GGST/Sol Badguy/Data: Difference between revisions

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Line 33: Line 33:
|onHit=+1
|onHit=+1
|level=1
|level=1
|counter=Small
|images=GGST_Sol_5P.png
|images=GGST_Sol_5P.png
|type=normal
|type=normal
Line 54: Line 55:
|onHit=-11
|onHit=-11
|level=0,2
|level=0,2
|counter=Small
|notes=*Dash cancel: Total 22F
|notes=*Dash cancel: Total 22F
|images=GGST_Sol_5K.png
|images=GGST_Sol_5K.png
Line 76: Line 78:
|onHit=+13(+3)
|onHit=+13(+3)
|level=4
|level=4
|counter=Mid
|notes=*Hitstop on hit: 16F
|notes=*Hitstop on hit: 16F
*Floating crumple: Total 28F (can block 19~28F)
*Floating crumple: Total 28F (can block 19~28F)
Line 100: Line 103:
|onHit=+5
|onHit=+5
|level=3
|level=3
|counter=Mid
|images=GGST_Sol_fS.png
|images=GGST_Sol_fS.png
|type=normal
|type=normal
Line 121: Line 125:
|onHit=-2
|onHit=-2
|level=4
|level=4
|counter=Large
|notes=*Hitstop: 20F
|notes=*Hitstop: 20F
|images=GGST_Sol_5H.png
|images=GGST_Sol_5H.png
Line 143: Line 148:
|onHit=+1
|onHit=+1
|level=0
|level=0
|counter=Small
|images=GGST_Sol_2P.png
|images=GGST_Sol_2P.png
|type=normal
|type=normal
Line 164: Line 170:
|onHit=+1
|onHit=+1
|level=1
|level=1
|counter=Small
|images=GGST_Sol_2K.png
|images=GGST_Sol_2K.png
|type=normal
|type=normal
Line 185: Line 192:
|onHit=-4
|onHit=-4
|level=2
|level=2
|counter=Mid
|images=GGST_Sol_2S.png
|images=GGST_Sol_2S.png
|type=normal
|type=normal
Line 206: Line 214:
|onHit=-2(-8)
|onHit=-2(-8)
|level=4
|level=4
|counter=Large
|notes=*Hitstop on hit: 16F
|notes=*Hitstop on hit: 16F
*Floating crumple: Total 33F (can block 28~33F)
*Floating crumple: Total 33F (can block 28~33F)
Line 229: Line 238:
|onHit=
|onHit=
|level=0
|level=0
|counter=Small
|images=GGST_Sol_jP.png
|images=GGST_Sol_jP.png
|type=normal
|type=normal
Line 250: Line 260:
|onHit=
|onHit=
|level=1
|level=1
|counter=Small
|images=GGST_Sol_jK.png
|images=GGST_Sol_jK.png
|type=normal
|type=normal
Line 271: Line 282:
|onHit=
|onHit=
|level=2
|level=2
|counter=Small
|images=GGST_Sol_jS.png
|images=GGST_Sol_jS.png
|type=normal
|type=normal
Line 292: Line 304:
|onHit=
|onHit=
|level=2
|level=2
|counter=Small
|images=GGST_Sol_jH.png
|images=GGST_Sol_jH.png
|type=normal
|type=normal
Line 313: Line 326:
|onHit=KD
|onHit=KD
|level=3
|level=3
|counter=Mid
|images=GGST_Sol_jD.png
|images=GGST_Sol_jD.png
|type=normal
|type=normal
Line 334: Line 348:
|onHit=KD(+18)
|onHit=KD(+18)
|level=2
|level=2
|counter=Mid
|images=GGST_Sol_6P.png
|images=GGST_Sol_6P.png
|type=normal
|type=normal
Line 355: Line 370:
|onHit=-4
|onHit=-4
|level=4
|level=4
|counter=Mid
|images=GGST_Sol_6S.png
|images=GGST_Sol_6S.png
|type=normal
|type=normal
Line 376: Line 392:
|onHit=HKD(+14)
|onHit=HKD(+14)
|level=4
|level=4
|counter=Large
|images=GGST_Sol_6H.png
|images=GGST_Sol_6H.png
|type=normal
|type=normal
Line 397: Line 414:
|onHit=HKD(+49)
|onHit=HKD(+49)
|level=3
|level=3
|counter=Large
|images=GGST_Sol_2D.png
|images=GGST_Sol_2D.png
|type=normal
|type=normal
Line 418: Line 436:
|onHit=±0(-10)[KD(+36)]
|onHit=±0(-10)[KD(+36)]
|level=2[4]
|level=2[4]
|counter=Mid
|notes=*Data in [] represents values when fully charged.
|notes=*Data in [] represents values when fully charged.
*Hitstop on block: 20F
*Hitstop on block: 20F
Line 506: Line 525:
|onHit=KD(+39)
|onHit=KD(+39)
|level=2
|level=2
|counter=Small
|notes=*Attack power changes every 10 active frames.
|notes=*Attack power changes every 10 active frames.
|images=GGST_Sol_236P.png
|images=GGST_Sol_236P.png
Line 547: Line 567:
|onHit=KD(+23)
|onHit=KD(+23)
|level=2
|level=2
|counter=Mid
|notes=*Has two active windows, but only hits once.
|notes=*Has two active windows, but only hits once.
*Airborne from 9F onwards.
*Airborne from 9F onwards.
Line 570: Line 591:
|onHit=KD(+18)[HKD(+54)]
|onHit=KD(+18)[HKD(+54)]
|level=2
|level=2
|counter=Large,Small
|notes=*Data in [] represents values on Clean Hit.
|notes=*Data in [] represents values on Clean Hit.
*Airborne from 15F onwards.
*Airborne from 15F onwards.
Line 593: Line 615:
|onHit=KD
|onHit=KD
|level=2
|level=2
|counter=Mid
|notes=*Has two active windows, but only hits once.
|notes=*Has two active windows, but only hits once.
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
Line 615: Line 638:
|onHit=KD[HKD]
|onHit=KD[HKD]
|level=2
|level=2
|counter=Large,Small
|notes=*Data in [] represents values on Clean Hit.
|notes=*Data in [] represents values on Clean Hit.
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
Line 637: Line 661:
|onHit=KD(+28)
|onHit=KD(+28)
|level=3
|level=3
|counter=Small
|notes=*Airborne from 10F onwards.
|notes=*Airborne from 10F onwards.
*Landing recovery on hit: 8F
*Landing recovery on hit: 8F
Line 660: Line 685:
|onHit=KD
|onHit=KD
|level=3
|level=3
|counter=Small
|notes=*Landing recovery on hit: 7F
|notes=*Landing recovery on hit: 7F
|images=GGST_Sol_236K.png
|images=GGST_Sol_236K.png
Line 682: Line 708:
|onHit=HKD(+45)
|onHit=HKD(+45)
|level=3
|level=3
|counter=Small
|notes=*Airborne from 9F onwards.
|notes=*Airborne from 9F onwards.
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
Line 704: Line 731:
|onHit=HKD
|onHit=HKD
|level=3
|level=3
|counter=Small
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
|type=special
|type=special
Line 744: Line 772:
|onHit=HKD(+66)[HKD(+64)]
|onHit=HKD(+66)[HKD(+64)]
|level=3
|level=3
|counter=Large
|notes=*Data in [] represents values when fully charged.
|notes=*Data in [] represents values when fully charged.
*Hitstop: 6F
*Hitstop: 6F
Line 766: Line 795:
|onBlock=+11
|onBlock=+11
|onHit=HKD(+76)
|onHit=HKD(+76)
|counter=Mid
|notes=*Hitstop: 30F
|notes=*Hitstop: 30F
*Guard crush: 29F
*Guard crush: 29F
Line 790: Line 820:
|onHit=HKD(+30)[HKD(+59)]
|onHit=HKD(+30)[HKD(+59)]
|level=4,3
|level=4,3
|counter=Mid,Small
|notes=*Data in [] represents values on Clean Hit.
|notes=*Data in [] represents values on Clean Hit.
|images=GGST_632146HS.jpg,GGST_632146HS_follow-up.jpg
|images=GGST_632146HS.jpg,GGST_632146HS_follow-up.jpg

Revision as of 00:29, 26 July 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png Sol Badguy 0.98 2 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 80% SRP
GGST Sol 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14,28 All 3 1,3 25 -14 -11 0,2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2,7 90% SJDRP
GGST Sol 5K.png
  • Dash cancel: Total 22F

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 6 10 +3 +13(+3) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% SJDRP
GGST Sol cS.png
  • Hitstop on hit: 16F
  • Floating crumple: Total 28F (can block 19~28F)
  • Dash cancel: Total 22F

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 10 2 13 +2 +5 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 100% SRP
File:GGST Sol fS.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 11 4 25 -5 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
19.5 100% SRP
GGST Sol 5H.png
  • Hitstop: 20F

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 80% SRP
GGST Sol 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 70% SRP
GGST Sol 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 3 18 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 90% SRP
GGST Sol 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
46 All 11 5 31 -17 -2(-8) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% SRP
GGST Sol 2H.png
  • Hitstop on hit: 16F
  • Floating crumple: Total 33F (can block 28~33F)

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 8 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 80% SRP
GGST Sol jP.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 6 3 20 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 80% SJDRP
GGST Sol jK.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10 3 23 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 80% SJDRP
GGST Sol jS.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24x2 High 11 4,8 0 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7,7 80% SRP
GGST Sol jH.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 9 3 17 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 80% SJDRP
GGST Sol jD.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 9 5 20 -11 KD(+18) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 90% 1~2F Upper Body, 3~13F Above Knees SRP
GGST Sol 6P.png

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 15 6 20 -7 -4 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 90% SRP
GGST Sol 6S.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 9 3 38 -22 HKD(+14) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% RP
GGST Sol 6H.png

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 10 3 18 -4 HKD(+49) 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 90% 5~24F Low Profile SRP
GGST Sol 2D.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50[62] High 20~28[28] 3 27 -15[-10] ±0(-10)[KD(+36)] 2[4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15[25] 80%[100%] RP
GGST Sol 5D.png
  • Data in [] represents values when fully charged.
  • Hitstop on block: 20F
  • Hitstop on hit: 16F [raw hit: 45F]
  • Floating crumple: Total 28F (can block 19~28F)

Universal Mechanics

Ground Throw Data

4D or 6D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw: 90000 2 3 38 HKD(+32)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Forced 50% RP
GGST Sol Ground Throw.png

Air Throw Data

j.4D or j.6D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw: 200000 2 3 Until landing+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Forced 50% RP
GGST Sol Air Throw.png

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 11 HKD(+23)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
P
GGST Sol 214K.png
  • Hitstop on hit: 30F
  • Unburstable on hit.

Special Moves

236P Data

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40→35→30→30 All 20 10,10,10,10 Total 54 -8 KD(+39) 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 80% P
GGST Sol 236P.png
  • Attack power changes every 10 active frames.

214P Data

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
P
GGST Sol 214P.png

623S Data

623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 2(3)4 17+10 after landing -22 KD(+23) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 80% 1~8F Strike RP
File:GGST Sol 623S.png
  • Has two active windows, but only hits once.
  • Airborne from 9F onwards.

623H Data

623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35,40[100] All 13 2(3)11 19+10 after landing -26 KD(+18)[HKD(+54)] 2 Large,Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7,7 80% 1~14F Strike RP
File:GGST Sol 623S.png
  • Data in [] represents values on Clean Hit.
  • Airborne from 15F onwards.

j.623S Data

j.623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 2(3)4 Until landing+10 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
15 80% 1~8F Strike RP
File:GGST Sol 623S.png
  • Has two active windows, but only hits once.

j.623H Data

j.623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35,40[100] All 13 2(3)11 Until landing+10 KD[HKD] 2 Large,Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7,7 80% 1~14F Strike RP
File:GGST Sol 623S.png
  • Data in [] represents values on Clean Hit.

236K Data

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,25 All 16 6 23+9 after landing -7 KD(+28) 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 100% RP
GGST Sol 236K.png
  • Airborne from 10F onwards.
  • Landing recovery on hit: 8F

j.236K Data

j.236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,25 All 10 6 Until landing+9 KD 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10 100% RP
GGST Sol 236K.png
  • Landing recovery on hit: 7F

214K Data

214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 30 7 12 after landing -2 HKD(+45) 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 80% RP
GGST Sol 214K.png
  • Airborne from 9F onwards.

j.214K Data

j.214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 25~33 Until landing Until landing+12 HKD 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 80% RP
GGST Sol 214K.png

623K Data

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
120 Ground Throw: 120000 6 2 Whiff: 41 HKD(+8)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Forced 50% 1~7F Throw RP
GGST Sol 623K.png

214S Data

214S
Night Raid Vortex
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45[55] All 15~31[32] 2[8] 32[26] -17 HKD(+66)[HKD(+64)] 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 100% 7~14~30F [7~31F] Low Profile RP
File:GGST Sol 214S1.png,GGST Sol 214S2.png
  • Data in [] represents values when fully charged.
  • Hitstop: 6F

41236H Data

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 Guard Crush 24 3 16 +11 HKD(+76) Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
25 100% RP
GGST Sol 41236H.png
  • Hitstop: 30F
  • Guard crush: 29F

Overdrives

632146H Data

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70,100[130] All 5+2 3(20)20 31 -34 HKD(+30)[HKD(+59)] 4,3 Mid,Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
12,10 100% 1~8F Full RP
File:GGST 632146HS.jpg,GGST 632146HS follow-up.jpg
  • Data in [] represents values on Clean Hit.

214214H Data

214214H
Heavy Mob Cemetery
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40,161 Ground Throw: 150000 13+7 49 Total 84 HKD(+27)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% 14F onwards Guardpoint RP
File:GGST Sol 214214HS.jpg,GGST Sol 214214HS (2).jpg

Category

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