GGST/Millia Rage/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash guardBalance jump duration jump height high jump duration efiad ebiad fadd badd fadat badat
Millia Rage 1.18 2 4 Light 16f/4f invuln 1.25 37 55 3 3 18 18 13 13

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 20 All 7 5 7 -2 +1 0 None
5K 24 All 7 3 12 -3 0 1 None 80%
c.S 15×2 All 7 3,3 16 -2 0 3 None 100%
f.S 30 All 10 2 19 -7 -4 2 27-30F Head 90%
5H 42 All 12 4 23 -8 -5 4 None 100%
2P 18 All 5 2 10 -2 +1 0 None 80%
2K 18 Low 6 3 12 -3 0 1 None 70%
2S 28 Low 11 2 18 -6 -3 2 None 90%
2H 45 All 14 7 17 -7 KD 3 None 100%
j.P 16 High 5 4 12 - - 0 None 80%
j.K 20 High 6 4 12 - - 1 None 80%
j.S 32 High 7 4 14 - - 2 None 80%
j.H 35 High 8 10 25 - - 2 None 80%
j.D 35 High 9 7 27 - - 2 None 80%
6P 26 All 9 9 16 -11 -8 2 1-2F Upper Body, 3-11F Above Knee Initial 90%
6K 35 High 28 2 14 -2 +2 2 13-29F Below Knee Initial 80%
6H 20,40 All 17 5(13)4 23 -8 -5 4 9-21F Airborne 100%
2D 30 Low 12 3 22 -11 HKD 2 None Forced 90%
5D 40 [50] High 20 [28] 3 26 -15 [-10] 0[KD] 2 [4] None Initial 80% [100%]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S Tandem Top 35 All 12 14 Total 48 -14 KD 2 9-41F Airborne, 42-45F Below Knee 80%
236H Tandem Top 32×2 All 73 34 Total 55 - KD 2 18F onwards Airborne 80%
214S Lust Shaker 7×3~9 All 17 1[(3)1]*2~8 16 -5, -7, -9 -2, -4, KD 1 None 100%
214P Iron Savior 43 Low 20 till corner 17 + 10L -12 HKD 3 10F onwards Airborne 90%
j.236P Bad Moon 5*N,31 High 11 Until Ground 20 + 12L -21 KD 2 None 80%
j.236K Turbo Fall - - 14 - 12L - - - None
214K Mirazh - - - - Total 28 - - - 1-4F Upper Body
5-25F Above Knee
j.236H Kapel 30 All 13 Total 30 -4 at lowest height KD 1 1-12F Lower Body 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236S Septem Voices 20×2,60 All 4+5 till corner Total 43 +8 HKD 2,2,4 9-26F Airborne 100%
632146H Winger 20×5,60 Mid*5, High 6+1 10(9)15 30 -22 HKD 4 1-8F Full
7-40F Airborne
100%*5, F95%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 0,70 Throw 2 3 Total 42 - HKD - None Forced 50%
Air Throw 0,40,30 Throw 2 3 Total 42 - HKD - None Forced 50%

Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGST Millia Rage 5P.png
Guard:
All
Startup:
7
Recovery:
7
Advantage:
-2
5P, 2P, 6P 6K - 6H - Sp
2P
GGST Millia Rage 2P.png
Guard:
All
Startup:
5
Recovery:
10
Advantage:
-2
5P, 2P, 6P 6K - 6H - Sp
6P
GGST Millia Rage 6P.png
Guard:
All
Startup:
9
Recovery:
16
Advantage:
-11
- - - - - Sp
5K
GGST Millia Rage 5K.png
Guard:
All
Startup:
7
Recovery:
12
Advantage:
-3
6P 5K, 2K, 6K - 6H 5D, 2D Jump, Sp
2K
GGST Millia Rage 2K.png
Guard:
Low
Startup:
6
Recovery:
12
Advantage:
-3
6P 6K - 6H 5D, 2D Sp
6K
GGST Millia Rage 6K.png
Guard:
High
Startup:
28
Recovery:
14
Advantage:
-2
- - - - - Sp
c.S
GGST Millia Rage c.S.png
Guard:
All
Startup:
7
Recovery:
16
Advantage:
-2
6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S
GGST Millia Rage f.S.png
Guard:
All
Startup:
10
Recovery:
19
Advantage:
-7
- - - 5H, 2H - Sp
2S
GGST Millia Rage 2S.png
Guard:
Low
Startup:
11
Recovery:
18
Advantage:
-6
- - - 5H, 2H - Sp
5H
GGST Millia Rage 5H.png
Guard:
All
Startup:
12
Recovery:
23
Advantage:
-8
- - - - - Sp
2H
GGST Millia Rage 2H.png
Guard:
All
Startup:
14
Recovery:
17
Advantage:
-7
- - - - - Sp
6H
GGST Millia Rage 6H 1.png
Guard:
All
Startup:
17
Recovery:
23
Advantage:
-8
- - - - - Sp
5D
GGST Millia Rage 5D.png
Guard:
High
Startup:
20 [28]
Recovery:
26
Advantage:
-15 [-10]
- - - - - -
5[D]
GGST Millia Rage 5D.png
Guard:
High
Startup:
20 [28]
Recovery:
26
Advantage:
-15 [-10]
- - - - - Homing Jump
2D
GGST Millia Rage 2D.png
Guard:
Low
Startup:
12
Recovery:
22
Advantage:
-11
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGST Millia Rage j.P.png
Guard:
High
Startup:
5
Recovery:
12
Advantage:
-
j.P - - - - Sp
j.K
GGST Millia Rage j.K.png
Guard:
High
Startup:
6
Recovery:
12
Advantage:
-
- - - - j.D Jump, Foward & back dash, Sp
j.S
GGST Millia Rage j.S.png
Guard:
High
Startup:
7
Recovery:
14
Advantage:
-
- - - j.H j.D Jump, Foward & back dash, Sp
j.H
GGST Millia Rage j.H.png
Guard:
High
Startup:
8
Recovery:
25
Advantage:
-
- - - - j.D Jump, Foward & back dash, Sp
j.D
GGST Millia Rage j.D.png
Guard:
High
Startup:
9
Recovery:
27
Advantage:
-
- - - - - Jump, Foward & back dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


Ambox notice.png To edit frame data, edit values in GGST/Millia Rage/Data.