GGST/Potemkin/Frame Data

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< GGST‎ | Potemkin
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How do I read frame data?

System Data

name defense guts prejump backdash weight Unique Movement Options
Potemkin 0.93 3 5f 24f/6f invuln Heavy No Run nor Airdash

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 30 All 5 5 6 +1 +4 1 80%
5K 36 Low 10 9 9 -4 -1 2 70%
c.S 45 All 8 4 11 +4 +7 4 100%
f.S 40 All 12 7 18 -8 -5 3 90%
5H 60 All 16 5 25 -11 -8 4 100%
5D 50 [62] High 20~27 [28] 8 21 -15 [-10] 0 [SKD +38] 2 [4] 80% [100%]
2P 26 All 8 4 9 -1 +2 1 80%
2K 30 Low 10 4 14 -4 -1 2 70%
2S 45 All 14 3 18 -4 -1 3 90%
2H 55 All 13 5 35 -21 SKD (+27) 4 100%
2D 40 Low 13 7 21 -11 KD 3 90%
6H 90 All 23 5 29 -15 SKD (+25) 4 100%
6K 45 All 22 5 24 -12 SKD (+26) 3 100%
j.P 30 High 7 6 6 0 80%
j.K 36 High 10 6 15 1 80%
j.S 45 High 13 5 23 3 80%
j.H 55 High 12 4 16 4 80%
j.D 50 All 13 Until Landing 9 After landing 3 80%
6P 42 All 11 7 25 -15 SKD (+29) 3 90%


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
[4]6H Hammer Fall 58 All 18~47 2f 26 -9 SKD (+22) 80%
[4]6H P Hammer Fall Break N/A N/A 27
632146P Potemkin Buster 175 Ground Throw 5 4 37 50%
623H Heat Knuckle 0,8*7,60 Air Guard Crush 12 4 18 +10~+1 KD/Wall Break 50%
236P Mega Fist 60 High 25 7 16 -6 -2 3 80%
214P Mega Fist 60 (75) High 25 7 6 +4 (-2) +8 3 80%
236S Slide Head 0 Low 29 2 28 0 KD 4 80%
63214S F.D.B. 55 [75] All 21~28 [28~38] 3 20 -6 KD 3 100%
Reflect Projectile 50 All 1 +11 SKD (+46) 3 80%
214H Garuda Impact 73 Guard Crush 28 11 24 +19 +17~35 100%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236S Heavenly Potemkin Buster 220 Air Unblockable 12+0 15 16 N/A KD 100%
632146H Giganter Kai 120 All 10+9 3, 301 2, 28 +1 KD 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 90 Ground Throw 2 3 38 N/A KD 50%
Air Throw 90 Air Throw 2 3 Until Landing + 10 N/A KD 50%


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp
2P 5P,2P, 6P 6K - 6H - Sp
6P - - - - - -
5K 6P 6K - 6H 5D, 2D Jump, Sp
6K - - - - - Sp1
2K 6P 6K - 6H 5D, 2D Sp
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - -
j.K - - - - j.D Jump
j.S - - - j.H - -
j.H - - - - - -
j.D - - - - - -
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
1: Also can be Kara Cancelled

Navigation


Ambox notice.png To edit frame data, edit values in GGST/Potemkin/Data.