GGST/Ky Kiske/Frame Data

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System Data

name defense guts prejump weight backdash forwarddash guardBalance jump duration jump height high jump duration efiad ebiad fadd badd fadat badat
Ky Kiske 1.00 2 4 Normal 20f/5f invuln 1 38 48 4 [high jump: 3] 4 [high jump: 3] 25/19 12 18 6

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 26 All 5 4 7 -1 +1 4 0 none 80%
5K 30 Low 7 8 6 -2 +1 6 1 none 70%
c.S 42 All 7 6 13 -2 +1 16 3 none 100%
f.S 34 All 12 6 13 -5 -2 11.5 2 none 90%
5H 48 All 14 6 21 -8 -5 19.5 4 none 100%
2P 22 All 5 4 8 -2 +1 4 0 none 80%
2K 26 Low 6 4 10 -2 +1 6 1 none 70%
2S 32 Low 10 2 20 -8 -5 9 2 none 90%
2H 14, 40 All 11 1,4 28 -13 +2 ??,?? (13) 3,4 none 100%
j.P 20 High 6 3 9 3 0 none 80%
j.K 26 High 7 4 8 6 1 none 80%
j.S 32 High 7 3 21 9 2 none 80%
j.H 44 High 13 4 23 9 2 none 80%
j.D 32 All 13 6 15 4 2 none 80%
6P 34 All 9 5 17 -8 -5 11.5 2 1-3f Upper Body
4-13f Above Knees
90%
6K 40 All 25 2 11 +4 +7 16 3 none 100%
6H 52 All 15 4 20 -7 KD (+29) 15.5 3 none 100%
2D 34 Low 10 6 18 -10 HKD (+48) 9 2 none 90%
5D 45 [56] High 20 [28] 4 25 -15 [-10] 0 [KD (+36)] 9 [14.5] 2 none 80% [100%]


Special Moves

  • Values in [] are during Shock State

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S Stun Edge 30 [33] All 13 Until Hit Total 46 -14 -12 4 2 none 80%
DI 236S Stun Edge 30×2 All 13 Until Hit Total 46 -11 -8 4, 2 2 none 80%
236H Charged Stun Edge 20×3 [22×3] All 39 Until Hit Total 62 +22 [+25] +25 [+28] 8 4 none 80%
DI 236H Charged Stun Edge 17×5 All 39 Until Hit Total 62 +38 +41 11.5 4 none 80%
j.236S Aerial Stun Edge 30 [33] All 21 Until Hit Until Landing+14 4 2 none 80%
DI j.236S Aerial Stun Edge 30×2 All 21 Until Hit Until Landing+14 4, 2 2 none 80%
j.236H Aerial Stun Edge 30 [33] All 21 Until Hit Until Landing+14 4 2 none 80%
DI j.236H Aerial Stun Edge 30×2 All 21 Until Hit Until Landing+14 4, 2 2 none 80%
623S Vapor Thrust 48 [52] All 11 4 43 -33 KD (+22) [+34] 12[20] 2 [4] 1-14f Strike 80%
DI 623S Vapor Thrust 30×2 All 11 4 43 -26 KD (+26) 14 4 1-14f Strike 80%
623H Vapor Thrust 60 [66] All 13 8 44 -38 KD (+21) [+37] 12[20] 2[4] 1-16f Strike 80%
DI 623H Vapor Thrust 25×3 All 13 6 39 -22 KD (+37) 12.5 4 1-18f Strike 80%
j.623S Vapor Thrust 48 [52] All 11 4 Until Landing+12 KD 12[20] 2[4] 1-14f Strike 80%
DI j.623S Vapor Thrust 30×2 All 11 4 Until Landing+12 KD 14 4 1-14f Strike 80%
j.623H Vapor Thrust 60 [66] All 13 8 Until Landing+12 KD 12[20] 2[4] 1-16f Strike 80%
DI j.623H Vapor Thrust 25×3 All 13 6 Until Landing+12 KD 12.5 4 1-18f Strike 80%
236K Stun Dipper 20×2 [20, 22] Low, All 5 12(7)3 26 -15 [-10] KD (+14) 4.5, 5.5 [4.5, 9.5] 1-4f Upper Body
5-16f Above Knees
90%
DI 236K Stun Dipper 20, 26×2 Low, All 5 12(7)3 26 -10 HKD (+41) 3, 9.5 4 1-4f Upper Body
5-16f Above Knees
90%
214K Foudre Arc 40 [44] All 24 11 8 -1~+6 [+4~+11] +3~+10 [+8~+15] 11.5[19.5] 2[4] 8-11f Foot
12-28f Below Waist
90%
DI 214K Foudre Arc 16, 24×2 All 24 3,2,6 8 +6~+11 +9~14 9.5 4 8-11f Foot
12-28f Below Waist
100%
214S Dire Eclat 40 [44] All 14 3 25 -11 [-9] HKD (+48) 15.5 [19.5] 3[4] none 100%
DI 214S Dire Eclat 20×3 All 14 3 25 -9 HKD (+48) 12.5 4 none 100%


Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Ride the Lightning 21×4, 50 [22×4, 60] All 7+1 3×4(20)2 99 -82 HKD (+20) 8 [8] 1-10f All 100%
DI 632146H Ride the Lightning 10×8, 30×3 All 7+1 2×8(20)2×3 99 -79 HKD (+26) 16.5 1-15f All 100%
j.632146H Ride the Lightning 21×4, 50 [22×4, 60] All 7+1 3×4(20)2 99 HKD 8 [8] 1-10f All 100%
DI j.632146H Ride the Lightning 10×8, 30×3 All 7+1 2×8(20)2×3 99 HKD 16.5 1-15f All 100%
236236P Sacred Edge 22×5 [26×5] All 4+3 Until Hit 32 +10 [+15] +13 [+18] 11.5 [11.5] 4 none 100%
DI 236236P Sacred Edge 20×8 All 4+3 Until Hit 32 +21 +24 17.5 4 none 100%
214214H Dragon Install 80 [88] All 11+1 5 34 -5 HKD (+54) 4 none 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Throw (90000) 2 3 38 HKD (+55) none 50%
Air Throw 80 Throw 2 3 Until L+10 HKD none 50%

Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGST Ky Kiske 5P.png
Guard:
All
Startup:
5
Recovery:
7
Advantage:
-1
5P, 2P, 6P 6K - 6H - Sp
2P
GGST Ky Kiske 2P.png
Guard:
All
Startup:
5
Recovery:
8
Advantage:
-2
5P, 2P, 6P 6K - 6H - Sp
6P
GGST Ky Kiske 6P.png
Guard:
All
Startup:
9
Recovery:
17
Advantage:
-8
- - - - - Sp
5K
GGST Ky Kiske 5K.png
Guard:
Low
Startup:
7
Recovery:
6
Advantage:
-2
6P 6K - 6H 5D, 2D Jump, Sp
2K
GGST Ky Kiske 2K.png
Guard:
Low
Startup:
6
Recovery:
10
Advantage:
-2
6P 6K - 6H 5D, 2D Sp
6K
GGST Ky Kiske 6K.png
Guard:
All
Startup:
25
Recovery:
11
Advantage:
+4
- - - - - -
c.S
GGST Ky Kiske c.S.png
Guard:
All
Startup:
7
Recovery:
13
Advantage:
-2
6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S
GGST Ky Kiske f.S.png
Guard:
All
Startup:
12
Recovery:
13
Advantage:
-5
- - - 5H, 2H - Sp
2S
GGST Ky Kiske 2S.png
Guard:
Low
Startup:
10
Recovery:
20
Advantage:
-8
- - - 5H, 2H - Sp
5H
GGST Ky Kiske 5H.png
Guard:
All
Startup:
14
Recovery:
21
Advantage:
-8
- - - - - Sp
2H
GGST Ky Kiske 2H.png
Guard:
All
Startup:
11
Recovery:
28
Advantage:
-13
- - - - - Sp
6H
GGST Ky Kiske 6H.png
Guard:
All
Startup:
15
Recovery:
20
Advantage:
-7
- - - - - Sp
5D
GGST Ky Kiske 5D.png
Guard:
High
Startup:
20 [28]
Recovery:
25
Advantage:
-15 [-10]
- - - - - -
2D
GGST Ky Kiske 2D.png
Guard:
Low
Startup:
10
Recovery:
18
Advantage:
-10
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGST Ky Kiske j.P.png
Guard:
High
Startup:
6
Recovery:
9
Advantage:
j.P - - - - Sp
j.K
GGST Ky Kiske j.K.png
Guard:
High
Startup:
7
Recovery:
8
Advantage:
- - - - j.D Jump, Air Dash, Sp
j.S
GGST Ky Kiske j.S.png
Guard:
High
Startup:
7
Recovery:
21
Advantage:
- - - j.H j.D Jump, Air Dash, Sp
j.H
GGST Ky Kiske j.H.png
Guard:
High
Startup:
13
Recovery:
23
Advantage:
- - - - j.D Jump, Air Dash, Sp
j.D
GGST Ky Kiske j.D.png
Guard:
All
Startup:
13
Recovery:
15
Advantage:
- - - - - -
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGST/Ky Kiske/Data.