GGST/Nagoriyuki/Data: Difference between revisions

From Dustloop Wiki
(→‎Activation Data: RISC loss value)
(→‎623HH Data: RISC value)
Line 986: Line 986:
|type=special
|type=special
|riscGain=
|riscGain=
|riscLoss=N/a
|riscLoss=1000
|notes=8F gap between 623H and this followup at the fastest meaning it effectively has 9F startup when canceled at the earliest;This move and the 623H it canceled from are considered one multi-hit attack.
|notes=8F gap between 623H and this followup at the fastest meaning it effectively has 9F startup when canceled at the earliest;This move and the 623H it canceled from are considered one multi-hit attack.
}}
}}

Revision as of 19:49, 21 November 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Nagoriyuki Portrait.png GGST Nagoriyuki Icon.png Nagoriyuki 0.96 4 0.9372 5 [high jump: 10] Fukyo, Dash-Step, No Airdash, No Double Jump, Unique Superjump
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
41 38
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Bloodrage Data

Activation Data

BR Activation
BR Activation
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
N/A Guard Crush 4+38+3 10 70 -7 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5 1000 1~15f Full after freeze
GGST Nagoriyuki Activation.png
GGST Nagoriyuki Activation-Hitbox.png

Deactivation Data

BR Deactivation
BR Deactivation
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
N/A N/A 1+59 N/A N/A N/A N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Nagoriyuki Deactivation.png

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Mid 5 3 9 0 +3 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 80%
GGST Nagoriyuki 5P.png
GGST Nagoriyuki 5P Hitbox-1.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Mid 7 2 12 0 +3 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90%
GGST Nagoriyuki 5K.png
GGST Nagoriyuki 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 Mid 7 6 10 +3 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki cS.png
GGST Nagoriyuki cS-Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 Mid 16 3 28 -17 -14 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90%
GGST Nagoriyuki fS1.png
GGST Nagoriyuki fS1-Hitbox.pngGGST Nagoriyuki fS1-BR-Hitbox.png

f.SS Data

f.SS
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 Mid 13 3 19 -8 -5 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 2000
GGST Nagoriyuki fS2.png
GGST Nagoriyuki fS2-Hitbox.png
Lowers Blood Gauge on hit over 6s (-7.2/300)
Cancels into f.SSS

f.SSS Data

f.SSS
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25,[80] Mid 14 6 38 -25 HKD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki fS3.png
GGST Nagoriyuki fS3-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -64.8/300, OH -115.2/300)

5H Level 1 Data

5H Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 Mid 20 6 27 -14 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 5HComparison.png
GGST Nagoriyuki 5H1-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

5H Level 2 Data

5H Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 Mid 18 6 27 -14 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 5HComparison.png
GGST Nagoriyuki 5H2-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

5H Level 3 Data

5H Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Mid 16 6 27 -14 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 5HComparison.png
GGST Nagoriyuki 5H3-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

5H Level BR Data

5H Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
91 Mid 16 6 27 -14 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 5H2.png
GGST Nagoriyuki 5HBR-Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 Mid 6 3 11 -2 +1 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 80%
GGST Nagoriyuki 2P.png
GGST Nagoriyuki 2P-Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 7 5 8 -1 +2 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 70%
GGST Nagoriyuki 2K.png
GGST Nagoriyuki 2K-Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 Low 12 4 15 -5 -2 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 90%
GGST Nagoriyuki 2S.png
GGST Nagoriyuki 2S-Hitbox.png
Lowers Blood Gauge on hit over 6s (-7.2/300)

2H Level 1 Data

2H Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 Mid 19 7 29 -17 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 2HComparison.png
GGST Nagoriyuki 2H1-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

2H Level 2 Data

2H Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 Mid 17 7 29 -17 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 2HComparison.png
GGST Nagoriyuki 2H2-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

2H Level 3 Data

2H Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 Mid 15 7 29 -17 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 2HComparison.png
GGST Nagoriyuki 2H3-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

2H Level BR Data

2H Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
78 Mid 15 7 29 -17 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 2H2.png
GGST Nagoriyuki 2HBR-Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 7 3 12 N/A N/A 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 80%
GGST Nagoriyuki jP.png
GGST Nagoriyuki jP-Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 High 7 3 19 N/A N/A 1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 80%
GGST Nagoriyuki jK.png
GGST Nagoriyuki jK-Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 13 3 20 N/A N/A 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80%
GGST Nagoriyuki jS.png
GGST Nagoriyuki jS-Hitbox.pngGGST Nagoriyuki jSBR-Hitbox.png
Lowers Blood Gauge on hit over 6s (-7.2/300)

j.H Level 1 Data

j.H Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 High 16 4 23 N/A N/A 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80%
GGST Nagoriyuki jH.png
GGST Nagoriyuki jH1-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

j.H Level 2 Data

j.H Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 High 15 4 23 N/A N/A 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80%
GGST Nagoriyuki jH.png
GGST Nagoriyuki jH2-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

j.H Level 3 Data

j.H Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 14 4 23 N/A N/A 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80%
GGST Nagoriyuki jH.png
GGST Nagoriyuki jH3-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

j.H Level BR Data

j.H Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
58 High 14 4 23 N/A N/A 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80%
GGST Nagoriyuki jH2.png
GGST Nagoriyuki jHBR-Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 High 15 3 20 N/A N/A 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80%
GGST Nagoriyuki jD.png
GGST Nagoriyuki jD-Hitbox.pngGGST Nagoriyuki jDBR-Hitbox.png
Lowers Blood Gauge on hit over 6s (-7.2/300)

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Mid 12 5 15 -6 -3 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90% 1~3F Upper body
4~17F Above Knee
GGST Nagoriyuki 6P.png
GGST Nagoriyuki 6P-Hitbox.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Low 15 3 15 -4 -1 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 90%
GGST Nagoriyuki 6K1.pngGGST Nagoriyuki 6K2.png
GGST Nagoriyuki 6K1-Hitbox.pngGGST Nagoriyuki 6K2-Hitbox.png
Pulls back lower hurtbox 3-14F

6H Level 1 Data

6H Level 1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Mid 17 6 30 -17 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 6HComparison.png
GGST Nagoriyuki 6H1-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

6H Level 2 Data

6H Level 2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Mid 16 6 30 -17 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 6HComparison.png
GGST Nagoriyuki 6H2-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

6H Level 3 Data

6H Level 3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 Mid 15 6 30 -17 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 6HComparison.png
GGST Nagoriyuki 6H3-Hitbox.png
Lowers Blood Gauge on block/hit over 6s (OB -7.2/300, OH -57.6/300)

6H Level BR Data

6H Level BR
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
117 Mid 15 6 30 -17 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000
GGST Nagoriyuki 6H2.png
GGST Nagoriyuki 6HBR-Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 12 3 18 -7 HKD 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 90%
GGST Nagoriyuki 2D.png
GGST Nagoriyuki 2D-Hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 26 -15 0 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 80%
GGST Nagoriyuki 5D.png
GGST Nagoriyuki 5D-Hitbox.png

5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 100%
GGST Nagoriyuki 5D.png
GGST Nagoriyuki 5D-Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 Ground Throw 2 3 38 N/A HKD N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 50%
GGST Nagoriyuki Ground Throw.png
+41 KDA

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 Air Throw 2 3 Until landing+10 N/A HKD N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 50%
GGST Nagoriyuki Air Throw.png

Special Moves

236S Data

236S
Zarameyuki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 Mid 18 9 Total 39 +5 +8 2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 80%
GGST Nagoriyuki Zarameyuki1.pngGGST Nagoriyuki Zarameyuki2.png
GGST Nagoriyuki Zarameyuki1-Hitbox.pngGGST Nagoriyuki Zarameyuki2-Hitbox.png
Increases Blood Gauge over 3s (+90/300)
CH recovery
Special cancelable on hit/block/whiff after Frame 15
The clone's projectile clashbox (first hitbox pictured) becomes active on frame 12, but its strike hitbox (second pictured) isn't active until frame 18 at the earliest
projectile clashbox lasts between 6~17 frames until it transitions to its strike hitbox based on proximity to the opponent.

236K Data

236K
Fukyo
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
N/A N/A 1 N/A Total 25 N/A N/A N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1~25F Above Chest
GGST Nagoriyuki Fukyo.png
GGST Nagoriyuki Fukyo-Hitbox.png
Increases Blood Gauge over 3s (+43.2/300)

214K Data

214K
Fukyo
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
N/A N/A 1 N/A Total 16 N/A N/A N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1~16F Above Chest
GGST Nagoriyuki Fukyo.png
GGST Nagoriyuki Fukyo-Hitbox.png
Increases Blood Gauge over 3s (+43.2/300)

214H Data

214H
Kamuriyuki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 Mid 14 5 14 0 HKD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 90%
GGST Nagoriyuki Kamuriyuki1.pngGGST Nagoriyuki Kamuriyuki2.png
GGST Nagoriyuki Kamuriyuki1-Hitbox.pngGGST Nagoriyuki Kamuriyuki2-Hitbox.png
Increases Blood Gauge over 3s (+90/300)
Airborne 5~12F

623H Data

623H
Shizuriyuki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 Mid 11 3 21 -7 HKD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 1-13F Upper Body
GGST Nagoriyuki Shizuriyuki1.png
GGST Nagoriyuki Shizuriyuki1-Hitbox.png
Increases Blood Gauge over 3s (+90/300)

623HH Data

623HH
Shizuriyuki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 Mid 10 6 29 -16 HKD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000
GGST Nagoriyuki Shizuriyuki2.png
GGST Nagoriyuki Shizuriyuki2-Hitbox.png
8F gap between 623H and this followup at the fastest meaning it effectively has 9F startup when canceled at the earliest
This move and the 623H it canceled from are considered one multi-hit attack.

623P Data

623P
Bloodsucking Universe
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80,90,100 Ground Throw 7 2 48 NA HKD N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 50% 1~8F Throw
GGST Nagoriyuki Bloodsucking Universe.png
GGST Nagoriyuki Bloodsucking Universe-Hitbox.png

Overdrives

632146S Data

632146S
Wasureyuki
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70, 3×17, 60 Mid 7+(173 Flash)+2 2 47 -30 HKD 3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 1~10F Full
File:GGST Nagoriyuki Wasureyuki.png
GGST Nagoriyuki Wasureyuki1-Hitbox.png
+73 KDA
The final hit significantly decreases Blood Gauge over 6s (-194.4/300)

632146H Data

632146H
Zansetsu
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
200 Mid 11+(58 Flash)+10 6 80 -66 HKD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 1~26F Full
GGST Nagoriyuki Zansetsu.png
GGST Nagoriyuki Zansetsu-Hitbox.png
+15 KDA

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