System Data
Normal Moves
Input | Images | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | R.I.S.C. Gain | R.I.S.C. Loss | Attack Level | Counter Type | Invuln | Proration | Notes | Hitboxes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | Images | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | R.I.S.C. Gain | R.I.S.C. Loss | Attack Level | Counter Type | Invuln | Proration | Notes | Hitboxes | |
5P | 23 | All | 5 | 4 | 8 | -2 | +1 | 500 | 1500 | 0 | Small | none | 80% | ||||
5K | 27 | All | 7 | 6 | 10 | -4 | -1 | 1000 | 1000 | 1 | Small | none | 90% | ||||
c.S | 39 | All | 7 | 6 | 10 | +1 | +4 | 2000 | 1000 | 3 | Mid | none | 100% | Input Proximity Range: 270 | |||
f.S | 32 | All | 11 | 6 | 17 | -9 | -6 | 1500 | 1000 | 2 | Mid | none | 90% | • | |||
5H | 24×2 | All | 10 | 3(3)2 | 23 | -6 | KD +28 | 1200×2 | 1000 | 4 | Large×2 | none | 90% | • | |||
2P | 21 | All | 5 | 4 | 9 | -3 | 0 | 500 | 1500 | 0 | Small | none | 80% | ||||
2K | 24 | Low | 6 | 3 | 12 | -3 | +0 | 750 | 1000 | 1 | Small | F6-20 Low-profile | 70% | ||||
2S | 31 | All | 9 | 7 | 22 | -15 | -12 | 1500 | 1000 | 2 | Mid | none | 90% | ||||
2H | 41 | All | 15 | 6 | 18 | -5 | KD +37 | 2500 | 1000 | 4 | Large | none | 90% | • | |||
j.P | 19 | High | 6 | 4 | 6 | +1 (IAD) | +4 (IAD) | 375 | 1000 | 0 | Small | none | 80% | ||||
j.K | 23 | High | 7 | 6 | 12 | 750 | 1000 | 1 | Small | none | 80% | ||||||
j.S | 28 | High | 11 | 5 | 21 | +3 (IAD) | +6 (IAD) | 1125 | 1000 | 2 | Mid | none | 80% | • | |||
j.H | 20, 15 | High | 11 | 3,3 | 32 | +5 (IAD) | +8 (IAD) | 525×2 | 1000 | 2 | Mid×2 | none | 80% | • | |||
j.D | 30 | All | 21 | Total 44 | 500 | 1000 | 1 | Very Small | none | 80% | Clash Level: 1 • Clash Hits: 1 | ||||||
6P | 28 | All | 10 | 6 | 20 | -12 | KD +21 | 1500 | 1000 | 2 | Mid | 1-3 Upper Body 4-12 Above Knees | 90% | If the first hit of a combo, applies an additional +20 Combo Decay. | • | ||
6H | • | 20, 40 | All | 8,19 | 2(9)11 | 14 | -6 | KD +28/-3 | 1000, 1200 | 1000 | 3, 4 | Large×2 | none | 90% | • • | ||
2D | 29 | Low | 10 | 15 | 18 | -19 | HKD +41 | 1125 | 1000 | 2 | Large | F10~33 Low-profile | 90% | Horizontal Activation Range: 400 | |||
5D | 45 | High | 20 | 3 | 26 | -15 | 0 | 1125 | 3000 [1000] | 2 | Mid | none | 80% | Hitstop on block: 20F • Hitstop on ground hit: 16F • Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F) • R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo. • Wall Damage in ( ) refers to if opponent is touching the wall. • Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total). • Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. | |||
5[D] | 56 | High | 28 | 3 | 26 | -10 | KD +36 | 1875 | 1500 [1000] | 4 | Mid | none | 100% | Hitstop on block: 20F • Hitstop on raw hit: 45F • Properties for opponent on block follow Level 4 rules. • R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo. • Wall Damage in ( ) refers to if opponent is touching the wall. • Wall Damage when hit raw is increased to 700 (900). • Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. • Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | counter | invuln | prorate | |
236P | Summon Servant | 10 | Total 25 | none | |||||||||||
236[P] | Summon Servant | Total 14 | none | ||||||||||||
2P (near Servant) | Pick Up Servant | Total 14 | none | ||||||||||||
6P/6K/6S/6H/6D while holding Servant | Throw Servant | 30 | All | 12 | Total 27 | +5 | +8 | 500 | 1000 | 0 | Very Small | none | 70% | ||
D while holding Servant | Release Servant | Total 11 | none | ||||||||||||
214P | Recover Servant | 10 | Total 19 | none | |||||||||||
214K | Attack Command | 50 | All | 12 | 6 | Total 23 | +15 | KD +62 | 500 | 2000 | 2 | Very Small | none | 80% | |
K while holding Servant | Held Attack Command | 50 | All | 12 | 6 | Total 23 | +3 | KD +50 | 500 | 2000 | 2 | Very Small | none | 80% | |
214S | Defend Command | 33 | 4 | 28 | Total 30 | +25 | KD +48 | All | 1000 | 1 | none | 60% | |||
S while holding Servant | Held Defend Command | 33 | 4 | 28 | Total 24 | +31 | KD +54 | 500 | 1000 | 1 | none | 60% | |||
214H | Countdown | 80 | All | 3+180+25 | 19 | Total 24 | KD | 500 | 1000 | 3 | Very Small | none | 80% | ||
236K | Servant Shoot | 31 | All | 15 | 4 | 25 | -12 | KD +22 | 2000 | 1000 | 3 | Mid | none | 90% | |
j.236K | Air Servant Shoot | 31 | All | 15 | 4 | 19 | +5 (IAD) | KD | 2000 | 1000 | 3 | Mid | none | 90% | |
Bounced Servant | Servant | 30 | All | 6 | 500 | 1000 | 0 | Very Small | none | 80% | |||||
Launched Servant | Servant | 45 [50] | All | 6 | -6 | -3 | 500 | 1000 | 0 | Very Small | none | 80% |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | invuln | prorate | |
632146P | Forever Elysion Driver | 149 | All | 10+1 | 2 | 58 | -41 | HKD +59 | 2500 | 1000 | 4 | 1-12F Full, 1-55F Throw | 100% | |
236236S | Cheer Servant On (S) | 3 | 300 | Total 15 | See Notes | Jack-O: None Servants: 4-14F Full | ||||||||
236236H | Cheer Servant On (H) | 3 | 300 | Total 15 | See Notes | Jack-O: None Servants: 4-14F Full |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | riscLoss | level | invuln | prorate | |
Ground Throw | 80 | Ground Throw | 2 | 3 | 38 | HKD +60 | 2500 | none | 50% | ||||
Air Throw | 80 | Air Throw | 2 | 3 | 38 or Until Landing+10 | HKD +48 (IAD) | 2500 | none | 50% | ||||
Wild Assault | 30 | All (Guard Crush) | 20~31 | 3 | 20 | +13 | Stagger +12 | 2500 | 3000 | 4 | 90% | ||
Charged Wild Assault | 50 | All (Guard Crush) | 32 | 3 | 20 | +17 | HKD +71 | 2500 | 2000 | 4 | 100% | ||
Finish Blow | 80 | 12 | 2 | HKD +23 | 1000 | 4 | |||||||
Dash Cancel | Total 22 |
Servant Gauge
The servant gauge is measured at a total capacity of 3000, with 1 bar being equivalent to 1000 units. By default, the recharge rate is 10 units per frame (600 per second). This amount is lowered by 2 for every bar (1000 units) already gained, and lowered by a further 2 if any servants are active. These values are overriden during Cheer Servant On H with a continous 20 per frame (1200 per second). These are calculated for the Summon Gauge and Command Guage independently, and may recharge at different rates.
On-Block Cancel Data
Jack-O' has a lot of fast, non-attacking moves that alter her effective on-block values when cancelled into. Each possible outcome is given below in a table. Jack-O' has no Attack Level 0 moves that are special cancellable.
Note: Servant bounce cancelling assumes it is performed at point-blank range, instantly striking the opponent. Values will be higher the further the servant was from the opponent, and the more meaty the servant was hit.
Hitstop Cancel Data
The effective framedata of performing an attack that simultaneously strikes a Servant and the opponent. If the servant does not hit (i.e. the servant was positioned behind the opponent), only the hitstop is reduced. If the servant is immediately launched into the opponent (i.e. the servant was positioned between Jack-O' and the opponent), the hitstop will be reduced but the blockstun will be overriden 6 frames later, altering the framedata further.
Mutli-hit attacks only benefit if the final hit strikes the servant, or the follow-up hit whiffs the opponent, otherwise it will have no effect on the frame data.
Note: values will be higher the further the servant was from the opponent, and the more meaty the servant was hit.
Gatling Table
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)