|236236P}} > {{clr|H|214H}} | |||
|position = Corner | |||
|damage = 340 | |||
|worksOn = All | |||
|difficulty = Medium | |||
|notes = Max RISC corner combo optimized for damage. Microdash {{clr|S|c.S}} necessary after {{clr|D|5D}} from Close Range or further due to pushback. Strict timing on {{clr|P|236236P}} in order for your opponent to not tech off the wall. | |||
|recipePC = 166333 | |||
|recipePS = | |||
|video =[https://youtu.be/LkkD9vpxb5s?si=SjNqbIPHbpkpHKEx Video] | |||
|checkedVersion = 1.33 | |||
}} | |||
|} | |} | ||
===Charged {{clr|D|Dust}} Combos=== | ===Charged {{clr|D|Dust}} Combos=== | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
|+Charged {{clr|D|Dust}} Combos | |+Charged {{clr|D|Dust}} Combos | ||
|- | |||
{{GGST-ComboTableHeader}} | {{GGST-ComboTableHeader}} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|D|5[D]}}8 > {{clr|H|j.H}} > {{clr|S|j.S}} > | |combo ={{clr|D|5[D]}}8 > {{clr|H|j.H}} > {{clr|S|j.S}} > 9jc > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|D|j.D}} > {{clr|S|j.SS}} | ||
|position = Anywhere | |position = Anywhere | ||
|damage = 203 | |damage = 203 | ||
|worksOn = Everyone | |worksOn = Everyone | ||
|difficulty = | |difficulty = Very Easy | ||
|notes =Simple and | |notes =Simple and optimized {{keyword|BnB}} for all characters, but the timing is faster if done in the corner. | ||
|recipePC = 36428 | |recipePC = 36428 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/YatF2UxZuvU Video] | |video = [https://youtu.be/YatF2UxZuvU Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|D|5[D]}}8 > {{clr|H|j.H}} > {{clr|D|j.D}} > | |combo ={{clr|D|5[D]}}8 > {{clr|H|j.H}} > {{clr|D|j.D}} > 9jc > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|D|j.D}} > {{clr|S|j.SS}} | ||
|position = Anywhere | |position = Anywhere | ||
|damage = ~213 | |damage = ~213 | ||
|worksOn = MA, AX, PO, FA, MI, ZA, RA, LE, NA, GO | |worksOn = MA, AX, PO, FA, MI, ZA, RA, LE, NA, GO | ||
|difficulty = | |difficulty = Easy | ||
|notes =On half of the cast, you can swap a {{clr|S|j.S}} for a {{clr|D|j.D}} and get away with it. There's no logic for these characters it works on, it just does. | |notes =On half of the cast, you can swap a {{clr|S|j.S}} for a {{clr|D|j.D}} and get away with it. There's no logic for these characters it works on, it just does. | ||
|recipePC = 36429 | |recipePC = 36429 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/oRDoVUS4Ut8 Video] | |video = [https://youtu.be/oRDoVUS4Ut8 Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = {{clr|D|5[D]}}8 > {{clr|H|j.H}} > {{clr|D|j.D}} > | |combo = {{clr|D|5[D]}}8 > {{clr|H|j.H}} > {{clr|D|j.D}} > 9jc > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|D|j.D}} > {{clr|S|j.SS}} | ||
|position = Anywhere | |position = Anywhere | ||
|damage = ~212 | |damage = ~212 | ||
|worksOn = SO, GI, IN | |worksOn = SO, GI, IN | ||
|difficulty = | |difficulty = Easy | ||
|notes =Sol, Giovanna & I-No Specific Route, swapping the {{clr|S|j.S}} and {{clr|H|j.H}} to make the previous combo work on their wonkier hurtboxes. | |notes =Sol, Giovanna & I-No Specific Route, swapping the {{clr|S|j.S}} and {{clr|H|j.H}} to make the previous combo work on their wonkier hurtboxes. | ||
|recipePC = 36430 | |recipePC = 36430 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/Fgx-vXl5P4g Video] | |video = [https://youtu.be/Fgx-vXl5P4g Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo = {{clr|D|5[D]}}8 > {{clr|D|j.D}} > {{clr|S|j.S}} > | |combo = {{clr|D|5[D]}}8 > {{clr|D|j.D}} > {{clr|S|j.S}} > 9jc > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|j.S}} > {{clr|D|j.DD}} | ||
|position = Anywhere | |position = Anywhere | ||
|damage = 208 | |damage = 208 | ||
|worksOn = KY, CH, AN, JC, HC, BA, TE | |worksOn = KY, CH, AN, JC, HC, BA, TE | ||
|difficulty = | |difficulty = Easy | ||
|notes =The rest of the cast needs a different route to squeeze in more {{clr|D|j.D}}'s. Starting with {{clr|D|j.D}} makes the scaling a lot better than the basic BNB, but the rest of the route is vastly different in order to adjust for the pushback. | |notes =The rest of the cast needs a different route to squeeze in more {{clr|D|j.D}}'s. Starting with {{clr|D|j.D}} makes the scaling a lot better than the basic BNB, but the rest of the route is vastly different in order to adjust for the pushback. | ||
|recipePC = 36431 | |recipePC = 36431 | ||
|recipePS = | |recipePS = | ||
|video = [https://youtu.be/moDyIF1mZ9s Video] | |video = [https://youtu.be/moDyIF1mZ9s Video] | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
Line 844: | Line 1,212: | ||
===Throw Starters=== | ===Throw Starters=== | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
|+Throw Starters | |+Throw Starters | ||
|- | |||
{{GGST-ComboTableHeader}} | {{GGST-ComboTableHeader}} | ||
|- | |- | ||
Line 853: | Line 1,222: | ||
|damage = 91 | |damage = 91 | ||
|worksOn = All | |worksOn = All | ||
|difficulty = | |difficulty = Very Easy | ||
|notes = Best OTG option for damage and oki. after {{clr|S|236S}} projectile hits the opponent you are +23 | |notes = Best OTG option for damage and oki. after {{clr|S|236S}} projectile hits the opponent you are +23 | ||
|recipePC = | |recipePC = | ||
Line 867: | Line 1,236: | ||
|damage = 137 | |damage = 137 | ||
|worksOn = All | |worksOn = All | ||
|difficulty = | |difficulty = Easy | ||
|notes =After RC proration changes this route is now the most accessible route you can get for most damage. | |notes =After RC proration changes this route is now the most accessible route you can get for most damage. | ||
|recipePC = | |recipePC = | ||
Line 881: | Line 1,250: | ||
|damage = 157 / 154 | |damage = 157 / 154 | ||
|worksOn = KY | |worksOn = KY | ||
|difficulty = | |difficulty = Medium | ||
|notes =Don't delay {{clr|H|236[H]}} after Red Roman Cancel Explosion. End with {{clr|P|214P}} to enter neutral with the opponent in [[GGST/Testament#Stain|Stain State.]] | |notes =Don't delay {{clr|H|236[H]}} after Red Roman Cancel Explosion. End with {{clr|P|214P}} to enter neutral with the opponent in [[GGST/Testament#Stain|Stain State.]] | ||
|recipePC = 36438 | |recipePC = 36438 | ||
Line 895: | Line 1,264: | ||
|damage = 167/169 | |damage = 167/169 | ||
|worksOn = KY | |worksOn = KY | ||
|difficulty = | |difficulty = Medium | ||
|notes =If the quick RRC is replaced with a regular one, damage is reduced from 166 to 158. Failing the {{clr|S|236{S} }} half-charge results in the loss of 1 damage. | |notes =If the quick RRC is replaced with a regular one, damage is reduced from 166 to 158. Failing the {{clr|S|236{S} }} half-charge results in the loss of 1 damage. | ||
|recipePC = | |recipePC = | ||
Line 909: | Line 1,278: | ||
|damage = 171 / 166 | |damage = 171 / 166 | ||
|worksOn = All | |worksOn = All | ||
|difficulty = | |difficulty = Medium | ||
|notes = | |notes = | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video = | |video = | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|D|6D}}/{{clr|D|4D}} > 66RRC~{{clr|H|6H}} > | |combo ={{clr|D|6D}}/{{clr|D|4D}} > 66RRC~{{clr|H|6H}} > {{clr|S|236[S]}} > {{clr|H|6H}} > {{clr|S|214S}} WS > {{clr|S|214S}} | ||
|position = Corner | |position = Corner | ||
|damage = 177 | |damage = 177 | ||
|worksOn = All | |worksOn = All | ||
|difficulty = | |difficulty = Hard | ||
|notes =This combo works fine without Fast RC if you're finding the timing a little tight. The 2nd {{clr|H|6H}} timing is tight, but can be achieved through mashing if needed | |notes = This combo works fine without Fast RC if you're finding the timing a little tight. The 2nd {{clr|H|6H}} timing is tight, but can be achieved through mashing if needed. | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video = | |video = | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
{{GGST-ComboTableRow | {{GGST-ComboTableRow | ||
|combo ={{clr|D|6D}}/{{clr|D|4D}} > | |combo = {{clr|D|6D}}/{{clr|D|4D}} > RRC > 66 {{clr|H|6H}} > {{clr|H|236[H]}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|214S}} | ||
|position = Anywhere | |position = Anywhere | ||
|damage = 137 | |damage = 137 | ||
|worksOn = | |worksOn = All | ||
|difficulty = | |difficulty = Hard | ||
|notes =Likely the most damage you can get midscreen with 50% tension, but comes with a ''very'' tight juggle after the [[GGST/Testament#Grave_Reaper|H Grave Reaper]] | |notes = Likely the most damage you can get midscreen with 50% tension, but comes with a ''very'' tight juggle after the [[GGST/Testament#Grave_Reaper|H Grave Reaper]] | ||
|recipePC = | |recipePC = | ||
|recipePS = | |recipePS = | ||
|video = | |video = | ||
|checkedVersion = | |checkedVersion = 1.33 | ||
}} | }} | ||
|- | |- | ||
Line 951: | Line 1,320: | ||
|damage = 177 | |damage = 177 | ||
|worksOn = Heavies | |worksOn = Heavies | ||
|difficulty = | |difficulty = Very Hard | ||
|notes =Heavyweight version. The delay timing seems different for all characters, and is by far the most finnicky. | |notes =Heavyweight version. The delay timing seems different for all characters, and is by far the most finnicky. | ||
|recipePC = | |recipePC = | ||
Line 964: | Line 1,333: | ||
===Special Move Starters=== | ===Special Move Starters=== | ||
{| class="wikitable sortable" | |||
{| class="wikitable sortable | |+Special Move Starters | ||
| | |||
|- | |- | ||
|| | {{GGST-ComboTableHeader}} | ||
|- | |||
{{GGST-ComboTableRow | |||
|combo ={{clr|S|214S}}/{{clr|H|214H}} > 66RRC > {{clr|H|6H}} > {{clr|S|236[S]}} > {{clr|H|6H}} > {{clr|P|214P}} WS > {{clr|S|214S}}/{{clr|H|214H}} WB | |||
|position = Corner | |||
|damage = 202 | |||
|worksOn = All | |||
|difficulty = Easy | |||
|notes = High/low mixup conversion for 50% meter. Does require a little spacing to not make [[GGST/Testament#Arbiter_Sign|Arbiter Sign]] whiff. | |||
|recipePC =36440 | |||
|recipePS = | |||
|video = [https://youtu.be/PCyX438uFmI Video] | |||
|checkedVersion = | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = {{clr|D|236[D]}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236[H]}} > 66 {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|214S}}/{{clr|H|H}} or {{clr|P|236236P}} | |||
|position = Anywhere | |||
|damage = 184-224 | |||
|worksOn = Everyone | |||
|difficulty = Easy | |||
|notes = Charged Wild Assault starter. Cancel into {{clr|S|c.S}} as fast as possible, or you'll sometimes get {{clr|S|f.S}} instead. {{clr|P|236236P}} ender will wallbreak. At max {{clr|D|236[D]}} range omit the first {{clr|S|c.S}}, as it will drop. | |||
|recipePC = | |||
|recipePS = | |||
|video = | |||
|checkedVersion = 1.29 | |||
}} | |||
|- | |||
{{GGST-ComboTableRow | |||
|combo = {{clr|D|236D}} > {{clr|D|2D}} > {{clr|H|236H}} > 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|214S}}/{{clr|H|H}} | |||
|damage = 101 | |||
|worksOn = Everyone | |||
|difficulty = Hard | |||
|notes = Uncharged Wild Assault starter. Strict microdash timing before the {{clr|K|5K}}. If {{clr|K|5K}} passes through them you dashed too long, if they're too far away for {{clr|H|6H}} you dashed too short. | |||
|recipePC = | |||
|recipePS = | |||
|video = | |||
|checkedVersion = 1.29 | |||
}} | |||
|- | |- | ||
|} | |} | ||
==Navigation== | ==Navigation== | ||
{{GGST/Navigation}} | |||
Latest revision as of 22:10, 15 April 2024
Combo Notation Guide | Character Name Abbreviations | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
|
Testament Specific Notation
Stain
When starting a combo in Stain State, the combo should begin with "Stained" before anything else.
If Testament would complete multiple attacks before the stain explosion (i.e. 2PP followed by stain) then you may notate the Stain explosion as (Stain) if you deem it appropriate. For example;
... 214P > 2PP Stain > 236[H] > etc...
Else, you may assume that after applying Stain mid-combo, that the next attack will always activate the stain explosion.
Grave Reaper
As Grave Reaper has 3 separate levels of charge. The following notation will be used to denote each level of charge;
- 236S / 236H = Level 1 / No charge
- 236{S} / 236{H} = Level 2 / Half charge
- 236[S] / 236[H] = Level 3 / Full charge
Combo Theory
General Structure
Testament's main combos generally follow a similar structure, with various elements being adjusted depending on the situation. But, for the most part the majority of the combos you will be doing follow this format:
Starter > 6H > 236[H] > Extension > Ender
Let's break down each of these sections to understand how to put together a combo in a similar way.
For Starters, c.S is the main button needed to convert into high damage combos. It should be noted that c.S combos are hard punishes and are not applicable in many interactions. Because c.S needs to either aerial hit or be a counter hit to gatling into 6H, those are the most common starters that you'll need to route into the above combo. So, a list of the starters that you need to go into the general structure are:
c.S CH...
c.S Anti Air, c.S...
5K Anti Air...
Up-close 2S CH...
2D CH... (skip 6H)
6H into 236[H] is the main way you'll be launching the opponent. Minus some exceptions noted further down, you will basically always have this in some form in all of your combos. This is slightly spacing dependent, and at certain ranges the second hit of 236[H] might whiff, so there may be times where you will have to bite the bullet and instead end your combo early with a 236[S] instead.
A notable exception to this is in the corner, in which you can link 2K > 6P > 236H from a 2H point-blank.
Extensions refers to the routing done to, well you guessed it, extend the combo. They are pretty short and also follow a similar pattern:
...66 5K > 6H...
...66 c.S > 6H/2H...
...66 c.S > 214[P] > 5K > Stain Pop...
These are sorted by consistency, as spacing is also needed for all of these to combo properly. 5K > 6H is the most stable and easiest, but if you are close enough you can get a run up c.S. To get a juggle with 214[P] you need to have run under them high enough to have the 5K connect. After, you can continue the combo but only with one of the other two extensions above. When converting off of awkward Stain pops, you may need to skip straight to these instead of going into 236[H], especially midscreen.
When selecting an Ender for your combo, there are a variety of things to keep in mind. These range from screen position and wall damage to character matchups. The most important ones are listed below:
...214H
- This is your most basic ender, netting a small bit of damage in return giving up a strong okizeme From Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups. situation. The soft knockdown from the Arbiter Sign and the far range you will most likely be at when you finish your combo essentially resets back to neutral. This can be a good or bad thing depending on both the character you are fighting as well your comfort navigating neutral. These are things you should try and keep in mind when ending this way.
...236[S]
- A soft reset that allows for great okizeme. The Grave Reaper hits meaty enough to catch options like backdash and jump and leaves you far enough away to have DPs whiff and able to FD cancel your dash to block reversal supers. This also allows for an easy setup to apply Stain State safely, as long as they don't have a lunging move fast enough to interrupt it.
...(WS) 236236P, 214H/6H
- Metered ender. This should also be the only way you spend meter to break the wall. Although Calamity OneGuardAllStartup11+4Recovery67Advantage-38 technically does more damage, its poor scaling and the immense utility of having both hard knockdown and Stain State after wallbreak leads to NostroviaGuardAllStartup11+19RecoveryTotal 53Advantage+63 being the much better pick. 6H is an easier alternative to using 214H for added damage. You can just mash the button during the recovery of the super if you don't feel confident about timing the Arbiter Sign right and losing a negligible amount of damage.
...WS 214[P]
- The strongest meterless wall-break option. Although big damage buttons and moves like 6H and 214H do more damage, unless you are 100% positive it will kill opting to use Crow instead leads to a much more favorable situation post wall-break. This can be game-winning, or at the very least makes your opponent respect your options much more when you return to round start position.
Stain State
Converting off of Stain is key to Testament's gameplan, and there are a variety of ways to do so:
Stain Pop > 66 5K > 6H > Ender
- The basic way to confirm long range Stain pops. Although seemingly meager, you will almost always be able to convert into this, even at the tip of f.S.
Stain Pop > 66 c.S > 214[P] > 5K Stain Pop > 66 c.S > 6H/2H > Ender
- A similar route is listed above under Extensions, but this is also a very consistent combo off of up-close Stain pops. The extra hitstun from counter hits also allow for enough time to run-up c.S into it. Although it does not do that much damage, it has excellent corner carry and meter gain. This can be especially helpful for converting stray Stain pops in neutral to corner pressure and your win condition.
Stain Pop > 66 236[S]
- Setup into meaty Grave Reaper from far range Stain pops. Off of pokes like Arbiter Sign you often won't be able to run up fast enough to confirm, but if you fully charge S Reaper you can get a really strong okizeme situation instead, similar to the one listed in Enders.
Stain Pop (Heavy CH) > 66 dl c.S...
- Because of how high Heavy Counter Hit lifts your opponent, you have enough time to run under and c.S into combos following the theory listed above.
Stain Pop (Heavy CH) > dl 214[P], 214S/f.S...
- Routing into non-Stain Heavy Counter Hit combos. Delay on the held Crow depends on space between you and the opponent, but otherwise is the same theory as listed below under Heavy Counter Hit.
Regular Hit
On regular hit (no counter or Stain), Testament is at their weakest in terms of combo ability. This is two-fold midscreen. You are able to go into the normal theory above by replacing the 6H with 2D and not charging the H Reaper. The starters for this are c.S, 5K, and 2K, but the microdash timings are much tighter and require you to be basically point-blank so both hits of the H Reaper connect. It is again very important to keep in mind whether or not it is worth it to go for a full conversion or instead just take the knockdown and go for a much stronger okizeme setup with an OTG 236[S].
However, due to the semi-launch property of c.S, a c.S > 2S Gatling to launch is possible. Off of this, Testament can 2H to continue the combo - - this allows for them to land solid okizeme off of a meaty c.S.
With your pokes f.S and 2S, you also often have to work pretty hard to convert into anything more than just 236S. If you're willing to spend meter, you can just use a drift RRC to extend the hit. For routes like this, its often more stable to omit the c.S and 6H and just go straight into the 236[H]. Even on counter-hit, the most you will get off of far hits is an Arbiter Sign. There is a way to get more off of pokes like 5K though, utilizing:
Kara Reaper
With the dash cancels from 5K and c.S, Testament can use a Kara Cancel A type of cancel where the beginning of an action is quickly canceled into another before the first action completes its startup.led 236H as a great tool for both pressure and combos. You execute this by buffering a dash during the 236H motion, either with a 66 input or the dash macro.
On regular hit, you can get 5K > 6H > Ender, but on counter hit you can run up c.S instead. On block it is at least +2, and the pushback allows for a very strong frame-trap with the huge disjoint of 5H. This makes Kara Reaper overall a very strong technique, both on hit and on block.
Heavy Counter Hit
Because of the extreme vertical blowback H normals cause, you to get access conversions you would otherwise not be able to. The key to this different routing is 214[P]. You can combo directly into this, then link into 214S or f.S to pop Stain. Midscreen, that is about the most you can get, which is actually very strong considering the hard knockdown that gives you a lot of freedom for pressure and okizeme setups. In the corner, you can actually follow up after the 214S into even more damage.
5H CH > 214[P], 214S > (66 5K) 6H Ender
This is VERY strong, as not only does it do lots of damage and build a lot of meter, but it also is very difficult to burst due to the fact that for most of the combo you aren't extending your hurtbox at all.
6H and 2H have other more niche routes that are listed in the Heavy Slash Starter section of the Combo List. Apart from that, this is a stable and very powerful combo to learn, especially when using buttons like 5H and 2H to frame-trap.
Side Switch Routes
It is actually possible for Testament to side-switch out of the corner when doing certain combos. Because of the large vertical hitbox of c.S, it can actually hit the opponent's falling hurtbox behind you. Because the hitbox of the Crow when doing 214[P] starts behind Testament's head, you can then combo into that for a full conversion. Be careful, because even though the opponent switches sides, you technically haven't yet, so input the 214[P] on the same side you initially comboed from, then switch your inputs for the other side. Examples:
c.S CH > 6H > 236[H] > 66 (cross under) c.S > 214[P] > (now side switched) 5K > 6H WS 214[P]
Stain Pop > 66 (cross under) c.S> 214[P] > (now side switched) 5K > 6H WS 214[P]
Getting the side switch after 236[H] is considerably more difficult than off of Stain, but what normal you use to pop Stain can also make that route's timings harder. You also need to not run too far ahead, or else the 214[P] input will be read as 6P because you actually switched sides. Try to get the dash as soon as you can out of the buffer, or else you won't be able to run far enough to hit the opponent just right from behind. Practice the Stain starter with low recovery moves like 2P or 5K to start to get the feel if you are having difficulty.
Combo List
- All damage values are tested on Ky at full health with the R.I.S.C Level at 0 unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- This list is meant for actual combos, not for frame traps, blockstrings, or mixups. If the combo itself allows to set them up afterwards, it is mentioned in the "Notes" field).
- The list is focused on most practical examples, not every single option that exists.
- The difficulty is ranked on a scale of 1 to 5 (Very Easy, Easy, Medium, Hard and Very Hard) based on various factors (cancel leniency, link timings, special techniques, range consistency, etc).
Beginner / Fundamental Combo List
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
2K > 2D > 236S
|
Anywhere | 77 | Everyone | [1] Very Easy | A simple combo using Grave ReaperGuardAllStartup13~19Recovery21Advantage+2 236S that sets Testament up for their zoning gameplan. | Video | 1.33 | |
2K > (2D) (Optional) > 236H > ...
|
Anywhere | 77 | Everyone | [2] Easy | A simple launching combo using Grave Reaper 236H for multiple choices of followup. Showcases Testament's common manual timed safejump A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. and their precise use of microdash The act of doing a quick dash, usualy seen in combos or pressure, by quickly tapping forward twice (66) or tapping a dash button. to continue a combo. | Video | 1.33 | |
c.S > f.S > 5H > 214S
|
Anywhere | 140 | Everyone | [1] Very Easy | Testament's basic gatling The special category of cancels that describe how each character can cancel normals into other normals and specials. combo showing off 5H's tumble effect and how it can be used to extend a combo, such as special canceling into Arbiter SignGuardLowStartup24Recovery26Advantage-12 214S/H. | Video | 1.33 | |
c.S or 2K/5K > (2D) > 236H > 66 (Dash) 5K > 6H > ...
|
Anywhere | 146 | Everyone | [2] Easy | A common way that Testament launches opponents into the air is through 236H and to continue with a microdash 5K afterwards. 6H is an essential combo tool, being extensively used as the final hit to start okizeme From Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups. because of its hard knockdown A knockdown that forces the character into a prolonged knockdown state. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix-up, etc. effect and its ability to bounce opponents into NostroviaGuardAllStartup11+19RecoveryTotal 53Advantage+63 236236P to continue a combo. | Video | 173094 (PC) |
1.33 |
c.S > 2S > 2H > 236H > 66 5K > 6H > ...
|
Anywhere | 163 | Everyone | [2] Easy | Testament's BNB A staple combo that is simple yet effective. combo off of a c.S. Showcases c.S floating crumple and how opponents are sent airborne after a quick followup attack. | Video | 166514 (PC) |
1.33
|
f.S > 236D > 2D > 236H > 66 5K > 6H > 214S/H WS (Wall Splat) > 214S/H
|
Midscreen | 138 | Everyone | [2] Easy | BNB roundstart to wallbreak using Wild AssaultGuardAllStartup16~28Recovery20Advantage-4 236D. f.S is typically unable to convert into combos at range, instead relying on Stain StateGuardAllStartupRecoveryAdvantage- and Wild Assault. | Video | 173136 (PC) |
1.33 |
CH (Counter Hit) f.S > 236[D] > 6H > 236[H] (Hold) > 66 c.S > 6H WS > 214[P] or 236[D]
|
Midscreen | 181 | Everyone | [2] Easy | Roundstart Counter Hit f.S to wallbreak using Wild Assault. If you're closer than roundstart/Mid Range from your opponent, delay the 6H out of 236[D] to prevent a whiff or route into 2H. Showcases Testament's use of 236[H] to extend and launch combos and their two most common wallbreak options; Unholy DiverGuardAllStartup21RecoveryTotal 39Advantage+1 214P to apply Stain State or 236D to apply hard knockdown. | Video | 174183 (PC) |
1.33 |
Stained f.S > 66 > 2S or 5K > 236H > 66 5K > 6H > ...
|
Anywhere | 125 | Everyone | [3] Medium | Works at any range including tip f.S, ends in 6H hard knockdown with a succubus on the field allowing for multiple followup options. Showcases Stain State's ability to confirm into combos even at range. May substitute 2S with 5K but will cause the combo to drop at far range. | Video | 169162 (PC) |
1.33 |
CH c.S/2S/f.S > 2H > 236{H} (Partial Charge) > 66 5K > 6H > 236236P
|
Midscreen | ~200 | Everyone | [3] Medium | Combo off of any Counter Hit S when within range of 2H. | Video | 174285 (PC) |
1.33 |
CH c.S > 6H > 236236P > 66 > 2H > c.S > 6H WS > 214[P]
|
Midscreen | 268 | Everyone | [3] Medium | Testament's BNB combo off of a midscreen Counter Hit c.S with 50 Tension meter. | Video | 173100 (PC) |
1.33 |
CH c.S > 6H > 236[H] > 66 > c.S > 6H > 236236P > 6H or 214H
|
Midscreen | 247 | Everyone | [3] Medium | Testament's BNB combo off of a midscreen Counter Hit c.S with 25 Tension meter, not enough to immediately go into 236236P. Wallbreaking with 236236P applies both Stain State and hard knockdown. | Video | 173105 (PC) |
1.33 |
Stained 2K/5K > 66 c.S > 214[P] > 5K > dc (Dash Cancel) c.S > 236H > 5K > 6H > ...
|
Anywhere | 104 | Everyone | [3] Medium | BNB off Stain State. The technique of using 214P to extend a combo builds a decent amount of Tension meter and carries the opponent horizontally in exchange for heavily scaling combo damage. To Dash Cancel, quickly tap 66 or your dash macro immediately after landing a hit with c.S or 5K. | Video | 1.33 | |
CH c.S > 6H > 236[H] > 66 > c.S > 214[P] > 5K/2K > dc/66 c.S > (6H > ...) or 236H > 5K WS > 214[P]
|
Farther than Midscreen | 228 | Everyone | [4] Hard | A culmination of fundamental combos. Meterless Counter Hit c.S beyond midscreen distance but not fullscreen, ends on a Stain State wallbreak. Utilizes 214[P] to extend the combo beyond normal. If c.S hits high after 236[H] route into 5K, if c.S hits lower then route into 2K. May route into 6H to successfully carry into 236236P. | Video | 174178 (PC) |
1.33 |
Combo List
Punch Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
66 5PPP/2PPP > 6P > ...
|
Not Corner | 62/58 | Everyone | [1] Very Easy | Works on all characters both standing and crouching, including Faust. Run momentum is required if you wish to land the 3rd P. 2P has less knockback than 5P, but also less damage, so if you're not point-blank you might wish to do 3 2Ps instead of 2 5Ps for more total damage. | Video | 36400 (PC) |
1.33 |
6P > 236S
|
Anywhere | 81 | Everyone | [1] Very Easy | Only works at point-blank range, or with dash momentum. Varies by character. Damage assumes both hits of 236S connect. Only works with dash momentum on HA, AN, BA. | Video | 36402 (PC) |
1.33 |
Stained AA 6P > 66 5K > 6H > 214S/H
|
Anywhere | 129 | Everyone | [2] Easy | Video | 1.33 | ||
Stained AA 6P > 66 c.S > c.S > 236S/H
|
Anywhere | 124 | Everyone | [2] Easy | Easy 6P anti-air when the opponent is in Stain State. Easiest if opponent is higher in the air when hit with 6P. | Video | 1.33 | |
Stained AA 6P > 66 c.S > 5[D] > 66PRC > c.S > c.S > 236S/H WS > [214P] or [6H]
|
Midscreen | 184/188 | Everyone | [2] Easy | End with 214P to apply Stain State. | Video | 30011 (PC) |
1.33 |
AA 5P > 236H > 66 5K > 6H > ...
|
Anywhere | 94 | Everyone | [3] Medium | You can half-charge the 236H if the opponent is too high to be hit by the slash from Grave Reaper. | Video | 36404 (PC) |
1.33 |
AA 5P > 6H > 236236P > 66 > c.S > dl.5[D] > 66 5K > 6H WS > 214S/H
|
Near Midscreen | 207 | Everyone | [4] Hard | Very reliant on position. If you're too far back, you won't be able to break the wall unless you're willing to spend another 50% tension, too far forward and the WS will happen early. | Video | 1.33 | |
AA CH 2/5P > 66 c.S > 66 5K > 6H > 236[D] > 6H > 236[H] > 66 5K > 6H > 214S WS > 214S
|
Back to Corner | 168 | Everyone | [4] Hard | Wall to wall with Wild Assault. Counter Hit not strictly required for 5P. Microdash the c.S and 5K at the start of the combo or it will be less consistent to end with a wall stick. Alternate but relatively harder routes that end in Nostrovia in video. | Video | 1.33 | |
CH 6P > 236[D] > 6H > 236[H] > 6H > 214S WS > 236[D]
|
Midscreen | 187 | Everyone | [4] Hard | Roundstart Counter Hit 6P using Wild Assault | 1.33 | ||
CH 6P > 236[D] > 6H > 236[H] > 66 5K > 6H WS > 236[D]
|
Midscreen | 180 | Everyone | [3] Medium | Easier roundstart Counter Hit 6P using Wild Assault | 1.33 |
Kick Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
2K/5K > 2D > 236S/H
|
Anywhere | 77/95 | Everyone | [1] Very Easy | K starter with lots of carry. H version sets up a manual timed IAD safejump. | Video | 36407 (PC) |
1.33 |
Stained 2K/5K > 66 c.S > dl.5K > 6H > 214S/H
|
Anywhere | 109/135 | Everyone | [1] Very Easy | Does more damage in situations where the Crow dc version wouldn't wallbreak. | Video | 1.33 | |
Stained 2K/5K > 66 c.S > 6H > 236[H] > 214P
|
Corner | 150/175 | Everyone | [2] Easy | 1.33 | |||
Stained 2K/5K > 66 c.S > 214P > 5K > dc c.S > 6H WS > 214P
|
Midscreen | 140/162 | Everyone | [3] Medium | BNB midscreen wallbreak confirm off Stain State. Commonly referred to as "crow carry". | Video | 174174 (PC) |
1.33 |
5K > 2D > 236H > 214S
|
Anywhere | 119 | Everyone | [3] Medium | Long range 5K starter. Does not land off 2K. 214S Whiffs if done from point blank, and 214H's projectile whiffs if done from too far. | Video | 1.33 | |
5K > 2D > 236H > 66 5K > 6H > 214S/214H
|
Anywhere | 139 | Everyone | [3] Medium | Must be near point blank for midscreen 2K. | Video | 36409 (PC) |
1.33 |
2K > 2D > 236H > 66 5K > 6H > 236S WS > 214P
|
Near Corner | 145 | Everyone | [3] Medium | Dependent on distance from wall. Too close and the strike of 236S will wallsplat and the projectile will wallbreak, whereas too far and the projectile of 236S will not wallsplat or simply whiff. | Video | 1.33 | |
Stained 2K/5K > 66 c.S > 214P > 5K > dc c.S > 6H > 236236P > 66 Stained c.S > 66 c.S > 6P > WS > 214P
|
Back to Corner | 161/182 | Everyone | [4] Hard | Corner to corner wallbreak for 50 meter, with the option for a second super if you build enough meter to get one off, and ends with the opponent in stain state after wallbreak. | Video | 1.33 | |
Stained 2K/5K > 66 c.S > 6H > 236236P > 66 Stained c.S > 66 c.S > 6H > 236S > WS > 214P
|
Back to Corner | 176/208 | Everyone | [3] Medium | Corner to corner wallbreak ending in stain state. 2K starter is much less consistent due to blowback changes. | Video | 1.33 | |
2K > 2D > 236D > c.S > 2H > 236H > 2S > 214K
|
Anywhere | 85 | Everyone | [3] Medium | 2K starter that leads into left/right safejump okizeme. To cross up, hold forward and use delayed j.K while falling. | 1.33 |
Slash Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
c.S > 2S > 2H > 236H > 66 5K > 6H > ...
|
Anywhere | 163 | Everyone | [2] Easy | Testament's go-to combo off of a normal hit c.S, especially when the c.S hits meaty. | Video | 166514 (PC) |
1.33 |
c.S > 2D > 236H > 66 5K > 6H > ...
|
Anywhere | 146 | Everyone | [2] Easy | Go-to combo if the 2K/5K version doesn't work. | Video | 173094 (PC) |
1.33 |
CH c.S > 6H > 236236P > 66 > 2H > c.S > 6H WS > 214P
|
Midscreen | 268 | Everyone | [3] Medium | Testament's BNB combo off of a midscreen c.S Counter Hit with 50 Tension meter. | Video | 173100 (PC) |
1.33 |
CH c.S > 6H > 236[H] > 66 > c.S > 6H > 236236P > 6H
|
Midscreen | 247 | Everyone | [3] Medium | Testament's BNB combo off of a midscreen c.S Counter Hit with 25 Tension meter, not enough to immediately go into 236236P. | Video | 173105 (PC) |
1.33 |
CH c.S > 6H > 236[H] > 66 > c.S > 2H > 236H > 5K > 6H WS > 214[P]
|
Midscreen | 234 | Everyone | [3] Medium | Meterless CH c.S confirm midscreen, gives a stain state wallbreak. Distance from wall dependent. If closer to the wall than midscreen 5K may cause a wallsplat before 6H connects. If farther than midscreen to wall see next combo. | Video | 183507 (PC) |
1.33 |
CH c.S > 6H > 236[H] > 66 > c.S > 214[P] > 5K/2K > dc/66 c.S > (6H > ...) or 236H > 5K WS > 214[P]
|
Farther than Midscreen | 228/227 | Everyone | [4] Hard | Meterless CH c.S confirm beyond midscreen distance but not fullscreen, gives a stain state wallbreak. If c.S hits high after 236[H] you can route into 5K, if it hits lower then route into 2K. Optionally after dc/66 c.S one may route into 5K > 236S WS > 214P for 1 less damage. | Video | 174178 (PC) |
1.33 |
j.S > j.H > jc > j.S > j.H > j.D
|
Anywhere | 115 | Everyone | [1] Very Easy | Air-to-air conversion from rising j.S. | 1.33 | ||
j.S > j.66 > j.S > j.H > c.S > 6H > ...
|
Anywhere | 119 | Everyone | [2] Easy | Air-to-air conversion from rising j.S. Finicky and dependent on distance from opponent and ground. | 1.33 | ||
j.S > j.D > j.66 > j.S > j.H > c.S > 6H > ...
|
Anywhere | 137 | Everyone | [3] Medium | Air-to-air conversion from rising j.S. Finicky and dependent on distance from opponent and ground. | 73941 (PC) |
1.33 | |
Stained f.S > 236S > 66 5K > 6H > 214P
|
Corner | 124 | Everyone | [2] Easy | Simple conversion that keeps your opponent in stain state and the corner if you hit them with a max range far slash and don't have the meter to cash out with 236236P after 6H | Video | 39320 (PC) |
1.33 |
c.S > 2D > 236H > 66 2K > 236S
|
Anywhere | 145 | Everyone | [3] Medium | Can be helpful in placing a succubus close to opponent. | Video | 36416 (PC) |
1.33 |
CH 2S > 236[D] > 2H > 236{H} > 5K > 6H WS > 214[P]
|
Midscreen to Corner | 168 | Everyone | [2] Easy | Roundstart counterhit 2S to wallbreak. Works on extended hurtboxes into 2S or non-extended hits from near roundstart range. 236H must be held for a short duration vs most characters, though not necessarily to half charge. Not reaching half charge will make the combo lose between 3 and 5 damage depending on the character. | Video | 1.33 | |
CH f.S > 236[D] > 6H > 236[H] > 66 c.S > 6H WS > 214[P]
|
Midscreen to Corner | 181 | Everyone | [3] Medium | Roundstart counterhit f.S to wallbreak. If you're closer than roundstart/Mid Range from your opponent, delay the 6H out of 236[D] to prevent a whiff or route into 2H. | Video | 174183 (PC) |
1.33 |
CH f.S > 236[D] > jc > j.S > j.H > jc > j.S > j.H > j.P > j.P > land > 5K > 6H > [236236P] or [214S/H WS > 214S/H]
|
Back to Corner | 183/168 | Everyone | [4] Hard | Counterhit f.S to wallbreak from nearly corner to corner. Don't delay any of the inputs. Will not wall stick if your back is less than ~1.5 character widths from the wall. Combo is usable anywhere but will be cut short by wall stick after second j.P at midscreen distances. | Video | 1.33 | |
f.S > 236D > 2D > 236H > 66 5K > 6H > 214S/H WS > 214S/H
|
Midscreen to Corner | 138 | Everyone | [2] Easy | BNB A staple combo that is simple yet effective. roundstart f.S to wallbreak. | Video | 173136 (PC) |
1.33 |
f.S > 236D > 2K > 2D > 236H > IAD ...
|
Anywhere | 89 | Everyone | [3] Medium | Autotimed safejump off f.S > 236D. j.H hits meaty late in its active frames and is plus enough to true string into c.S. Slightly delay IAD for j.D followup option. | Video | 1.33 | |
Stained f.S > 66 > 2S > 236H > 66 5K > 6H > ...
|
Anywhere | 125 | Everyone | [2] Easy | Works at any range including tip f.S, ends in 6H hard knockdown with a succubus on the field allowing for multiple followup options. | Video | 169162 (PC) |
1.33 |
AA CH 66 c.S > 6H > 214[K] > 5K > 6H > 236236P > 66 > 5K > 66 c.S > 6H > 214S WS > 214P
|
Back to Corner | 268 | Everyone | [3] Medium | High damage and wall to wall carry with 50 tension meter, this combo is made to punish DP but also works as a general close AA CH c.S starter. Utilizes 214[K] to recover faster from 6H, allowing 5K to connect. Can swap out the second 5K for c.S for slightly more damage but slightly less wall carry. Tested on all characters that have a DP. Very small microdash or walk forward required at start if blocking a DP so 236236P does not drop, except Sin. Delay c.S starter or 6H for Sin. | Video | 172457 (PC) |
1.33 |
CH c.S > 6H > 236236P > 66 > 214S > 66 6H > 236236P > 66 > 6H > 214S WS > 214S
|
Back to Corner | 301 | Everyone | [4] Hard | 100 tension meter combo. Manual timing and spacing dependent. Must hit 214S early in order to microdash 6H > 236236P without it dropping. Can swap out the first 214S > 66 6H for a 6H > 236236P for 2 less damage overall. | Video | 172449 (PC) |
1.33 |
Heavy Slash Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
2H > 236{H} > 66 5K > 6H > ...
|
Anywhere | 142 | Everyone | [1] Very Easy | Common and simple combo choice for non CH 2H that leads to 6H okizeme. | Video | 172206 (PC) |
1.33 |
6H > 214[P] > 66 f.S > 66 > 5K > 236H > f.S WS > 214[P]
|
Midscreen | 188 | Everyone | [3] Medium | Roundstart 6H into wallbreak. Kara cancel 236H not required but does help. | Video | 174783 (PC) |
1.33 |
6H > 236[H] > 66 > c.S > 5K > 6H WS > 214[P]
|
Corner | 207 | Everyone | [2] Easy | Basic corner combo that ends in crow wallbreak. | Video | 174788 (PC) |
1.33 |
CH 2H > 236H (1) > 66 5K > jc > j.S > j.D > j.236S/j.236H WB
|
Corner | 202 | Everyone | [2] Easy | Easy tip range 2H counterhit confirm for when you aren't close enough for the scythe portion of 236H to connect. | Video | ?? | |
CH 2H > 6H > 236[H] (2) > 66 > c.S > 6H WS > 236[H] WB
|
Corner | 242 | Everyone | [2] Easy | Easy close range 2H counterhit confirm. Must be close enough for 236[H] to connect both hits after 6H. Ending with 236236K increases the damage to 263. Can also end with 214P for Stain state and 7 less damage. | Video | ?? | |
CH 2H > 236236P > 66 c.S > 5[D] > 5K > 6H WS > [214S] or [214P] WB
|
Midscreen | 269 / 262 | KY | [2] Easy | c.S can be replaced with another 5K for safety. End with 214P to enter neutral with the opponent in Stain State. | ?? | ||
CH 5H > 214P > 66 f.S > stain hit > 66 > 5K > 6H > 236S WS > [214S] or [214P] WB
|
Corner | 201 / 195 | Everyone | [2] Easy | Counterhit 5H corner combo, works at all 5H ranges, omit 66 at closer ranges to ensure only the 2nd hit of 236S connects | ?? | ||
6H > 236[H] > 66 > c.S > 6H > 214S/214H WS > 5H
|
Corner | 236 | KY | [3] Medium | A modification of the previous combo. It deals more damage, but it's more difficult to combo into an overdrive due to the wall splatting move being a special instead of a normal. c.S needs to be used early and hit the opponent with the highest part of the hitbox, or else 6H won't connect. | Video | 36453 (PC) |
?? |
6H > 236236P > 66 > 5K > 66 > c.S > 2H WS > 214P WB
|
Midscreen to corner | 227 | Everyone | [3] Medium | Won't work from max distance 6H as super will knock down instead of carrying. Situational combo | Video | 47016 (PC) |
?? |
CH 6H > 236[H] (2) > 66 c.S > j.S > j.D > j.236S WB
|
Midscreen to corner | 227 | KY | [3] Medium | 6H counterhit midscreen to corner combo. The first hit of j.236S will splat and the projectile will automatically break the wall. Can also run past the opponent after 236[H] to side swap. | [1] | ?? | |
CH 6H > 236[H] (2) > 66 > 6H > 236[H] (2) WS > 6H WB
|
Midscreen to corner | 236 | KY | [3] Medium | DP Punish combo for midscreen 6H CH. works against both grounded and airborne opponents. Timing the dashing 6H can be awkward due to being off camera. | Video | ?? | |
6H > 236{H} > 66 c.S > j.S > j.H > j.D WS > 66 (delay) j.D WB
|
Back to Corner | 225 | KY | [4] Hard | Sideswap combo to wallbreak utilising the partially charged Grave Reaper. You might be able to end with 6H for better damage, though j.D is easier to use | Video | 36424 (PC) |
?? |
6H > 236[D] > 6H > 236[H] > 66 c.S > 6H > 236S
|
Anywhere | 184-224 | Everyone | [2] Easy | Wild Assault conversion for far 6H hits. Will drop on especially close range hits. 6H must be delayed a varying amount depending on the distance of the initial hit, or else it can launch your opponent backwards or drop entirely. 236236P after the last 6H will drop unless that 6H wallsticks. | 1.29 |
Dust Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
5D > RRC > c.S > 5[D] > 5K > 6H > 236S > WS > 214P
|
Corner | 159 | All | [2] Easy | Simple RRC combo off 5D that ends in 214P wallbreak | Video | 172224 (PC) |
1.33 |
Stained 5D > 66 > c.S > 5K > 6H > 214P
|
Corner | 138 | All | [2] Easy | The 66 microdash can be omitted however it makes the combo much more consistent. | Video | 36433 (PC) |
?? |
CH 2D > 236[H] (2) > 66 > c.S > 2H > 236H (2) WS > 214P
|
Near corner | 188 | All | [2] Easy | Point blank 2D CH combo. Works on everyone, but heavies need to be closer to the wall, and the timing is much more lenient against lightweights. End with 6H instead if the opponent splats low to the ground, as 214P can whiff at times. | Video | 46932 (PC) |
?? |
Stained 5D > c.S > 5[D] > 66 5K > 6H> WS > 214P/214S/super
|
Corner | 147(214P) 152(214S) 171(236236K) 162(236236P) |
All except GO, LE, NA, PO | [3] Medium | Wont work from a far 5D. 5K whiffs on heavy characters. | Video | ?? | |
5D > 66 c.S > 2H > c.S > 6H > 214H > WS > 236236P > 214H
|
Corner | 340 | All | [3] Medium | Max RISC corner combo optimized for damage. Microdash c.S necessary after 5D from Close Range or further due to pushback. Strict timing on 236236P in order for your opponent to not tech off the wall. | Video | 166333 (PC) |
1.33 |
Charged Dust Combos
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
5[D]8 > j.H > j.S > 9jc > j.H > j.S > j.D > j.SS
|
Anywhere | 203 | Everyone | [1] Very Easy | Simple and optimized BnB A staple combo that is simple yet effective. for all characters, but the timing is faster if done in the corner. | Video | 36428 (PC) |
1.33 |
5[D]8 > j.H > j.D > 9jc > j.H > j.S > j.D > j.SS
|
Anywhere | ~213 | MA, AX, PO, FA, MI, ZA, RA, LE, NA, GO | [2] Easy | On half of the cast, you can swap a j.S for a j.D and get away with it. There's no logic for these characters it works on, it just does. | Video | 36429 (PC) |
1.33 |
5[D]8 > j.H > j.D > 9jc > j.S > j.H > j.D > j.SS
|
Anywhere | ~212 | SO, GI, IN | [2] Easy | Sol, Giovanna & I-No Specific Route, swapping the j.S and j.H to make the previous combo work on their wonkier hurtboxes. | Video | 36430 (PC) |
1.33 |
5[D]8 > j.D > j.S > 9jc > j.S > j.H > j.S > j.DD
|
Anywhere | 208 | KY, CH, AN, JC, HC, BA, TE | [2] Easy | The rest of the cast needs a different route to squeeze in more j.D's. Starting with j.D makes the scaling a lot better than the basic BNB, but the rest of the route is vastly different in order to adjust for the pushback. | Video | 36431 (PC) |
1.33 |
Throw Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
6D/4D > 236S
|
Corner | 91 | All | [1] Very Easy | Best OTG option for damage and oki. after 236S projectile hits the opponent you are +23 | ?? | ||
6D/4D > 66RRC > 66 5[D] > 66 5K > 6H > 214S
|
Anywhere | 137 | All | [2] Easy | After RC proration changes this route is now the most accessible route you can get for most damage. | ?? | ||
6D/4D > 66RRC > 236[H] > 66 5K > 6H > 236S WS > [214S] or [214P]
|
Midscreen to Corner | 157 / 154 | KY | [3] Medium | Don't delay 236[H] after Red Roman Cancel Explosion. End with 214P to enter neutral with the opponent in Stain State. | Video | 36438 (PC) |
?? |
6D/4D > 66RRC~c.S > 6H > 236{S}/236[S] WS > 214S WB
|
Corner | 167/169 | KY | [3] Medium | If the quick RRC is replaced with a regular one, damage is reduced from 166 to 158. Failing the 236{S} half-charge results in the loss of 1 damage. | ?? | ||
6D/4D > 66RRC~6H > 236[S] > 66 5H WS > [214S] or [214P]
|
Corner | 171 / 166 | All | [3] Medium | 1.33 | |||
6D/4D > 66RRC~6H > 236[S] > 6H > 214S WS > 214S
|
Corner | 177 | All | [4] Hard | This combo works fine without Fast RC if you're finding the timing a little tight. The 2nd 6H timing is tight, but can be achieved through mashing if needed. | 1.33 | ||
6D/4D > RRC > 66 6H > 236[H] > 66 5K > 6H > 214S
|
Anywhere | 137 | All | [4] Hard | Likely the most damage you can get midscreen with 50% tension, but comes with a very tight juggle after the H Grave Reaper | 1.33 | ||
6D/4D > 66RRC~6H > 236[H] > dl.6H > 214S WS , 214S
|
Corner | 177 | Heavies | [5] Very Hard | Heavyweight version. The delay timing seems different for all characters, and is by far the most finnicky. | ?? |
Special Move Starters
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
214S/214H > 66RRC > 6H > 236[S] > 6H > 214P WS > 214S/214H WB
|
Corner | 202 | All | [2] Easy | High/low mixup conversion for 50% meter. Does require a little spacing to not make Arbiter Sign whiff. | Video | 36440 (PC) |
?? |
236[D] > c.S > 6H > 236[H] > 66 c.S > 6H > 214S/H or 236236P
|
Anywhere | 184-224 | Everyone | [2] Easy | Charged Wild Assault starter. Cancel into c.S as fast as possible, or you'll sometimes get f.S instead. 236236P ender will wallbreak. At max 236[D] range omit the first c.S, as it will drop. | 1.29 | ||
236D > 2D > 236H > 66 5K > 6H > 214S/H
|
101 | Everyone | [4] Hard | Uncharged Wild Assault starter. Strict microdash timing before the 5K. If 5K passes through them you dashed too long, if they're too far away for 6H you dashed too short. | 1.29 |