Please feel free to make edits, but include edit summaries and sources where applicable.
Normal Moves
5P
- Standard 5P, can be used to mash out of pressure or to quickly antiair if an opponent is jumping and 6P would be too slow to respond.
- Can cancel into itself and gatling into 6P witch is useful of your opponent blocks 5P while in the air or to simply confirm into a combo.
5K
- Leo's 5K's ability to bring you closer to your opponent during pressure while staying relatively safe makes it a useful pressure tool.
- Can be used as a pressure reset point to go into lighter/heavier buttons or a throw.
- Decent combo tool. Gatling into 6K into a special cancel for combos.
c.S
- Common pressure and combo starter, leads to a good reward on hit
f.S
5H
- Huge poke that leads to combos, but be wary of the recovery.
- Reverse beats into f.S for extended pressure.
5D
- Can be gatlinged into from K buttons for a high mixup.
- If held or if it counter-hits, it leads to a traditional Dust air combo and a stage switch.
6P
6K
- Very useful normal to combo from P and K buttons
6H
- Strong combo tool, ground bounce on air hit
- Popular follow-up to Stahl Wirbel
- Can be used to fish for counterhits, but somewhat risky
2P
2K
- Leo's staple low for mixups, gatlings into 2D for combos and pressure
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
- Has landing recovery, be careful where you aim it.
- Cancels into special moves on hit or block.
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Graviert Wurde
[4]6S/H
- S version hits twice and travels about 3/4 of the screen.
- H version hits four times and travels one screen length before dissipating.
Eisen Sturm
[2]8S/H
- H version has an additional hit that spikes the opponent to the ground.
Kaltes Gestöber Erst
236S
- GGST Leo Whitefang Kaltes Gestöber Erst.png
- No follow-ups anymore.
- Knocks down on hit.
Kaltes Gestöber Zweit
236H
- GGST Leo Whitefang Kaltes Gestöber Zweit.png
- Crosses through opponent if close.
- Transitions to Brynhildr stance on crossup.
Turbulenz
214S (Hold OK)
- GGST Leo Whitefang 214S.png
- Transitions to Brynhildr stance if held.
Brynhildr Moves
bt.P
Brynhildr Stance -> P
- Brynhildr stance antiair, can also be used for pressure.
- Go into bt.k for combos, decent reward on hit
bt.K
Brynhildr Stance -> K
- Leo's only low while in the Brynhildr stance, leads to a good reward on hit
- Good option to begin Brynhildr pressure
bt.S
Brynhildr Stance -> S
- bt.S can be used for poking, combos and pressure. Usually followed up by bt.HS.
- Leads to a very good reward on hit with meter.
bt.H
Brynhildr Stance -> H
- Brynhildr stance overhead, leads to incredible reward on hit with meter when canceled into Stahl Wirbel
- Advantageous, you can continue mixups if it is blocked
Kahn Schild
Brynhildr Stance -> D
- Leo's only defensive option from backturn.
- Catches strikes and reflects projectiles.
Gländzendes Dunkel
Brynhildr Stance -> 214K (Hold OK)
- Stays in Brynhildr stance if held.
Blitzschlag
Brynhildr Stance -> 214H (Hold OK)
- Stays in Brynhildr stance if held.
- Plus on block.
Use this in conjunction with bt.H to keep your opponent locked down.
Cancel
Brynhildr Stance -> 22
Overdrives
Stahl Wirbel
632146S during Brynhildr Stance
- GGST Leo Whitefang 632146S.png
- Very fast.
- High damage.
- Hits fullscreen.
Just as good as it always was. Great to cash out after you catch someone with a backturn button as its single hit makes it great for adding damage and giving you a launch early on in combos. It's also helpful as a reaction super if you happen to be in backturn in neutral, which assuming you are means you're just enough of a nut to scare people with it.
Liedenschaft des Dirigenten
632146H
- GGST Leo Whitefang 632146H.png
Weapon X!
- Very invincible.
- Locks opponent into a cinematic on hit.