GGST/Sol Badguy/Data: Difference between revisions

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Line 9: Line 9:
==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name     =Sol Badguy
| name               =Sol Badguy
| defense   =0.98
| defense           =0.98
| guts     =2
| guts               =2
| prejump   =4
| guardBalance      =1
| backdash =20f/5f invuln
| prejump           =4
| weight   =Normal
| backdash           =20f/5f invuln
| portrait =GGST_Sol_Badguy_Portrait.png
| weight             =Normal
| icon     =GGST_Sol_Badguy_Icon.png
| portrait           =GGST_Sol_Badguy_Portrait.png
| icon               =GGST_Sol_Badguy_Icon.png
| jump_duration      =38
| high_jump_duration =48
| jump_height        =
| efiad              =4 [high jump: 3]
| ebiad              =4 [high jump: 3]
| fadd              =25/19
| badd              =12
| fadat              =18
| badat              =6
}}
}}


Line 33: Line 43:
|onHit=+1
|onHit=+1
|level=1
|level=1
|counter=Small
|images=GGST_Sol_5P.png
|images=GGST_Sol_5P.png
|hitboxes=GGST_Sol_5P_Hitbox.png
|type=normal
|type=normal
|riscGain=10
|riscGain=10
Line 54: Line 66:
|onHit=-11
|onHit=-11
|level=0,2
|level=0,2
|notes=*Dash cancel: Total 22F
|counter=Small
|notes=Dash cancel: Total 22F
|images=GGST_Sol_5K.png
|images=GGST_Sol_5K.png
|hitboxes=GGST_Sol_5K_Hitbox.png
|type=normal
|type=normal
|riscGain=2,7
|riscGain=2,7
Line 76: Line 90:
|onHit=+13(+3)
|onHit=+13(+3)
|level=4
|level=4
|notes=*Hitstop on hit: 16F
|counter=Mid
*Floating crumple: Total 28F (can block 19~28F)
|notes=Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);Dash cancel: Total 22F
*Dash cancel: Total 22F
|images=GGST_Sol_cS.png
|images=GGST_Sol_cS.png
|hitboxes=GGST_Sol_cS_Hitbox.png
|type=normal
|type=normal
|riscGain=25
|riscGain=25
Line 100: Line 114:
|onHit=+5
|onHit=+5
|level=3
|level=3
|counter=Mid
|images=GGST_Sol_fS.png
|images=GGST_Sol_fS.png
|hitboxes=GGST_Sol_fS_Hitbox.png
|type=normal
|type=normal
|riscGain=20
|riscGain=20
|prorate=100%
|prorate=90%
|invuln=
|invuln=
|cancel=SRP
|cancel=SRP
Line 121: Line 137:
|onHit=-2
|onHit=-2
|level=4
|level=4
|notes=*Hitstop: 20F
|counter=Large
|notes=Hitstop: 20F
|images=GGST_Sol_5H.png
|images=GGST_Sol_5H.png
|hitboxes=GGST_Sol_5H_Hitbox.png
|type=normal
|type=normal
|riscGain=19.5
|riscGain=25
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 143: Line 161:
|onHit=+1
|onHit=+1
|level=0
|level=0
|counter=Small
|images=GGST_Sol_2P.png
|images=GGST_Sol_2P.png
|hitboxes=GGST_Sol_2P_Hitbox.png
|type=normal
|type=normal
|riscGain=5
|riscGain=5
Line 164: Line 184:
|onHit=+1
|onHit=+1
|level=1
|level=1
|counter=Small
|images=GGST_Sol_2K.png
|images=GGST_Sol_2K.png
|hitboxes=GGST_Sol_2K_Hitbox.png
|type=normal
|type=normal
|riscGain=10
|riscGain=10
Line 180: Line 202:
|damage=34
|damage=34
|startup=10
|startup=10
|active=3
|active=6
|recovery=18
|recovery=15
|onBlock=-7
|onBlock=-7
|onHit=-4
|onHit=-4
|level=2
|level=2
|counter=Mid
|images=GGST_Sol_2S.png
|images=GGST_Sol_2S.png
|hitboxes=GGST_Sol_2S_Hitbox.png
|type=normal
|type=normal
|riscGain=15
|riscGain=15
Line 206: Line 230:
|onHit=-2(-8)
|onHit=-2(-8)
|level=4
|level=4
|notes=*Hitstop on hit: 16F
|counter=Large
*Floating crumple: Total 33F (can block 28~33F)
|notes=Hitstop on hit: 16F;Floating crumple: Total 33F (can block 28~33F)
|images=GGST_Sol_2H.png
|images=GGST_Sol_2H.png
|hitboxes=GGST_Sol_2H_Hitbox.png
|type=normal
|type=normal
|riscGain=25
|riscGain=25
Line 229: Line 254:
|onHit=
|onHit=
|level=0
|level=0
|counter=Small
|images=GGST_Sol_jP.png
|images=GGST_Sol_jP.png
|hitboxes=GGST_Sol_jP_Hitbox.png
|type=normal
|type=normal
|riscGain=5
|riscGain=5
Line 250: Line 277:
|onHit=
|onHit=
|level=1
|level=1
|counter=Small
|images=GGST_Sol_jK.png
|images=GGST_Sol_jK.png
|hitboxes=GGST_Sol_jK_Hitbox.png
|type=normal
|type=normal
|riscGain=10
|riscGain=10
Line 271: Line 300:
|onHit=
|onHit=
|level=2
|level=2
|counter=Small
|images=GGST_Sol_jS.png
|images=GGST_Sol_jS.png
|hitboxes=GGST_Sol_jS_Hitbox.png
|type=normal
|type=normal
|riscGain=15
|riscGain=15
Line 285: Line 316:
|input=j.H
|input=j.H
|guard=High
|guard=High
|damage=24x2
|damage=24×2
|startup=11
|startup=11
|active=4,8
|active=4,8
Line 292: Line 323:
|onHit=
|onHit=
|level=2
|level=2
|counter=Small
|images=GGST_Sol_jH.png
|images=GGST_Sol_jH.png
|hitboxes=
|type=normal
|type=normal
|riscGain=7,7
|riscGain=7×2
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 313: Line 346:
|onHit=KD
|onHit=KD
|level=3
|level=3
|counter=Mid
|images=GGST_Sol_jD.png
|images=GGST_Sol_jD.png
|hitboxes=GGST_Sol_jD_Hitbox.png
|type=normal
|type=normal
|riscGain=20
|riscGain=20
Line 334: Line 369:
|onHit=KD(+18)
|onHit=KD(+18)
|level=2
|level=2
|counter=Mid
|images=GGST_Sol_6P.png
|images=GGST_Sol_6P.png
|hitboxes=GGST_Sol_6P_Hitbox.png
|type=normal
|type=normal
|riscGain=15
|riscGain=15
Line 355: Line 392:
|onHit=-4
|onHit=-4
|level=4
|level=4
|counter=Mid
|images=GGST_Sol_6S.png
|images=GGST_Sol_6S.png
|hitboxes=GGST_Sol_6S_Hitbox.png
|type=normal
|type=normal
|riscGain=25
|riscGain=25
Line 376: Line 415:
|onHit=HKD(+14)
|onHit=HKD(+14)
|level=4
|level=4
|counter=Large
|images=GGST_Sol_6H.png
|images=GGST_Sol_6H.png
|hitboxes=GGST_Sol_6H_Hitbox.png
|type=normal
|type=normal
|riscGain=25
|riscGain=25
Line 397: Line 438:
|onHit=HKD(+49)
|onHit=HKD(+49)
|level=3
|level=3
|counter=Large
|images=GGST_Sol_2D.png
|images=GGST_Sol_2D.png
|hitboxes=GGST_Sol_2D_Hitbox.png
|type=normal
|type=normal
|riscGain=20
|riscGain=20
Line 418: Line 461:
|onHit=±0(-10)[KD(+36)]
|onHit=±0(-10)[KD(+36)]
|level=2[4]
|level=2[4]
|notes=*Data in [] represents values when fully charged.
|counter=Mid
*Hitstop on block: 20F
|notes=Data in [] represents values when fully charged.;Hitstop on block: 20F;Hitstop on hit: 16F [raw hit: 45F];Floating crumple: Total 28F (can block 19~28F)
*Hitstop on hit: 16F [raw hit: 45F]
*Floating crumple: Total 28F (can block 19~28F)
|images=GGST_Sol_5D.png
|images=GGST_Sol_5D.png
|hitboxes=GGST_Sol_5D_Hitbox.png
|type=normal
|type=normal
|riscGain=15[25]
|riscGain=15[25]
Line 445: Line 487:
|onHit=HKD(+32)
|onHit=HKD(+32)
|images=GGST_Sol_Ground_Throw.png
|images=GGST_Sol_Ground_Throw.png
|hitboxes=
|type=other
|type=other
|prorate=Forced 50%
|prorate=Forced 50%
Line 464: Line 507:
|onHit=HKD
|onHit=HKD
|images=GGST_Sol_Air_Throw.png
|images=GGST_Sol_Air_Throw.png
|hitboxes=
|type=other
|type=other
|prorate=Forced 50%
|prorate=Forced 50%
Line 482: Line 526:
|onBlock=
|onBlock=
|onHit=HKD(+23)
|onHit=HKD(+23)
|notes=*Hitstop on hit: 30F
|notes=Hitstop on hit: 30F;Unburstable on hit.
*Unburstable on hit.
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
|hitboxes=
|type=other
|type=other
|riscGain=
|riscGain=
Line 506: Line 550:
|onHit=KD(+39)
|onHit=KD(+39)
|level=2
|level=2
|notes=*Attack power changes every 10 active frames.
|counter=Small
|notes=Attack power changes every 10 active frames.
|images=GGST_Sol_236P.png
|images=GGST_Sol_236P.png
|hitboxes=
|type=special
|type=special
|riscGain=5
|riscGain=5
Line 528: Line 574:
|onHit=
|onHit=
|images=GGST_Sol_214P.png
|images=GGST_Sol_214P.png
|hitboxes=
|type=special
|type=special
|prorate=
|prorate=
Line 542: Line 589:
|damage=40
|damage=40
|startup=7
|startup=7
|active=2(3)4
|active=3(3)8
|recovery=17+10 after landing
|recovery=18+10 after landing
|onBlock=-22
|onBlock=-28
|onHit=KD(+23)
|onHit=KD(+17)
|level=2
|level=2
|notes=*Has two active windows, but only hits once.
|counter=Mid
*Airborne from 9F onwards.
|notes=Has two active windows, but only hits once.;Airborne from 10F onwards.
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=
|type=special
|type=special
|riscGain=15
|riscGain=15
|prorate=80%
|prorate=80%
|invuln=1~8F Strike
|invuln=1~9F Strike
|cancel=RP
|cancel=RP
}}
}}
Line 563: Line 611:
|input=623H
|input=623H
|guard=All
|guard=All
|damage=35,40[100]
|damage=35,40[35,100]
|startup=13
|startup=13
|active=2(3)11
|active=2(3)11
Line 570: Line 618:
|onHit=KD(+18)[HKD(+54)]
|onHit=KD(+18)[HKD(+54)]
|level=2
|level=2
|notes=*Data in [] represents values on Clean Hit.
|counter=Large,Small
*Airborne from 15F onwards.
|notes=Data in [] represents values on Clean Hit.;Airborne from 15F onwards.
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=
|type=special
|type=special
|riscGain=7,7
|riscGain=7×2
|prorate=80%
|prorate=80%
|invuln=1~14F Strike
|invuln=1~14F Strike
Line 593: Line 642:
|onHit=KD
|onHit=KD
|level=2
|level=2
|notes=*Has two active windows, but only hits once.
|counter=Mid
|notes=Has two active windows, but only hits once.
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=
|type=special
|type=special
|riscGain=15
|riscGain=15
Line 608: Line 659:
|input=j.623H
|input=j.623H
|guard=All
|guard=All
|damage=35,40[100]
|damage=35,40[35,100]
|startup=13
|startup=13
|active=2(3)11
|active=2(3)11
Line 615: Line 666:
|onHit=KD[HKD]
|onHit=KD[HKD]
|level=2
|level=2
|notes=*Data in [] represents values on Clean Hit.
|counter=Large,Small
|notes=Data in [] represents values on Clean Hit.
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=
|type=special
|type=special
|riscGain=7,7
|riscGain=7×2
|prorate=80%
|prorate=80%
|invuln=1~14F Strike
|invuln=1~14F Strike
Line 633: Line 686:
|startup=16
|startup=16
|active=6
|active=6
|recovery=23+9 after landing
|recovery=9+9 after landing
|onBlock=-7
|onBlock=-7
|onHit=KD(+28)
|onHit=KD(+28)
|level=3
|level=3
|notes=*Airborne from 10F onwards.
|counter=Small
*Landing recovery on hit: 8F
|notes=Airborne from 10F onwards.;Landing recovery on hit: 8F
|images=GGST_Sol_236K.png
|images=GGST_Sol_236K.png
|hitboxes=
|type=special
|type=special
|riscGain=10
|riscGain=10
Line 660: Line 714:
|onHit=KD
|onHit=KD
|level=3
|level=3
|notes=*Landing recovery on hit: 7F
|counter=Small
|notes=Landing recovery on hit: 7F
|images=GGST_Sol_236K.png
|images=GGST_Sol_236K.png
|hitboxes=
|type=special
|type=special
|prorate=100%
|prorate=100%
Line 682: Line 738:
|onHit=HKD(+45)
|onHit=HKD(+45)
|level=3
|level=3
|notes=*Airborne from 9F onwards.
|counter=Small
|notes=Airborne from 9F onwards.
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
|hitboxes=
|type=special
|type=special
|riscGain=20
|riscGain=20
Line 700: Line 758:
|startup=25~33
|startup=25~33
|active=Until landing
|active=Until landing
|recovery=Until landing+12
|recovery=Until landing+18
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD
|level=3
|level=3
|counter=Small
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
|hitboxes=
|type=special
|type=special
|riscGain=20
|riscGain=20
Line 721: Line 781:
|startup=6
|startup=6
|active=2
|active=2
|recovery=Whiff: 41
|recovery=41
|onBlock=
|onBlock=
|onHit=HKD(+8)
|onHit=HKD(+15)
|images=GGST_Sol_623K.png
|images=GGST_Sol_623K.png
|hitboxes=
|type=special
|type=special
|prorate=Forced 50%
|prorate=Forced 50%
Line 744: Line 805:
|onHit=HKD(+66)[HKD(+64)]
|onHit=HKD(+66)[HKD(+64)]
|level=3
|level=3
|notes=*Data in [] represents values when fully charged.
|counter=Large
*Hitstop: 6F
|notes=Data in [] represents values when fully charged.;Hitstop: 6F
|images=GGST_Sol_214S1.png,GGST_Sol_214S2.png
|images=GGST_Sol_214S1.png;GGST_Sol_214S2.png
|hitboxes=
|type=special
|type=special
|riscGain=20
|riscGain=20
|prorate=100%
|prorate=100%
|invuln=7~14~30F [7~31F] Low Profile
|invuln=7F til 1F before active Low Profile
|cancel=RP
|cancel=RP
}}
}}
Line 759: Line 821:
|name=Fafnir
|name=Fafnir
|input=41236H
|input=41236H
|guard=Guard Crush
|guard=All (Guard Crush)
|damage=65
|damage=65
|startup=24
|startup=24
Line 766: Line 828:
|onBlock=+11
|onBlock=+11
|onHit=HKD(+76)
|onHit=HKD(+76)
|notes=*Hitstop: 30F
|level=4
*Guard crush: 29F
|counter=Mid
|notes=Hitstop: 30F;Guard Crush: 29F
|images=GGST_Sol_41236H.png
|images=GGST_Sol_41236H.png
|hitboxes=
|type=special
|type=special
|riscGain=25
|riscGain=25
Line 783: Line 847:
|input=632146H
|input=632146H
|guard=All
|guard=All
|damage=70,100[130]
|damage=70,100[70,130]
|startup=5+2
|startup=5+2
|active=3(20)20
|active=3(20)20
Line 790: Line 854:
|onHit=HKD(+30)[HKD(+59)]
|onHit=HKD(+30)[HKD(+59)]
|level=4,3
|level=4,3
|notes=*Data in [] represents values on Clean Hit.
|counter=Mid,Small
|images=GGST_632146HS.jpg,GGST_632146HS_follow-up.jpg
|notes=Data in [] represents values on Clean Hit.
|images=GGST_Sol_TyrantRave1.png;GGST_Sol_TyrantRave2.png
|hitboxes=
|type=super
|type=super
|riscGain=12,10
|riscGain=12,10
Line 807: Line 873:
|damage=40,161
|damage=40,161
|startup=13+7
|startup=13+7
|active=49
|active=16
|recovery=Total 84
|recovery=49
|onBlock=
|onBlock=
|onHit=HKD(+27)
|onHit=HKD(+27)
|images=GGST_Sol_214214HS.jpg,GGST_Sol_214214HS_(2).jpg
|images=GGST_Sol_HeavyMobCemetary.png
|hitboxes=
|type=super
|type=super
|prorate=100%
|prorate=100%
|invuln=14F onwards Guardpoint
|invuln=14~35F Throw, Guardpoint
|cancel=RP
|cancel=RP
}}
}}

Revision as of 15:30, 12 October 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png Sol Badguy 0.98 2 1 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 48
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 80% SRP
GGST Sol 5P.png
GGST Sol 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14,28 All 3 1,3 25 -14 -11 0,2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2,7 90% SJDRP
GGST Sol 5K.png
GGST Sol 5K Hitbox.png
Dash cancel: Total 22F

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 6 10 +3 +13(+3) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% SJDRP
GGST Sol cS.png
GGST Sol cS Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Dash cancel: Total 22F

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 10 2 13 +2 +5 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 90% SRP
File:GGST Sol fS.png
GGST Sol fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 11 4 25 -5 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% SRP
GGST Sol 5H.png
GGST Sol 5H Hitbox.png
Hitstop: 20F

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 80% SRP
GGST Sol 2P.png
GGST Sol 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 70% SRP
GGST Sol 2K.png
GGST Sol 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 6 15 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 90% SRP
GGST Sol 2S.png
File:GGST Sol 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
46 All 11 5 31 -17 -2(-8) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% SRP
GGST Sol 2H.png
File:GGST Sol 2H Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 33F (can block 28~33F)

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 8 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 80% SRP
GGST Sol jP.png
GGST Sol jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 6 3 20 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 80% SJDRP
GGST Sol jK.png
GGST Sol jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10 3 23 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 80% SJDRP
GGST Sol jS.png
GGST Sol jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24×2 High 11 4,8 0 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7×2 80% SRP
GGST Sol jH.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 9 3 17 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 80% SJDRP
GGST Sol jD.png
GGST Sol jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 9 5 20 -11 KD(+18) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 90% 1~2F Upper Body, 3~13F Above Knees SRP
GGST Sol 6P.png
GGST Sol 6P Hitbox.png

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 15 6 20 -7 -4 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 90% SRP
GGST Sol 6S.png
GGST Sol 6S Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 9 3 38 -22 HKD(+14) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% RP
GGST Sol 6H.png
GGST Sol 6H Hitbox.png

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 10 3 18 -4 HKD(+49) 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 90% 5~24F Low Profile SRP
GGST Sol 2D.png
GGST Sol 2D Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50[62] High 20~28[28] 3 27 -15[-10] ±0(-10)[KD(+36)] 2[4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15[25] 80%[100%] RP
GGST Sol 5D.png
GGST Sol 5D Hitbox.png
Data in [] represents values when fully charged.
Hitstop on block: 20F
Hitstop on hit: 16F [raw hit: 45F]
Floating crumple: Total 28F (can block 19~28F)

Universal Mechanics

Ground Throw Data

4D or 6D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw: 90000 2 3 38 HKD(+32)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Forced 50% RP
GGST Sol Ground Throw.png

Air Throw Data

j.4D or j.6D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw: 200000 2 3 Until landing+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Forced 50% RP
GGST Sol Air Throw.png

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 11 HKD(+23)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
P
GGST Sol 214K.png
Hitstop on hit: 30F
Unburstable on hit.

Special Moves

236P Data

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40→35→30→30 All 20 10,10,10,10 Total 54 -8 KD(+39) 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 80% P
GGST Sol 236P.png
Attack power changes every 10 active frames.

214P Data

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
P
GGST Sol 214P.png

623S Data

623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 3(3)8 18+10 after landing -28 KD(+17) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 80% 1~9F Strike RP
File:GGST Sol 623S.png
Has two active windows, but only hits once.
Airborne from 10F onwards.

623H Data

623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35,40[35,100] All 13 2(3)11 19+10 after landing -26 KD(+18)[HKD(+54)] 2 Large,Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7×2 80% 1~14F Strike RP
File:GGST Sol 623S.png
Data in [] represents values on Clean Hit.
Airborne from 15F onwards.

j.623S Data

j.623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 2(3)4 Until landing+10 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 80% 1~8F Strike RP
File:GGST Sol 623S.png
Has two active windows, but only hits once.

j.623H Data

j.623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35,40[35,100] All 13 2(3)11 Until landing+10 KD[HKD] 2 Large,Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7×2 80% 1~14F Strike RP
File:GGST Sol 623S.png
Data in [] represents values on Clean Hit.

236K Data

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,25 All 16 6 9+9 after landing -7 KD(+28) 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 100% RP
GGST Sol 236K.png
Airborne from 10F onwards.
Landing recovery on hit: 8F

j.236K Data

j.236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,25 All 10 6 Until landing+9 KD 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 100% RP
GGST Sol 236K.png
Landing recovery on hit: 7F

214K Data

214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 30 7 12 after landing -2 HKD(+45) 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 80% RP
GGST Sol 214K.png
Airborne from 9F onwards.

j.214K Data

j.214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 25~33 Until landing Until landing+18 HKD 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 80% RP
GGST Sol 214K.png

623K Data

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
120 Ground Throw: 120000 6 2 41 HKD(+15)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Forced 50% 1~7F Throw RP
GGST Sol 623K.png

214S Data

214S
Night Raid Vortex
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45[55] All 15~31[32] 2[8] 32[26] -17 HKD(+66)[HKD(+64)] 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 100% 7F til 1F before active Low Profile RP
GGST Sol 214S1.pngGGST Sol 214S2.png
Data in [] represents values when fully charged.
Hitstop: 6F

41236H Data

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All (Guard Crush) 24 3 16 +11 HKD(+76) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% RP
GGST Sol 41236H.png
Hitstop: 30F
Guard Crush: 29F

Overdrives

632146H Data

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70,100[70,130] All 5+2 3(20)20 31 -34 HKD(+30)[HKD(+59)] 4,3 Mid,Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
12,10 100% 1~8F Full RP
GGST Sol TyrantRave1.pngGGST Sol TyrantRave2.png
Data in [] represents values on Clean Hit.

214214H Data

214214H
Heavy Mob Cemetery
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40,161 Ground Throw: 150000 13+7 16 49 HKD(+27)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% 14~35F Throw, Guardpoint RP
File:GGST Sol HeavyMobCemetary.png

Category

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