GGST/May/Frame Data

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How do I read frame data?

System Data

name defense guts prejump weight backdash forwarddash guardBalance jump duration jump height high jump duration efiad ebiad fadd badd fadat badat
May 1.06 4 4 Light 16f/4f invuln 1 37 57 3 3 25/19 12 18 6

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 28 All 5 3 8 -1 +2 3 (5) 0 80%
5K 30 All 9 6 11 -5 -2 7 (11) 1 90%
c.S 44 All 7 6 8 +3 +6 15 (23) 3 100%
f.S 38 All 12 3 19 -8 -5 11 (17) 2 90%
5H 65 All 13 8 15 -4 --1 19 (29) 4 100%
2P 24 All 5 4 8 -2 +1 3 (5) 0 80%
2K 28 Low 6 4 10 -2 +1 5 1 70%
2S 35 All 10 3 15 -7 -4 11 (17) 2 90%
2H 60 All 11 13 26 -20 KD 19 (29) 4 100%
j.P 22 High 5 3 12 2 (5) 0 80%
j.K 28 High 7 3 12 5 (11) 1 80%
j.S 34 High 12 4 15 11 (17) 2 80%
j.H 50 High 12 10 15 11 (23) 3 80%
j.D 60 High 10 6 21 14 (29) 4 80%
j.2H 40 High 13 Until L 11 (23) 3 80%
6P 35 All 12 6 19 -7 KD 15 (23) 3 1-3 upper body, 4-17 above knees 90%
6K 35 High 20 5 11 -2 +1 8 (17) 2 80%
3K 35 Low 11 6 21 -13 HKD 8 2 90%
6H 70 [90] All [All (Guard Crush)] 16 [40] 6 [6] 24 [24] -8 [+8] -5[KD] 19 [19] (29 [29]) 4
2D 30 Low 10 7 17 -7 HKD 11 (23) 3 90%
5D 50 [62] High 20 [28] 3 [3] 26 [26] -15 [-10] 0[KD] 8 [14] (17 [29]) 2 [4] 80% [100%]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
[4]6S Mr. Dolphin Horizontal 35 All 7 15 11 -5 -2 11 (17) 2
[4]6H Mr. Dolphin Horizontal 45 All 25 15 11 +5 +8 15 (23) 4
[2]8S Mr. Dolphin Vertical 40 All/High 6 19 7 -3 11 (17) 2
[2]8H Mr. Dolphin Vertical 45 All/High 11 27 8 +1 15 (23) 3
623K Overhead Kiss 30, 40 Throw 6 Total 45 N/A HKD 1~6F Throw 50%
214P Arisugawa Sparkle 50 All 48 6 Total 45 +29 +32 3 (5) 2 80%
214K Arisugawa Sparkle 50 All 48 10 Total 45 +29 +32 3 (5) 2 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236S Great Yamada Attack 190 All 10+ 88 -54 HKD 3 (5) 4
632146H The Wonderful and Dynamic Goshogawara 80, 100 All 6+4 -21 HKD 11 (16)
j.632146H The Wonderful and Dynamic Goshogawara 80, 100 All 6+4 -21 HKD 11 (16)

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 HKD 50%
Air Throw 80 Air Throw 2 HKD 50%


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGST May 5P.png
Guard:
All
Startup:
5
Recovery:
8
Advantage:
-1
5P, 2P, 6P 3K, 6K - 6H - Sp
2P
GGST May 2P.png
Guard:
All
Startup:
5
Recovery:
8
Advantage:
-2
5P, 2P, 6P 3K, 6K - 6H - Sp
6P
GGST May 6P.png
Guard:
All
Startup:
12
Recovery:
19
Advantage:
-7
- - - - - Sp
5K
GGST May 5K.png
Guard:
All
Startup:
9
Recovery:
11
Advantage:
-5
6P 3K, 6K - 6H 5D, 2D Jump, Sp, Run
2K
GGST May 2K.png
Guard:
Low
Startup:
6
Recovery:
10
Advantage:
-2
6P 3K, 6K - 6H 5D, 2D Sp
3K
GGST May 3K.png
Guard:
Low
Startup:
11
Recovery:
21
Advantage:
-13
- - - - - -
6K
GGST May 6K.png
Guard:
High
Startup:
20
Recovery:
11
Advantage:
-2
- - - - - -
c.S
GGST May c.S.png
Guard:
All
Startup:
7
Recovery:
8
Advantage:
+3
6P 3K, 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Run
f.S
GGST May f.S.png
Guard:
All
Startup:
12
Recovery:
19
Advantage:
-8
- - - 5H, 2H - Sp
2S
GGST May 2S.png
Guard:
All
Startup:
10
Recovery:
15
Advantage:
-7
- - - 5H, 2H - Sp
5H
GGST May 5H.png
Guard:
All
Startup:
13
Recovery:
15
Advantage:
-4
- - - - - Sp
2H
GGST May 2H.png
Guard:
All
Startup:
11
Recovery:
26
Advantage:
-20
- - - - - Sp
6H
GGST May 6H.png
Guard:
All [All (Guard Crush)]
Startup:
16 [40]
Recovery:
24 [24]
Advantage:
-8 [+8]
- - - - - Sp
5D
GGST May 5D.png
Guard:
High
Startup:
20 [28]
Recovery:
26 [26]
Advantage:
-15 [-10]
- - - - - -
2D
GGST May 2D.png
Guard:
Low
Startup:
10
Recovery:
17
Advantage:
-7
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGST May j.P.png
Guard:
High
Startup:
5
Recovery:
12
Advantage:
j.P - - - - Sp
j.K
GGST May j.K.png
Guard:
High
Startup:
7
Recovery:
12
Advantage:
- - - - j.D Jump, Dash, Sp
j.S
GGST May j.S.png
Guard:
High
Startup:
12
Recovery:
15
Advantage:
- - - j.H j.D Jump, Dash, Sp
j.H
GGST May j.H.png
Guard:
High
Startup:
12
Recovery:
15
Advantage:
- - - - j.D Jump, Dash, Sp
j.2H
GGST May j.2H.png
Guard:
High
Startup:
13
Recovery:
Advantage:
- - - - - Sp
j.D
GGST May j.D.png
Guard:
High
Startup:
10
Recovery:
21
Advantage:
- - - - - Jump, Dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGST/May/Data.