GGST/Millia Rage/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Millia Rage Portrait.png GGST Millia Rage Icon.png Millia Rage 48 2 40 4 16 1-4F 1-11F An Extra Airdash, Kapel, Turbo Fall, Mirazh
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
37 55 453.6 702 7 13/17 13/17 378 301
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
7.9 6.1 20.6 0.623 90
Jump Gravity High Jump Gravity Forward Step Dash
2.8 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 7 5 7 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% None
GGST Millia Rage 5P.png
GGST Millia Rage 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 All 7 3 12 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 300 80% 80% None
GGST Millia Rage 5K.png
GGST Millia Rage 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15×2 All 7 3, 3 13 +1 +13 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000×2 1000 150×2 60% 100% None
GGST Millia Rage c.S.png
GGST Millia Rage cS 1 Hitbox.pngGGST Millia Rage cS 2 Hitbox.png
1st Hit (frame 7-9) • 2nd Hit (frame 10-12)
Input Proximity Range: 270
Hitstop on ground hit: 16F
Second hit causes Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F)

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 9 2 19 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Millia Rage f.S.png
GGST Millia Rage fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 12 4 23 -8 -5 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90% None
GGST Millia Rage 5H.png
GGST Millia Rage 5H Initial Hitbox.pngGGST Millia Rage 5H Hitbox.png
Close hitbox (frame 12-13) • Far hitbox (frame 14-15)

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% None
GGST Millia Rage 5D.png
Make way for the queen
GGST Millia Rage 5D Hitbox.png

5[D] Data

5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100% None
GGST Millia Rage 5D.png
GGST Millia Rage 5D Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 9 9 16 -11 -8 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-2 Upper Body
3-11 Above Knee
GGST Millia Rage 6P.png
The Lily of Steel - now with free Tandem Top oki on CH!
GGST Millia Rage 6P Startup Hitbox.pngGGST Millia Rage 6P Hitbox 1.png
Hurtbox before 6P is active
L: frame 1-2 ǁ R: frame 3-8 • Active 6P with invul (frame 9-11) • 6P after invul ends (frame 12-17)
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 28 2 10 +2 +6 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80% 13-29F Below Knee
GGST Millia Rage 6K.png
GGST Millia Rage 6K Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,40 All 15 5(13)4 23 -8 -5 4 Large×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200×2 1000 250×2 100%, 80% 100% 9-21F Airborne
GGST Millia Rage 6H 1.pngGGST Millia Rage 6H 2.png
GGST Millia Rage 6H 1 Hitbox.pngGGST Millia Rage 6H 2 Hitbox.png
First Hit (frame 17-21) • Second Hit (frame 35-38)

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 4 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% None
GGST Millia Rage 2P.png
GGST Millia Rage 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 Low 6 3 12 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% 6-13F Low Profile
GGST Millia Rage 2K.png
The start of your opponent's nightmares
GGST Millia Rage 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 11 2 18 -6 -3 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90% None
GGST Millia Rage 2S.png
GGST Millia Rage 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 14 7 17 -7 KD +39 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 60% 90% None
GGST Millia Rage 2H.png
GGST Millia Rage 2H 1 Hitbox.pngGGST Millia Rage 2H 2 Hitbox.png
forwards hitbox (frame 14-15)

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 12 3 19 -8 HKD +50 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90% None
GGST Millia Rage 2D.png
GGST Millia Rage 2D Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16 High 5 4 12 - - 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80% None
GGST Millia Rage j.P.png
GGST Millia Rage j.P Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 6 4 12 - - 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 60% 80% None
GGST Millia Rage j.K.png
GGST Millia Rage j.K 1 Hitbox.pngGGST Millia Rage j.K 2 Hitbox.png
Initial hitbox (frame 6-7) • Late hitbox (frame 8-9)

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 High 7 4 14 - - 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80% None
GGST Millia Rage j.S.png
Dominant disjoint
GGST Millia Rage j.S 1 Hitbox.pngGGST Millia Rage j.S Hitbox.png
Frames 7-8 • Frames 9-11

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 8 10 25 +1 (IAD) +4 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80% None
GGST Millia Rage j.H.png
Welcome to the blender because you're getting mixed
GGST Millia Rage j.H 1 Hitbox.pngGGST Millia Rage j.H 2 Hitbox.png
Initial hitbox (frame 8-11)
*Front hitbox retracts slightly on frame 10 • Late hitbox (frame 12-17)

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 9 7 27 - - 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 60% 80% None
GGST Millia Rage j.D.png
GGST Millia Rage j.D 1 Hitbox.pngGGST Millia Rage j.D 2 Hitbox.png
Initial hitbox (frame 9-11) • Late hitbox (frame 12-15)

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Ground Throw 2 3 38 - HKD +61 -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% None
GGST Millia Rage Ground Throw.png
Your opponents will see this in their second-worst nightmares
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Air Throw 2 3 38 or Until Landing+10 HKD +52 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% None
GGST Millia Rage Air Throw.png
GGST Millia Rage Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage is +52 at almost any height except for the lowest and highest possible ones, where it decreases slightly (+50 to +52).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
First does 20 damage, then 50 damage.

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All (Guard Crush) 20~31 3 20 +13 Stagger +12 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 0 25% 90% NSJBRP
GGST Millia Rage 236D.png
GGST Millia Rage 236D Hitbox.png
Guard crush duration: 35F
Adds additional momentum on cancels without backwards movement.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 34F (1-26F hitstun, 27-34F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively)

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All (Guard Crush) 32 3 20 +17 HKD +71 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 0 25% 100% NSJBRP
GGST Millia Rage 236D.png
GGST Millia Rage 236D Hitbox.png
Guard crush duration: 39F
Adds additional momentum on cancels without backwards movement.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236S Data

236S
S Tandem Top
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 12 14 Total 45 -10 KD +31 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% 80% 80% 9-41F Airborne
42-45F Below Knee
GGST Millia Rage Tandem Top Full.png
Also known as "Disc" by the community.
GGST Millia Rage Tandem Top S Hitbox.png
S
Projectile will continue if Purple Roman Canceled on frame 10 at the earliest.
Clash Level: 1
Clash Hits: 1

236H Data

236H
H Tandem Top
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32×2 All 73 28,6 Total 51 +36 KD +83 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×2 2000 250×2 100 12% 80% 80% 18F onwards Airborne
GGST Millia Rage Tandem Top Full.png
S is for ending combos and poking, H is the sequel to your opponents' worst nightmares
GGST Millia Rage Tandem Top H Hitbox.png
H
Projectile will continue if Purple Roman Canceled on frame 10 at the earliest.
Clash Level: 1
Clash Hits: 2
Leaves Millia airborne with air options available
Safe to set up after Throw and canceled from 2D.

214S Data

214S
Lust Shaker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
7×3, 7x6, 7x9 All 13 [1(3)]×2~8, 1 -16, -18, -20 -5, -7, -9 -2, -4, KD +30 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×3, 200x6, 200x9 1000 50x3, 50x6, 50x9 150 30% 80% 90% None
GGST Millia Rage Lust Shaker.png
GGST Millia Rage Lust Shaker 1 Hitbox.pngGGST Millia Rage Lust Shaker 2 Hitbox.png
min. Range • max. Range

3-Hit Data

214S (3-Hit)
3-Hit
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
7x3 All 13 [1(3)]x2, 1 16 -5 -2 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×3 1000 50x3 150 30% 80% 90% None
GGST Millia Rage Lust Shaker.png
GGST Millia Rage Lust Shaker 1 Hitbox.pngGGST Millia Rage Lust Shaker 2 Hitbox.png
min. Range • max. Range

6-Hit Data

214S (6-Hit)
6-Hit
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
7×6 All 13 [1(3)]×5, 1 18 -7 -4 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×6 1000 50x6 150 30% 80% 90% None
GGST Millia Rage Lust Shaker.png
GGST Millia Rage Lust Shaker 1 Hitbox.pngGGST Millia Rage Lust Shaker 2 Hitbox.png
min. Range • max. Range

9-Hit Data

214S (9-Hit)
9-Hit
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
7×9 All 13 [1(3)]×8, 1 20 -9 KD +30 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×9 1000 50x9 150 30% 80% 90% None
GGST Millia Rage Lust Shaker.png
GGST Millia Rage Lust Shaker 1 Hitbox.pngGGST Millia Rage Lust Shaker 2 Hitbox.png
min. Range • max. Range

214P Data

214P
Iron Savior
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 Low 20 till corner 17 + 10L -12 HKD +62 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 2000 700 150 25% 80% 80% 10F onwards Airborne
GGST Millia Rage Iron Savior.png
The famous "Hair Car"
GGST Millia Rage Iron Savior Hitbox.png

j.236P Data

j.236P
Bad Moon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5×N, 31 High 11 Until Landing 20 + 12L -21 KD +23 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
225×N, 1500 1000 30×N, 300 150 25% 100% 80% None
GGST Millia Rage Bad Moon.png
Insanity to use meterless, insanely good with meter
GGST Millia Rage Bad Moon Hitbox.png
Now you might wonder why you're still getting hit by that tiny hitbox
Vertical Activation Range: 300 (All except last hit).

j.236K Data

j.236K
Turbo Fall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - 14 - 9L - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 None
GGST Millia Rage Turbo Fall.png
GGST Millia Rage Turbo Fall 1 Hitbox.pngGGST Millia Rage Turbo Fall 2 Hitbox.png
The startup
*The hurtbox is green because she can't be counterhit • The turbo fall

214K Data

214K
Mirazh
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
- - - - Total 26 - - -
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 1-2F Upper Body
3-22F Above Knee
GGST Millia Rage Mirazh.png
GGST Millia Rage Mirazh 1 Hitbox.pngGGST Millia Rage Mirazh 2 Hitbox.png
Initial startup (frame 1-2)
*The hurtbox is green because she can't be counterhit • The Mirazh (frame 3-22)
*Yellow collision box disappears on frames 4-12
Can be cancelled into ground specials, ground Overdrives, and Wild Assault from frame 7-13

214H Data

214H
Artemis
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
47 All 24 4 15 -2 Stagger +10 3 Medium
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 12% 80% 90% 4-25 High Profile
GGST Millia Rage 214H.png
GGST Millia Rage 214H Hitbox 1.pngGGST Millia Rage 214H Hitbox 2.pngGGST Millia Rage 214H Hitbox 3.pngGGST Millia Rage 214H Hitbox 4.pngFile:GGST Millia Rage 214H Hitbox 5.png
Startup • First airborne frame • Max Height

j.236H Data

j.236H
Kapel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 13 3 12 -1 (IAS) KD +42 (IAS) 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 700 150 12% 80% 80% 1-12F Lower Body
GGST Millia Rage Kapel.png
Stop sign for anti airs
GGST Millia Rage Kapel 1 Hitbox.pngGGST Millia Rage Kapel 2 Hitbox.png
The startup (frame 1-12) • Active Kapel
*Exits Counter Hit recovery on frame 16
Rose spawns on frame 2 and will continue even if Purple Roman Cancelled.

Overdrives

236236S Data

236236S
Septem Voices
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2,60 All 4+5 Until corner Total 43 +8 HKD +77 2,2,4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 0 12% 80% 100% 9-26F Airborne
GGST Millia Rage Septem Voices.png
GGST Millia Rage Septem Voices Hitbox.png
Hitbox turns ~25° every frame
Projectile spawns during super freeze on frame 4 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4
Clash Hits: 3

632146H Data

632146H
Winger
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16×5,50 All 8+1 10(9)15 40 -32 HKD +21 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
400×5, 500 1000 0 25% 80%×5, 100% 100% 1-8F Full
7-40F Airborne
GGST Millia Rage 632146H Full.png
GGST Millia Rage 632146H 1 Hitbox.pngGGST Millia Rage 632146H 2 Hitbox.png

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