Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Theory
Sol's main goal is to end combos with Clean Hit H Volcanic Viper as it deals immense damage, has huge corner carry, and leads into strong okizeme. However, without some sort of special circumstance (anti-air, Counter Hit, near corner) or Tension for an Roman Cancel, this is usually impossible. The best back-up combo ender is Bandit Bringer but this move also cannot be used freely in most mid-screen routes. Thus, Sol must settle for Bandit Revolver, his most consistent ender.
Off of 5K (also 2K and 5P on crouch hit), cancel into 6S then into Bandit Revolver for a basic mid-screen combo. c.S routes simply follow its gatlings into a special move, usually c.S > delay f.S > 5H > 236K. This is as far as Sol goes without resources. If a Roman Cancel is available, Bandit Revolver can be Red Roman Canceled for more damage. The optimal follow-up depends on Sol's spacing from the corner. If Sol's back is to the corner, dash input downward and microdash into a fully charged 5[D] and end with Clean Hit H Volcanic Viper. You can also just follow the 5[D] with 5K > 6S > 214K for an low execution follow-up that still deals high damage and has good okizeme. If Sol is mid-screen or approaching the corner, cancel the Red Roman Cancel into j.D, then catch the opponent with 5K for a powerful Wall Break combo. If the opponent is cornered, you can instead aim to Red Roman Cancel H Volcanic Viper and cancel it for massive damage, though the execution on these routes are stricter and some may not work on heavyweights.
Once Sol reaches the corner, his options expand greatly. Landing Clean Hit H Volcanic Viper becomes much easier thanks to the wall bounces on 6P and j.D. Bandit Revolver's tumble state can allow Sol to combo it into 5K if the opponent was juggled high enough prior to the second hit, making it a strong combo part even without Tension. The wall keeps opponents hit by Gun Flame and Fafnir from moving away from Sol, giving him better follow-ups. Lastly, Wall Stick makes using clean hit Tyrant Rave very easy.
Anti-airs or moves that can launch the opponent can potentially lead into a Wall Break even if the combo started from mid-screen thanks to Sol's extreme corner carry. However, these routes are highly dependent on multiple factors which include; spacing from the corner at combo start, how high the opponent was launched/anti-aired, the opponent's weight class, the proration of the combo starter (higher scaling means higher gravity), and more. These routes require both significant amounts of practice to execute, prior knowledge of what situations require what follow-ups, and the ability to adjust the combo on the fly to prevent drops. Beginner and intermediate level players should steer clear of these routes but they are a valuable tool for high level Sol players.
Read First
- All damage values were tested against Ky at full life with the R.I.S.C Level at 0.
- 6H enders after a hard knockdown can be removed for less damage but better okizeme.
- All Wall Sticks can be followed up with 5H or 6S instead of Fafnir for easier execution and negligible damage loss.
- All Wall Sticks can be followed up with Tyrant Rave for extra damage and better okizeme as long as you have at least 50% Tension.
- 5P and 2K only combo into 6S if the opponent is crouching or airborne. 2P only combos into 6S if the opponent is airborne.
- CL means Clean Hit.
Beginner Combo List
These routes are basic bread and butter combos for players looking to get started with Sol. They prioritize simplicity over damage, tension gain, or corner carry so feel free to modify them. A full list of optimal routes can be found below this list once your understanding of Sol's combo theory and execution improves. Video example of all the combo's listed below: Link.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5P > 6H | Anywhere | 66 | 9 | Everyone | [1] Very Easy | 5P or 2P stand confirm. |
AA 5P > 6S > 214K, 6H | Anywhere | 117 (111) | 20 | Everyone | [2] Easy | Basic anti-air 5P combo. |
6P > 623S | Anywhere | 67 | 8 | Everyone | [1] Very Easy | 6P must connect at close range. |
5K > 6S > 236K | Anywhere | 111 (83) | 15 | Everyone | [1] Very Easy | Basic 5K confirm. |
AA 5K > jc, j.S > j.214K, 6H | Anywhere | 126 (115) | 16 | Everyone | [1] Very Easy | Still works if only the second hit of 5K connects. |
2K > 2D > 214K | Anywhere | 74 | 15 | Everyone | [1] Very Easy | Basic 2K combo. |
c.S > delay f.S > 5H > 236K | Anywhere | 140 | 22 | Everyone | [1] Very Easy | f.S will knock the opponent away if not delayed. |
c.S > 5H, 665K > 6S, 5K > 6S > 214K, WS 6H | Corner | 252 | 37 | Everyone | [2] Easy | Basic c.S corner combo. |
236P, 6H | Anywhere | 75 | 11 | Everyone | [1] Very Easy | Basic Gun Flame combo. |
236P, 665K > 6P, 5K > 6S > 214K, WS 6H | Corner | 177 | 27 | Everyone | [2] Easy | Basic Gun Flame corner combo. |
214S, c.S > 2H > 214K, 6H | Anywhere | 154 | 26 | Everyone | [1] Very Easy | Basic Night Raid Vortex confirm. |
214S, 5K > 6P, 5K > 6S > 214K, WS 6H | Corner | 205 | 28 | Everyone | [2] Easy | Basic Night Raid Vortex corner combo. |
41236H, 214[S], 2K > 6S > 236K | Anywhere | 148 | 25 | Everyone | [2] Easy | Basic Fafnir confirm. |
41236H, 665K > 6P, 5K > 6S > 214K, WS 6H | Corner | 222 | 30 | Everyone | [3] Medium | Basic Fafnir corner combo. |
41236H, 665K > 6S, 5K(1) > 6S > 214K, WS 6H | Corner | 226 | 30 | Everyone | [3] Medium | Basic Fafnir corner combo. Not shown in video. |
... > RRC, 66c.S > 2H > 214K, 6H | Anywhere | - | - | Everyone | [2] Easy | Basic Red Roman Cancel combo. Requires 50% tension. |
... > RRC, 66c.S > dc, c.S > 2H > 214K, WS 6H | Corner | - | - | Everyone | [2] Easy | Basic Red Roman Cancel corner combo. Requires 50% tension. |
Combo List
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5P > (5P > 5P > 5P) > 6H | Anywhere | 86 | 20 | Everyone | [1] Very Easy | 5P or 2P stand confirm. Can be done up to 4 times if Sol has sliding momentum at point-blank range. 5P and 2P can be used interchangeably. | Link |
5P > (5P > 5P > 5P) > 6S > 236K | Anywhere | 94 | 22 | Everyone | [1] Very Easy | 5P or 2P crouch confirm. Can start with 2P, but must use 5P to link into 6S. Can be done up to 4 times if Sol has sliding momentum at point-blank range. Only works on crouch. | Link |
5P > 6S > 236K > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 163 | -34 | Everyone | [3] Medium | 5P crouch confirm combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | Link |
5P > 6S > 236K > 66FRRC~j.D, 665K > 6P > CL 623H, WS 41236H/6S | Corner | 206 | -30 | Everyone | [3] Medium | 5P crouch confirm combo canceled into a Fast Red Roman Cancel shifted forward. FRC Bandit Revolver into j.D, then dash into 5K as soon as Sol lands. 6S is more consistent but gives 2 less damage. Requires 50% tension. | - |
5P/2P > 6P > 236P, 665K > 6P > CL 623H, WS 41236H/6S | Corner | 177 (172) | 27 (26) | Everyone | [4] Hard | 5P or 2P need to hit at close range. Significantly easier to execute if started with dashing momentum. Microdash after Gun Flame and land both hits of 5K. | Link |
5P/2P > 6P > CL 623H > FRRC~j.D, j.D, c.S > CL 623H, WS 6S | Corner | 242 (236) | -33 (-34) | Everyone but Leo and Nagoriyuki | [4] Hard | 5P or 2P combo canceled into a Fast Red Roman Cancel with no shifting. FRC H Volcanic Viper into j.D. Delay c.S so that it hits just before the opponent touches the ground such that H Volcanic Viper clean hits. Requires 50% tension. | Link |
AA 5P > 6S > 236P, 665K > dc, 5K > 6P > CL 623H, WS 41236H/6S | Corner | 185 | 29 | Everyone | [3] Medium | Will still work if only the second hit of the first 5K connected. | Link |
AA 5P > 6S > 236K(1), 5K > 6S~CL 623H, 666H | Anywhere | 158 | 23 | Everyone | [4] Hard | Bandit Revolver will fail to whiff the second hit if the opponent wasn't high enough when 5P hit. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
6P > 623S | Anywhere | 67 | 8 | Everyone | [1] Very Easy | 6P must connect at close range. | Link |
6P > 236P, 665K > 6S > 236K | Corner | 130 | 19 | Everyone | [2] Easy | 6P must connect at close range. | Link |
6P > CL 623H > 66FRRC~j.S > j.H, j.D > CL 623H/j.623H, WS 41236H/6S | Corner | 292 | -37 | Everyone | [3] Medium | 6P combo canceled into a Fast Red Roman Cancel shifted forward. FRC H Volcanic Viper into j.S. Delay j.D so that it hits a little before Sol touches the ground so that H Volcanic Viper clean hits. Requires 50% tension. | Link |
6P > 44RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 184 | -44 | Everyone | [4] Hard | 6P canceled into a Red Roman Cancel shifted backwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | Link |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5K/2K > 6S > 236K | Anywhere | 111 (83) | 15 | Everyone | [1] Very Easy | Basic confirm. Opponent must be crouching for 2K > 6S to combo. Still works if only the second hit of 5K connects. | Link |
5K/2K > 2D > CL 623H, 666H | Anywhere | 187 (144) | 18 | Everyone | [2] Easy | 5K needs to hit point-blank with dashing momentum. Can start with 2K for less damage in exchange for hitting low. | Link |
5K/2K > 6S > 236K > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 207 (158) | -32 | Everyone | [3] Medium | 5K combo canceled into a Red Roman Cancel shifted downwards. Opponent must be crouching for 2K > 6S to combo. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | Link |
5K > 2D > CL 623H > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 245 | -34 | Everyone | [4] Hard | 5K needs to hit point-blank with dashing momentum. | - |
5K > dc, 66BRC, c.S > 5[D], 665K > jc, j.D > adc, j.D, c.S > CL 623H, WS 41236H | Midscreen | 250 | -33 | Everyone | [3] Medium | 5K combo canceled into a Blue Roman Cancel shifted forward. Delay c.S so that it hits just before the opponent touches the ground such that H Volcanic Viper clean hits. Requires 50% tension. | - |
5K/2K > 6S > 236K > 22RRC, 665[D], c.S > jc, j.K > j.D > adc, j.D, 66c.S > CL 623H, WS 6H | Cornered | 230 (185) | -33 | Everyone | [3] Medium | 5K combo canceled into a Red Roman Cancel shifted downward. Must run directly underneath the opponent so that 5[D] switches sides or else you can't get a Wall Break. Requires 50% tension. | - |
5K > 6S > 236K > 22RRC, 236P, 665K > 6P > CL 623H, WS 41236H | Corner | 204 | -33 | Everyone | [3] Medium | You can replace the 5K to H Volcanic Viper section with Night Raid Vortex > c.S for easier execution. | Link |
5K/2K > 6S > 236K > 66FRRC~j.D, 665K > 6P > CL 623H, WS 41236H | Corner | 246 (202) | -29 | Everyone | [3] Medium | 5K combo canceled into a Fast Red Roman Cancel shifted forward. Opponent must be crouching for 2K > 6S to combo. FRC Bandit Revolver into j.D, then dash into 5K as soon as Sol lands. Requires 50% tension. | Link |
5K/2K > 6P > 236P, 665K > 6P > CL 623H, WS 41236H | Corner | 212 (172) | 28 | Everyone | [4] Hard | 5K or 2K need to hit at close range. Significantly easier to execute if started with dashing momentum. Microdash after Gun Flame and land both hits of 5K. | Link |
5K/2K > 6P > CL 623H > FRRC~j.D, j.D, c.S > CL 623H, WS 6S | Corner | 287 (233) | -32 | Everyone | [4] Hard | 5K combo canceled into a Fast Red Roman Cancel with no shifting. 2K starter won't work against Leo and Nagoriyuki. FRC H Volcanic Viper into j.D. Delay c.S so that it hits just before the opponent touches the ground such that H Volcanic Viper clean hits. Requires 50% tension. | Link |
AA 5K > dc, 5K > 6S (or 6P) > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 241 (224) | 33 | Everyone | [3] Medium | If only the second hit of the initial 5K connected, replace 6S with 6P. | Link |
AA 5K > hjc, j.S > adc, j.S > j.H, c.S > dc, c.S > CL 623H, 666H | Anywhere | 204 (193) | 25 | Everyone | [4] Hard | Still works if only the second hit of 5K connects. Can replace the second c.S with 5K(1) for easier execution. | - |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
c.S > delay f.S, 5K(2) > 6S > 236K | Anywhere | 150 | 24 | Everyone | [2] Easy | f.S will knock the opponent away if not delayed. | - |
c.S > 2D > CL 623H, 666H | Anywhere | 208 | 21 | Everyone | [2] Easy | c.S needs to hit point-blank with dashing momentum. | Link |
c.S > delay f.S > 5H > 236K > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 219 | -25 | Everyone | [3] Medium | c.S combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | Link |
c.S > 5H, 665K > 6S > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 272 | 41 | Everyone | [3] Medium | Time Bandit Revolver after 6S so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. Still works if only the second hit of the first 5K connects. | - |
c.S > 6P > CL 623H > FRRC~j.D, j.D, c.S > CL 623H, WS 6S | Corner | 314 | -29 | Everyone | [4] Hard | c.S combo canceled into a Fast Red Roman Cancel with no shifting. Can replace 6P with 5H if Sol has dash momentum. FRC H Volcanic Viper into j.D. Delay c.S so that it hits just before the opponent touches the ground such that H Volcanic Viper clean hits. Requires 50% tension. | - |
CH c.S > 5[D], 665K > dc, 5K(1) > CL 623H, 666H | Anywhere | 227 | 27 | Everyone | [3] Medium | Charge 5[D] completely after counter hit c.S, then microdash 5K. Must hit only with the first hit of final 5K, otherwise H Volcanic Viper won't clean hit. | - |
CH c.S > 5[D], 665K > 6S > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 280 | 42 | Everyone | [3] Medium | Charge 5[D] completely after counter hit c.S, then microdash 5K. Time Bandit Revolver after 6S so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. | - |
CH c.S > jc, CL j.623H, 5K > 6P, 665K > 6P > CL 623H, WS 41236H | Corner | 319 | 38 | Everyone | [4] Hard | Jump cancel the counter hit c.S and do an immediate air clean hit H Volcanic Viper, then catch the opponent with 5K. Must microdash the second 5K so that H Volcanic Viper can clean hit. | - |
CH c.S > jc, CL j.623H, 5K > 6S > 236K, 5K > 6S~CL 623H, WS 6S | Corner | 327 | 40 | Everyone but Heavyweights | [5] Very Hard | Jump cancel the counter hit c.S and do an immediate air clean hit H Volcanic Viper, then catch the opponent with 5K. The moment Sol lands after Bandit Revolver, press 5K. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
CH c.S > jc, CL j.623H, 5K > jc, CL j.623H > 66PRC, 5H > CL 623H, WS 41236H | Corner | 360 (on Sol) | -26 | Everyone but Ky | [4] Hard | Counter hit c.S combo canceled into a Purple Roman Cancel shifted forward. Jump cancel the counter hit c.S and do an immediate air clean hit H Volcanic Viper, then catch the opponent with 5K. Must jump cancel the second 5K so that H Volcanic Viper can clean hit. Requires 50% tension. | - |
f.S/2S > 5H > 236K | Anywhere | 105 (103) | 18 (17) | Everyone | [1] Very Easy | Basic confirm. | - |
f.S, 5K(2) > 6S > 236K | Anywhere | 118 | 20 | Everyone | [2] Easy | Basic link into 5K. Also works off a counter hit 2S starter at close range. | - |
f.S/2S > 5H > 236K > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 201 (199) | -30 (-31) | Everyone | [3] Medium | f.S or 2S combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
f.S/2S > 236K(1) > 66PRC, CL j.623H, 5K > 6P > CL 623H, 6H | Corner | 235 (233) | -38 (-39) | Everyone but Heavyweights | [3] Medium | Max range f.S or 2S combo canceled into a Purple Roman Cancel shifted forward. PRC Bandit Revolver before the second hit. Requires 50% tension. | - |
f.S/2S > 5H > 236K > 66FRRC~j.D, 665K > 6P > CL 623H, WS 41236H | Corner | 242 | -27 (-28) | Everyone | [3] Medium | f.S or 2S combo canceled into a Fast Red Roman Cancel shifted forward. FRC Bandit Revolver into j.D, then dash into 5K as soon as Sol lands. Requires 50% tension. | - |
CH f.S/2S, 66c.S > delay f.S > 5H > 236K | Anywhere | 144 (143) | 30 (29) | Everyone | [2] Easy | Microdash after counter hit f.S so that Sol is close enough to use c.S. Counter hit 2S needs to hit point-blank with dashing momentum. | - |
CH f.S, 66c.S, 5K > 6S > 236K | Anywhere | 148 | 29 | Everyone | [2] Easy | Microdash after counter hit f.S so that Sol is close enough to use c.S. | - |
CH f.S, 214S, c.S > CL 623H, 666H | Anywhere | 181 | 29 | Everyone | [3] Medium | Use Night Raid Vortex as soon as f.S recovers. f.S needs to hit at close range or Night Raid Vortex needs to be held very briefly to get c.S after Night Raid Vortex. | - |
CH f.S, 662D > CL 623H > 66FRRC~j.D > jc, j.D, land, j.D, c.S > CL 623H, WS 41236H | Starting | 287 | -20 | Everyone | [4] Hard | Counter hit f.S combo canceled into a Fast Red Roman Cancel shifted forward. f.S needs to hit at close range so that dash 2D can hit close enough for H Volcanic Viper to clean hit. FRC H Volcanic Viper into j.D. Delay the jump cancel and the second j.D slightly. Requires 50% tension. | - |
CH f.S/2S, 66c.S > 5H > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 242 | 41 (40) | Everyone | [3] Medium | Dash after counter hit f.S to link into c.S. Counter hit 2S needs to hit point-blank with dashing momentum. Time Bandit Revolver after 5H's wall bounce so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. | - |
CH f.S, 662D > CL 623H > 66FRRC~j.H, j.S > jc j.S > j.H, j.K > j.D, land, 214[S], 5K(2) > 6P > CL 623H, WS 41236H | Cornered | 266 | -22 | Mediumweights | [4] Hard | Corner-to-corner counter hit f.S combo canceled into a Fast Red Roman Cancel shifted forward. f.S needs to hit at close range so that dash 2D can hit close enough for H Volcanic Viper to clean hit. FRC H Volcanic Viper into j.H. Requires 50% tension. | - |
2S > 5H > 236K > 22RRC, 665[D], c.S > jc, j.D > adc, j.D, 66c.S > CL 623H, WS 6H | Cornered | 229 | -31 | Everyone | [3] Medium | 2S combo canceled into a Red Roman Cancel shifted downward. Must run directly underneath the opponent so that 5[D] switches sides or else you can't get a Wall Break. Requires 50% tension. | - |
6S > 236K | Anywhere | 89 | 13 | Everyone | [1] Very Easy | Without a counter hit or meter, this is all you can get. | - |
6S > 236K > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 207 | -35 | Everyone | [3] Medium | 6S combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
6S > 236K > 22RRC, 665[D], c.S > dc, c.S > 6P > CL 623H, WS 41236H | Corner | 239 | -34 | Everyone | [4] Hard | 6S combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, use c.S, then dash cancel into another c.S. Can replace the second c.S with 5K for easier execution. Requires 50% tension. | - |
CH 6S > 236P, 214[S], c.S > CL 623H, 666H | Anywhere | 180 | 33 | Everyone | [3] Medium | Counter hit 6S combo. The amount of charge needed for Night Raid Vortex varies depending on Sol's spacing. | - |
CH 6S, 66f.S > 5H > delay 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 254 | 40 | Everyone | [3] Medium | Max range counter hit 6S corner route. Time Bandit Revolver after the 5H wall bounce so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. | - |
CH 6S, 66c.S > 6S > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 260 | 43 | Everyone | [3] Medium | Close range counter hit 6S corner route. Time Bandit Revolver after 6S so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. Can replace c.S with 5K for easier execution. Requires 50% tension. | - |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5H > 236K | Anywhere | 90 | 13 | Everyone | [1] Very Easy | Without a counter hit or meter, this is all you can get. | - |
5H > 236K > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 220 | -35 | Everyone | [3] Medium | 5H combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
5H > 236K > 22RRC, 665[D], c.S > dc, c.S > 6P > CL 623H, WS 41236H | Corner | 250 | -35 | Everyone | [4] Hard | 5H combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, use c.S, then dash cancel into another c.S. Can replace the second c.S with 5K for easier execution. Requires 50% tension. | - |
5H > 236K(1) > 66PRC, CL j.623H, 5K > 6P > CL 623H, 6H | Corner | 271 | -37 | Everyone but Heavyweights | [3] Medium | Max range 5H combo canceled into a Purple Roman Cancel shifted forward. PRC Bandit Revolver before the second hit. Requires 50% tension. | - |
CH 5H > 236K, 5K > 6S > 236K~K | Anywhere | 159 | 27 | Everyone | [2] Easy | Works from max range 5H | - |
CH 5H > 236K, c.S > dl f.S > 5H > 236K~K | Anywhere | 169 | 33 | Everyone | [3] Medium | Requires a very fast cancel into 236K or you lose the frame advantage. Potentially hitconfirmable. | - |
CH 5H > 236K, c.S > 2H > 214K | Anywhere | 158 | 30 | Everyone | [3] Medium | Worse damange and corner carry of above combo, but gives a HKD. | - |
CH 5H, 66f.S > 5H > 236K | Anywhere | 151 | 27 | Everyone | [2] Easy | Works from max 5H range if you microdash into f.S. | - |
CH 5H, 214S, c.S > 623H, 666H | Anywhere | 212 | 30 | Everyone | [3] Medium | Only works if 5H hit at close range. Night Raid Vortex as soon as 5H recovers. | - |
CH 5H, 214S, 5K > dc, 5K > 6P > 623H, WS 41236H | Corner | 245 | 35 | Everyone | [3] Medium | Only works if 5H hit at close range. Use Night Raid Vortex as soon as 5H recovers. | - |
2H > 236K | Anywhere | 84 | 13 | Everyone | [1] Very Easy | Without a counter hit or meter, this is all you can get. | - |
2H > 236K > 22RRC, 665[D], 66c.S > CL 623H, 666H | Anywhere | 216 | -35 | Everyone | [3] Medium | 2H combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
2H > 236P, 5K > 6S > 236K, 5K > 6S > WS 214P, 41236H | Corner | 218 | 36 | Everyone | [3] Medium | Time Bandit Revolver after 6S so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. | - |
2H > 236P, 5K > 6P, 665K > 6P > CL 623H, WS 41236H | Corner | 228 | 32 | Everyone | [3] Medium | 2H requires dash momentum for Sol to remain close enough for H Volcanic Viper to clean hit. | - |
2H > 236K > 66FRRC~j.D, 665K > 6P > CL 623H, WS 41236H | Corner | 259 | -30 | Everyone | [3] Medium | 2H combo canceled into a Fast Red Roman Cancel shifted forward. FRC Bandit Revolver into j.D, then dash into 5K as soon as Sol lands. Requires 50% tension. | - |
AA 2H > 236P, 214[S], c.S > CL 623H, 6H | Anywhere | 182 | 28 | Everyone | [3] Medium | Will drop if the opponent wasn't high enough when they got anti-aired. | - |
AA 2H > 236P, 5H, 665K > 6P > 623H, WS 41236H | Corner | 235 | 32 | Everyone | [3] Medium | Dash after the 5H wall bounce and use 5K. | - |
CH 2H > 214P, 214S, c.S > CL 623H, 666H | Anywhere | 205 | 31 | Everyone | [4] Hard | As soon as 2H connects, cancel into Gun Flame (Feint). As soon as that move ends, do Night Raid Vortex. | - |
CH 2H > 214P, 5K > 6S > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 270 | 41 | Everyone | [3] Medium | As soon as 2H connects, cancel into Gun Flame (Feint). As soon as that move ends, do 5K. Time Bandit Revolver after 6S so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. | - |
6H > FRC~6H | Anywhere | 112 | -50 | Everyone | [2] Easy | 6H canceled into a Fast Roman Cancel. Requires 50% tension. | - |
CH 6H, 214[S], 2K > 6S > 236K | Anywhere | 166 | 29 | Everyone | [3] Medium | Counter hit 6H combo. Works at max range if 6S is skipped. | - |
CH 6H, 214[S], c.S > CL 623H, 666H | Anywhere | 220 | 30 | Everyone | [3] Medium | 6H must connect at close range. | - |
CH 6H, 214[S], 665K > 6S > 236P, 665K(2) > WS 214P, 41236H | Corner | 221 | 34 | Everyone | [3] Medium | Counter hit 6H corner combo. Works at max range. | - |
CH 6H, 665K > 6S > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 283 | 40 | Everyone | [3] Medium | Close range counter hit 6H combo. As soon as 6H recovers, dash into 5K. Time Bandit Revolver after 6S so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. | - |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
2D, 6H | Anywhere | 83 | 11 | Everyone | [1] Very Easy | Without a counter hit or meter, this is all you can get. | - |
2D > CL 623H, 666H | Anywhere | 178 | 15 | Everyone | [2] Easy | 2D needs to hit point-blank. | - |
2D > CL 623H/623S > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 250 (186) | -42 | Everyone | [3] Medium | 2D combo canceled into a Red Roman Cancel shifted downwards (shift backwards for the S Volcanic Viper version). 2D needs to hit at point-blank range in order to use H Volcanic Viper. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
2D > CL 623H > 66FRRC~j.H, j.H, 2K > CL 623H, 666H | Anywhere | 262 | -36 | Everyone but Lightweights | [3] Medium | 2D combo canceled into a Fast Red Roman Cancel shifted forward. 2D needs to hit at point-blank range in order to use H Volcanic Viper. FRC H Volcanic Viper into j.H. Requires 50% tension. | - |
2D > CL 623H > 66FRRC~j.D > jc, j.D, land, j.D, c.S > CL 623H, WS 41236H | Starting | 299 | -26 | Everyone | [4] Hard | 2D combo canceled into a Fast Red Roman Cancel shifted forward. 2D needs to hit at point-blank range in order to use H Volcanic Viper. FRC H Volcanic Viper into j.D. Delay the jump cancel and the second j.D slightly. Requires 50% tension. | - |
2D > CL 623H > FRRC~j.D, j.D, c.S > CL 623H, WS 6S | Corner | 294 | -33 | Everyone but Leo and Nagoriyuki | [4] Hard | 2D combo canceled into a Fast Red Roman Cancel with no shifting. 2D needs to hit at point-blank range in order to use H Volcanic Viper. FRC H Volcanic Viper into j.D. Delay c.S so that it hits just before the opponent touches the ground such that H Volcanic Viper clean hits. Requires 50% tension. | Link |
2D > CL 623H > 66FRRC~j.H, j.H, 5K > 6P > CL 623H, WS 41236H | Corner | 296 | -33 | Everyone | [3] Medium | 2D combo canceled into a Fast Red Roman Cancel shifted forward. 2D needs to hit at point-blank range in order to use H Volcanic Viper. FRC H Volcanic Viper into j.H. Second hit of first j.H whiffs against lightweights. Requires 50% tension. | - |
CH 2D, 2K > 6S > 236K | Anywhere | 121 | 23 | Everyone | [2] Easy | Works even if 2D hit at max range range. | - |
CH 2D, 5K > 6S > 214K, 6H | Anywhere | 160 | 26 | Everyone | [2] Easy | 2D needs to hit at close range. | - |
CH 2D, delay 5K > 6S > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 241 | 37 | Everyone | [4] Hard | 2D needs to hit at close range. Time Bandit Revolver after 6S so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. If you get the cinematic camera angle when landing the first 5K, H Volcanic Viper will not wall stick, so be sure to delay it slightly. | - |
5D > 66FRRC~c.S > CL 623H, 666H | Anywhere | 145 | -43 | Everyone | [2] Easy | Uncharged 5D canceled into a Fast Red Roman Cancel shifted forwards. Delay H Volcanic Viper after c.S so that it clean hits. Requires 50% tension. | - |
5D > 66FRRC~5K > 236K, 5K > 6P > CL 623H, WS 6S | Corner | 182 | -39 | Everyone | [3] Medium | Uncharged 5D canceled into a Fast Red Roman Cancel shifted forwards. Time Bandit Revolver after 5K so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. Requires 50% tension. | - |
5[D] > 8 > j.D > jc, j.D > j.S > j.D > j.S > jc, (j.K) > j.DD | Anywhere | 225 (230) | 22 | Everyone | [3] Medium | Charged 5D combo. Must do the first j.D as soon as possible and every jump cancel must be a forward jump cancel, otherwise the combo will drop. Can add j.K before the final j.D if Sol used 5[D] while cornered. | Link |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
6D or 4D > 66FRRC~c.S > CL 623H, 666H | Anywhere | 145 | -39 | Everyone | [3] Medium | Throw canceled into a Fast Red Roman Cancel shifted forwards. FRC throw into c.S. Immediately cancel c.S into H Volcanic Viper so that it clean hits. Requires 50% tension. | - |
6D > 66FRRC~5K > 6P, 5K > 6P > CL 623H, WS 41236H | Corner | 180 | -36 | Everyone | [3] Medium | Throw canceled into a Fast Red Roman Cancel shifted forwards. FRC throw into 5K. Requires 50% tension. | - |
4D > 66FRRC~5K > 6P, 5K > 6P > CL 623H, WS 41236H | Cornered | 180 | -36 | Everyone | [3] Medium | Throw canceled into a Fast Red Roman Cancel shifted forwards. FRC throw into 5K. Requires 50% tension. | - |
j.6D or j.4D > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 140 | -39 | Everyone | [3] Medium | Air throw canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
j.6D or j.4D > 66FRRC~j.S(0), 5K > dc, 5K > 6S~CL 623H, 666H | Anywhere | 144 | -37 | Everyone | [4] Hard | Air throw canceled into a Fast Red Roman Cancel shifted forwards. FRC air throw into j.S. Catch the falling opponent with 5K then dash cancel into another 5K. Kara cancel 6S into H Volcanic Viper so that it clean hits. Requires 50% tension. | - |
j.6D > FRRC~j.D > jc, j.D, c.S > CL 623H, WS 6S | Corner | 184 | -36 | Everyone | [3] Medium | Air throw canceled into a Fast Red Roman Cancel with no shifting. FRC air throw into j.D. Requires 50% tension. | - |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
236P, 2K > 236K | Anywhere | 78 | 14 | Everyone | [1] Very Easy | Gun Flame needs to hit point-blank. | - |
236P, 665K(2) > 6S > 214K, 6H | Anywhere | 118 (113) | 22 | Everyone | [2] Easy | Gun Flame combo off the second (if it hits meaty), third, or fourth flame column. | - |
236P, 214[S], c.S > CL 623H, 666H | Anywhere | 136 | 22 | Everyone | [3] Medium | Long range Gun Flame combo. | - |
236P, 5K > 6S > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 201 (196) | 32 | Everyone | [3] Medium | Gun Flame corner combo. Dashing into 5K is required if the combo started with the second or later flame column. | - |
236K > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 207 | -42 | Everyone | [3] Medium | Bandit Revolver canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
236K > 66FRRC~j.D, 665K > 6P, 665K > 6P > CL 623H, WS 6S | Corner | 253 | -37 | Everyone | [3] Medium | Bandit Revolver canceled into a Fast Red Roman Cancel shifted forward. FRC Bandit Revolver into j.D, then dash into 5K as soon as Sol lands. Requires 50% tension. | - |
236K > 66FPRC~j.K > CL j.623H, 5K > 6P > CL 623H, 6H | Corner | 273 | -41 | Everyone but Heavyweights | [3] Medium | Bandit Revolver canceled into a Fast Purple Roman Cancel shifted forward. Requires 50% tension. | - |
214K, 6H | Anywhere | 91 | 13 | Everyone | [1] Very Easy | Basic Bandit Bringer confirm. | - |
214K > 22RRC, 66c.S > CL 623H, 666H | Anywhere | 166 | -42 | Everyone | [3] Medium | Bandit Bringer combo canceled into a Red Roman Cancel shifted downwards. Requires 50% tension. | - |
214K > RRC, 5[D], c.S > dc, c.S > 6P > CL 623H, WS 41236H | Corner | 216 | -41 | Everyone | [4] Hard | Bandit Bringer combo canceled into a Red Roman Cancel with no shifting. Charge 5[D] completely, use c.S, then dash cancel into another c.S. Can replace the second c.S with 5K for easier execution. Requires 50% tension. | - |
623K > RRC, 66c.S > jc, (j.S) > CL j.623H, 666H | Anywhere | 170 | -38 | Everyone | [3] Medium | Wild Throw canceled into a Red Roman Cancel. Adding j.S deals more damage if the combo ends without 6H, but deals the same or less damage if the combo ends with 6H. Requires 50% tension. | - |
623K > 66RRC, 66c.S > jc, j.D > adc, j.D > CL j.623H, WS 41236H | Midscreen | 205 | -38 | Everyone but Heavyweights | [3] Medium | Wild Throw canceled into a Red Roman Cancel shifted forward. Requires 50% tension. | - |
623K > RRC, 66c.S > jc, j.D > adc, j.D > CL j.623H, WS 41236H | Corner | 205 | -38 | Everyone but Heavyweights | [3] Medium | Wild Throw canceled into a Red Roman Cancel with no shifting. When throwing the opponent away from the corner, run back under them after the RRC to switch sides again. Requires 50% tension. | - |
623K > RRC, IAD j.D, c.S > 6P > CL 623H, WS 41236H | Cornered | 201 | -38 | Everyone | [3] Medium | Wild Throw canceled into a Red Roman Cancel with no shifting. Requires 50% tension. | - |
214S, c.S > CL 623H, 666H | Anywhere | 190 | 21 | Everyone | [2] Easy | Basic Night Raid Vortex confirm. | - |
214S, 5K > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 230 | 30 | Everyone | [3] Medium | Night Raid Vortex corner combo. Time Bandit Revolver after 5K so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. | - |
CH 214S, 66c.S > 5[D], 5K > dc, 5K > 6S~CL 623H, 666H | Anywhere | 213 | 30 | Everyone | [4] Hard | Counter hit Night Raid Vortex corner combo. Microdash into c.S, then charge 5[D] completely. Use 5K, then dash cancel into another 5K. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
CH 214S, 66c.S > 5[D], 665K > 6P > CL 623H, WS 41236H | Corner | 243 | 33 | Everyone | [4] Hard | Counter hit Night Raid Vortex corner combo. Microdash into c.S, charge 5[D] completely, then microdash again and use 5K. | - |
CL 623H, 666H | Anywhere | 155 | 9 | Everyone | [1] Very Easy | Only works if H Volcanic Viper was a clean hit. | - |
CL 623H > 22RRC, 665[D], c.S > jc, CL j.623H, 666H | Anywhere | 234 | -44 | Everyone | [3] Medium | H Volcanic Viper combo canceled into a Red Roman Cancel shifted downwards. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 50% tension. | - |
CL 623H > 66FRRC~j.H, j.H > CL j.623H, 6H | Anywhere | 251 | -44 | Everyone but Potemkin and Leo | [3] Medium | H Volcanic Viper combo canceled into a Fast Red Roman Cancel shifted forward. FRC H Volcanic Viper into j.H. Will land on the opposite side of the opponent against heavyweights. Requires 50% tension. | - |
CL 623H > 22RRC, 665[D], 5K > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 266 | -43 | Everyone | [3] Medium | H Volcanic Viper canceled into a Red Roman Cancel shifted downwards. Time Bandit Revolver after 5K so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. Requires 50% tension. | - |
41236H, 214[S], 2K > 6S > 236K | Anywhere | 148 | 25 | Everyone | [2] Easy | Basic Fafnir confirm. | - |
41236H, 214[S], 2K > 6S~CL 623H, 666H | Anywhere | 185 | 33 | Everyone | [4] Hard | Fafnir must connect at close range. Kara cancel 6S into H Volcanic Viper so that it clean hits. | - |
41236H, 214[S], c.S > 6P > CL 623H, WS 41236H | Corner | 228 | 30 | Everyone | [3] Medium | Max range Fafnir corner combo. Can replace c.S with 5K for easier execution. | - |
41236H, 665K > 6S > 236K, 5K > 6P > CL 623H, WS 41236H | Corner | 250 | 34 | Everyone | [3] Medium | Close range Fafnir corner combo. Can be done from max range on counter hit. Time Bandit Revolver after 6S so that the opponent is as high as possible before it connects. The moment Sol lands, press 5K. Still works if only the second hit of the first 5K connects. | - |
CH 41236H, 214[S], c.S > CL 623H, 666H | Anywhere | 198 | 29 | Everyone | [3] Medium | Counter hit Fafnir confirm. | - |
CL 632146H > 44RRC, 665[D], c.S > jc, CL j.623H, 666H | Midscreen | 335 (311) | -98 | Everyone | [3] Medium | Tyrant Rave canceled into a Red Roman Cancel shifted backwards. Deals more damage if the super clean hits. Charge 5[D] completely, then do c.S into a jump cancel into an immediate H Volcanic Viper so that it clean hits. Can also microdash after 5[D] in order to omit the jump cancel after c.S. Requires 100% tension. | - |
214214H > 22RRC(0) or 22FRRC~5P(0), 665[D], c.S > CL 623H, 666H | Anywhere | 360 | -98 | Everyone | [4] Hard | Heavy Mob Cemetery canceled into a Red Roman Cancel shifted downwards. Must delay the RRC so that the shockwave whiffs or FRC with 5P to prevent RRC shockwave. Charge 5[D] completely, catching the opponent as they fall. Requires 100% tension. | - |
214214H > 22RRC(0) or 22FRRC~5P(0), 665[D], c.S > jc, j.D > adc, j.D, c.S > CL 623H, WS 6S | Corner | 388 | -97 | Everyone | [5] Very Hard | Heavy Mob Cemetery canceled into a Red Roman Cancel shifted downwards. Must delay the RRC so that the shockwave whiffs or FRC with 5P to prevent RRC shockwave. Must run under the opponent before using 5[D] or else you can't get a Wall Break. Charge 5[D] completely, catching the opponent as they fall. Requires 100% tension. | - |