GGST/Nagoriyuki/Frame Data

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How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 26 All 5 3 9 0 +3 1000 1 80%
5K 34 All 7 2 14 -2 +1 1500 2 90%
c.S 40 All 7 6 10 +3 KD +40 2500 4 100%
f.S Level 1 25 All 16 3 28 -17 -14 1500 2 90%
f.S Level 2 30 All 14 3 28 -17 -14 1500 2 90%
f.S Level 3 35 All 12 3 28 -17 -14 1500 2 90%
f.S Level BR 45 All 12 3 28 -17 -14 1500 2 90%
f.SS Level 1 25 All 13 3 19 -8 -5 1500 2 90%
f.SS Level 2 30 All 13 3 19 -8 -5 1500 2 90%
f.SS Level 3 35 All 13 3 19 -8 -5 1500 2 90%
f.SS Level BR 45 All 13 3 19 -8 -5 1500 2 90%
f.SSS Level 1 25 All 14 6 35 -22 HKD +35 2500 4 90%
f.SSS Level 2 30 All 14 6 35 -22 HKD +35 2500 4 90%
f.SSS Level 3 35 All 14 6 35 -22 HKD +35 2500 4 90%
f.SSS Level BR 80 All 14 6 35 -22 HKD +35 2500 4 90%
5H Level 1 60 All 20 6 27 -14 KD +13 2500 4 90%
5H Level 2 65 All 18 6 27 -14 KD +13 2500 4 90%
5H Level 3 70 All 16 6 27 -14 KD +13 2500 4 90%
5H Level BR 91 All 16 6 27 -14 KD +13 2500 4 90%
2P 22 All 6 3 11 -2 +1 1000 1 80%
2K 26 Low 7 5 8 -1 +2 750 1 70%
2S Level 1 32 Low 12 4 21 -11 -8 1125 2 90%
2S Level 2 37 Low 11 4 21 -11 -8 1125 2 90%
2S Level 3 42 Low 10 4 21 -11 -8 1125 2 90%
2S Level BR 54 Low 10 4 21 -11 -8 1125 2 90%
2H Level 1 50 All 19 7 29 -17 KD +21 2500 4 90%
2H Level 2 55 All 17 7 29 -17 KD +21 2500 4 90%
2H Level 3 60 All 15 7 29 -17 KD +21 2500 4 90%
2H Level BR 78 All 15 7 29 -17 KD +21 2500 4 90%
j.P 20 High 7 3 12 N/A N/A 375 0 80%
j.K 26 High 7 3 19 N/A N/A 750 1 80%
j.S Level 1 35 High 13 3 20 N/A N/A 1125 2 80%
j.S Level 2 37 High 12 3 20 N/A N/A 1125 2 80%
j.S Level 3 39 High 11 3 20 N/A N/A 1125 2 80%
j.S Level BR 50 High 11 3 20 N/A N/A 1125 2 80%
j.H Level 1 41 High 16 4 23 N/A N/A 1500 3 80%
j.H Level 2 43 High 15 4 23 N/A N/A 1500 3 80%
j.H Level 3 45 High 14 4 23 N/A N/A 1500 3 80%
j.H Level BR 58 High 14 4 23 N/A N/A 1500 3 80%
j.D Level 1 55 High 15 3 20 N/A KD 1500 3 80%
j.D Level 2 60 High 13 3 20 N/A N/A 1500 3 80%
j.D Level 3 65 High 11 3 20 N/A N/A 1500 3 80%
j.D Level BR 84 High 11 3 20 N/A N/A 1500 3 80%
6P 34 All 12 5 15 -6 -3 1500 2 1-3 Upper Body
4-17 Above Knee
90%
6K 35 Low 15 3 13 -2 +1 1125 2 3-14F Low Crush 90%
6H Level 1 70 All (Guard Crush) 17 6 30 -2 KD +34 2500 4 90%
6H Level 2 80 All (Guard Crush) 16 6 30 -2 KD +34 2500 4 90%
6H Level 3 90 All (Guard Crush) 15 6 30 -2 KD +34 2500 4 90%
6H Level BR 117 All (Guard Crush) 15 6 30 -2 KD +34 2500 4 90%
2D 30 Low 12 3 18 -7 HKD +50 1125 2 90%
5D 50 High 20 3 26 -15 0 1125 2 80%
5[D] 62 High 28 3 26 -10 KD +36 1875 4 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S Zarameyuki 45 All 18~29 9 Total 39 +5 +8 500 2 Projectile Clash 12-[17~28] 80%
236K Forward Fukyo N/A N/A - N/A Total 25 N/A N/A N/A 1-25F Above Chest
214K Backward Fukyo N/A N/A - N/A Total 16 N/A N/A N/A 1-16F Above Chest
214H Kamuriyuki 50 Low 14 5 17 -3 HKD +56 1875 4 80%
623H Shizuriyuki (1) 45 All 11 3 21 -7 HKD +67 1000 3 1-13F Upper Body 80%
623HH Shizuriyuki (2) 55 High 10 6 29 -16 HKD +28 900 4 80%
623P Bloodsucking Universe 80/90/100 Ground Throw 7 2 48 NA HKD +36 N/A 1-8F Throw 50%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146S Wasureyuki 65, 2×17, 52 [65] All 7+(173 Flash)+2 2 54 -39 HKD +39 [HKD +73] 2000 3 1-10F Full
632146H Zansetsu 200 All 11+(58 Flash)+10 6 80 -66 HKD +15 2500 4 1-26F Full

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
BR Activation N/A All (Guard Crush) 4+(38 Flash)+3 10 70 -12 HKD (+33) 5 1-16F Full
BR Deactivation N/A N/A 1+(59 Flash) N/A 0 N/A N/A 1F Full
Ground Throw 90 Ground Throw 2 3 38 N/A HKD +41 N/A
Air Throw 90 Air Throw 2 3 38 or Until Landing+10 N/A HKD +51 (IAS) N/A
Wild Assault 30 All (Guard Crush) 20 3 20 +7 HKD 2500 4 9-22F Strike
Wild Assault 50 All (Guard Crush) 32 3 30 +12 HKD 2500 4 9-34F Strike

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Nagoriyuki 5P.pngGuardAllStartup5Recovery9Advantage0 5P, 2P, 6P 6K - 6H - Sp
2PGGST Nagoriyuki 2P.pngGuardAllStartup6Recovery11Advantage-2 5P, 2P, 6P 6K - 6H - Sp
6PGGST Nagoriyuki 6P.pngGuardAllStartup12Recovery15Advantage-6 - - - - - Sp
5KGGST Nagoriyuki 5K.pngGuardAllStartup7Recovery14Advantage-2 6P 6K - 6H 5D, 2D Jump, Sp
6KGGST Nagoriyuki 6K1.pngGuardLowStartup15Recovery13Advantage-2 - - - - - Sp
2KGGST Nagoriyuki 2K.pngGuardLowStartup7Recovery8Advantage-1 6P 6K - 6H 5D, 2D Sp
c.SGGST Nagoriyuki cS.pngGuardAllStartup7Recovery10Advantage+3 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - f.SS 5H, 2H - Sp
f.SS - - f.SSS - - Sp
f.SSS - - - - - -
2S - - - 5H, 2H - Sp
5HGGST Nagoriyuki 5HComparison.pngGuardAllStartup20Recovery27Advantage-14 - - - - - Sp
2HGGST Nagoriyuki 2HComparison.pngGuardAllStartup19Recovery29Advantage-17 - - - - - Sp
6HGGST Nagoriyuki 6HComparison.pngGuardAll (Guard Crush)Startup17Recovery30Advantage-2 - - - - - Sp
5DGGST Nagoriyuki 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST Nagoriyuki 2D.pngGuardLowStartup12Recovery18Advantage-7 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Nagoriyuki jP.pngGuardHighStartup7Recovery12AdvantageN/A j.P - - - - -
j.KGGST Nagoriyuki jK.pngGuardHighStartup7Recovery19AdvantageN/A - - - - j.D -
j.S - - - j.H j.D -
j.HGGST Nagoriyuki jH.pngGuardHighStartup16Recovery23AdvantageN/A - - - - j.D -
j.D - - - - - -
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

To edit frame data, edit values in GGST/Nagoriyuki/Data.

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