GGST/Sol Badguy/Frame Data

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How do I read frame data?

System Data

name defense guts prejump backdash weight Unique Movement Options
Sol Badguy 0.98 2 4 20f/5f invuln Normal

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
5P 28 All 4 5 9 -2 +1 10 1 Small 80%
5K 14,28 All 3 1,3 25 -14 -11 2,7 0,2 Small 90%
c.S 44 All 7 6 10 +3 +13(+3) 25 4 Mid 100%
f.S 36 All 10 2 13 +2 +5 20 3 Mid 100%
5H 52 All 11 4 25 -5 -2 25 4 Large 100%
2P 22 All 5 4 8 -2 +1 5 0 Small 80%
2K 28 Low 6 3 11 -2 +1 10 1 Small 70%
2S 34 All 10 3 18 -7 -4 15 2 Mid 90%
2H 46 All 11 5 31 -17 -2(-8) 25 4 Large 100%
j.P 24 High 5 3 8 5 0 Small 80%
j.K 30 High 6 3 20 10 1 Small 80%
j.S 36 High 10 3 23 15 2 Small 80%
j.H 24x2 High 11 4,8 0 7x2 2 Small 80%
j.D 45 High 9 3 17 KD 20 3 Mid 80%
6P 36 All 9 5 20 -11 KD(+18) 15 2 Mid 1~2F Upper Body, 3~13F Above Knees 90%
6S 55 All 15 6 20 -7 -4 25 4 Mid 90%
6H 60 All 9 3 38 -22 HKD(+14) 25 4 Large 100%
2D 36 Low 10 3 18 -4 HKD(+49) 20 3 Large 5~24F Low Profile 90%
5D 50[62] High 20~28[28] 3 27 -15[-10] ±0(-10)[KD(+36)] 15[25] 2[4] Mid 80%[100%]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
236P Gun Flame 40→35→30→30 All 20 10,10,10,10 Total 54 -8 KD(+39) 5 2 Small 80%
214P Gun Flame (Feint) Total 30
623S Volcanic Viper 40 All 7 2(3)4 17+10 after landing -22 KD(+23) 15 2 Mid 1~8F Strike 80%
623H Volcanic Viper 35,40[35,100] All 13 2(3)11 19+10 after landing -26 KD(+18)[HKD(+54)] 7x2 2 Large,Small 1~14F Strike 80%
j.623S Volcanic Viper 40 All 7 2(3)4 Until landing+10 KD 15 2 Mid 1~8F Strike 80%
j.623H Volcanic Viper 35,40[35,100] All 13 2(3)11 Until landing+10 KD[HKD] 7x2 2 Large,Small 1~14F Strike 80%
236K Bandit Revolver 20,25 All 16 6 23+9 after landing -7 KD(+28) 10 3 Small 100%
j.236K Bandit Revolver 20,25 All 10 6 Until landing+9 KD 10 3 Small 100%
214K Bandit Bringer 50 High 30 7 12 after landing -2 HKD(+45) 20 3 Small 80%
j.214K Bandit Bringer 40 High 25~33 Until landing Until landing+12 HKD 20 3 Small 80%
623K Wild Throw 120 Ground Throw: 120000 6 2 Whiff: 41 HKD(+8) 1~7F Throw Forced 50%
214S Night Raid Vortex 45 [55] All 15~31 [32] 2 [8] 32 [26] -17 HKD (+66) [HKD (+64)] 20 3 Large 7-14~30F [7-31F] Low Profile 100%
41236H Fafnir 65 Guard Crush 24 3 16 +11 HKD(+76) 25 4 Mid 100%


Supers

input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
632146H Tyrant Rave 70,100[70,130] All 5+2 3(20)20 31 -34 HKD(+30)[HKD(+59)] 12,10 4,3 Mid,Small 1~8F Full 100%
214214H Heavy Mob Cemetery 40,161 Ground Throw: 150000 13+7 49 Total 84 HKD(+27) 14F onwards Guardpoint 100%


Other

name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
Ground Throw 80 Ground Throw: 90000 2 3 38 HKD(+32) Forced 50%
Air Throw 80 Air Throw: 200000 2 3 Until landing+10 HKD Forced 50%
Finish Blow 80 11 HKD(+23)


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - 6S 6H - Sp
2P 5P, 2P, 6P - 6S 6H - Sp
6P - - - - - Sp
5K 6P - 6S 6H 5D, 2D Jump, Dash, Sp
2K 6P - 6S 6H 5D, 2D Sp
c.S 6P - f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Dash, Sp
f.S - - - 5H, 2H - Sp
6S - - - - - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - -
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGST/Sol Badguy/Data.