GGST/Miscellaneous

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< GGST
Revision as of 02:27, 23 July 2021 by Jotamide (talk | contribs) (Added Goldlewis hashtag)

Finding content on Twitter

With the ease of posting videos and discussion to twitter, it can be helpful to know how to track this information down. Each character in the game has a specific hashtag which people should aim to use when posting tweets for ease of searching. The current list of these hashtags is as follows:

Sol Badguy #GGST_SO
Ky Kiske #GGST_KY
May #GGST_MA
Axl Low #GGST_AX
Chipp Zanuff #GGST_CH
Potemkin #GGST_PO
Faust #GGST_FA
Millia Rage #GGST_MI
Zato-1 #GGST_ZA
Ramlethal #GGST_RA
Leo #GGST_LE
Nagoriyuki #GGST_NA
Giovanna #GGST_GI
Anji Mito #GGST_AN
I-No #GGST_IN
Goldlewis Dickinson #GGST_GL

Input Shortcuts

Certain specials and overdrives allow you skip directional inputs for their commands and still execute the attack. Below are the known valid input shortcuts for their usual directional commands (additional directional inputs within the given shortcuts will also work, as long as the minimum inputs as shown in the shortcut are met, e.g. 62146 is valid because 6246 is valid).

Sol performing Heavy Mob Cemetery (214214H) with the input shortcut 2421H
Command Shortcuts
41236 (63214)
  • 4236
  • 4126
  • 4136
236236 (214214)
  • 2626
  • 2623
  • 2636
632146
  • 6246
  • 63146

Low-End Considerations

Strive is a graphically-extensive game that will greatly bar out the lower end of older computers, needing much more power as opposed to Xrd just to run minimal settings (seeing as the game usually takes up around 4GB of RAM on its own). There are a few things you can try to alleviate any issues with stability in running the game, but there is only so much you can do before you're out of luck.

Settings
Quality 0, looking like blurred pixels. Sometimes, they won't be blurred and actually pixelated, but you don't want to play like this.

Firstly, be sure to set your resolution to lower than the default 1920x1080, such as 1280x720.

As usual, set your graphics setting all to the lowest values/OFF minus the Scaling Resolution and Effect Quality. Lowering Scaling Resolution will severely lower the pixel density of the in-game 3D graphics on your screen to speed things up along and use less power, but obviously this will adversely affect how you view gameplay - while it's still technically playable at 0, you'd have to question your decisions at that point. The minimum you might want to handle is 50, depending on your tastes and tolerance, with 75 being a good mix of seeing what's happening and performance. You'll have to play around with these values and judge it for yourself with screenshots. Note that this does not affect UI elements like text, gauges, buttons, so on.

Lastly, at the time of writing, there seems to be an oversight where not setting your Effect Quality to Best gives a very strange and ugly bloom/lighting effect on characters. However, you do not have to keep the setting at Best! At any point of the game, all you need to do is press Alt and Enter on your keyboard, which will toggle your fullscreen. Do just that and the bloom issues should no longer be present for the game's current session.

Scalability.ini

Thanks to this article's observation, another step can be made to slightly increase performance of your game. Make sure your game is closed, then navigate to Windows Explorer and type in %localappdata%. Hit enter and it should bring you to a folder called Local. In there, find GGST -> Saved -> Config and lastly open the Scalability.ini file that's in there. Copy and paste the following contents into there, then save the file.

[AntiAliasingQuality@0]

r.MSAA.CompositingSampleCount=1

[ViewDistanceQuality@0]

r.SkeletalMeshLODBias=5

r.ViewDistanceScale=0.0

[ShadowQuality@0]

r.ShadowQuality=0

r.Shadow.CSM.MaxCascades=0

r.Shadow.MaxResolution=0

r.Shadow.RadiusThreshold=0.0

r.Shadow.DistanceScale=0.0

r.AllowLandscapeShadows=0

[PostProcessQuality@0]

r.MotionBlurQuality=0

r.AmbientOcclusionMipLevelFactor=0

r.AmbientOcclusionRadiusScale=0

r.RenderTargetPoolMin=200

r.BloomQuality=0

r.Upscale.Quality=0

r.Filter.SizeScale=0

r.Tonemapper.Quality=0

[TextureQuality@0]

r.Streaming.MipBias=3

r.MaxAnisotropy=0

r.Streaming.PoolSize=800

[FoliageQuality@0]

r.ParticleLightQuality=0

Next, you probably don't want the game to override these settings if you're satisfied, so right-click the ini, go to Properties, and set the Read-Only flag to checked and confirm it.

Stages

Unfortunately, not all stages in Strive are built the same, with some being more heavily extensive compared to others. This can be very detrimental when playing online with strangers especially if you're Player 2, leading to laggy sets. Observations on which stages are heavier than others can be compared here, so you can use this to tell your friends which stages you can play on better if you're the low-end one out. Of course, these may not always apply to you for whatever reason - these are all relative at best, but five of these stages should be suitable enough for a stable client-side experience.

Stage Lagginess
Castle of the Silver Feet Little Lag
Lars Canyon A-OK
Seventh Heaven District A-OK
12-Dimensional Flux Observatory A-OK
Ajatar Hunting Ground Very Laggy
"A Happy Family" A-OK
L'oro Di Illyria Some Lag
Council of Three A-OK
Jellyfish Skyarium Very Laggy
Original Times Square Some Lag

Using Mods

The Lite version. Part of the stage is still intact, for average computers.
The original edits. The stage is destroyed and should no longer pose a threat to your potato.

Thankfully, modders have jumped into action to customize things like audio, models, and textures, but fortunately this also gives a possibility of fixing the offending stages for low-end setups. Using the following mods created by DraftFGC, much of the resource-hogging models on stages will be removed and not be rendered, which is a better visual alternative to completely removing all of the stage's characteristics.

  • The first set of removals are here, which are collective and also remove skies and Character Selection Screen assets. Individual and manual downloads (without those extreme edits) can be found in this MEGA folder. For if Lite really doesn't fix it - this should do the job.

After downloading the stages you've chosen, to manually install these mods, follow these steps:

  • Navigate to C:\Program Files (x86)\Steam\steamapps\common\GUILTY GEAR STRIVE\RED\Content\Paks\ (whichever drive/directory your game is saved in)
  • In the Paks folder, make another folder called ~mods
  • Extract and drop your downloaded contents into that folder and test in-game (in other words, you should have Paks/~mods/*.pak and *.sig).

You should no longer have to worry about fighting strangers or asking people to swap stages with these mods. Unfortunately, though, if your game is still having issues running even after all these steps, then there likely isn't any more you can do aside from upgrading your setup.

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