Page values for "GGST/Sol Badguy/Data"

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"ggstCharacters" values

1 row is stored for this page
name   Sol Badguy
defense   0.98
guts   2
guardBalance   1
prejump   4
weight   Normal
backdash   

20/1~5 strike invuln/1~15 airborne

movement_tension   10
jump_duration   38
high_jump_duration   48
jump_height   34.01
high_jump_height   52.44
efiad   4 [high jump: 3]
ebiad   4 [high jump: 3]
fadd   25/19
badd   12
fadat   18
badat   6
jump_tension   4×19 [high jump: 4×23]
airdash_tension   5×24
walk_speed   7.9
back_walk_speed   4.8
dash_initial_speed   13.1
dash_acceleration   0.555
dash_friction   95
portrait   
GGST_Sol_Badguy_Portrait.png
icon   
GGST_Sol_Badguy_Icon.png

"MoveData_GGST" values

40 rows are stored for this page
chara   Sol Badguy
name   Heavy Mob Cemetery
input   214214H
damage   

40, 161

guard   

Ground Throw: 150000

startup   

13+7

active   

16

recovery   

49

onHit   

HKD (+27)

images   
File:GGST Sol HeavyMobCemetery.png
GGST_Sol_HeavyMobCemetery.png
hitboxes   
GGST_Sol_HeavyMobCemetery_Hitbox.png
type   

super

riscLoss   

1000

wallDamage   

0

prorate   

100%

invuln   

14~35F Throw, Guardpoint

cancel   

RP

chara   Sol Badguy
name   Tyrant Rave
input   632146H
damage   

70, 100 [70, 130]

guard   

All

startup   

5+2

active   

3(20)20

recovery   

31

onBlock   

-34

onHit   

HKD (+30) [HKD (+59)]

level   

4, 3

counter   

Mid, Small

images   
File:GGST Sol TyrantRave1.png
GGST_Sol_TyrantRave1.png
File:GGST Sol TyrantRave2.png
GGST_Sol_TyrantRave2.png
hitboxes   
GGST_Sol_TyrantRave1_Hitbox.png
GGST_Sol_TyrantRave2_Hitbox.png
notes   

Data in [] represents values on Clean Hit.

Frame 1 invincible reversal.

type   

super

riscGain   

1200, 1000

riscLoss   

1000

wallDamage   

0

prorate   

100%

invuln   

1~8F Full

cancel   

RP

chara   Sol Badguy
name   Fafnir
input   41236H
damage   

65

guard   

All (Guard Crush)

startup   

24

active   

3

recovery   

16

onBlock   

+11

onHit   

HKD (+76)

level   

4

counter   

Mid

images   
File:GGST Sol 41236H.png
GGST_Sol_41236H.png
hitboxes   
GGST_Sol_41236H_Hitbox.png
notes   

Hitstop: 30F

Guard Crush: 29F

type   

special

riscGain   

2500

riscLoss   

2000

wallDamage   

300

inputTension   

150

prorate   

90%

cancel   

RP

chara   Sol Badguy
name   Night Raid Vortex
input   214S
damage   

45 [55]

guard   

All

startup   

15~31 [32]

active   

2 [8]

recovery   

32 [26]

onBlock   

-17

onHit   

HKD (+66) [HKD (+64)]

level   

3

counter   

Large

images   
File:GGST Sol 214S1.png
GGST_Sol_214S1.png
File:GGST Sol 214S2.png
GGST_Sol_214S2.png
hitboxes   
GGST_Sol_214S_01_Hitbox.png
GGST_Sol_214S_02_Hitbox.png
GGST_Sol_214S_03_Hitbox.png
GGST_Sol_214S_1_Hitbox.png
GGST_Sol_214S_2_Hitbox.png
notes   

Data in [] represents values when fully charged.

Hitstop: 6F

type   

special

riscGain   

2000

riscLoss   

2000

wallDamage   

700

inputTension   

150

prorate   

90%

invuln   

7F til 1F before active Low Profile

cancel   

RP

chara   Sol Badguy
name   Volcanic Viper
input   j.623S
damage   

40

guard   

All

startup   

7

active   

2(3)4

recovery   

Until landing+10

onHit   

KD

level   

2

counter   

Mid

images   
GGST_Sol_Badguy_623X.png
hitboxes   
GGST_Sol_623S_Hitbox.png
GGST_Sol_623S_2_Hitbox.png
notes   

Frame 1 strike invincible reversal.

Has two active windows, but only hits once.

type   

special

riscGain   

1500

riscLoss   

1000

wallDamage   

500

inputTension   

50

prorate   

80%

invuln   

1~8F Strike

cancel   

RP

chara   Sol Badguy
name   Volcanic Viper
input   j.623H
damage   

35, 40 [35, 100]

guard   

All

startup   

13

active   

2(3)11

recovery   

Until landing+10

onHit   

KD [HKD]

level   

2

counter   

Large, Small

images   
GGST_Sol_Badguy_623X.png
hitboxes   
GGST_Sol_623H_1_Hitbox.png
GGST_Sol_623H_2_Hitbox.png
notes   

Data in [] represents values on Clean Hit.

Frame 1 strike invincible reversal.

type   

special

riscGain   

700×2

riscLoss   

1000

wallDamage   

250×2

inputTension   

50

prorate   

80%

invuln   

1~14F Strike

cancel   

RP

chara   Sol Badguy
name   Bandit Revolver
input   236K
damage   

20

guard   

All

startup   

12

active   

6

recovery   

9+6 after landing

onBlock   

-7

onHit   

-4

level   

2

counter   

Mid

images   
File:GGST Sol 236K.png
GGST_Sol_236K.png
hitboxes   
GGST_Sol_236K_Hitbox.png
notes   

Airborne from 6F onwards.

Can cancel into K follow-up from 13~26F.

type   

special

riscGain   

700

riscLoss   

1000

wallDamage   

150

inputTension   

150

prorate   

90%

cancel   

RP

chara   Sol Badguy
name   Bandit Revolver
input   236KK
damage   

25

guard   

All

startup   

6

active   

2

recovery   

Until landing+17

onBlock   

-11

onHit   

KD (+21)

level   

2

counter   

Mid

images   
File:GGST Sol 236KK.png
GGST_Sol_236KK.png
hitboxes   
GGST_Sol_236KK_Hitbox.png
notes   

This move and the 236K it canceled from are considered one multi-hit attack.

type   

special

riscGain   

700

riscLoss   

1000

wallDamage   

150

inputTension   

0

prorate   

90%

cancel   

RP

chara   Sol Badguy
name   Bandit Revolver
input   j.236K
damage   

20

guard   

All

startup   

10

active   

6

recovery   

Until landing+6

level   

2

counter   

Mid

images   
File:GGST Sol 236K.png
GGST_Sol_236K.png
hitboxes   
GGST_Sol_236K_Hitbox.png
notes   

Can cancel into K follow-up from 11~24F.

type   

special

riscGain   

700

riscLoss   

1000

wallDamage   

150

inputTension   

150

prorate   

90%

cancel   

RP

chara   Sol Badguy
name   Bandit Revolver
input   j.236KK
damage   

25

guard   

All

startup   

6

active   

2

recovery   

Until landing+17

onHit   

KD

level   

2

counter   

Mid

images   
File:GGST Sol 236KK.png
GGST_Sol_236KK.png
hitboxes   
GGST_Sol_236KK_Hitbox.png
notes   

This move and the 236K it canceled from are considered one multi-hit attack.

type   

special

riscGain   

700

riscLoss   

1000

wallDamage   

150

inputTension   

0

prorate   

90%

cancel   

RP

chara   Sol Badguy
name   Bandit Bringer
input   214K
damage   

50

guard   

High

startup   

30

active   

7

recovery   

12 after landing

onBlock   

-2

onHit   

HKD (+45)

level   

3

counter   

Mid

images   
File:GGST Sol 214K.png
GGST_Sol_214K.png
hitboxes   
GGST_Sol_214K_Hitbox.png
notes   

Airborne from 9F onwards.

type   

special

riscGain   

1500

riscLoss   

1000

wallDamage   

700

inputTension   

150

prorate   

80%

cancel   

RP

chara   Sol Badguy
name   Bandit Bringer
input   j.214K
damage   

40

guard   

High

startup   

25~33

active   

Until landing

recovery   

Until landing+18

onHit   

HKD

level   

3

counter   

Mid

images   
File:GGST Sol 214K.png
GGST_Sol_214K.png
hitboxes   
GGST_Sol_214K_Hitbox.png
type   

special

riscGain   

1500

riscLoss   

1000

wallDamage   

700

inputTension   

150

prorate   

80%

cancel   

RP

chara   Sol Badguy
name   Wild Throw
input   623K
damage   

120

guard   

Ground Throw: 120000

startup   

6

active   

2

recovery   

41

onHit   

HKD (+15)

images   
File:GGST Sol 623K.png
GGST_Sol_623K.png
hitboxes   
GGST_Sol_623K_Hitbox.png
notes   

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

type   

special

riscLoss   

2500

wallDamage   

1000

inputTension   

100

prorate   

Forced 50%

invuln   

1~7F Throw

cancel   

RP

chara   Sol Badguy
name   Volcanic Viper
input   623S
damage   

40

guard   

All

startup   

7

active   

3(3)8

recovery   

18+10 after landing

onBlock   

-28

onHit   

KD (+17)

level   

2

counter   

Mid

images   
GGST_Sol_Badguy_623X.png
hitboxes   
GGST_Sol_623S_Hitbox.png
GGST_Sol_623S_2_Hitbox.png
notes   

Frame 1 strike invincible reversal.

Has two active windows, but only hits once.

Airborne from 10F onwards.

type   

special

riscGain   

1500

riscLoss   

1000

wallDamage   

500

inputTension   

50

prorate   

80%

invuln   

1~9F Strike

cancel   

RP

chara   Sol Badguy
name   Volcanic Viper
input   623H
damage   

35, 40 [35, 100]

guard   

All

startup   

13

active   

2(3)11

recovery   

19+10 after landing

onBlock   

-26

onHit   

KD (+18) [HKD (+54)]

level   

2

counter   

Large, Small

images   
GGST_Sol_Badguy_623X.png
hitboxes   
GGST_Sol_623H_1_Hitbox.png
GGST_Sol_623H_2_Hitbox.png
notes   

Data in [] represents values on Clean Hit.

Frame 1 strike invincible reversal.

Airborne from 15F onwards.

type   

special

riscGain   

700×2

riscLoss   

1000

wallDamage   

250×2

inputTension   

50

prorate   

80%

invuln   

1~14F Strike

cancel   

RP

chara   Sol Badguy
input   j.D
damage   

45

guard   

High

startup   

9

active   

3

recovery   

17

onHit   

KD

level   

3

counter   

Mid

images   
File:GGST Sol jD.png
GGST_Sol_jD.png
hitboxes   
GGST_Sol_jD_Hitbox.png
type   

normal

riscGain   

1500

riscLoss   

1000

wallDamage   

700

prorate   

80%

cancel   

SJDRP

chara   Sol Badguy
input   6P
damage   

36

guard   

All

startup   

9

active   

5

recovery   

20

onBlock   

-11

onHit   

KD (+24)

level   

2

counter   

Mid

images   
File:GGST Sol 6P.png
GGST_Sol_6P.png
hitboxes   
GGST_Sol_6P_Hitbox.png
type   

normal

riscGain   

1500

riscLoss   

1000

wallDamage   

500

prorate   

90%

invuln   

1~2F Upper Body
3~13F Above Knees

cancel   

SRP

chara   Sol Badguy
input   6S
damage   

55

guard   

All

startup   

15

active   

6

recovery   

20

onBlock   

-7

onHit   

-4

level   

4

counter   

Mid

images   
File:GGST Sol 6S.png
GGST_Sol_6S.png
hitboxes   
GGST_Sol_6S_Hitbox.png
type   

normal

riscGain   

2500

riscLoss   

1000

wallDamage   

300

prorate   

90%

cancel   

SRP

chara   Sol Badguy
input   6H
damage   

60

guard   

All

startup   

9

active   

3

recovery   

38

onBlock   

-22

onHit   

HKD (+14)

level   

4

counter   

Large

images   
File:GGST Sol 6H.png
GGST_Sol_6H.png
hitboxes   
GGST_Sol_6H_Hitbox.png
type   

normal

riscGain   

2500

riscLoss   

1000

wallDamage   

300

prorate   

100%

cancel   

RP

chara   Sol Badguy
name   Sweep
input   2D
damage   

36

guard   

Low

startup   

10

active   

3

recovery   

18

onBlock   

-4

onHit   

HKD (+49)

level   

3

counter   

Large

images   
File:GGST Sol 2D.png
GGST_Sol_2D.png
hitboxes   
GGST_Sol_2D_Hitbox.png
type   

normal

riscGain   

1500

riscLoss   

1000

wallDamage   

300

prorate   

90%

invuln   

5~24F Low Profile

cancel   

SRP

chara   Sol Badguy
name   Dust Attack
input   5D
damage   

50

guard   

High

startup   

20~28

active   

3

recovery   

26

onBlock   

-15

onHit   

±0

level   

2

counter   

Mid

images   
File:GGST Sol 5D.png
GGST_Sol_5D.png
hitboxes   
GGST_Sol_5D_Hitbox.png
notes   

● Hitstop on block: 20F
● Hitstop on ground hit: 16F
● Floating crumple: Total 28F (can block 19~28F)
● Wall damage if opponent is touching the wall: 900

type   

normal

riscGain   

1125

riscLoss   

3000

wallDamage   

700

prorate   

80%

cancel   

RP

chara   Sol Badguy
name   Dust Attack (Hold)
input   5[D]
damage   

62

guard   

High

startup   

28

active   

3

recovery   

26

onBlock   

-10

onHit   

KD (+36)

level   

2

counter   

Mid

images   
File:GGST Sol 5D.png
GGST_Sol_5D.png
hitboxes   
GGST_Sol_5D_Hitbox.png
notes   

● Hitstop on block: 20F
● Hitstop on raw hit: 45F
● Properties for opponent on block follow Level 4 rules.
● Wall damage if opponent is touching the wall: 900

type   

normal

riscGain   

1875

riscLoss   

1500

wallDamage   

700

prorate   

100%

cancel   

RP

chara   Sol Badguy
name   Ground Throw
input   6D or 4D
damage   

80

guard   

Ground Throw: 90000

startup   

2

active   

3

recovery   

38

onHit   

HKD (+32)

images   
GGST_Sol_Ground_Throw.png
notes   

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

type   

other

riscLoss   

2500

wallDamage   

1000

prorate   

Forced 50%

cancel   

RP

chara   Sol Badguy
name   Gun Flame
input   236P
damage   

40→35→30→30

guard   

All

startup   

20

active   

10, 10, 10, 10

recovery   

Total 54

onBlock   

-8

onHit   

KD (+39)

level   

2

counter   

Small

images   
File:GGST Sol 236P.png
GGST_Sol_236P.png
hitboxes   
GGST_Sol_236P_Hitbox.png
GGST_Sol_236P_2_Hitbox.png
notes   

Damage changes with each set of 10 active frames.

Has four active windows, but only hits once.

type   

special

riscGain   

500

riscLoss   

2000

wallDamage   

500

inputTension   

100

prorate   

80%

cancel   

P

chara   Sol Badguy
name   Gun Flame (Feint)
input   214P
recovery   

Total 30

images   
File:GGST Sol 214P.png
GGST_Sol_214P.png
hitboxes   
GGST_Sol_214P_Hitbox.png
type   

special

inputTension   

50

cancel   

P

chara   Sol Badguy
name   Air Throw
input   j.6D or j.4D
damage   

80

guard   

Air Throw: 200000

startup   

2

active   

3

recovery   

Until landing+10

onHit   

HKD

images   
GGST_Sol_Air_Throw.png
notes   

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

type   

other

riscLoss   

2500

wallDamage   

1000

prorate   

Forced 50%

cancel   

RP

chara   Sol Badguy
name   Finish Blow
input   j.XX during Homing Jump
damage   

80

startup   

11

onHit   

HKD (+23)

images   
File:GGST Sol 214K.png
GGST_Sol_214K.png
notes   

● Hitstop on hit: 30F
● Unburstable on hit.

type   

other

riscLoss   

1000

wallDamage   

0

cancel   

P

chara   Sol Badguy
input   5H
damage   

52

guard   

All

startup   

11

active   

4

recovery   

20

onBlock   

-5

onHit   

-2

level   

4

counter   

Large

images   
File:GGST Sol 5H.png
GGST_Sol_5H.png
hitboxes   
GGST_Sol_5H_Hitbox.png
notes   

Hitstop: 20F

type   

normal

riscGain   

2500

riscLoss   

1000

wallDamage   

300

prorate   

100%

cancel   

SRP

chara   Sol Badguy
input   2P
damage   

22

guard   

All

startup   

5

active   

4

recovery   

8

onBlock   

-2

onHit   

+1

level   

0

counter   

Small

images   
File:GGST Sol 2P.png
GGST_Sol_2P.png
hitboxes   
GGST_Sol_2P_Hitbox.png
type   

normal

riscGain   

500

riscLoss   

1500

wallDamage   

300

prorate   

80%

cancel   

SRP

chara   Sol Badguy
input   2K
damage   

28

guard   

Low

startup   

6

active   

3

recovery   

11

onBlock   

-2

onHit   

+1

level   

1

counter   

Small

images   
File:GGST Sol 2K.png
GGST_Sol_2K.png
hitboxes   
GGST_Sol_2K_Hitbox.png
type   

normal

riscGain   

750

riscLoss   

1000

wallDamage   

300

prorate   

70%

cancel   

SRP

chara   Sol Badguy
input   2S
damage   

34

guard   

All

startup   

10

active   

6

recovery   

15

onBlock   

-7

onHit   

-4

level   

2

counter   

Mid

images   
File:GGST Sol 2S.png
GGST_Sol_2S.png
hitboxes   
GGST_Sol_2S_1_Hitbox.png
GGST_Sol_2S_2_Hitbox.png
type   

normal

riscGain   

1500

riscLoss   

1000

wallDamage   

300

prorate   

90%

cancel   

SRP

chara   Sol Badguy
input   2H
damage   

46

guard   

All

startup   

11

active   

5

recovery   

31

onBlock   

-17

onHit   

-2

level   

4

counter   

Large

images   
File:GGST Sol 2H.png
GGST_Sol_2H.png
hitboxes   
GGST_Sol_2H_1_Hitbox.png
GGST_Sol_2H_2_Hitbox.png
GGST_Sol_2H_3_Hitbox.png
notes   

Hitstop on ground hit: 16F

Floating crumple: Total 33F (can block 28~33F)

type   

normal

riscGain   

2500

riscLoss   

1000

wallDamage   

500

prorate   

100%

cancel   

SRP

chara   Sol Badguy
input   j.P
damage   

24

guard   

High

startup   

5

active   

3

recovery   

8

level   

0

counter   

Small

images   
File:GGST Sol jP.png
GGST_Sol_jP.png
hitboxes   
GGST_Sol_jP_Hitbox.png
type   

normal

riscGain   

375

riscLoss   

1000

wallDamage   

300

prorate   

80%

cancel   

SRP

chara   Sol Badguy
input   j.K
damage   

30

guard   

High

startup   

6

active   

3

recovery   

20

level   

1

counter   

Small

images   
File:GGST Sol jK.png
GGST_Sol_jK.png
hitboxes   
GGST_Sol_jK_Hitbox.png
type   

normal

riscGain   

750

riscLoss   

1000

wallDamage   

300

prorate   

80%

cancel   

SJDRP

chara   Sol Badguy
input   j.S
damage   

36

guard   

High

startup   

10

active   

3

recovery   

23

level   

2

counter   

Mid

images   
File:GGST Sol jS.png
GGST_Sol_jS.png
hitboxes   
GGST_Sol_jS_Hitbox.png
type   

normal

riscGain   

1125

riscLoss   

1000

wallDamage   

300

prorate   

80%

cancel   

SJDRP

chara   Sol Badguy
input   j.H
damage   

24×2

guard   

High

startup   

11

active   

4, 8

recovery   

0

level   

2

counter   

Mid

images   
File:GGST Sol jH.png
GGST_Sol_jH.png
hitboxes   
GGST_Sol_jH_1_Hitbox.png
GGST_Sol_jH_2_Hitbox.png
GGST_Sol_jH_3_Hitbox.png
type   

normal

riscGain   

525×2

riscLoss   

1000

wallDamage   

150×2

prorate   

80%

cancel   

SJDRP

chara   Sol Badguy
input   c.S
damage   

44

guard   

All

startup   

7

active   

6

recovery   

10

onBlock   

+3

onHit   

+13

level   

4

counter   

Mid

images   
GGST_Sol_cS.png
hitboxes   
GGST_Sol_cS_Hitbox.png
notes   

Hitstop on ground hit: 16F

Floating crumple: Total 28F (can block 19~28F)

Dash cancel: Total 22F

type   

normal

riscGain   

2500

riscLoss   

1000

wallDamage   

300

prorate   

100%

cancel   

SJDRP

chara   Sol Badguy
input   f.S
damage   

36

guard   

All

startup   

10

active   

2

recovery   

13

onBlock   

+2

onHit   

+5

level   

3

counter   

Mid

images   
File:GGST Sol fS.png
GGST_Sol_fS.png
hitboxes   
GGST_Sol_fS_Hitbox.png
type   

normal

riscGain   

2000

riscLoss   

1000

wallDamage   

300

prorate   

90%

cancel   

SRP

chara   Sol Badguy
input   5P
damage   

28

guard   

All

startup   

4

active   

5

recovery   

9

onBlock   

-2

onHit   

+1

level   

1

counter   

Small

images   
File:GGST Sol 5P.png
GGST_Sol_5P.png
hitboxes   
GGST_Sol_5P_Hitbox.png
type   

normal

riscGain   

1000

riscLoss   

1500

wallDamage   

300

prorate   

80%

cancel   

SRP

chara   Sol Badguy
input   5K
damage   

14, 28

guard   

All

startup   

3

active   

1, 3

recovery   

25

onBlock   

-14

onHit   

-11

level   

0, 2

counter   

Small

images   
File:GGST Sol 5K.png
GGST_Sol_5K.png
hitboxes   
GGST_Sol_5K_Hitbox.png
notes   

Dash cancel: Total 22F

type   

normal

riscGain   

200, 700

riscLoss   

1000

wallDamage   

150×2

prorate   

90%

cancel   

SJDRP