GGST/May/Frame Data

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< GGST‎ | May



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 28 All 4 3 8 -1 +2 500 0 80%
5K 30 All 8 6 11 -5 -2 1000 1 90%
c.S 44 All 7 6 8 +3 +6 2000 3 100%
f.S 38 All 12 3 19 -8 -5 1500 2 90%
5H 55 All 13 8 15 -4 -1 2500 4 90%
2P 24 All 5 4 8 -2 +1 500 0 80%
2K 28 Low 6 4 10 -2 +1 750 1 4-15F Low profile 70%
2S 35 All 10 3 18 -7 -4 1500 2 90%
2H 60 All 11 13 26 -20 KD +21 2500 4 90%
j.P 22 High 5 3 12 +2~5 (IAD j.PPP) +5~8 (IAD j.PPP) 375 0 80%
j.K 28 High 7 3 12 +0~3 (IAD) +3~6 (IAD) 750 1 80%
j.S 34 High 12 4 15 +6 (IAD) +9 (IAD) 1125 2 80%
j.H 50 High 12 10 15 +9 (IAD) +12 (IAD) 1500 3 80%
j.D 60 High 10 6 21 -8 (Airborne) KD 1875 4 80%
j.2H 40 High 13 Until L 6 +2 (IAD) +5 (IAD) 1500 3 80%
6P 35 All 12 6 18 -7 KD +25 2000 3 1-3 Upper Body
4-17 Above Knees
90%
6K 35 High 28 6 6 +2 +6 1125 2 80%
3K 35 Low 11 9 15 -10 KD +19 1125 2 90%
6H 60 [90] All [All (Guard Crush)] 16~39 [40] 6 24 -8 [+8] -5 [KD +44] 2500 4 90%
2D 30 Low 10 7 17 -7 HKD +46 1500 3 90%
5D 50 High 20 3 26 -15 0 1125 2 80%
5[D] 62 High 28 3 26 -10 KD +36 1875 4 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
[4]6S S Mr. Dolphin Horizontal 30 All 7 18 20 (24 OH) -3 0 1500 2 80%
[4]6H H Mr. Dolphin Horizontal 40 All 25 18 20 (18 OH) +7 +10 2000 4 80%
[4]6S/H~P Whiff Total 20
[4]6S/H~K Split Total 20
[2]8S S Mr. Dolphin Vertical 40 All→High 6 19 7 (21 OH) 0 (Airborne) HKD +65 [+3] (Airborne) 1500→1125 2 80%
[2]8H H Mr. Dolphin Vertical 45 All→High 11 27 8 (19 OH) +6 (Airborne) HKD +84 [+9] (Airborne) 2000→1500 3 80%
623K Overhead Kiss 50 Ground Throw 6 2 40 N/A HKD +66 1-6F Throw 50% Forced
214P P Arisugawa Sparkle 50 All 48 6, 10 Total 45 +29 +32 200 2 80%
214K K Arisugawa Sparkle 50 All 48 10, 10 Total 45 +29 +32 200 2 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236S Great Yamada Attack 170 All 10+1 88 -54 HKD +53 500 4 100%
632146H The Wonderful and Dynamic Goshogawara 66[43], 82 All 6+4 12(22)10 55 -31 HKD +38 1200, 500 1-21F Full 100%
j.632146H Air The Wonderful and Dynamic Goshogawara 66[43], 82 All 6+4 12(22+)10 54 1200, 500 1-21F Full 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +48 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 90%
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4 100%
Dash Cancel Total 22

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST May 5P.pngGuardAllStartup4Recovery8Advantage-1 5P, 2P, 6P 3K, 6K - 6H - Sp
2PGGST May 2P.pngGuardAllStartup5Recovery8Advantage-2 5P, 2P, 6P 3K, 6K - 6H - Sp
6PGGST May 6P.pngGuardAllStartup12Recovery18Advantage-7 - - - - - Sp
5KGGST May 5K.pngGuardAllStartup8Recovery11Advantage-5 6P 3K, 6K - 6H 5D, 2D Jump, Sp, Run
2KGGST May 2K.pngGuardLowStartup6Recovery10Advantage-2 6P 3K, 6K - 6H 5D, 2D Sp
3KGGST May 3K.pngGuardLowStartup11Recovery15Advantage-10 - - - - - -
6KGGST May 6K.pngGuardHighStartup28Recovery6Advantage+2 - - - - - -
c.SGGST May c.S.pngGuardAllStartup7Recovery8Advantage+3 6P 3K, 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Run
f.SGGST May f.S.pngGuardAllStartup12Recovery19Advantage-8 - - - 5H, 2H - Sp
2SGGST May 2S.pngGuardAllStartup10Recovery18Advantage-7 - - - 5H, 2H - Sp
5HGGST May 5H.pngGuardAllStartup13Recovery15Advantage-4 - - - - - Sp
2HGGST May 2H.pngGuardAllStartup11Recovery26Advantage-20 - - - - - Sp
6HGGST May 6H.pngGuardAll [All (Guard Crush)]Startup16~39 [40]Recovery24Advantage-8 [+8] - - - - - Sp
5DGGST May 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST May 2D.pngGuardLowStartup10Recovery17Advantage-7 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST May j.P.pngGuardHighStartup5Recovery12Advantage+2~5 (IAD j.PPP) j.P - - - - Sp
j.KGGST May j.K.pngGuardHighStartup7Recovery12Advantage+0~3 (IAD) - - - - j.D Jump, Dash, Sp
j.SGGST May j.S.pngGuardHighStartup12Recovery15Advantage+6 (IAD) - - - j.H j.D Jump, Dash, Sp
j.HGGST May j.H.pngGuardHighStartup12Recovery15Advantage+9 (IAD) - - - - j.D Jump, Dash, Sp
j.2HGGST May j.2H.pngGuardHighStartup13Recovery6Advantage+2 (IAD) - - - - - Sp
j.DGGST May j.D.pngGuardHighStartup10Recovery21Advantage-8 (Airborne) - - - - - Jump, Dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/May/Data.

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