https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&feed=atom&action=history
GGST/Ramlethal Valentine - Revision history
2024-03-29T06:49:58Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&diff=450288&oldid=prev
Crono the Sensei at 13:36, 22 March 2024
2024-03-22T13:36:49Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:36, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30">Line 30:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Simple to learn basics, with an easy-to-understand moveset and gameplan.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Simple to learn basics, with an easy-to-understand moveset and gameplan.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| avoidMe = </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| avoidMe = </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Reliance </del>on <del style="font-weight: bold; text-decoration: none;">whiff-punishable normals and basic movement for playing neutral</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Having high whiff recovery </ins>on <ins style="font-weight: bold; text-decoration: none;">your strongest pokes</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Pressure that doesn't provide many mixups or set-ups, instead relying on strong {{keyword|RPS}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Pressure that doesn't provide many mixups or set-ups, instead relying on strong {{keyword|RPS}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Advanced pressure and combos requiring frequent use of a precise 'dash kara cancel' tech.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Advanced pressure and combos requiring frequent use of a precise 'dash kara cancel' tech.</div></td></tr>
</table>
Crono the Sensei
https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&diff=445168&oldid=prev
Scrappedforparts: /* {{clr|H|6H}} */
2024-02-09T02:18:40Z
<p><span dir="auto"><span class="autocomment">{{clr|H|6H}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:18, 9 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l221">Line 221:</td>
<td colspan="2" class="diff-lineno">Line 221:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Data in [] refers to when {{clr|H|H}} sword is unequipped.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Data in [] refers to when {{clr|H|H}} sword is unequipped.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Launches away on hit, wallbounces in the corner.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Launches away on hit, wallbounces in the corner.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Mostly </del>relegated to combo filler and frame traps due to how long the startup is. The framedata on this move is genuinely horrendous so it should only be used when it can be safely cancelled into something else. {{clr|H|6H}} will combo from {{clr|K|5K}} on an airborne opponent, but will drop if they're grounded. Ramlethal mostly uses this as a way to get a launch close to the corner, as it provides more upfront corner carry and damage compared to {{clr|H|2H}}.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A heavy disjointed move with huge reward on counterhit, mostly </ins>relegated to combo filler and frame traps due to how long the startup is. The framedata on this move is genuinely horrendous<ins style="font-weight: bold; text-decoration: none;">, </ins>so it should only be used when it can be safely cancelled into something else. {{clr|H|6H}} will combo from {{clr|K|5K}} on an airborne opponent, but will drop if they're grounded. Ramlethal mostly uses this as a way to get a launch close to the corner, as it provides more upfront corner carry and damage compared to {{clr|H|2H}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
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</table>
Scrappedforparts
https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&diff=445167&oldid=prev
Scrappedforparts: /* {{clr|P|6P}} */
2024-02-09T02:07:08Z
<p><span dir="auto"><span class="autocomment">{{clr|P|6P}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:07, 9 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l209">Line 209:</td>
<td colspan="2" class="diff-lineno">Line 209:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Upper-body invulnerable.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Upper-body invulnerable.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Ramlethal's most reliable anti-air. Blasts the opponent away on air connect, but leaves standing if it hits a grounded opponent. {{clr|P|6P}} will combo into {{clr|P|214P}} anywhere, letting Ram secure knockdowns off of her {{clr|P|P}} buttons. On air connect, {{clr|P|6P}} will combo into {{clr|P|623P}} for a juggle. It's only real downside is that the horizontal range is lacking due to how the move animates<del style="font-weight: bold; text-decoration: none;">. Canceling </del>into {{clr|P|6P}} at certain ranges will cause it to whiff.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Ramlethal's most reliable anti-air<ins style="font-weight: bold; text-decoration: none;">, otherwise a fairly unremarkable {{clr|P|6P}}</ins>. Blasts the opponent away on air connect, but leaves standing if it hits a grounded opponent. {{clr|P|6P}} will combo into {{clr|P|214P}} anywhere, letting Ram secure knockdowns off of her {{clr|P|P}} buttons. On air connect, {{clr|P|6P}} will combo into {{clr|P|623P}} for a juggle. It's only real downside is that the horizontal range is lacking due to how the move animates<ins style="font-weight: bold; text-decoration: none;">, and canceling </ins>into {{clr|P|6P}} at certain ranges will cause it to whiff.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>
Scrappedforparts
https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&diff=445164&oldid=prev
Scrappedforparts: /* {{clr|P|2P}} */
2024-02-09T01:57:06Z
<p><span dir="auto"><span class="autocomment">{{clr|P|2P}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:57, 9 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l154">Line 154:</td>
<td colspan="2" class="diff-lineno">Line 154:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* One frame slower than {{clr|P|5P}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* One frame slower than {{clr|P|5P}}.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{clr|P|5P}}'s crouching cousin. Worse as an abare option than {{clr|P|5P}} as it loses to throws out of blockstun. Use {{clr|P|5P}} instead.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{clr|P|5P}}'s crouching cousin. Worse as an abare option than {{clr|P|5P}} as it loses to throws out of blockstun<ins style="font-weight: bold; text-decoration: none;">. Is also overshadowed by {{clr|K|2K}} in terms of range, frame data, being a low, and its gatling options</ins>. Use {{clr|P|5P}} instead <ins style="font-weight: bold; text-decoration: none;">when mashing</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[GGST/Ramlethal_Valentine/Frame Data#Gatling Table|Gatling Options:]] {{clr|P|5P}}, {{clr|P|2P}}, {{clr|P|6P}}, {{clr|H|6H}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[GGST/Ramlethal_Valentine/Frame Data#Gatling Table|Gatling Options:]] {{clr|P|5P}}, {{clr|P|2P}}, {{clr|P|6P}}, {{clr|H|6H}}</div></td></tr>
</table>
Scrappedforparts
https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&diff=445163&oldid=prev
Scrappedforparts: /* {{clr|K|2K}} */
2024-02-09T01:52:29Z
<p><span dir="auto"><span class="autocomment">{{clr|K|2K}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:52, 9 February 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l166">Line 166:</td>
<td colspan="2" class="diff-lineno">Line 166:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ramlethal's fastest low.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ramlethal's fastest low.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Worse starter than {{clr|K|5K}}, some combos that start from {{clr|K|5K}} will not work from {{clr|K|2K}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Worse starter than {{clr|K|5K}}, some combos that start from {{clr|K|5K}} will not work from {{clr|K|2K}}.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This button is second only to {{clr|P|5P}} in terms of abare. The low hurtbox works wonders in mashing out of your opponent's strings and the frame advantage is helpful too. {{clr|K|2K}} also sees a lot of use in corner pressure as it has enough range to frame trap after a sequence like {{clr|S|c.S}} > {{clr|H|236H}}. Additionally, {{clr|K|2K}} can be used as a sneaky run in tool due to Ramlethal's fast dash speed, and the pressure she gets on <del style="font-weight: bold; text-decoration: none;">h </del>{{comboText|{{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|214P}}}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This button is second only to {{clr|P|5P}} in terms of abare. The low hurtbox works wonders in mashing out of your opponent's strings and the frame advantage is helpful too. {{clr|K|2K}} also sees a lot of use in corner pressure as it has enough range to frame trap after a sequence like {{clr|S|c.S}} > {{clr|H|236H}}. Additionally, {{clr|K|2K}} can be used as a sneaky run in tool due to Ramlethal's fast dash speed, and the pressure she gets on <ins style="font-weight: bold; text-decoration: none;">hit with </ins>{{comboText|{{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|214P}}}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[GGST/Ramlethal_Valentine/Frame Data#Gatling Table|Gatling Options:]] {{clr|P|6P}}, {{clr|H|6H}}, {{clr|D|5D}}, {{clr|D|2D}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[GGST/Ramlethal_Valentine/Frame Data#Gatling Table|Gatling Options:]] {{clr|P|6P}}, {{clr|H|6H}}, {{clr|D|5D}}, {{clr|D|2D}}</div></td></tr>
</table>
Scrappedforparts
https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&diff=445162&oldid=prev
Scrappedforparts: /* {{clr|K|2K}} */
2024-02-09T01:51:01Z
<p><span dir="auto"><span class="autocomment">{{clr|K|2K}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:51, 9 February 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ramlethal's fastest low.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ramlethal's fastest low.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Worse starter than {{clr|K|5K}}, some combos that start from {{clr|K|5K}} will not work from {{clr|K|2K}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Worse starter than {{clr|K|5K}}, some combos that start from {{clr|K|5K}} will not work from {{clr|K|2K}}.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This button is second only to {{clr|P|5P}} in terms of abare. The low hurtbox works wonders in mashing out of your opponent's strings and the frame advantage is <del style="font-weight: bold; text-decoration: none;">pretty good </del>too. {{clr|K|2K}} also sees a lot of use in corner pressure as it has enough range to frame trap after a sequence like {{clr|S|c.S}} > {{clr|H|236H}}. <del style="font-weight: bold; text-decoration: none;">In addition to this</del>, {{clr|K|2K}} can be used as a sneaky run in tool due to <del style="font-weight: bold; text-decoration: none;">Ramlethals </del>fast dash speed and the pressure she gets <del style="font-weight: bold; text-decoration: none;">afterward with </del>{{comboText|{{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|214P}}}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This button is second only to {{clr|P|5P}} in terms of abare. The low hurtbox works wonders in mashing out of your opponent's strings and the frame advantage is <ins style="font-weight: bold; text-decoration: none;">helpful </ins>too. {{clr|K|2K}} also sees a lot of use in corner pressure as it has enough range to frame trap after a sequence like {{clr|S|c.S}} > {{clr|H|236H}}. <ins style="font-weight: bold; text-decoration: none;">Additionally</ins>, {{clr|K|2K}} can be used as a sneaky run in tool due to <ins style="font-weight: bold; text-decoration: none;">Ramlethal's </ins>fast dash speed<ins style="font-weight: bold; text-decoration: none;">, </ins>and the pressure she gets <ins style="font-weight: bold; text-decoration: none;">on h </ins>{{comboText|{{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|214P}}}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[GGST/Ramlethal_Valentine/Frame Data#Gatling Table|Gatling Options:]] {{clr|P|6P}}, {{clr|H|6H}}, {{clr|D|5D}}, {{clr|D|2D}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[GGST/Ramlethal_Valentine/Frame Data#Gatling Table|Gatling Options:]] {{clr|P|6P}}, {{clr|H|6H}}, {{clr|D|5D}}, {{clr|D|2D}}</div></td></tr>
</table>
Scrappedforparts
https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&diff=440530&oldid=prev
Capefeather: Kind of felt like this was a little silly and redundant, like if I put for a DP "Also referred to as DP by the community."
2024-01-12T00:46:06Z
<p>Kind of felt like this was a little silly and redundant, like if I put for a DP "Also referred to as DP by the community."</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:46, 12 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l370">Line 370:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|title = '''Erarlumo 3'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|title = '''Erarlumo 3'''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|description=A powerful {{keyword|Rekka}} for easy confirms from pokes, granting sizable Tension, chip damage, corner carry, and R.I.S.C., with rewarding frametraps.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">''Also referred to as Rekka by the community.''</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A powerful {{keyword|Rekka}} for easy confirms from pokes, granting sizable Tension, chip damage, corner carry, and R.I.S.C., with rewarding frametraps.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Individually each attack acts as a basic frametrap. By {{keyword|Kara Cancel}}ing from the Dash Cancel of the first and second attacks, it is possible to cancel back into the first attack, creating a self-sustaining pressure loop. Once near the corner, these can also be kara cancelled into {{MMC|input=236H|label=Bajoneto {{clr|H|H}}}} to immediately begin corner pressure and continue the onslaught. With relatively low reward even on Counter Hit (Erarlumo 3 causes a Soft Knockdown and leaves her +24) once you have meter for Roman Cancel, it becomes dangerous for an opponent to mash, allowing Ramlethal to continue to crank R.I.S.C for even more reward on hit, and she'll continue gain tension to keep the loop going.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Individually each attack acts as a basic frametrap. By {{keyword|Kara Cancel}}ing from the Dash Cancel of the first and second attacks, it is possible to cancel back into the first attack, creating a self-sustaining pressure loop. Once near the corner, these can also be kara cancelled into {{MMC|input=236H|label=Bajoneto {{clr|H|H}}}} to immediately begin corner pressure and continue the onslaught. With relatively low reward even on Counter Hit (Erarlumo 3 causes a Soft Knockdown and leaves her +24) once you have meter for Roman Cancel, it becomes dangerous for an opponent to mash, allowing Ramlethal to continue to crank R.I.S.C for even more reward on hit, and she'll continue gain tension to keep the loop going.</div></td></tr>
</table>
Capefeather
https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&diff=440238&oldid=prev
BapDorf: /* {{clr|S|c.S}} */ corrected size of gap in cS>6H
2024-01-11T02:19:53Z
<p><span dir="auto"><span class="autocomment">{{clr|S|c.S}}: </span> corrected size of gap in cS>6H</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:19, 11 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l86">Line 86:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ramlethal's highest damage starter.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Ramlethal's highest damage starter.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Low pushback, {{clr|S|c.S}} will leave Ram close enough for another {{clr|S|c.S}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Low pushback, {{clr|S|c.S}} will leave Ram close enough for another {{clr|S|c.S}}.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mostly used in blockstrings for its wide range of gatlings, such as a delayed {{clr|S|2S}} to catch jumps and {{clr|H|6H}} for a <del style="font-weight: bold; text-decoration: none;">3 </del>frame {{keyword|frame trap}}, or in combos. However, there are situations where this can function as an anti air for people directly above you. Long active frames also make this a great meaty, as it's easy to run up and establish pressure from farther knockdowns and increase its frame advantage on closer ones.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Mostly used in blockstrings for its wide range of gatlings, such as a delayed {{clr|S|2S}} to catch jumps and {{clr|H|6H}} for a <ins style="font-weight: bold; text-decoration: none;">2 </ins>frame {{keyword|frame trap}}, or in combos. However, there are situations where this can function as an anti air for people directly above you. Long active frames also make this a great meaty, as it's easy to run up and establish pressure from farther knockdowns and increase its frame advantage on closer ones.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[GGST/Ramlethal_Valentine/Frame Data#Gatling Table|Gatling Options:]] {{clr|P|6P}}, {{clr|S|f.S}}, {{clr|S|2S}}, {{clr|H|5H}}, {{clr|H|2H}}, {{clr|H|6H}}, {{clr|D|5D}}, {{clr|D|2D}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[GGST/Ramlethal_Valentine/Frame Data#Gatling Table|Gatling Options:]] {{clr|P|6P}}, {{clr|S|f.S}}, {{clr|S|2S}}, {{clr|H|5H}}, {{clr|H|2H}}, {{clr|H|6H}}, {{clr|D|5D}}, {{clr|D|2D}}</div></td></tr>
</table>
BapDorf
https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&diff=438863&oldid=prev
Emo Tarquin: /* Overview */ Removed pointless Avoid and minor wording touch-up for Picks/Avoid
2024-01-07T23:54:38Z
<p><span dir="auto"><span class="autocomment">Overview: </span> Removed pointless Avoid and minor wording touch-up for Picks/Avoid</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:54, 7 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Character Label|GGST|Ramlethal Valentine}} is an incredibly well-rounded character who boasts an exceptional midrange game and relentless corner pressure.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Character Label|GGST|Ramlethal Valentine}} is an incredibly well-rounded character who boasts an exceptional midrange game and relentless corner pressure.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| pickMe =</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| pickMe =</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Giant normals and <del style="font-weight: bold; text-decoration: none;">good dash </del>speed to force opponents back and safely push them towards the corner.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Giant normals and <ins style="font-weight: bold; text-decoration: none;">fast </ins>speed to force opponents back and safely push them towards the corner.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Looping pressure from anywhere, with an aggressively high-reward corner pressure.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Looping pressure from anywhere, with an aggressively high-reward corner pressure.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Versatile and extensive combos accessible from almost any hit.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Versatile and extensive combos accessible from almost any hit.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Simple to learn basics, with an easy-to-understand moveset and gameplan.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Simple to learn basics, with an easy-to-understand moveset and gameplan.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| avoidMe = </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| avoidMe = </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Reliance on <del style="font-weight: bold; text-decoration: none;">whiffpunishable </del>normals and basic movement for playing neutral.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Reliance on <ins style="font-weight: bold; text-decoration: none;">whiff-punishable </ins>normals and basic movement for playing neutral.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Pressure that doesn't provide many mixups or set-ups, instead relying on strong {{keyword|RPS}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Pressure that doesn't provide many mixups or set-ups, instead relying on strong {{keyword|RPS}}.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Advanced pressure and combos requiring frequent use of a precise dash kara cancel tech<del style="font-weight: bold; text-decoration: none;">.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Advanced pressure and combos requiring frequent use of a precise <ins style="font-weight: bold; text-decoration: none;">'</ins>dash kara cancel<ins style="font-weight: bold; text-decoration: none;">' </ins>tech.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* Dogs</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
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</table>
Emo Tarquin
https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine&diff=432051&oldid=prev
Ewber: /* Navigation */
2023-12-24T03:29:30Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:29, 24 December 2023</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Guilty Gear]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Guilty Gear<ins style="font-weight: bold; text-decoration: none;">|Ramlethal Valentine</ins>]]</div></td></tr>
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Ewber