GGST/Ky Kiske/Frame Data

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< GGST‎ | Ky Kiske
Revision as of 23:10, 20 November 2021 by Shtkn (talk | contribs)



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
5P 26 All 5 4 7 -1 +2 500 1500 0 Small none 80%
5K 30 Low 7 8 6 -2 +1 750 1000 1 Small none 70%
c.S 42 All 7 6 10 +1 +4 2000 1000 3 Mid none 100%
f.S 34 All 10 3 16 -5 -2 1500 1000 2 Mid none 90%
5H 48 All 12 6 21 -8 -5 2500 1000 4 Large none 90%
2P 22 All 5 4 8 -2 +1 500 1500 0 Small none 80%
2K 26 Low 6 4 10 -2 +1 750 1000 1 Small none 70%
2S 32 Low 11 2 20 -8 -5 1125 1000 2 Mid none 90%
2H 14, 40 All 11 1,4 28 -13 +2 1000, 1200 1000 3,4 Large×2 none 90%
j.P 20 High 6 3 9 375 1000 0 Small none 80%
j.K 26 High 7 4 8 -1 (IAD) +2 (IAD) 750 1000 1 Small none 80%
j.S 32 High 7 3 21 0 (IAD) +3 (IAD) 1125 1000 2 Mid none 80%
j.H 44 High 13 4 23 +5 (IAD) +8 (IAD) 1125 1000 2 Mid none 80%
j.D 32 All 13 6 15 500 1000 2 Very Small none 80%
6P 34 All 9 5 17 -8 -5 1500 1000 2 Mid 1-3 Upper Body
4-13 Above Knees
90%
6K 40 All 25 2 11 +4 +7 2000 1000 3 Mid none 90%
6H 52 All 15 4 20 -7 KD +29 [KD +36] 2000 1000 3 Large none 90%
2D 34 Low 10 6 18 -10 HKD +48 1125 1000 2 Large none 90%
5D 45 High 20 4 25 -15 0 1125 3000 [1000] 2 Mid none 80%
5[D] 56 High 28 4 25 -10 KD +36 1875 1500 [1000] 4 Mid none 100%

Special Moves

  • Values in [] are during Shock State
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
236S Stun Edge 30 [33] All 13 Until Hit Total 46 -14 -11 500 1000 2 Very Small none 80%
DI 236S DI Stun Edge 30×2 All 13 Until Hit Total 46 -11 -8 200×2 1000 2 Very Small×2 none 80%
236H Charged Stun Edge 20×3 [22×3] All 39 Until Hit Total 62 +22 [+25] +25 [+28] 100×3 1000 4 Very Small×3 none 80%
DI 236H DI Charged Stun Edge 17×5 All 39 Until Hit Total 62 +45 +48 100×5 1000 4 Very Small×5 none 80%
j.236S Aerial S Stun Edge 30 [33] All 21 Until Hit Until Landing+10 500 1000 2 Very Small none 80%
DI j.236S DI Aerial S Stun Edge 30×2 All 21 Until Hit Until Landing+10 200×2 1000 2 Very Small×2 none 80%
j.236H Aerial H Stun Edge 30 [33] All 21 Until Hit Until Landing+10 500 1000 2 Very Small none 80%
DI j.236H DI Aerial H Stun Edge 30×2 All 21 Until Hit Until Landing+10 200×2 1000 2 Very Small×2 none 80%
623S S Vapor Thrust 48 [52] All 11 4 43 -33 [-28] KD +22 [KD +34] 1500 [2500] 1000 2 [4] Mid 1-14f Strike 60%
DI 623S DI S Vapor Thrust 30×2 All 11 4 43 -26 KD +26 1200×2 1000 4 Mid×2 1-14F Strike 60%
623H H Vapor Thrust 60 [66] All 13 8 44 -38 [-33] KD +21 [KD +37] 1500 [2500] 1000 2 [4] Mid 7-16F Strike 60%
DI 623H DI H Vapor Thrust 25×3 All 13 6 39 -22 KD +37 800×3 1000 4 Large×3 7-18F Strike 60%
j.623S Air S Vapor Thrust 48 [52] All 11 4 Until Landing+12 KD 1500 [2500] 1000 2 [4] Mid 1-14F Strike 60%
DI j.623S DI Air S Vapor Thrust 30×2 All 11 4 Until Landing+12 KD 1200×2 1000 4 Large×2 1-14F Strike 60%
j.623H Air H Vapor Thrust 60 [66] All 13 8 Until Landing+12 KD 1500 [2500] 1000 2 [4] Mid 7-16F Strike 60%
DI j.623H DI Air H Vapor Thrust 25×3 All 13 6 Until Landing+12 KD 800×3 1000 4 Large×3 7-18F Strike 60%
236K Stun Dipper 20×2 [20, 22] Low, All 7 12(7)3 30 -19 [-14] KD +20 525, 700 [1200] 1000 2 [2, 4] Very Small×2 1-2F Above Shoulders
3-6F Upper Body
7-18F Above Knees
80%
DI 236K DI Stun Dipper 20, 26×2 Low, All 7 12(7)3 30 -14 HKD +47 375, 800×2 1000 2, 4, 4 Very Small×3 1-2F Above Shoulders
3-6F Upper Body
7-18F Above Knees
80%
214K Foudre Arc 40 [44] All 24 11 6 -2~+6 [+5~+12] +2~+9 [+9~+14] 1000 [2500] 2000 1,2 [4] Mid 10-11F Foot
12-28F Below Waist
80%
DI 214K DI Foudre Arc 16, 24×2 All 24 3,2,6 6 +7~+12 +11~+16 800×3 2000 4 Large×3 10-11F Foot
12-28F Below Waist
80%
214S Dire Eclat 40 [44] All 14 3 25 -8 [-6] HKD +51 2000 [2500] 1000 3 [4] Mid 80%
DI 214S DI Dire Eclat 20×3 All 14 3 25 -6 HKD +51 800×3 1000 4 Large 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
632146H Ride the Lightning 18×4, 42 [19×4, 52] All 8+1 3×4(20)2 99 -82 HKD +20 300×4, 500 1000 2×4, 4 Mid 1-10F Full 100%
DI 632146H DI Ride the Lightning 9×8, 26, 25×2 All 8+1 2×8(20)2×3 99 -79 HKD +26 100×8, 200×3 1000 2×8, 4×3 Mid 1-15F Full 100%
j.632146H Air Ride the Lightning 18×4, 42 [19×4, 52] All 8+1 3×4(20)2 99 HKD 300×4, 500 1000 2×4, 4 Mid 1-10F Full 100%
DI j.632146H DI Air Ride the Lightning 9×8, 26, 25×2 All 8+1 2×8(20)2×3 99 HKD 100×8, 200×3 1000 2×8, 4×3 Mid 1-15F Full 100%
236236P Sacred Edge 22×5 [26×5] All [All (Guard Crush)] 4+3 Until Hit Total 38 +10 [+26] +13 [+18] 100×5 1000 4×5 Very Small none 100%
DI 236236P DI Sacred Edge 20×8 All (Guard Crush) 4+3 Until Hit Total 38 +32 +24 100×8 1000 4×8 Very Small none 100%
214214H Dragon Install 80 [88] All 11+1 5 25 +4 HKD +63 500 1000 Very Small none 100%

Other

name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +55 2500 none 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) 2500 none 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4000 4 Mid 90%
Charged Wild Assault 50 All 29 3 20 -4 HKD +64 2500 3000 4 Mid 100%
Dash Cancel Total 22

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Ky Kiske 5P.pngGuardAllStartup5Recovery7Advantage-1 5P, 2P, 6P 6K - 6H - Sp
2PGGST Ky Kiske 2P.pngGuardAllStartup5Recovery8Advantage-2 5P, 2P, 6P 6K - 6H - Sp
6PGGST Ky Kiske 6P.pngGuardAllStartup9Recovery17Advantage-8 - - - - - Sp
5KGGST Ky Kiske 5K.pngGuardLowStartup7Recovery6Advantage-2 6P 6K - 6H 5D, 2D Jump, Sp
2KGGST Ky Kiske 2K.pngGuardLowStartup6Recovery10Advantage-2 6P 6K - 6H 5D, 2D Sp
6KGGST Ky Kiske 6K.pngGuardAllStartup25Recovery11Advantage+4 - - - - - -
c.SGGST Ky Kiske cS.pngGuardAllStartup7Recovery10Advantage+1 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5 - - - 5H, 2H - Sp
2SGGST Ky Kiske 2S.pngGuardLowStartup11Recovery20Advantage-8 - - - 5H, 2H - Sp
5HGGST Ky Kiske 5H.pngGuardAllStartup12Recovery21Advantage-8 - - - - - Sp
2HGGST Ky Kiske 2H.pngGuardAllStartup11Recovery28Advantage-13 - - - - - Sp
6HGGST Ky Kiske 6H.pngGuardAllStartup15Recovery20Advantage-7 - - - - - Sp
5DGGST Ky Kiske 5D.pngGuardHighStartup20Recovery25Advantage-15 - - - - - -
2DGGST Ky Kiske 2D.pngGuardLowStartup10Recovery18Advantage-10 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Ky Kiske jP.pngGuardHighStartup6Recovery9Advantage- j.P - - - - Sp
j.KGGST Ky Kiske jK.pngGuardHighStartup7Recovery8Advantage-1 (IAD) - - - - j.D Jump, Air Dash, Sp
j.SGGST Ky Kiske jS.pngGuardHighStartup7Recovery21Advantage0 (IAD) - - - j.H j.D Jump, Air Dash, Sp
j.HGGST Ky Kiske jH.pngGuardHighStartup13Recovery23Advantage+5 (IAD) - - - - j.D Jump, Air Dash, Sp
j.DGGST Ky Kiske jD.pngGuardAllStartup13Recovery15Advantage- - - - - - -
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Ky Kiske/Data.

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