GGST/Ky Kiske/Frame Data

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System Data

name defense guts prejump backdash weight Unique Movement Options
Ky Kiske 1.00 2 4 20f/5f invuln Normal

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 26 All 5 4 7 -1 +1 4 0 none 80%
5K 30 Low 7 8 6 -2 +1 6 1 none 70%
c.S 42 All 7 6 13 -2 +1 16 3 none 100%
f.S 34 All 12 6 19 -11 -8 11.5 2 none 90%
5H 48 All 14 6 21 -8 -5 19.5 4 none 100%
2P 22 All 5 4 8 -2 +1 4 0 none 80%
2K 26 Low 6 4 10 -2 +1 6 1 none 70%
2S 32 Low 10 2 20 -8 -5 9 2 none 90%
2H 14, 40 All 11 1,4 28 -13 +2 ??,?? (13) 3,4 none 100%
j.P 20 High 6 3 9 3 0 none 80%
j.K 26 High 7 4 8 6 1 none 80%
j.S 32 High 7 3 21 9 2 none 80%
j.H 44 High 13 4 23 9 2 none 80%
j.D 32 All 13 6 15 4 2 none 80%
6P 34 All 9 5 17 -8 -5 11.5 2 Upper Body 1-13f 90%
6K 40 All 25 2 11 +4 +7 16 3 none 100%
6H 52 All 15 4 20 -7 KD 15.5 3 none 100%
2D 34 Low 10 6 18 -10 HKD 9 2 none 90%
5D 45 [56] High 20 [28] 4 25 -15 [-10] 0[KD] 9 [14.5] 2 none 80% [100%]


Special Moves

  • Values in [] are during Shock State

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S Stun Edge 30 [33] All 11 Until Hit Total 54 -17 -14 4 2 none 80%
DI 236S Stun Edge 30*2 All 11 Until Hit Total 54 -14 -11 4, 2 2 none 80%
236H Charged Stun Edge 20*3 [22*3] All 39 Until Hit Total 69 +15 [+18] +18 [+21] 8 4 none 80%
DI 236H Charged Stun Edge 17*5 All 39 Until Hit Total 69 +38 +41 11.5 4 none 80%
j.236S Aerial Stun Edge 30 [33] All 21 Until Hit Until L+14 4 2 none 80%
DI j.236S Aerial Stun Edge 30*2 All 21 Until Hit Until L+14 4, 2 2 none 80%
j.236H Aerial Stun Edge 30 [33] All 21 Until Hit Until L+14 4 2 none 80%
DI j.236H Aerial Stun Edge 30*2 All 21 Until Hit Until L+14 4, 2 2 none 80%
623S Vapor Thrust 48 [52] All 11 4 43 -33 KD 12[20] 2[4] Strike 1-14f 80%
DI 623S Vapor Thrust 30*2 All 11 4 43 -26 KD 14 4 Strike 1-14f 80%
623H Vapor Thrust 60 [66] All 13 8 44 -38 KD 12[20] 2[4] Strike 1-16f 80%
DI 623H Vapor Thrust 25*3 All 13 6 39 -22 KD 12.5 4 Strike 1-18f 80%
j.623S Vapor Thrust 48 [52] All 11 4 Until L+12 KD 12[20] 2[4] Strike 1-14f 80%
DI j.623S Vapor Thrust 30*2 All 11 4 Until L+12 KD 14 4 Strike 1-14f 80%
j.623H Vapor Thrust 60 [66] All 13 8 Until L+12 KD 12[20] 2[4] Strike 1-16f 80%
DI j.623H Vapor Thrust 25*3 All 13 6 Until L+12 KD 12.5 4 Strike 1-18f 80%
236K Stun Dipper 20*2 [20, 22] Low, All 5 12(7)3 26 -15 [-10] KD 4.5, 5.5 [4.5, 9.5] none 90%
DI 236K Stun Dipper 20, 26*2 Low, All 5 12(7)3 26 -10 HKD 3, 9.5 4 none 90%
214K Foudre Arc 40 [44] All 24 11 8 -1~+6 [+4~+11] +3~+10 [+8~+15] 11.5[19.5] 2[4] none 100%
DI 214K Foudre Arc 16, 24*2 All 24 3,2,6 8 +6~+11 +9~14 9.5 4 none 100%
214S Dire Eclat 40 [44] All 14 3 25 -11 [-9] HKD 15.5 [19.5] 3[4] none 100%
DI 214S Dire Eclat 20*3 All 14 3 25 -9 HKD 12.5 4 none 100%


Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Ride the Lightning 21*4, 50 [22*4, 60] All 7+1 3*4(20)2 99 -82 HKD 8 [8] All 1-10f 100%
DI 632146H Ride the Lightning 10*8, 30*3 All 7+1 2*8(20)2*3 99 -79 HKD 16.5 All 1-15f 100%
j.632146H Ride the Lightning 21*4, 50 [22*4, 60] All 7+1 3*4(20)2 99 HKD 8 [8] All 1-10f 100%
DI j.632146H Ride the Lightning 10*8, 30*3 All 7+1 2*8(20)2*3 99 HKD 16.5 All 1-15f 100%
236236P Sacred Edge 22*5 [26*5] All 4+3 Until Hit 32 +10 [+15] +13 [+18] 11.5 [11.5] 4 none 100%
DI 236236P Sacred Edge 20*8 All 4+3 Until Hit 32 +21 +24 17.5 4 none 100%
214214H Dragon Install 40 All 21+1 5 41 Total -5 HKD 4 none 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Throw (90000) 2 3 38 HKD none 50%
Air Throw 80 Throw 2 3 Until L+10 HKD none 50%

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp
2P 5P, 2P, 6P 6K - 6H - Sp
6P - - - - - Sp
5K 6P 6K - 6H 5D, 2D Jump, Sp
2K 6P 6K - 6H 5D, 2D Sp
6K - - - - - -
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - Sp
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - -
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGST/Ky Kiske/Data.