< GGST | Sol Badguy
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==System Data== | ==System Data== | ||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name,defense,guts,prejump,weight,backdash,guardBalance,jump_duration,jump_height | |fields=name,defense,guts,prejump,weight,backdash,guardBalance,jump_duration,high_jump_duration,jump_height,efiad,ebiad,fadd,badd,fadat,badat | ||
|where=name="Sol Badguy" | |where=name="Sol Badguy" | ||
|format=table | |format=table |
Revision as of 22:45, 17 September 2021
System Data
Error: No field named "weight" found for any of the specified database tables.
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
5P | 28 | All | 4 | 5 | 9 | -2 | +1 | 1000 | 1 | Small | 80% | ||
5K | 14, 28 | All | 3 | 1, 3 | 25 | -16 | -13 | 200, 500 | 0, 1 | Small | 80% | ||
c.S | 44 | All | 7 | 6 | 10 | +3 | +13 | 2500 | 4 | Mid | 100% | ||
f.S | 29 | All | 10 | 2 | 13 | +2 | +5 | 2000 | 3 | Mid | 90% | ||
5H | 52 | All | 11 | 4 | 20 | -5 | -2 | 2500 | 4 | Large | 90% | ||
2P | 22 | All | 5 | 4 | 8 | -2 | +1 | 500 | 0 | Small | 80% | ||
2K | 28 | Low | 5 | 3 | 11 | -2 | +1 | 750 | 1 | Small | 70% | ||
2S | 34 | All | 10 | 6 | 15 | -7 | -4 | 1500 | 2 | Mid | 90% | ||
2H | 46 | All | 11 | 5 | 31 | -17 | -2 | 2500 | 4 | Large | 90% | ||
j.P | 24 | High | 5 | 3 | 8 | 375 | 0 | Small | 80% | ||||
j.K | 30 | High | 6 | 3 | 20 | 750 | 1 | Small | 80% | ||||
j.S | 36 | High | 10 | 3 | 23 | +2 (IAD) | +5 (IAD) | 1125 | 2 | Mid | 80% | ||
j.H | 24×2 | High | 11 | 4, 8 | 0 | +7 (IAD) | +10 (IAD) | 525×2 | 2 | Mid | 80% | ||
j.D | 45 | High | 9 | 3 | 17 | +4 (IAD) | KD +37 (IAD) | 1500 | 3 | Mid | 80% | ||
6P | 36 | All | 9 | 5 | 20 | -11 | -8 | 1500 | 2 | Mid | 1-2 Upper Body 3-13 Above Knees | 90% | |
6S | 45 | All | 15 | 6 | 20 | -9 | -6 | 2500 | 3 | Mid | 90% | ||
6H | 60 | All | 9 | 3 | 43 | -27 | HKD +9 | 2500 | 4 | Large | 90% | ||
2D | 36 | Low | 10 | 3 | 18 | -4 | HKD +49 | 1500 | 3 | Large | 5~24F Low Profile | 90% | |
5D | 50 | High | 20 | 3 | 26 | -15 | ±0 | 1125 | 2 | Mid | none | 80% | |
5[D] | 62 | High | 28 | 3 | 26 | -10 | KD +36 | 1875 | 2 | Mid | none | 100% |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
236P | Gun Flame | 40→35→30→30 | All | 18 | 8, 8, 8, 8 | Total 54 | -10 | KD +37 | 500 | 2 | Very Small | 80% | ||
214P | Gun Flame (Feint) | Total 25 | ||||||||||||
623S | S Volcanic Viper | 40 | All | 9 | 14 | 18+10 Landing | -28 | KD +17 [CH KD +30] | 1500 | 2 | Mid | 1-11F Strike | 60% | |
623H | H Volcanic Viper | 35, 40 [35, 100] | All | 13 | 5, 11 | 19+10 Landing | -26 | KD +18 [HKD +54] | 700×2 | 2 | Large, Very Small | 7-14F Strike | 60% | |
j.623S | Aerial S Volcanic Viper | 40 | All | 9 | 9 | Until Landing+10 | KD | 1500 | 2 | Mid | 1-10F Strike | 60% | ||
j.623H | Aerial H Volcanic Viper | 35, 40 [35, 100] | All | 13 | 5, 11 | Until Landing+10 | KD [HKD] | 700×2 | 2 | Large, Very Small | 7-14F Strike | 60% | ||
236K | Bandit Revolver (1) | 20 | All | 12 | 6 | 9+6 Landing | -7 | -4 | 700 | 2 | Very Small | 80% | ||
236KK | Bandit Revolver (2) | 25 | All | 6 | 2 | 6+17 Landing | -11 | KD +21 | 700 | 2 | Very Small | 80% | ||
j.236K | Aerial Bandit Revolver (1) | 20 | All | 10 | 6 | Until Landing+6 | 700 | 2 | Very Small | 80% | ||||
j.236KK | Aerial Bandit Revolver (2) | 25 | All | 6 | 2 | Until Landing+17 | KD | 700 | 2 | Very Small | 80% | |||
214K | Bandit Bringer | 50 | High | 30 | 7 | 13 | -3 | HKD +44 | 1500 | 3 | Mid | 80% | ||
j.214K | Aerial Bandit Bringer | 40 [60] | High | 22~29 [30] | Until Landing | Until Landing+18 | HKD | 1500 | 3 | Mid | 80% | |||
623K | Wild Throw | 100 | Ground Throw | 6 | 2 | 41 | HKD +15 | 1-7F Throw | Forced 50% | |||||
214S | Night Raid Vortex | 45 [55] | All | 15~31 [32] | 2 [8] | 32 [26] | -17 | HKD +66 [HKD +73] | 2000 | 3 | Large | 7-(1F before Active) Low Profile | 80% | |
41236H | Fafnir | 65 | All (Guard Crush) | 24 | 3 | 16 | +11 | HKD +70 | 2500 | 4 | Mid | 80% |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
632146H | Tyrant Rave | 58, 82 [58, 112] | All | 7+2 | 3(20)20 | 41 | -44 | HKD +20 [HKD +49] | 1200, 1000 | 4, 3 | Mid, Very Small | 1-11F Full | 100% | |
214214H | Heavy Mob Cemetery | 40, 161 | Ground Throw | 13+7 | 16 | 49 | HKD +27 | 14-35F Throw, Guardpoint | 100% |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
Ground Throw | 80 | Ground Throw | 2 | 3 | 38 | HKD +40 | Forced 50% | ||||||
Air Throw | 80 | Air Throw | 2 | 3 | 38 or Until Landing+10 | HKD +50 (IAD) | Forced 50% | ||||||
Wild Assault | 30 | All | 16~28 | 3 | 20 | -4 | -1 | 2500 | 4 | Mid | 90% | ||
Wild Assault (Hold) | 50 | All | 29 | 3 | 20 | -4 | HKD +64 | 2500 | 4 | Mid | 100% | ||
Finish Blow | 80 | 11 | HKD +23 | ||||||||||
Dash Cancel | Total 22 |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | - | 6S | 6H | - | Sp |
2P | 5P, 2P, 6P | - | 6S | 6H | - | Sp |
6P | - | - | - | - | - | Sp |
5K | 6P | - | 6S | 6H | 5D, 2D | Jump, Dash, Sp |
2K | 6P | - | 6S | 6H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Dash, Sp |
f.S | - | - | - | 5H, 2H | - | Sp |
6S | - | - | - | - | - | Sp |
2S | - | - | - | 5H, 2H | - | Sp |
5H | - | - | - | - | - | Sp |
2H | - | - | - | - | - | Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | - | - | - | - | Sp |
j.K | - | - | - | - | j.D | Jump, Dash, Sp |
j.S | - | - | - | j.H | - | Jump, Dash, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Dash, Sp |
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGST/Sol Badguy/Data.