GGST/Sol Badguy/Data: Difference between revisions

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{{TOC limit|3}}
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=GGST/Sol Badguy|image=GGST_Sol_Badguy_Icon.png}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GGST/Sol Badguy
<section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/>
|videos=|discord=|twitter=GGST_SO}}<section end=Links/>


==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| portrait          =GGST_Sol_Badguy_Portrait.png
| icon              =GGST_Sol_Badguy_Icon.png
| name              =Sol Badguy
| name              =Sol Badguy
| defense            =0.98
| defense            =-4
| guts              =2
| guts              =2
| guardBalance      =1
| guardBalance      =32
| prejump            =4
| prejump            =4
| backdash          =20f/5f invuln
| backdash          =20/1-5 strike invuln/1-15 airborne
| forwarddash        =
| backdashDuration  =20
| backdashInvuln    =1-5F
| backdashAirborne  =1-15F
| weight            =Normal
| weight            =Normal
| portrait          =GGST_Sol_Badguy_Portrait.png
| icon              =GGST_Sol_Badguy_Icon.png
| jump_duration      =38
| jump_duration      =38
| high_jump_duration =48
| high_jump_duration =48
| jump_height        =
| jump_height        =340.1
| efiad              =4 [high jump: 3]
| high_jump_height  =524.4
| ebiad              =4 [high jump: 3]
| earliest_iad =8 [high jump: 7]
| fadd              =25/19
| ad_duration =18/24
| badd              =12
| abd_duration      =6/11
| fadat              =18
| ad_distance        =735.625
| badat              =6
| abd_distance      =228.367
| movement_tension  =10
| jump_tension      =4×19 [high jump: 4×23]
| airdash_tension    =5×24
| walk_speed        =7.9
| back_walk_speed    =4.8
| dash_initial_speed =13.1
| dash_acceleration  =0.555
| dash_friction      =95
| jump_gravity      =1.9
| high_jump_gravity  =1.9
}}
}}


Line 46: Line 53:
|counter=Small
|counter=Small
|notes=
|notes=
|images=GGST_Sol_5P.png
|images=GGST Sol Badguy 5P.png
|hitboxes=GGST_Sol_5P_Hitbox.png
|hitboxes=GGST Sol 5P Hitbox.png
|type=normal
|type=normal
|riscGain=1000
|riscGain=1000
|riscLoss=1500
|riscLoss=1500
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 67: Line 77:
|active=1, 3
|active=1, 3
|recovery=25
|recovery=25
|onBlock=-14
|onBlock=-16
|onHit=-11
|onHit=-13
|level=0, 2
|level=0, 1
|counter=Small
|counter=Small
|notes=Dash cancel: Total 22F;OTG damage: 60%, 80%
|notes=
|images=GGST_Sol_5K.png
|images=GGST Sol Badguy 5K.png
|hitboxes=GGST_Sol_5K_Hitbox.png
|hitboxes=GGST Sol 5K Hitbox 1.png;GGST Sol 5K Hitbox.png
|hitboxCaption=Frame 3\Frames 4-6
|type=normal
|type=normal
|riscGain=200, 700
|riscGain=200, 500
|riscLoss=1000
|riscLoss=1500
|wallDamage=150×2
|wallDamage=150×2
|prorate=90%
|inputTension=
|chipRatio=
|OTGRatio=60%, 80%
|prorate=80%
|invuln=
|invuln=
|cancel=SJDRP
|cancel=SJDRP
|caption=Do it out of turn
}}
}}


Line 94: Line 109:
|recovery=10
|recovery=10
|onBlock=+3
|onBlock=+3
|onHit=+13 (+3)
|onHit=+13
|level=4
|level=4
|counter=Mid
|counter=Mid
|notes=Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);Dash cancel: Total 22F;OTG damage: 60%
|notes={{FrameDataNotes|GGST|Proximity Range|240}};{{FrameDataNotes|GGST|Floating Crumple Body}}
|images=GGST_Sol_cS.png
|images=GGST Sol Badguy cS.png
|hitboxes=GGST_Sol_cS_Hitbox.png
|hitboxes=GGST Sol cS Hitbox.png
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=60%
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 115: Line 133:
|input=f.S
|input=f.S
|guard=All
|guard=All
|damage=36
|damage=29
|startup=10
|startup=10
|active=2
|active=2
Line 124: Line 142:
|counter=Mid
|counter=Mid
|notes=
|notes=
|images=GGST_Sol_fS.png
|images=GGST Sol Badguy fS.png
|hitboxes=GGST_Sol_fS_Hitbox.png
|hitboxes=GGST Sol fS Hitbox.png
|type=normal
|type=normal
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=90%
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
|caption=Oppression in a Can
}}
}}


Line 144: Line 166:
|startup=11
|startup=11
|active=4
|active=4
|recovery=25
|recovery=20
|onBlock=-5
|onBlock=-5
|onHit=-2
|onHit=-2
Line 150: Line 172:
|counter=Large
|counter=Large
|notes=Hitstop: 20F
|notes=Hitstop: 20F
|images=GGST_Sol_5H.png
|images=GGST Sol Badguy 5H.png
|hitboxes=GGST_Sol_5H_Hitbox.png
|hitboxes=GGST Sol 5H Hitbox.png
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|prorate=100%
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
|caption= Frame Trap in a Can
}}
}}


Line 176: Line 202:
|counter=Small
|counter=Small
|notes=
|notes=
|images=GGST_Sol_2P.png
|images=GGST Sol Badguy 2P.png
|hitboxes=GGST_Sol_2P_Hitbox.png
|hitboxes=GGST Sol 2P Hitbox.png
|type=normal
|type=normal
|riscGain=500
|riscGain=500
|riscLoss=1500
|riscLoss=1500
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 194: Line 223:
|guard=Low
|guard=Low
|damage=28
|damage=28
|startup=6
|startup=5
|active=3
|active=3
|recovery=11
|recovery=11
Line 202: Line 231:
|counter=Small
|counter=Small
|notes=
|notes=
|images=GGST_Sol_2K.png
|images=GGST Sol Badguy 2K.png
|hitboxes=GGST_Sol_2K_Hitbox.png
|hitboxes=GGST Sol 2K Hitbox.png
|type=normal
|type=normal
|riscGain=1000
|riscGain=750
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=70%
|prorate=70%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
|caption=
}}
}}


Line 228: Line 261:
|counter=Mid
|counter=Mid
|notes=
|notes=
|images=GGST_Sol_2S.png
|images=GGST Sol Badguy 2S.png
|hitboxes=GGST_Sol_2S_1_Hitbox.png;GGST_Sol_2S_2_Hitbox.png
|hitboxes=GGST Sol 2S 1 Hitbox.png;GGST Sol 2S 2 Hitbox.png
|type=normal
|type=normal
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=90%
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
|hitboxCaption=Frames 10-14\Frames 15-16
}}
}}


Line 250: Line 287:
|recovery=31
|recovery=31
|onBlock=-17
|onBlock=-17
|onHit=-2 (-8)
|onHit=-2
|level=4
|level=4
|counter=Large
|counter=Large
|notes=Hitstop on hit: 16F;Floating crumple: Total 33F (can block 28~33F);OTG damage: 60%
|notes={{FrameDataNotes|GGST|Floating Crumple Head}}
|images=GGST_Sol_2H.png
|images=GGST Sol Badguy 2H.png
|hitboxes=GGST_Sol_2H_1_Hitbox.png;GGST_Sol_2H_2_Hitbox.png;GGST_Sol_2H_3_Hitbox.png
|hitboxes=GGST Sol 2H 1 Hitbox.png;GGST Sol 2H 2 Hitbox.png;GGST Sol 2H 3 Hitbox.png
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|wallDamage=500
|prorate=100%
|inputTension=
|chipRatio=
|OTGRatio=60%
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 280: Line 320:
|counter=Small
|counter=Small
|notes=
|notes=
|images=GGST_Sol_jP.png
|images=GGST Sol Badguy jP.png
|hitboxes=GGST_Sol_jP_Hitbox.png
|hitboxes=GGST Sol jP Hitbox.png
|type=normal
|type=normal
|riscGain=500
|riscGain=375
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 306: Line 349:
|counter=Small
|counter=Small
|notes=
|notes=
|images=GGST_Sol_jK.png
|images=GGST Sol Badguy jK.png
|hitboxes=GGST_Sol_jK_Hitbox.png
|hitboxes=GGST Sol jK Hitbox.png
|type=normal
|type=normal
|riscGain=1000
|riscGain=750
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 327: Line 373:
|active=3
|active=3
|recovery=23
|recovery=23
|onBlock=
|onBlock=+2 (IAD)
|onHit=
|onHit=+5 (IAD)
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=OTG damage: 100%
|notes=
|images=GGST_Sol_jS.png
|images=GGST Sol Badguy jS.png
|hitboxes=GGST_Sol_jS_Hitbox.png
|hitboxes=GGST Sol jS Hitbox.png
|type=normal
|type=normal
|riscGain=1500
|riscGain=1125
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=100%
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 353: Line 402:
|active=4, 8
|active=4, 8
|recovery=0
|recovery=0
|onBlock=
|onBlock=+7 (IAD)
|onHit=
|onHit=+10 (IAD)
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=
|notes=
|images=GGST_Sol_jH.png
|images=GGST Sol Badguy jH.png
|hitboxes=GGST_Sol_jH_1_Hitbox.png;GGST_Sol_jH_2_Hitbox.png;GGST_Sol_jH_3_Hitbox.png
|hitboxes=GGST Sol jH 1 Hitbox.png;GGST Sol jH 2 Hitbox.png;GGST Sol jH 3 Hitbox.png
|type=normal
|type=normal
|riscGain=700×2
|riscGain=525×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=150×2
|wallDamage=150×2
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=80%
|prorate=80%
|invuln=
|invuln=
|cancel=SJDRP
|cancel=SJDRP
|caption=The recovery is STILL not a typo.
}}
}}


Line 379: Line 432:
|active=3
|active=3
|recovery=17
|recovery=17
|onBlock=
|onBlock=+4 (IAD)
|onHit=KD
|onHit=KD +37 (IAD)
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=OTG damage: 60%
|notes=
|images=GGST_Sol_jD.png
|images=GGST Sol Badguy jD.png
|hitboxes=GGST_Sol_jD_Hitbox.png
|hitboxes=GGST Sol jD Hitbox.png
|type=normal
|type=normal
|riscGain=2000
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=700
|wallDamage=500
|inputTension=
|chipRatio=
|OTGRatio=60%
|prorate=80%
|prorate=80%
|invuln=
|invuln=
|cancel=SJDRP
|cancel=SJDRP
|caption=Another One Bites The Dust
}}
}}


Line 406: Line 463:
|recovery=20
|recovery=20
|onBlock=-11
|onBlock=-11
|onHit=KD (+24)
|onHit=-8
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=
|images=GGST Sol Badguy 6P.png
|images=GGST_Sol_6P.png
|hitboxes=GGST Sol 6P Hitbox.png
|hitboxes=GGST_Sol_6P_Hitbox.png
|type=normal
|type=normal
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|wallDamage=500
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=90%
|prorate=90%
|invuln=1~2F Upper Body<br/>3~13F Above Knees
|invuln=1-2 Upper Body<br/>3-13 Above Knees
|cancel=SRP
|cancel=SRP
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}}
}}
}}


Line 427: Line 487:
|input=6S
|input=6S
|guard=All
|guard=All
|damage=55
|damage=45
|startup=15
|startup=15
|active=6
|active=6
|recovery=20
|recovery=20
|onBlock=-7
|onBlock=-9
|onHit=-4
|onHit=-6
|level=4
|level=3
|counter=Mid
|counter=Mid
|notes=
|notes=
|images=GGST_Sol_6S.png
|images=GGST Sol Badguy 6S.png
|hitboxes=GGST_Sol_6S_Hitbox.png
|hitboxes=GGST Sol 6S Hitbox.png
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=90%
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
|caption=Kara Cancelable
}}
}}


Line 456: Line 520:
|startup=9
|startup=9
|active=3
|active=3
|recovery=38
|recovery=43
|onBlock=-22
|onBlock=-27
|onHit=HKD (+14)
|onHit=HKD +9
|level=4
|level=4
|counter=Large
|counter=Large
|notes=OTG damage: 100%
|notes=
|images=GGST_Sol_6H.png
|images=GGST Sol Badguy 6H.png
|hitboxes=GGST_Sol_6H_Hitbox.png
|hitboxes=GGST Sol 6H Hitbox.png
|type=normal
|type=normal
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=500
|prorate=100%
|inputTension=
|chipRatio=
|OTGRatio=100%
|prorate=90%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
Line 484: Line 551:
|recovery=18
|recovery=18
|onBlock=-4
|onBlock=-4
|onHit=HKD (+49)
|onHit=HKD +49
|level=3
|level=3
|counter=Large
|counter=Large
|notes=
|notes=
|images=GGST_Sol_2D.png
|images=GGST Sol Badguy 2D.png
|hitboxes=GGST_Sol_2D_Hitbox.png
|hitboxes=GGST Sol 2D Hitbox.png
|type=normal
|type=normal
|riscGain=2000
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=300
|wallDamage=300
|inputTension=
|chipRatio=
|OTGRatio=80%
|prorate=90%
|prorate=90%
|invuln=5~24F Low Profile
|invuln=5~24F Low Profile
|cancel=SRP
|cancel=SRP
|caption=Get Down, Make Love
}}
}}


Line 502: Line 573:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Dust Attack
|name=Uncharged
|input=5D
|input=5D
|guard=High
|guard=High
|damage=50
|damage=50
|startup=20~28
|startup=20
|active=3
|active=3
|recovery=27
|recovery=26
|onBlock=-15
|onBlock=-15
|onHit=±0 (-10)
|onHit=±0
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=Hitstop on block: 20F;Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);OTG damage: 60%
|notes={{FrameDataNotes|GGST|5D}}
|images=GGST_Sol_5D.png
|images=GGST Sol Badguy 5D.png
|hitboxes=GGST_Sol_5D_Hitbox.png
|hitboxes=GGST Sol 5D Hitbox.png
|type=normal
|type=normal
|riscGain=1500
|riscGain=1125
|riscLoss=3000
|riscLoss=3000 [1000]
|wallDamage=700 (900)
|wallDamage=700 (900)
|inputTension=
|chipRatio=
|OTGRatio=60%
|prorate=80%
|prorate=80%
|invuln=
|invuln=none
|cancel=RP
|cancel=RP
}}
}}
Line 527: Line 601:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Dust Attack (Hold)
|name=Charged
|input=5[D]
|input=5[D]
|guard=High
|guard=High
Line 533: Line 607:
|startup=28
|startup=28
|active=3
|active=3
|recovery=27
|recovery=26
|onBlock=-10
|onBlock=-10
|onHit=KD (+36)
|onHit=KD +36
|level=4
|level=2
|counter=Mid
|counter=Mid
|notes=Hitstop on block: 20F;Hitstop on raw hit: 45F;OTG damage: 60%
|notes={{FrameDataNotes|GGST|5[D]}}
|images=GGST_Sol_5D.png
|images=GGST Sol Badguy 5D.png
|hitboxes=GGST_Sol_5D_Hitbox.png
|hitboxes=GGST Sol 5D Hitbox.png
|type=normal
|type=normal
|riscGain=2500
|riscGain=1875
|riscLoss=1500
|riscLoss=1500 [1000]
|wallDamage=700 (900)
|wallDamage=0 (200)
|inputTension=
|chipRatio=
|OTGRatio=60%
|prorate=100%
|prorate=100%
|invuln=
|invuln=none
|cancel=RP
|cancel=RP
}}
}}
Line 556: Line 633:
|name=Ground Throw
|name=Ground Throw
|input=6D or 4D
|input=6D or 4D
|guard=Ground Throw: 90000
|guard=Ground Throw
|invul=
|damage=80
|damage=80
|startup=2
|startup=2
Line 563: Line 639:
|recovery=38
|recovery=38
|onBlock=
|onBlock=
|onHit=HKD (+32)
|onHit=HKD +40
|notes=R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000;Proration if Roman Canceled before all damage is dealt: Forced 75%
|notes={{FrameDataNotes|GGST|Throw}}
|images=GGST_Sol_Ground_Throw.png
|images=GGST Sol Badguy Ground Throw.png
|hitboxes=
|hitboxes=GGST Sol Badguy Ground Throw Hitbox.png
|type=other
|type=other
|riscGain=
|riscGain=
|riscLoss=2500
|riscLoss=2500
|wallDamage=1000
|wallDamage=1000
|inputTension=
|chipRatio=
|OTGRatio=
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=
|invuln=
Line 581: Line 660:
|name=Air Throw
|name=Air Throw
|input=j.6D or j.4D
|input=j.6D or j.4D
|guard=Air Throw: 200000
|guard=Air Throw
|damage=80
|damage=80
|startup=2
|startup=2
|active=3
|active=3
|recovery=Until landing+10
|recovery=38 or Until Landing+10
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD +50 (IAD)
|notes=R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000;Proration if Roman Canceled before all damage is dealt: Forced 75%
|notes={{FrameDataNotes|GGST|Air Throw|decreases as height increases (+43 to +56)}}
|images=GGST_Sol_Air_Throw.png
|images=GGST Sol Badguy Air Throw.png
|hitboxes=
|hitboxes=GGST Sol Badguy Air Throw Hitbox.png
|type=other
|type=other
|riscGain=
|riscGain=
|riscLoss=2500
|riscLoss=2500
|wallDamage=1000
|wallDamage=1000
|inputTension=
|chipRatio=
|OTGRatio=
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
}}
===236D Data===
{{MoveData-GGST
|chara=Sol Badguy
|name=Wild Assault
|input=236D
|guard=All
|damage=30
|startup=16~28
|active=3
|recovery=20
|onBlock=-4
|onHit=-1
|level=4
|counter=Mid
|notes=
|images=GGST Sol Badguy 236D.png
|hitboxes=GGST Sol Badguy 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=4000
|wallDamage=700
|inputTension=
|chipRatio=25%
|OTGRatio=80%
|prorate=90%
|invuln=
|cancel=NSJBRP
}}
===236[D] Data===
{{MoveData-GGST
|chara=Sol Badguy
|name=Wild Assault (Hold)
|input=236[D]
|guard=All
|damage=50
|startup=29
|active=3
|recovery=20
|onBlock=-4
|onHit=HKD +64
|level=4
|counter=Mid
|notes=
|images=GGST Sol Badguy 236D.png
|hitboxes=GGST Sol Badguy 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=3000
|wallDamage=700
|inputTension=
|chipRatio=25%
|OTGRatio=80%
|prorate=100%
|invuln=
|cancel=NSJBRP
}}
}}


Line 611: Line 751:
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=HKD (+23)
|onHit=HKD +23
|notes=Hitstop on hit: 30F;Unburstable on hit.
|notes={{FrameDataNotes|GGST|Finish Blow}}
|images=GGST_Sol_214K.png
|images=GGST Sol Badguy 214K.png
|hitboxes=
|hitboxes=
|type=other
|type=other
Line 619: Line 759:
|riscLoss=1000
|riscLoss=1000
|wallDamage=0
|wallDamage=0
|inputTension=
|chipRatio=
|OTGRatio=
|prorate=
|prorate=
|invuln=
|invuln=
|cancel=P
|cancel=P
}}
===Dash Cancel Data===
{{MoveData-GGST
|chara=Sol Badguy
|name=Dash Cancel
|input=66
|guard=
|damage=
|startup=
|active=
|recovery=Total 22
|onBlock=
|onHit=
|level=
|counter=
|notes={{FrameDataNotes|GGST|Dash Cancel}}
|images=
|hitboxes=
|type=other
|riscGain=
|riscLoss=
|wallDamage=
|chipRatio=
|OTGRatio=
|prorate=
|invuln=
|cancel=
}}
}}


Line 632: Line 803:
|guard=All
|guard=All
|damage=40→35→30→30
|damage=40→35→30→30
|startup=20
|startup=18
|active=10, 10, 10, 10
|active=8, 8, 8, 8
|recovery=Total 54
|recovery=Total 54
|onBlock=-8
|onBlock=-10
|onHit=KD (+39)
|onHit=KD +37
|level=2
|level=2
|counter=Small
|counter=Very Small
|notes=Attack power changes every 10 active frames.;OTG damage: 60%
|notes={{FrameDataNotes|GGST|Projectile|8|1|1}};Damage changes with each set of 8 active frames.
|images=GGST_Sol_236P.png
[[GGST/Sol Badguy/Frame Data#Gun Flame|Link to Gun Flame Frame Advantage Table]]
|hitboxes=GGST_Sol_236P_Hitbox.png;GGST_Sol_236P_2_Hitbox.png
|images=GGST Sol Badguy 236P.png
|hitboxes=GGST Sol 236P Hitbox.png;GGST Sol 236P 2 Hitbox.png
|type=special
|type=special
|riscGain=500
|riscGain=500
|riscLoss=2000
|riscLoss=2000
|wallDamage=500
|wallDamage=500
|inputTension=100
|chipRatio=12%
|OTGRatio=60%
|prorate=80%
|prorate=80%
|invuln=
|invuln=
|cancel=P
|cancel=P
|hitboxCaption=First active frame\Max vulnerable range
}}
}}


Line 660: Line 836:
|startup=
|startup=
|active=
|active=
|recovery=Total 30
|recovery=Total 25
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=
|counter=
|counter=
|notes=
|notes=[[GGST/Sol Badguy/Frame Data#Gun Flame (Feint)|Link to Special Cancel into Gun Flame (Feint) Table]]
|images=GGST_Sol_214P.png
|images=GGST Sol Badguy 214P.png
|hitboxes=GGST_Sol_214P_Hitbox.png
|hitboxes=GGST Sol 214P Hitbox.png
|type=special
|type=special
|riscGain=
|riscGain=
|riscLoss=
|riscLoss=
|wallDamage=
|wallDamage=
|inputTension=50
|chipRatio=
|OTGRatio=
|prorate=
|prorate=
|invuln=
|invuln=
|cancel=P
|cancel=P
|caption=Tricked ya!
}}
}}


Line 680: Line 860:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Volcanic Viper
|name=S Volcanic Viper
|input=623S
|input=623S
|guard=All
|guard=All
|damage=40
|damage=40
|startup=7
|startup=9
|active=3(3)8
|active=14
|recovery=18+10 after landing
|recovery=18+10 Landing
|onBlock=-28
|onBlock=-28
|onHit=KD (+17)
|onHit=KD +17 [CH KD +30]
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=Has two active windows, but only hits once.;Airborne from 10F onwards.;OTG damage: 60%
|notes=Airborne from 12~40F.;{{FrameDataNotes|GGST|Initial Combo Decay|20}} (All versions)
|images=GGST_Sol_623S.png
|images=GGST Sol Badguy 623X.png
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
|hitboxes=GGST Sol 623S Hitbox.png;GGST Sol 623S 2 Hitbox.png
|type=special
|type=special
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|wallDamage=500
|prorate=80%
|inputTension=50
|invuln=1~9F Strike
|chipRatio=25%
|OTGRatio=60%
|prorate=60%
|invuln=1-11F Strike
|cancel=RP
|cancel=RP
|caption=Keep Yourself Alive
|hitboxCaption={{Prompt|GGST|S}} first active frame\{{Prompt|GGST|S}} ascending hitbox
}}
}}


Line 706: Line 891:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Volcanic Viper
|name=H Volcanic Viper
|input=623H
|input=623H
|guard=All
|guard=All
|damage=35, 40 [35, 100]
|damage=35, 40 [35, 100]
|startup=13
|startup=13
|active=2(3)11
|active=5, 11
|recovery=19+10 after landing
|recovery=19+10 Landing
|onBlock=-26
|onBlock=-26
|onHit=KD (+18) [HKD (+54)]
|onHit=KD +18 [HKD +54]
|level=2
|level=2
|counter=Large, Small
|counter=Large, Very Small
|notes=Data in [] represents values on Clean Hit.;Airborne from 15F onwards.;OTG damage: 60%, 80%
|notes=Data in [ ] represents values on Clean Hit. (All versions);Airborne from 15~47F.;{{FrameDataNotes|GGST|Initial Combo Decay|20}} (All versions)
|images=GGST_Sol_623S.png
|images=GGST Sol Badguy 623X.png
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
|hitboxes=GGST Sol 623H 1 Hitbox.png;GGST Sol 623H 2 Hitbox.png
|type=special
|type=special
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=250×2
|wallDamage=250×2
|prorate=80%
|inputTension=50
|invuln=1~14F Strike
|chipRatio=25%
|OTGRatio=60%, 80%
|prorate=60%
|invuln=7-14F Strike
|cancel=RP
|cancel=RP
|hitboxCaption={{Prompt|GGST|H}} first active frame\{{Prompt|GGST|H}} ascending hitbox
}}
}}


Line 732: Line 921:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Volcanic Viper
|name=Aerial S Volcanic Viper
|input=j.623S
|input=j.623S
|guard=All
|guard=All
|damage=40
|damage=40
|startup=7
|startup=9
|active=2(3)4
|active=9
|recovery=Until landing+10
|recovery=Until Landing+10
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=Has two active windows, but only hits once.;OTG damage: 60%
|images=GGST Sol Badguy 623X.png
|images=GGST_Sol_623S.png
|hitboxes=GGST Sol 623S Hitbox.png;GGST Sol 623S 2 Hitbox.png
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
|type=special
|type=special
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=500
|wallDamage=500
|prorate=80%
|inputTension=50
|invuln=1~8F Strike
|chipRatio=25%
|OTGRatio=60%
|prorate=60%
|invuln=1-10F Strike
|cancel=RP
|cancel=RP
}}
}}
Line 758: Line 949:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Volcanic Viper
|name=Aerial H Volcanic Viper
|input=j.623H
|input=j.623H
|guard=All
|guard=All
|damage=35, 40 [35, 100]
|damage=35, 40 [35, 100]
|startup=13
|startup=13
|active=2(3)11
|active=5, 11
|recovery=Until landing+10
|recovery=Until Landing+10
|onBlock=
|onBlock=
|onHit=KD [HKD]
|onHit=KD [HKD]
|level=2
|level=2
|counter=Large, Small
|counter=Large, Very Small
|notes=Data in [] represents values on Clean Hit.;OTG damage: 60%, 80%
|images=GGST Sol Badguy 623X.png
|images=GGST_Sol_623S.png
|hitboxes=GGST Sol 623H 1 Hitbox.png;GGST Sol 623H 2 Hitbox.png
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
|type=special
|type=special
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=250×2
|wallDamage=250×2
|prorate=80%
|inputTension=50
|invuln=1~14F Strike
|chipRatio=25%
|OTGRatio=60%, 80%
|prorate=60%
|invuln=7-14F Strike
|cancel=RP
|cancel=RP
}}
}}
Line 784: Line 977:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Bandit Revolver
|name=Bandit Revolver (1)
|input=236K
|input=236K
|guard=All
|guard=All
Line 790: Line 983:
|startup=12
|startup=12
|active=6
|active=6
|recovery=9+6 after landing
|recovery=9+6 Landing
|onBlock=-7
|onBlock=-7
|onHit=-4
|onHit=-4
|level=2
|level=2
|counter=Mid
|counter=Very Small
|notes=Airborne from 6F onwards.;Can cancel into K follow-up from 13~26F.
|notes={{FrameDataNotes|GGST|Activation X|300}};Airborne from 6~26F.;Can cancel into K follow-up from 13~26F.
|images=GGST_Sol_236K.png
|images=GGST Sol Badguy 236K.png
|hitboxes=GGST_Sol_236K_Hitbox.png
|hitboxes=GGST Sol 236K Hitbox.png
|type=special
|type=special
|riscGain=700
|riscGain=700
|riscLoss=1000
|riscLoss=1000
|wallDamage=150
|wallDamage=150
|prorate=90%
|inputTension=150
|chipRatio=25%
|OTGRatio=80%
|prorate=80%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
Line 810: Line 1,006:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Bandit Revolver
|name=Bandit Revolver (2)
|input=236KK
|input=236KK
|guard=All
|guard=All
Line 816: Line 1,012:
|startup=6
|startup=6
|active=2
|active=2
|recovery=Until landing+17
|recovery=6+17 Landing
|onBlock=-11
|onBlock=-11
|onHit=KD (+21)
|onHit=KD +21
|level=2
|level=2
|counter=Mid
|counter=Very Small
|notes=This move and the 236K it canceled from are considered one multi-hit attack.
|notes={{FrameDataNotes|GGST|Activation X|450}};This move and the 236K it canceled from are considered one multi-hit attack.;
|images=GGST_Sol_236KK.png
*R.I.S.C. Loss applies only once when either hit connects.
|hitboxes=GGST_Sol_236KK_Hitbox.png
|images=GGST Sol Badguy 236KK.png
|hitboxes=GGST Sol 236KK Hitbox.png
|type=special
|type=special
|riscGain=700
|riscGain=700
|riscLoss=1000
|riscLoss=1000
|wallDamage=150
|wallDamage=150
|prorate=90%
|inputTension=0
|chipRatio=25%
|OTGRatio=80%
|prorate=80%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
Line 836: Line 1,036:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Bandit Revolver
|name=Aerial Bandit Revolver (1)
|input=j.236K
|input=j.236K
|guard=All
|guard=All
Line 842: Line 1,042:
|startup=10
|startup=10
|active=6
|active=6
|recovery=Until landing+6
|recovery=Until Landing+6
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=2
|level=2
|counter=Mid
|counter=Very Small
|notes=Can cancel into K follow-up from 11~24F.
|notes={{FrameDataNotes|GGST|Activation X|300}};Can cancel into K follow-up from 11~24F.
|images=GGST_Sol_236K.png
|images=GGST Sol Badguy 236K.png
|hitboxes=GGST_Sol_236K_Hitbox.png
|hitboxes=GGST Sol 236K Hitbox.png
|type=special
|type=special
|riscGain=700
|riscGain=700
|riscLoss=1000
|riscLoss=1000
|wallDamage=150
|wallDamage=150
|prorate=90%
|inputTension=150
|chipRatio=25%
|OTGRatio=80%
|prorate=80%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
Line 862: Line 1,065:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Bandit Revolver
|name=Aerial Bandit Revolver (2)
|input=j.236KK
|input=j.236KK
|guard=All
|guard=All
Line 868: Line 1,071:
|startup=6
|startup=6
|active=2
|active=2
|recovery=Until landing+17
|recovery=Until Landing+17
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=2
|level=2
|counter=Mid
|counter=Very Small
|notes=This move and the 236K it canceled from are considered one multi-hit attack.
|notes={{FrameDataNotes|GGST|Activation X|450}};This move and the j.236K it canceled from are considered one multi-hit attack.;
|images=GGST_Sol_236KK.png
*R.I.S.C. Loss applies only once when either hit connects.
|hitboxes=GGST_Sol_236KK_Hitbox.png
|images=GGST Sol Badguy 236KK.png
|hitboxes=GGST Sol 236KK Hitbox.png
|type=special
|type=special
|riscGain=700
|riscGain=700
|riscLoss=1000
|riscLoss=1000
|wallDamage=150
|wallDamage=150
|prorate=90%
|inputTension=0
|chipRatio=25%
|OTGRatio=80%
|prorate=80%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
Line 894: Line 1,101:
|startup=30
|startup=30
|active=7
|active=7
|recovery=12 after landing
|recovery=13
|onBlock=-2
|onBlock=-3
|onHit=HKD (+45)
|onHit=HKD +44
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=Airborne from 9F onwards.;OTG damage: 100%
|notes=Airborne from 9~36F.
|images=GGST_Sol_214K.png
|images=GGST Sol Badguy 214K.png
|hitboxes=GGST_Sol_214K_Hitbox.png
|hitboxes=GGST Sol 214K Hitbox.png
|type=special
|type=special
|riscGain=2000
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=700
|wallDamage=700
|inputTension=150
|chipRatio=25%
|OTGRatio=100%
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 914: Line 1,124:
{{MoveData-GGST
{{MoveData-GGST
|chara=Sol Badguy
|chara=Sol Badguy
|name=Bandit Bringer
|name=Aerial Bandit Bringer
|input=j.214K
|input=j.214K
|guard=High
|guard=High
|damage=40
|damage=40 [60]
|startup=25~33
|startup=22~29 [30]
|active=Until landing
|active=Until Landing
|recovery=Until landing+18
|recovery=Until Landing+18
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=OTG damage: 100%
|notes=Data in [ ] represents values when fully charged.
|images=GGST_Sol_214K.png
|images=GGST Sol Badguy 214K.png
|hitboxes=GGST_Sol_214K_Hitbox.png
|hitboxes=GGST Sol 214K Hitbox.png
|type=special
|type=special
|riscGain=2000
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=700
|wallDamage=700
|inputTension=150
|chipRatio=25%
|OTGRatio=100%
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 942: Line 1,155:
|name=Wild Throw
|name=Wild Throw
|input=623K
|input=623K
|guard=Ground Throw: 120000
|guard=Ground Throw
|damage=120
|damage=100
|startup=6
|startup=6
|active=2
|active=2
|recovery=41
|recovery=41
|onBlock=
|onBlock=
|onHit=HKD (+15)
|onHit=HKD +15
|level=
|level=
|counter=
|counter=
|notes=R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000;Proration if Roman Canceled before all damage is dealt: Forced 75%
|notes={{FrameDataNotes|GGST|Throw}}
|images=GGST_Sol_623K.png
|images=GGST Sol Badguy 623K 2.png;GGST Sol Badguy 623K.png
|hitboxes=GGST_Sol_623K_Hitbox.png
|hitboxes=GGST Sol 623K Hitbox.png
|type=special
|type=special
|riscGain=
|riscGain=
|riscLoss=2500
|riscLoss=2500
|wallDamage=1000
|wallDamage=1000
|inputTension=100
|chipRatio=
|OTGRatio=
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=1~7F Throw
|invuln=1-7F Throw
|cancel=RP
|cancel=RP
|caption=&nbsp;\Remind them that blocking isn't everything.
}}
}}


Line 974: Line 1,191:
|recovery=32 [26]
|recovery=32 [26]
|onBlock=-17
|onBlock=-17
|onHit=HKD (+66) [HKD (+64)]
|onHit=HKD +66 [HKD +73]
|level=3
|level=3
|counter=Large
|counter=Large
|notes=Data in [] represents values when fully charged.;Hitstop: 6F;OTG damage: 60%
|notes=Data in [ ] represents values when fully charged.;Hitstop: 6F
|images=GGST_Sol_214S1.png;GGST_Sol_214S2.png
|images=GGST Sol Badguy 214S 1.png;GGST Sol Badguy 214S 2.png
|hitboxes=GGST_Sol_214S_01_Hitbox.png;GGST_Sol_214S_02_Hitbox.png;GGST_Sol_214S_03_Hitbox.png;GGST_Sol_214S_1_Hitbox.png;GGST_Sol_214S_2_Hitbox.png
|hitboxes=GGST Sol 214S 01 Hitbox.png;GGST Sol 214S 02 Hitbox.png;GGST Sol 214S 03 Hitbox.png;GGST Sol 214S 1 Hitbox.png;GGST Sol 214S 2 Hitbox.png
|type=special
|type=special
|riscGain=2000
|riscGain=2000
|riscLoss=2000
|riscLoss=2000
|wallDamage=700
|wallDamage=700
|prorate=90%
|inputTension=150
|invuln=7F til 1F before active Low Profile
|chipRatio=25%
|OTGRatio=60%
|prorate=80%
|invuln=7-(1F before Active) Low Profile
|cancel=RP
|cancel=RP
|caption=Under Pressure\Now I'm Here
|hitboxCaption=First two start-up frames\Second hurtbox transition\Third hurtbox transition\Low profile frames (Hold OK)\First active frame
}}
}}


Line 1,000: Line 1,222:
|recovery=16
|recovery=16
|onBlock=+11
|onBlock=+11
|onHit=HKD (+76)
|onHit=HKD +70
|level=4
|level=4
|counter=Mid
|counter=Mid
|notes=Hitstop: 30F;Guard Crush: 29F;OTG damage: 60%
|notes=Hitstop: 30F;Guard Crush on block: 29F
|images=GGST_Sol_41236H.png
|images=GGST Sol Badguy 41236H.png
|hitboxes=GGST_Sol_41236H_Hitbox.png
|hitboxes=GGST Sol 41236H Hitbox.png
|type=special
|type=special
|riscGain=2500
|riscGain=2500
|riscLoss=2000
|riscLoss=2000
|wallDamage=300
|wallDamage=300
|prorate=90%
|inputTension=150
|chipRatio=50%
|OTGRatio=60%
|prorate=80%
|invuln=
|invuln=
|cancel=RP
|cancel=RP
|caption=Start your pressure with a BANG
}}
}}


Line 1,022: Line 1,248:
|input=632146H
|input=632146H
|guard=All
|guard=All
|damage=70, 100 [70, 130]
|damage=58, 82 [58, 112]
|startup=5+2
|startup=7+2
|active=3(20)20
|active=3(20)20
|recovery=31
|recovery=41
|onBlock=-34
|onBlock=-44
|onHit=HKD (+30) [HKD (+59)]
|onHit=HKD +20 [HKD +49]
|level=4, 3
|level=4, 3
|counter=Mid, Small
|counter=Mid, Very Small
|notes=Data in [] represents values on Clean Hit.
|notes=Data in [ ] represents values on Clean Hit.
|images=GGST_Sol_TyrantRave1.png;GGST_Sol_TyrantRave2.png
|images=GGST Sol Badguy 632146H 1.png;GGST Sol Badguy 632146H 2.png
|hitboxes=GGST_Sol_TyrantRave1_Hitbox.png;GGST_Sol_TyrantRave2_Hitbox.png
|hitboxes=GGST Sol TyrantRave1 Hitbox.png;GGST Sol TyrantRave2 Hitbox.png
|type=super
|type=super
|riscGain=1200, 1000
|riscGain=1200, 1000
|riscLoss=1000
|riscLoss=1000
|wallDamage=0
|wallDamage=0
|chipRatio=25%
|OTGRatio=80%
|prorate=100%
|prorate=100%
|invuln=1~8F Full
|invuln=1-11F Full
|cancel=RP
|cancel=RP
|caption=&#32;\Wall Breaker Extraordinaire
}}
}}


Line 1,047: Line 1,276:
|name=Heavy Mob Cemetery
|name=Heavy Mob Cemetery
|input=214214H
|input=214214H
|guard=Ground Throw: 150000
|guard=Ground Throw
|damage=40, 161
|damage=40, 161
|startup=13+7
|startup=13+7
Line 1,053: Line 1,282:
|recovery=49
|recovery=49
|onBlock=
|onBlock=
|onHit=HKD (+27)
|onHit=HKD +27
|level=
|level=
|counter=
|counter=
|notes=
|notes=
|images=GGST_Sol_HeavyMobCemetery.png
|images=GGST Sol Badguy 214214H.png
|hitboxes=GGST_Sol_HeavyMobCemetery_Hitbox.png
|hitboxes=GGST Sol HeavyMobCemetery Hitbox.png
|type=super
|type=super
|riscGain=
|riscGain=
|riscLoss=1000
|riscLoss=1000
|wallDamage=0
|wallDamage=0
|inputTension=
|chipRatio=
|OTGRatio=
|prorate=100%
|prorate=100%
|invuln=14~35F Throw, Guardpoint
|invuln=14-35F Throw, Guardpoint
|cancel=RP
|cancel=RP
|caption=Situational whiff punish at best, funny "why not" at worst.
}}
}}


==Category==
==Navigation==
{{Navbar-GGST}}
{{GGST/Navigation}}

Latest revision as of 16:43, 16 February 2024

Links



Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png Sol Badguy -4 2 32 4 20 1-5F 1-15F
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 48 340.1 524.4 8 [high jump: 7] 18/24 6/11 735.625 228.367
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 4×19 [high jump: 4×23] 5×24 7.9 4.8 13.1 0.555 95
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 300 80% 80% SRP
GGST Sol Badguy 5P.png
GGST Sol 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14, 28 All 3 1, 3 25 -16 -13 0, 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200, 500 1500 150×2 60%, 80% 80% SJDRP
GGST Sol Badguy 5K.png
Do it out of turn
GGST Sol 5K Hitbox 1.pngGGST Sol 5K Hitbox.png
Frame 3 • Frames 4-6

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 6 10 +3 +13 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 60% 100% SJDRP
GGST Sol Badguy cS.png
GGST Sol cS Hitbox.png
Input Proximity Range: 240
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F)

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 10 2 13 +2 +5 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 90% SRP
GGST Sol Badguy fS.png
Oppression in a Can
GGST Sol fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 11 4 20 -5 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90% SRP
GGST Sol Badguy 5H.png
Frame Trap in a Can
GGST Sol 5H Hitbox.png
Hitstop: 20F

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% SRP
GGST Sol Badguy 2P.png
GGST Sol 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 5 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% SRP
GGST Sol Badguy 2K.png
GGST Sol 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 6 15 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% SRP
GGST Sol Badguy 2S.png
GGST Sol 2S 1 Hitbox.pngGGST Sol 2S 2 Hitbox.png
Frames 10-14 • Frames 15-16

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
46 All 11 5 31 -17 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 60% 90% SRP
GGST Sol Badguy 2H.png
GGST Sol 2H 1 Hitbox.pngGGST Sol 2H 2 Hitbox.pngGGST Sol 2H 3 Hitbox.png
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 33F (airborne hitstun 1-19F, standing hitstun 20-27F, can block 28-33F)

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 8 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80% SRP
GGST Sol Badguy jP.png
GGST Sol jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 6 3 20 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80% SJDRP
GGST Sol Badguy jK.png
GGST Sol jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10 3 23 +2 (IAD) +5 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80% SJDRP
GGST Sol Badguy jS.png
GGST Sol jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24×2 High 11 4, 8 0 +7 (IAD) +10 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 80% 80% SJDRP
GGST Sol Badguy jH.png
The recovery is STILL not a typo.
GGST Sol jH 1 Hitbox.pngGGST Sol jH 2 Hitbox.pngGGST Sol jH 3 Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 9 3 17 +4 (IAD) KD +37 (IAD) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 60% 80% SJDRP
GGST Sol Badguy jD.png
Another One Bites The Dust
GGST Sol jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 9 5 20 -11 -8 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-2 Upper Body
3-13 Above Knees
SRP
GGST Sol Badguy 6P.png
GGST Sol 6P Hitbox.png
If the first hit of a combo, applies an additional +20 Combo Decay.

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 15 6 20 -9 -6 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90% SRP
GGST Sol Badguy 6S.png
Kara Cancelable
GGST Sol 6S Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 9 3 43 -27 HKD +9 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 100% 90% RP
GGST Sol Badguy 6H.png
GGST Sol 6H Hitbox.png

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 10 3 18 -4 HKD +49 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% 5~24F Low Profile SRP
GGST Sol Badguy 2D.png
Get Down, Make Love
GGST Sol 2D Hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 26 -15 ±0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% none RP
GGST Sol Badguy 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.


5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD +36 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100% none RP
GGST Sol Badguy 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +40
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% RP
GGST Sol Badguy Ground Throw.png
GGST Sol Badguy Ground Throw Hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% RP
GGST Sol Badguy Air Throw.png
GGST Sol Badguy Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+43 to +56).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 16~28 3 20 -4 -1 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 4000 700 25% 80% 90% NSJBRP
GGST Sol Badguy 236D.png
GGST Sol Badguy 236D Hitbox.png

236[D] Data

236[D]
Wild Assault (Hold)
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 29 3 20 -4 HKD +64 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 25% 80% 100% NSJBRP
GGST Sol Badguy 236D.png
GGST Sol Badguy 236D Hitbox.png

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 11 HKD +23
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 P
GGST Sol Badguy 214K.png
Hitstop on hit: 30F
Unburstable on hit.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236P Data

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40→35→30→30 All 18 8, 8, 8, 8 Total 54 -10 KD +37 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 500 100 12% 60% 80% P
GGST Sol Badguy 236P.png
GGST Sol 236P Hitbox.pngGGST Sol 236P 2 Hitbox.png
First active frame • Max vulnerable range
Projectile will continue if Purple Roman Canceled on frame 9 at the earliest.
Clash Level: 1
Clash Hits: 1
Damage changes with each set of 8 active frames.

Link to Gun Flame Frame Advantage Table

214P Data

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 P
GGST Sol Badguy 214P.png
Tricked ya!
GGST Sol 214P Hitbox.png
Link to Special Cancel into Gun Flame (Feint) Table

623S Data

623S
S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 9 14 18+10 Landing -28 KD +17 [CH KD +30] 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 50 25% 60% 60% 1-11F Strike RP
GGST Sol Badguy 623X.png
Keep Yourself Alive
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
S first active frame • S ascending hitbox
Airborne from 12~40F.
If the first hit of a combo, applies an additional +20 Combo Decay. (All versions)

623H Data

623H
H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35, 40 [35, 100] All 13 5, 11 19+10 Landing -26 KD +18 [HKD +54] 2 Large, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 250×2 50 25% 60%, 80% 60% 7-14F Strike RP
GGST Sol Badguy 623X.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
H first active frame • H ascending hitbox
Data in [ ] represents values on Clean Hit. (All versions)
Airborne from 15~47F.
If the first hit of a combo, applies an additional +20 Combo Decay. (All versions)

j.623S Data

j.623S
Aerial S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 9 9 Until Landing+10 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 50 25% 60% 60% 1-10F Strike RP
GGST Sol Badguy 623X.png
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png

j.623H Data

j.623H
Aerial H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35, 40 [35, 100] All 13 5, 11 Until Landing+10 KD [HKD] 2 Large, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 250×2 50 25% 60%, 80% 60% 7-14F Strike RP
GGST Sol Badguy 623X.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png

236K Data

236K
Bandit Revolver (1)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 12 6 9+6 Landing -7 -4 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 150 25% 80% 80% RP
GGST Sol Badguy 236K.png
GGST Sol 236K Hitbox.png
Horizontal Activation Range: 300
Airborne from 6~26F.
Can cancel into K follow-up from 13~26F.

236KK Data

236KK
Bandit Revolver (2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 2 6+17 Landing -11 KD +21 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 0 25% 80% 80% RP
GGST Sol Badguy 236KK.png
GGST Sol 236KK Hitbox.png
Horizontal Activation Range: 450
This move and the 236K it canceled from are considered one multi-hit attack.
*R.I.S.C. Loss applies only once when either hit connects.

j.236K Data

j.236K
Aerial Bandit Revolver (1)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 10 6 Until Landing+6 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 150 25% 80% 80% RP
GGST Sol Badguy 236K.png
GGST Sol 236K Hitbox.png
Horizontal Activation Range: 300
Can cancel into K follow-up from 11~24F.

j.236KK Data

j.236KK
Aerial Bandit Revolver (2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 2 Until Landing+17 KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 150 0 25% 80% 80% RP
GGST Sol Badguy 236KK.png
GGST Sol 236KK Hitbox.png
Horizontal Activation Range: 450
This move and the j.236K it canceled from are considered one multi-hit attack.
*R.I.S.C. Loss applies only once when either hit connects.

214K Data

214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 30 7 13 -3 HKD +44 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 700 150 25% 100% 80% RP
GGST Sol Badguy 214K.png
GGST Sol 214K Hitbox.png
Airborne from 9~36F.

j.214K Data

j.214K
Aerial Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [60] High 22~29 [30] Until Landing Until Landing+18 HKD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 700 150 25% 100% 80% RP
GGST Sol Badguy 214K.png
GGST Sol 214K Hitbox.png
Data in [ ] represents values when fully charged.

623K Data

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
100 Ground Throw 6 2 41 HKD +15
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 Forced 50% 1-7F Throw RP
GGST Sol Badguy 623K 2.pngGGST Sol Badguy 623K.png
  • Remind them that blocking isn't everything.
GGST Sol 623K Hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

214S Data

214S
Night Raid Vortex
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [55] All 15~31 [32] 2 [8] 32 [26] -17 HKD +66 [HKD +73] 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 700 150 25% 60% 80% 7-(1F before Active) Low Profile RP
GGST Sol Badguy 214S 1.pngGGST Sol Badguy 214S 2.png
Under Pressure • Now I'm Here
GGST Sol 214S 01 Hitbox.pngGGST Sol 214S 02 Hitbox.pngGGST Sol 214S 03 Hitbox.pngGGST Sol 214S 1 Hitbox.pngGGST Sol 214S 2 Hitbox.png
First two start-up frames • Second hurtbox transition • Third hurtbox transition • Low profile frames (Hold OK) • First active frame
Data in [ ] represents values when fully charged.
Hitstop: 6F

41236H Data

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All (Guard Crush) 24 3 16 +11 HKD +70 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 300 150 50% 60% 80% RP
GGST Sol Badguy 41236H.png
Start your pressure with a BANG
GGST Sol 41236H Hitbox.png
Hitstop: 30F
Guard Crush on block: 29F

Overdrives

632146H Data

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
58, 82 [58, 112] All 7+2 3(20)20 41 -44 HKD +20 [HKD +49] 4, 3 Mid, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200, 1000 1000 0 25% 80% 100% 1-11F Full RP
GGST Sol Badguy 632146H 1.pngGGST Sol Badguy 632146H 2.png
• Wall Breaker Extraordinaire
GGST Sol TyrantRave1 Hitbox.pngGGST Sol TyrantRave2 Hitbox.png
Data in [ ] represents values on Clean Hit.

214214H Data

214214H
Heavy Mob Cemetery
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40, 161 Ground Throw 13+7 16 49 HKD +27
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 100% 14-35F Throw, Guardpoint RP
GGST Sol Badguy 214214H.png
Situational whiff punish at best, funny "why not" at worst.
GGST Sol HeavyMobCemetery Hitbox.png

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