Please feel free to make edits, but include edit summaries and sources where applicable.
Normal Moves
5P
5K
c.S
Despite it's negative frame advantage, you can time it out by late cancelling with another move or special to bait out a counter hit due to c.5S' ability to gattle into f.5S. Such as using 2H or 214S after.
f.S
5H
5D
- [] values refer to the held version
6P
6K
Very risky move considering it's long charge before striking the opponent. It's main usage is to call out counter hits or a meaty hit when the opponent is on recovery.
6H
- If near wall, it causes wall bounce on hit
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Good for delaying your landing.
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Stun Edge
236S
- Applies Shock State to the opponent on contact
- [] values refer to hitting an opponent in Shock State
- Hits 2 times while in Dragon Install
Stun Edge Charge Attack
236H
- Applies Shock State to the opponent on contact
- [] values refer to hitting an opponent in Shock State
- Hits 5 times while in Dragon Install
A large, multi-hitting projectile that is very advantageous on contact, allowing Ky to attempt further pressure and mix-ups.
Aerial Stun Edge
j.236S/H
- GGST Ky Kiske Aerial Stun Edge S.png
- GGST Ky Kiske Aerial Stun Edge H.png
- AIR S H O C K S T A T E
- Applies Shock State to the opponent on contact
- Hits 2 times while in Dragon Install
- 14f landing recovery
Can help keep your opponent grounded or an extra jump to avoid anti-airs. However, it is very much unsafe after landing as you can be punished if not using the right projectile since the opponent can run under your version.
Stun Dipper
236K
- Removes Shock State from the opponent on contact
- [] values refer to hitting an opponent in Shock State
- Hits 3 times while in Dragon Install
A sliding attack that can go under many other attacks. Because Ky slides a fixed distance before the slash, the slash part will not properly combo if the move is performed too close to the opponent.
Foudre Arc
214K
- Removes Shock State from the opponent on contact
- [] values refer to hitting an opponent in Shock State
- Hits 2 times while in Dragon Install
Flying kick with a high arc. Despite its slow startup, it covers a large distance quickly, can hop over many other attacks, and is safe on block. Dashing first causes the move to carry a large amount of dash momentum, letting it reach nearly fullscreen. If it hits the opponent while they are in Shock State or while Ky is in Dragon Install, it gains slightly more advantage on standing block and even more on crouching block, and causes enough hitstun on hit to allow a meterless followup combo.
Vapor Thrust
623S/H
- GGST Ky Kiske Vapor Thrust.png
- Removes Shock State from the opponent on contact
- [] values refer to hitting an opponent in Shock State
- S version hits 2 times while in Dragon Install
- H version hits 3 times while in Dragon Install
An invincible reversal attack with a wide arc that hits on both sides of Ky, launching the opponent away. If it hits the opponent while they are in Shock State, it deals more damage. In Dragon Install, it launches the opponent at a sharper vertical angle which leaves them closer to Ky, and the H version will cause enough hitstun to allow a meterless follow-up combo.
Dire Eclat
214S
- GGST Ky Kiske Dire Eclat.png
- Applies Shock State to the opponent on contact
- [] values refer to hitting an opponent in Shock State
- Hits 3 times while in Dragon Install
Overdrives
Ride The Lightning
632146H (Air OK)
- [] damage values refer to hitting an opponent in Shock State
- Hits 11 times while in Dragon Install
A powerful, forward-moving attack with invincible startup. Hitting an opponent in the corner causes an Area Shift and leaves you +36 afterwards.
Sacred Edge
236236P
- Puts the opponent in Shock State on contact.
- Hits 8 times while in Dragon Install
A large and fast moving projectile that's very advantageous on block. Gains more damage and frame advantage when hitting an opponent in Shock State and even more while Ky is in Dragon Install.
Dragon Install
214214H at 30% or less health
- Enhances Ky's specials and overdrives for the rest of the round, but severely reduces his Tension gain.
- Hitting the opponent with the activation shockwave near the corner will cause an immediate Area Shift.