< GGST
Sol Badguy |
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Overview
Sol Badguy is the main protagonist of the Guilty Gear series and Ky Kiske's eternal rival. He is an aloof and brash bounty hunter, whose apparent laziness and gruffness belies a terrifying fighting ability, intelligence, and emotional depths beneath. From- https://guilty-gear.fandom.com/wiki/Sol_Badguy
Normal Moves
5P
5P | Template:AttackDataHeader-GGST |
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5K
5K | Template:AttackDataHeader-GGST |
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5S
c.S | Template:AttackDataHeader-GGST |
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f.S
f.S | Template:AttackDataHeader-GGST |
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5H
5H | Template:AttackDataHeader-GGST |
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5D
5D | Template:AttackDataHeader-GGST |
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6P
6P | Template:AttackDataHeader-GGST |
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6S
6S | Template:AttackDataHeader-GGST |
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6H
6H | Template:AttackDataHeader-GGST |
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2P
2P | Template:AttackDataHeader-GGST |
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2K
2K | Template:AttackDataHeader-GGST |
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2S
2S | Template:AttackDataHeader-GGST |
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2H
2H | Template:AttackDataHeader-GGST |
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2D
2D | Template:AttackDataHeader-GGST |
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j.P
j.P | Template:AttackDataHeader-GGST |
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j.K
j.K | Template:AttackDataHeader-GGST |
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j.S
j.S | Template:AttackDataHeader-GGST |
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j.H
j.H | Template:AttackDataHeader-GGST |
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j.D
j.D | Template:AttackDataHeader-GGST |
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Universal Mechanics
Ground Throw
Ground Throw | Template:AttackDataHeader-GGST |
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Air Throw
Air Throw | Template:AttackDataHeader-GGST |
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Special Moves
Gun Flame
Gun Flame 236P |
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Gun Flame (Feint)
Gun Flame (Feint) 214P |
Template:AttackDataHeader-GGST |
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Volcanic Viper
Volcanic Viper 623S/H (Air OK) |
Template:AttackDataHeader-GGST |
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Bandit Revolver
Bandit Revolver 236K (Air OK) |
Template:AttackDataHeader-GGST |
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Bandit Bringer
Bandit Bringer 214K (Air OK) |
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Wild Throw
Wild Throw 623K |
Template:AttackDataHeader-GGST |
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Ground Viper Night Raid Vortex
Ground Viper Night Raid Vortex 214S (Hold OK) |
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Fafnir
Fafnir 41236H |
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Overdrives
Tyrant Rave
Tyrant Rave 632146H |
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Instant Kill
??? | Template:AttackDataHeader-GGST |
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Roadmap
98% complete | ||
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Page | Status | % |
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Overview | Complete. | 20/20 |
Combos | Beginner and optimal combos, all listed by starter. Combo theory is up-to-date. Missing video examples of optimal routes. | 9/10 |
Strategy | Needs video examples of Sol's general game plan. | 19/20 |
Frame Data | Complete. | 50/50 |
Click here for the scoring criteria to assess character page completion.
To edit frame data, edit values in GGST/Sol Badguy/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.