GGST/Sol Badguy/Data
< GGST | Sol Badguy
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Revision as of 09:28, 16 October 2021 by Rohebat (talk | contribs) (→236K Data: Changed 236K startup (Tested w/ a Sol bot doing counter attack Revolver, player as Sol, bot could punish 236KK but not 6P with 236K))
Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2S | 34 | All | 10 | 6 | 15 | -7 | -4 | 2 | Mid | normal | 15 | 90% | SRP | |||||||
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2H Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2H | 46 | All | 11 | 5 | 31 | -17 | -2(-8) | 4 | Large | normal | 25 | 100% | SRP | |||||||
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Hitstop on hit: 16F Floating crumple: Total 33F (can block 28~33F) |
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6S Data
6H Data
2D Data
5D Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Finish Blow Data
Special Moves
236P Data
214P Data
623S Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Volcanic Viper | 623S | 40 | All | 7 | 3(3)8 | 18+10 after landing | -28 | KD(+17) | 2 | Mid | special | 15 | 80% | 1~9F Strike | RP | |||||
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Has two active windows, but only hits once. Airborne from 10F onwards. |
623H Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Volcanic Viper | 623H | 35,40[35,100] | All | 13 | 2(3)11 | 19+10 after landing | -26 | KD(+18)[HKD(+54)] | 2 | Large,Small | special | 7×2 | 80% | 1~14F Strike | RP | |||||
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Data in [] represents values on Clean Hit. Airborne from 15F onwards. |
j.623S Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Volcanic Viper | j.623S | 40 | All | 7 | 2(3)4 | Until landing+10 | KD | 2 | Mid | special | 15 | 80% | 1~8F Strike | RP | ||||||
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Has two active windows, but only hits once. |
j.623H Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Volcanic Viper | j.623H | 35,40[35,100] | All | 13 | 2(3)11 | Until landing+10 | KD[HKD] | 2 | Large,Small | special | 7×2 | 80% | 1~14F Strike | RP | ||||||
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Data in [] represents values on Clean Hit. |
236K Data
236KK Data
j.236K Data
j.236KK Data
214K Data
j.214K Data
623K Data
214S Data
41236H Data
Overdrives
632146H Data
214214H Data
Name | Input | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type | Type | R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heavy Mob Cemetery | 214214H | 40,161 | Ground Throw: 150000 | 13+7 | 16 | 49 | HKD(+27) | super | 100% | 14~35F Throw, Guardpoint | RP | |||||||||
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