GGST/Sol Badguy/Data: Difference between revisions

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Line 555: Line 555:
|notes=Attack power changes every 10 active frames.
|notes=Attack power changes every 10 active frames.
|images=GGST_Sol_236P.png
|images=GGST_Sol_236P.png
|hitboxes=
|hitboxes=GGST_Sol_236P_Hitbox.png
|type=special
|type=special
|riscGain=5
|riscGain=5
Line 576: Line 576:
|onHit=
|onHit=
|images=GGST_Sol_214P.png
|images=GGST_Sol_214P.png
|hitboxes=
|hitboxes=GGST_Sol_214P_Hitbox.png
|type=special
|type=special
|prorate=
|prorate=
Line 599: Line 599:
|notes=Has two active windows, but only hits once.;Airborne from 10F onwards.
|notes=Has two active windows, but only hits once.;Airborne from 10F onwards.
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=
|hitboxes=GGST_Sol_623S_Hitbox.png
|type=special
|type=special
|riscGain=15
|riscGain=15
Line 623: Line 623:
|notes=Data in [] represents values on Clean Hit.;Airborne from 15F onwards.
|notes=Data in [] represents values on Clean Hit.;Airborne from 15F onwards.
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=
|hitboxes=GGST_Sol_623H1_Hitbox.png;GGST_Sol_623H2_Hitbox.png;
|type=special
|type=special
|riscGain=7×2
|riscGain=7×2
Line 647: Line 647:
|notes=Has two active windows, but only hits once.
|notes=Has two active windows, but only hits once.
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=
|hitboxes=GGST_Sol_623S_Hitbox.png
|type=special
|type=special
|riscGain=15
|riscGain=15
Line 671: Line 671:
|notes=Data in [] represents values on Clean Hit.
|notes=Data in [] represents values on Clean Hit.
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=
|hitboxes=GGST_Sol_623H1_Hitbox.png;GGST_Sol_623H2_Hitbox.png;
|type=special
|type=special
|riscGain=7×2
|riscGain=7×2
Line 691: Line 691:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=2
|counter=Mid
|counter=Mid
|notes=Airborne from 6F onwards.
|notes=Airborne from 6F onwards.
|images=GGST_Sol_236K.png
|images=GGST_Sol_236K.png
|hitboxes=
|hitboxes=GGST_Sol_236K_Hitbox.png
|type=special
|type=special
|riscGain=
|riscGain=7
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 715: Line 715:
|onBlock=-12
|onBlock=-12
|onHit=KD(+20)
|onHit=KD(+20)
|level=
|level=2
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Sol_236KK.png
|images=GGST_Sol_236KK.png
|hitboxes=
|hitboxes=GGST_Sol_236KK_Hitbox.png
|type=special
|type=special
|riscGain=
|riscGain=7
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 739: Line 738:
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=2
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Sol_236K.png
|images=GGST_Sol_236K.png
|hitboxes=
|hitboxes=GGST_Sol_236K_Hitbox.png
|type=special
|type=special
|prorate=90%
|prorate=90%
|riscGain=
|riscGain=7
|invuln=
|invuln=
|cancel=RP
|cancel=RP
Line 763: Line 761:
|onBlock=
|onBlock=
|onHit=KD
|onHit=KD
|level=
|level=2
|counter=Mid
|counter=Mid
|notes=
|images=GGST_Sol_236KK.png
|images=GGST_Sol_236KK.png
|hitboxes=
|hitboxes=GGST_Sol_236KK_Hitbox.png
|type=special
|type=special
|prorate=90%
|prorate=90%
|riscGain=
|riscGain=7
|invuln=
|invuln=
|cancel=RP
|cancel=RP
Line 791: Line 788:
|notes=Airborne from 9F onwards.
|notes=Airborne from 9F onwards.
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
|hitboxes=
|hitboxes=GGST_Sol_214K_Hitbox.png
|type=special
|type=special
|riscGain=20
|riscGain=20
Line 814: Line 811:
|counter=Mid
|counter=Mid
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
|hitboxes=
|hitboxes=GGST_Sol_214K_Hitbox.png
|type=special
|type=special
|riscGain=20
|riscGain=20
Line 836: Line 833:
|notes=Proration if Roman Canceled before all damage is dealt: Forced 75%
|notes=Proration if Roman Canceled before all damage is dealt: Forced 75%
|images=GGST_Sol_623K.png
|images=GGST_Sol_623K.png
|hitboxes=
|hitboxes=GGST_Sol_623K_Hitbox.png
|type=special
|type=special
|prorate=Forced 50%
|prorate=Forced 50%
Line 859: Line 856:
|notes=Data in [] represents values when fully charged.;Hitstop: 6F
|notes=Data in [] represents values when fully charged.;Hitstop: 6F
|images=GGST_Sol_214S1.png;GGST_Sol_214S2.png
|images=GGST_Sol_214S1.png;GGST_Sol_214S2.png
|hitboxes=
|hitboxes=GGST_Sol_214S1_Hitbox.png;GGST_Sol_214S2_Hitbox.png
|type=special
|type=special
|riscGain=20
|riscGain=20
Line 883: Line 880:
|notes=Hitstop: 30F;Guard Crush: 29F
|notes=Hitstop: 30F;Guard Crush: 29F
|images=GGST_Sol_41236H.png
|images=GGST_Sol_41236H.png
|hitboxes=
|hitboxes=GGST_Sol_41236H_Hitbox.png
|type=special
|type=special
|riscGain=25
|riscGain=25
Line 908: Line 905:
|notes=Data in [] represents values on Clean Hit.
|notes=Data in [] represents values on Clean Hit.
|images=GGST_Sol_TyrantRave1.png;GGST_Sol_TyrantRave2.png
|images=GGST_Sol_TyrantRave1.png;GGST_Sol_TyrantRave2.png
|hitboxes=
|hitboxes=GGST_Sol_TyrantRave1_Hitbox.png;GGST_Sol_TyrantRave2_Hitbox.png
|type=super
|type=super
|riscGain=12,10
|riscGain=12,10
Line 929: Line 926:
|onHit=HKD(+27)
|onHit=HKD(+27)
|images=GGST_Sol_HeavyMobCemetary.png
|images=GGST_Sol_HeavyMobCemetary.png
|hitboxes=
|hitboxes=GGST_Sol_HeavyMobCemetary_Hitbox.png
|type=super
|type=super
|prorate=100%
|prorate=100%

Revision as of 03:40, 17 October 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png Sol Badguy 0.98 2 1 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 48
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 80% SRP
GGST Sol 5P.png
GGST Sol 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14,28 All 3 1,3 25 -14 -11 0,2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2,7 90% SJDRP
GGST Sol 5K.png
GGST Sol 5K Hitbox.png
Dash cancel: Total 22F

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 6 10 +3 +13(+3) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% SJDRP
GGST Sol cS.png
GGST Sol cS Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Dash cancel: Total 22F

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 10 2 13 +2 +5 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 90% SRP
File:GGST Sol fS.png
GGST Sol fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 11 4 25 -5 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% SRP
GGST Sol 5H.png
GGST Sol 5H Hitbox.png
Hitstop: 20F

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 80% SRP
GGST Sol 2P.png
GGST Sol 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 70% SRP
GGST Sol 2K.png
GGST Sol 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 6 15 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 90% SRP
GGST Sol 2S.png
File:GGST Sol 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
46 All 11 5 31 -17 -2(-8) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% SRP
GGST Sol 2H.png
File:GGST Sol 2H Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 33F (can block 28~33F)

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 8 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 80% SRP
GGST Sol jP.png
GGST Sol jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 6 3 20 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 80% SJDRP
GGST Sol jK.png
GGST Sol jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10 3 23 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 80% SJDRP
GGST Sol jS.png
GGST Sol jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24×2 High 11 4,8 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7×2 80% SRP
GGST Sol jH.png
File:GGST Sol jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 9 3 17 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 80% SJDRP
GGST Sol jD.png
GGST Sol jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 9 5 20 -11 KD(+22) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 90% 1~2F Upper Body, 3~13F Above Knees SRP
GGST Sol 6P.png
GGST Sol 6P Hitbox.png

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 15 6 20 -7 -4 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 90% SRP
GGST Sol 6S.png
GGST Sol 6S Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 9 3 38 -22 HKD(+14) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% RP
GGST Sol 6H.png
GGST Sol 6H Hitbox.png

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 10 3 18 -4 HKD(+49) 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 90% 5~24F Low Profile SRP
GGST Sol 2D.png
GGST Sol 2D Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50[62] High 20~28[28] 3 27 -15[-10] ±0(-10)[KD(+36)] 2[4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15[25] 80%[100%] RP
GGST Sol 5D.png
GGST Sol 5D Hitbox.png
Data in [] represents values when fully charged.
Hitstop on block: 20F
Hitstop on hit: 16F [raw hit: 45F]
Floating crumple: Total 28F (can block 19~28F)

Universal Mechanics

Ground Throw Data

4D or 6D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw: 90000 2 3 38 HKD(+32)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Forced 50% RP
GGST Sol Ground Throw.png
Proration if Roman Canceled before all damage is dealt: Forced 75%

Air Throw Data

j.4D or j.6D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw: 200000 2 3 Until landing+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Forced 50% RP
GGST Sol Air Throw.png
Proration if Roman Canceled before all damage is dealt: Forced 75%

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 11 HKD(+23)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
P
GGST Sol 214K.png
Hitstop on hit: 30F
Unburstable on hit.

Special Moves

236P Data

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40→35→30→30 All 20 10,10,10,10 Total 54 -8 KD(+39) 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 80% P
GGST Sol 236P.png
GGST Sol 236P Hitbox.png
Attack power changes every 10 active frames.

214P Data

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
P
GGST Sol 214P.png
GGST Sol 214P Hitbox.png

623S Data

623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 3(3)8 18+10 after landing -28 KD(+17) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 80% 1~9F Strike RP
File:GGST Sol 623S.png
GGST Sol 623S Hitbox.png
Has two active windows, but only hits once.
Airborne from 10F onwards.

623H Data

623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35,40[35,100] All 13 2(3)11 19+10 after landing -26 KD(+18)[HKD(+54)] 2 Large,Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7×2 80% 1~14F Strike RP
File:GGST Sol 623S.png
File:GGST Sol 623H1 Hitbox.pngFile:GGST Sol 623H2 Hitbox.png
Data in [] represents values on Clean Hit.
Airborne from 15F onwards.

j.623S Data

j.623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 2(3)4 Until landing+10 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 80% 1~8F Strike RP
File:GGST Sol 623S.png
GGST Sol 623S Hitbox.png
Has two active windows, but only hits once.

j.623H Data

j.623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35,40[35,100] All 13 2(3)11 Until landing+10 KD[HKD] 2 Large,Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7×2 80% 1~14F Strike RP
File:GGST Sol 623S.png
File:GGST Sol 623H1 Hitbox.pngFile:GGST Sol 623H2 Hitbox.png
Data in [] represents values on Clean Hit.

236K Data

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 12 6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7 90% RP
GGST Sol 236K.png
GGST Sol 236K Hitbox.png
Airborne from 6F onwards.

236KK Data

236KK
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All -12 KD(+20) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7 90% RP
GGST Sol 236KK.png
GGST Sol 236KK Hitbox.png

j.236K Data

j.236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 10 6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7 90% RP
GGST Sol 236K.png
GGST Sol 236K Hitbox.png

j.236KK Data

j.236KK
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7 90% RP
GGST Sol 236KK.png
GGST Sol 236KK Hitbox.png

214K Data

214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 30 7 12 after landing -2 HKD(+45) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 80% RP
GGST Sol 214K.png
GGST Sol 214K Hitbox.png
Airborne from 9F onwards.

j.214K Data

j.214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 25~33 Until landing Until landing+18 HKD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 80% RP
GGST Sol 214K.png
GGST Sol 214K Hitbox.png

623K Data

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
120 Ground Throw: 120000 6 2 41 HKD(+15)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Forced 50% 1~7F Throw RP
GGST Sol 623K.png
GGST Sol 623K Hitbox.png
Proration if Roman Canceled before all damage is dealt: Forced 75%

214S Data

214S
Night Raid Vortex
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45[55] All 15~31[32] 2[8] 32[26] -17 HKD(+66)[HKD(+64)] 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 90% 7F til 1F before active Low Profile RP
GGST Sol 214S1.pngGGST Sol 214S2.png
File:GGST Sol 214S1 Hitbox.pngFile:GGST Sol 214S2 Hitbox.png
Data in [] represents values when fully charged.
Hitstop: 6F

41236H Data

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All (Guard Crush) 24 3 16 +11 HKD(+76) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 90% RP
GGST Sol 41236H.png
GGST Sol 41236H Hitbox.png
Hitstop: 30F
Guard Crush: 29F

Overdrives

632146H Data

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70,100[70,130] All 5+2 3(20)20 31 -34 HKD(+30)[HKD(+59)] 4,3 Mid,Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
12,10 100% 1~8F Full RP
GGST Sol TyrantRave1.pngGGST Sol TyrantRave2.png
GGST Sol TyrantRave1 Hitbox.pngGGST Sol TyrantRave2 Hitbox.png
Data in [] represents values on Clean Hit.

214214H Data

214214H
Heavy Mob Cemetery
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40,161 Ground Throw: 150000 13+7 16 49 HKD(+27)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% 14~35F Throw, Guardpoint RP
File:GGST Sol HeavyMobCemetary.png
File:GGST Sol HeavyMobCemetary Hitbox.png

Category

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