GGST/Sol Badguy/Data: Difference between revisions

From Dustloop Wiki
(RISC Loss values)
Line 49: Line 49:
|type=normal
|type=normal
|riscGain=1000
|riscGain=1000
|riscLoss=1500
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 73: Line 74:
|type=normal
|type=normal
|riscGain=200, 700
|riscGain=200, 700
|riscLoss=1000
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 97: Line 99:
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 120: Line 123:
|type=normal
|type=normal
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 144: Line 148:
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 167: Line 172:
|type=normal
|type=normal
|riscGain=500
|riscGain=500
|riscLoss=1500
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 190: Line 196:
|type=normal
|type=normal
|riscGain=1000
|riscGain=1000
|riscLoss=1000
|prorate=70%
|prorate=70%
|invuln=
|invuln=
Line 213: Line 220:
|type=normal
|type=normal
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 237: Line 245:
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 260: Line 269:
|type=normal
|type=normal
|riscGain=500
|riscGain=500
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 283: Line 293:
|type=normal
|type=normal
|riscGain=1000
|riscGain=1000
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 306: Line 317:
|type=normal
|type=normal
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 329: Line 341:
|type=normal
|type=normal
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 352: Line 365:
|type=normal
|type=normal
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 375: Line 389:
|type=normal
|type=normal
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|prorate=90%
|prorate=90%
|invuln=1~2F Upper Body<br/>3~13F Above Knees
|invuln=1~2F Upper Body<br/>3~13F Above Knees
Line 398: Line 413:
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 421: Line 437:
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 444: Line 461:
|type=normal
|type=normal
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|prorate=90%
|prorate=90%
|invuln=5~24F Low Profile
|invuln=5~24F Low Profile
Line 468: Line 486:
|type=normal
|type=normal
|riscGain=1500
|riscGain=1500
|riscLoss=3000
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 491: Line 510:
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1500
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 514: Line 534:
|hitboxes=
|hitboxes=
|type=other
|type=other
|riscLoss=2500
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=
|invuln=
Line 535: Line 556:
|hitboxes=
|hitboxes=
|type=other
|type=other
|riscLoss=2500
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=
|invuln=
Line 557: Line 579:
|type=other
|type=other
|riscGain=
|riscGain=
|riscLoss=1000
|prorate=
|prorate=
|invuln=
|invuln=
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|type=special
|type=special
|riscGain=500
|riscGain=500
|riscLoss=2000
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 626: Line 650:
|type=special
|type=special
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=1~9F Strike
|invuln=1~9F Strike
Line 650: Line 675:
|type=special
|type=special
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=1~14F Strike
|invuln=1~14F Strike
Line 674: Line 700:
|type=special
|type=special
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=1~8F Strike
|invuln=1~8F Strike
Line 698: Line 725:
|type=special
|type=special
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=1~14F Strike
|invuln=1~14F Strike
Line 722: Line 750:
|type=special
|type=special
|riscGain=700
|riscGain=700
|riscLoss=1000
|prorate=90%
|prorate=90%
|invuln=
|invuln=
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|type=special
|type=special
|riscGain=700
|riscGain=700
|riscLoss=N/a
|prorate=90%
|prorate=90%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
|notes=This move and the 236K it canceled from are considered one multi-hit attack.
}}
}}


Line 769: Line 800:
|type=special
|type=special
|riscGain=700
|riscGain=700
|riscLoss=1000
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 792: Line 824:
|type=special
|type=special
|riscGain=700
|riscGain=700
|riscLoss=N/a
|prorate=90%
|prorate=90%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
|notes=This move and the j.236K it canceled from are considered one multi-hit attack.
}}
}}


Line 816: Line 850:
|type=special
|type=special
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 839: Line 874:
|type=special
|type=special
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 860: Line 896:
|hitboxes=GGST_Sol_623K_Hitbox.png
|hitboxes=GGST_Sol_623K_Hitbox.png
|type=special
|type=special
|riscLoss=2500
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=1~7F Throw
|invuln=1~7F Throw
Line 884: Line 921:
|type=special
|type=special
|riscGain=2000
|riscGain=2000
|riscLoss=2000
|prorate=90%
|prorate=90%
|invuln=7F til 1F before active Low Profile
|invuln=7F til 1F before active Low Profile
Line 908: Line 946:
|type=special
|type=special
|riscGain=2500
|riscGain=2500
|riscLoss=2000
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 933: Line 972:
|type=super
|type=super
|riscGain=1200, 1000
|riscGain=1200, 1000
|riscLoss=1000
|prorate=100%
|prorate=100%
|invuln=1~8F Full
|invuln=1~8F Full
Line 953: Line 993:
|hitboxes=GGST_Sol_HeavyMobCemetery_Hitbox.png
|hitboxes=GGST_Sol_HeavyMobCemetery_Hitbox.png
|type=super
|type=super
|riscLoss=1000
|prorate=100%
|prorate=100%
|invuln=14~35F Throw, Guardpoint
|invuln=14~35F Throw, Guardpoint

Revision as of 13:59, 18 November 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png Sol Badguy 0.98 2 1 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 48
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 80% SRP
GGST Sol 5P.png
GGST Sol 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14, 28 All 3 1, 3 25 -14 -11 0, 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200, 700 1000 90% SJDRP
GGST Sol 5K.png
GGST Sol 5K Hitbox.png
Dash cancel: Total 22F

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 6 10 +3 +13 (+3) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% SJDRP
GGST Sol cS.png
GGST Sol cS Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Dash cancel: Total 22F

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 10 2 13 +2 +5 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 90% SRP
File:GGST Sol fS.png
GGST Sol fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 11 4 25 -5 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% SRP
GGST Sol 5H.png
GGST Sol 5H Hitbox.png
Hitstop: 20F

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 80% SRP
GGST Sol 2P.png
GGST Sol 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 70% SRP
GGST Sol 2K.png
GGST Sol 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 6 15 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90% SRP
GGST Sol 2S.png
GGST Sol 2S 1 Hitbox.pngGGST Sol 2S 2 Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
46 All 11 5 31 -17 -2 (-8) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% SRP
GGST Sol 2H.png
GGST Sol 2H 1 Hitbox.pngGGST Sol 2H 2 Hitbox.pngGGST Sol 2H 3 Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 33F (can block 28~33F)

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 8 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 80% SRP
GGST Sol jP.png
GGST Sol jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 6 3 20 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 80% SJDRP
GGST Sol jK.png
GGST Sol jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10 3 23 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80% SJDRP
GGST Sol jS.png
GGST Sol jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24×2 High 11 4, 8 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 80% SJDRP
GGST Sol jH.png
GGST Sol jH 1 Hitbox.pngGGST Sol jH 2 Hitbox.pngGGST Sol jH 3 Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 9 3 17 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80% SJDRP
GGST Sol jD.png
GGST Sol jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 9 5 20 -11 KD (+24) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90% 1~2F Upper Body
3~13F Above Knees
SRP
GGST Sol 6P.png
GGST Sol 6P Hitbox.png

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 15 6 20 -7 -4 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 90% SRP
GGST Sol 6S.png
GGST Sol 6S Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 9 3 38 -22 HKD (+14) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% RP
GGST Sol 6H.png
GGST Sol 6H Hitbox.png

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 10 3 18 -4 HKD (+49) 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 90% 5~24F Low Profile SRP
GGST Sol 2D.png
GGST Sol 2D Hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 27 -15 ±0 (-10) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 3000 80% RP
GGST Sol 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on hit: 16F [raw hit: 45F]
Floating crumple: Total 28F (can block 19~28F)


5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 27 -10 KD (+36) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1500 100% RP
GGST Sol 5D.png
GGST Sol 5D Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw: 90000 2 3 38 HKD (+32)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 Forced 50% RP
GGST Sol Ground Throw.png
Proration if Roman Canceled before all damage is dealt: Forced 75%

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw: 200000 2 3 Until landing+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 Forced 50% RP
GGST Sol Air Throw.png
Proration if Roman Canceled before all damage is dealt: Forced 75%

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 11 HKD (+23)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 P
GGST Sol 214K.png
Hitstop on hit: 30F
Unburstable on hit.

Special Moves

236P Data

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40→35→30→30 All 20 10, 10, 10, 10 Total 54 -8 KD (+39) 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 80% P
GGST Sol 236P.png
GGST Sol 236P Hitbox.pngGGST Sol 236P 2 Hitbox.png
Attack power changes every 10 active frames.

214P Data

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
P
GGST Sol 214P.png
GGST Sol 214P Hitbox.png

623S Data

623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 3(3)8 18+10 after landing -28 KD (+17) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80% 1~9F Strike RP
File:GGST Sol 623S.png
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
Has two active windows, but only hits once.
Airborne from 10F onwards.

623H Data

623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35, 40 [35, 100] All 13 2(3)11 19+10 after landing -26 KD (+18) [HKD (+54)] 2 Large, Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 80% 1~14F Strike RP
File:GGST Sol 623S.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
Data in [] represents values on Clean Hit.
Airborne from 15F onwards.

j.623S Data

j.623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 2(3)4 Until landing+10 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80% 1~8F Strike RP
File:GGST Sol 623S.png
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
Has two active windows, but only hits once.

j.623H Data

j.623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35, 40 [35, 100] All 13 2(3)11 Until landing+10 KD [HKD] 2 Large, Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 80% 1~14F Strike RP
File:GGST Sol 623S.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
Data in [] represents values on Clean Hit.

236K Data

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 12 6 9+6 after landing -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 90% RP
GGST Sol 236K.png
GGST Sol 236K Hitbox.png
Airborne from 6F onwards.
Can cancel into K follow-up from 13~26F.

236KK Data

236KK
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 2 Until landing+17 -11 KD (+21) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 N/a 90% RP
GGST Sol 236KK.png
GGST Sol 236KK Hitbox.png
This move and the 236K it canceled from are considered one multi-hit attack.

j.236K Data

j.236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 10 6 Until landing+6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 90% RP
GGST Sol 236K.png
GGST Sol 236K Hitbox.png
Can cancel into K follow-up from 11~24F.

j.236KK Data

j.236KK
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 2 Until landing+17 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 N/a 90% RP
GGST Sol 236KK.png
GGST Sol 236KK Hitbox.png
This move and the j.236K it canceled from are considered one multi-hit attack.

214K Data

214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 30 7 12 after landing -2 HKD (+45) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80% RP
GGST Sol 214K.png
GGST Sol 214K Hitbox.png
Airborne from 9F onwards.

j.214K Data

j.214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 25~33 Until landing Until landing+18 HKD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80% RP
GGST Sol 214K.png
GGST Sol 214K Hitbox.png

623K Data

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
120 Ground Throw: 120000 6 2 41 HKD (+15)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 Forced 50% 1~7F Throw RP
GGST Sol 623K.png
GGST Sol 623K Hitbox.png
Proration if Roman Canceled before all damage is dealt: Forced 75%

214S Data

214S
Night Raid Vortex
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [55] All 15~31 [32] 2 [8] 32 [26] -17 HKD (+66) [HKD (+64)] 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 90% 7F til 1F before active Low Profile RP
GGST Sol 214S1.pngGGST Sol 214S2.png
GGST Sol 214S 01 Hitbox.pngGGST Sol 214S 02 Hitbox.pngGGST Sol 214S 03 Hitbox.pngGGST Sol 214S 1 Hitbox.pngGGST Sol 214S 2 Hitbox.png
Data in [] represents values when fully charged.
Hitstop: 6F

41236H Data

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All (Guard Crush) 24 3 16 +11 HKD (+76) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 90% RP
GGST Sol 41236H.png
GGST Sol 41236H Hitbox.png
Hitstop: 30F
Guard Crush: 29F

Overdrives

632146H Data

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70, 100 [70, 130] All 5+2 3(20)20 31 -34 HKD (+30) [HKD (+59)] 4, 3 Mid, Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200, 1000 1000 100% 1~8F Full RP
GGST Sol TyrantRave1.pngGGST Sol TyrantRave2.png
GGST Sol TyrantRave1 Hitbox.pngGGST Sol TyrantRave2 Hitbox.png
Data in [] represents values on Clean Hit.

214214H Data

214214H
Heavy Mob Cemetery
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40, 161 Ground Throw: 150000 13+7 16 49 HKD (+27)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 100% 14~35F Throw, Guardpoint RP
GGST Sol HeavyMobCemetery.png
GGST Sol HeavyMobCemetery Hitbox.png

Category

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