System Data
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
5P | 23 | All | 5 | 4 | 8 | -2 | +1 | 500 | 0 | none | 80% | |
5K | 27 | All | 7 | 6 | 10 | -4 | -1 | 1000 | 1 | none | 90% | |
c.S | 39 | All | 7 | 6 | 10 | +1 | +4 | 2000 | 3 | none | 100% | |
f.S | 32 | All | 11 | 6 | 17 | -9 | -6 | 1500 | 2 | none | 90% | |
5H | 24×2 | All | 10 | 3(3)2 | 23 | -6 | KD +28 | 1200×2 | 4 | none | 90% | |
2P | 21 | All | 5 | 4 | 9 | -3 | 0 | 500 | 0 | none | 80% | |
2K | 24 | Low | 6 | 3 | 12 | -3 | +0 | 750 | 1 | F6-20 Low-profile | 70% | |
2S | 31 | All | 9 | 7 | 22 | -15 | -12 | 1500 | 2 | none | 90% | |
2H | 41 | All | 15 | 6 | 18 | -5 | KD +37 | 2500 | 4 | none | 90% | |
j.P | 19 | High | 6 | 4 | 6 | +1 (IAD) | +4 (IAD) | 375 | 0 | none | 80% | |
j.K | 23 | High | 7 | 6 | 12 | 750 | 1 | none | 80% | |||
j.S | 28 | High | 11 | 5 | 21 | +3 (IAD) | +6 (IAD) | 1125 | 2 | none | 80% | |
j.H | 20, 15 | High | 11 | 3,3 | 32 | +5 (IAD) | +8 (IAD) | 525×2 | 2 | none | 80% | |
j.D | 30 | All | 21 | Total 44 | 500 | 1 | none | 80% | ||||
6P | 28 | All | 10 | 6 | 20 | -12 | KD +21 | 1500 | 2 | 1-3 Upper Body 4-12 Above Knees | 90% | |
6H | 20, 40 | All | 8,19 | 2(9)11 | 14 | -6 | KD +28/-3 | 1000, 1200 | 3, 4 | none | 90% | |
2D | 29 | Low | 10 | 15 | 18 | -19 | HKD +41 | 1125 | 2 | F10~33 Low-profile | 90% | |
5D | 45 | High | 20 | 3 | 26 | -15 | 0 | 1125 | 2 | none | 80% | |
5[D] | 56 | High | 28 | 3 | 26 | -10 | KD +36 | 1875 | 4 | none | 100% |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
236P | Summon Servant | 10 | Total 25 | none | |||||||||
236[P] | Summon Servant | Total 14 | none | ||||||||||
2P (near Servant) | Pick Up Servant | Total 14 | none | ||||||||||
6P/6K/6S/6H/6D while holding Servant | Throw Servant | 30 | All | 12 | Total 27 | +5 | +8 | 500 | 0 | none | 70% | ||
D while holding Servant | Release Servant | Total 11 | none | ||||||||||
214P | Recover Servant | 10 | Total 19 | none | |||||||||
214K | Attack Command | 50 | All | 12 | 6 | Total 23 | +15 | KD +62 | 500 | 2 | none | 80% | |
K while holding Servant | Held Attack Command | 50 | All | 12 | 6 | Total 23 | +3 | KD +50 | 500 | 2 | none | 80% | |
214S | Defend Command | 33 | 4 | 28 | Total 30 | +25 | KD +48 | All | 1 | none | 60% | ||
S while holding Servant | Held Defend Command | 33 | 4 | 28 | Total 24 | +31 | KD +54 | 500 | 1 | none | 60% | ||
214H | Countdown | 80 | All | 3+180+25 | 19 | Total 24 | KD | 500 | 3 | none | 80% | ||
236K | Servant Shoot | 31 | All | 15 | 4 | 25 | -12 | KD +22 | 2000 | 3 | none | 90% | |
j.236K | Air Servant Shoot | 31 | All | 15 | 4 | 19 | +5 (IAD) | KD | 2000 | 3 | none | 90% | |
Bounced Servant | Servant | 30 | All | 6 | 500 | 0 | none | 80% | |||||
Launched Servant | Servant | 45 [50] | All | 6 | -6 | -3 | 500 | 0 | none | 80% |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
632146P | Forever Elysion Driver | 149 | All | 10+1 | 2 | 58 | -41 | HKD +59 | 2500 | 4 | 1-12F Full, 1-55F Throw | 100% | |
236236S | Cheer Servant On (S) | 3 | 300 | Total 15 | See Notes | Jack-O: None Servants: 4-14F Full | |||||||
236236H | Cheer Servant On (H) | 3 | 300 | Total 15 | See Notes | Jack-O: None Servants: 4-14F Full |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
Ground Throw | 80 | Ground Throw | 2 | 3 | 38 | HKD +60 | none | 50% | ||||
Air Throw | 80 | Air Throw | 2 | 3 | 38 or Until Landing+10 | HKD +48 (IAD) | none | 50% | ||||
Wild Assault | 30 | All (Guard Crush) | 20~31 | 3 | 20 | +13 | Stagger +12 | 2500 | 4 | 90% | ||
Charged Wild Assault | 50 | All (Guard Crush) | 32 | 3 | 20 | +17 | HKD +71 | 2500 | 4 | 100% | ||
Finish Blow | 80 | 12 | 2 | HKD +23 | 4 | |||||||
Dash Cancel | Total 22 |
Servant Gauge
The servant gauge is measured at a total capacity of 3000, with 1 bar being equivalent to 1000 units. By default, the recharge rate is 10 units per frame (600 per second). This amount is lowered by 2 for every bar (1000 units) already gained, and lowered by a further 2 if any servants are active. These values are overriden during Cheer Servant On H with a continous 20 per frame (1200 per second). These are calculated for the Summon Gauge and Command Guage independently, and may recharge at different rates.
State | Units Per Frame | Time to fill 1 bar (seconds) |
---|---|---|
0 bars filled | 10 | 1.67 |
1 bar filled | 8 | 2.08 |
2 bars filled | 6 | 2.78 |
0 bars filled + servant | 8 | 2.08 |
1 bar filled + servant | 6 | 2.78 |
2 bars filled + servant | 4 | 4.17 |
Cheer Servant On H | 20 | 0.83 |
Servant Bounce Data
The effective framedata of performing an attack that simultaneously strikes a Servant and the opponent at the same time, causing the servant to immediately launch into the opponent (i.e. the servant was positioned between Jack-O' and the opponent).
Mutli-hit attacks do not benefit, as only the final hit will affect the frame advantage. On-hit will always combo into a knockdown.
Note: values will be higher the further the servant was from the opponent, and the more meaty the servant was hit.
Move | On-Block | Blokstun increased |
---|---|---|
5P | +10 | 12 |
5K | +3 | 10 |
c.S | +3 | 5 |
f.S | -1 | 8 |
5D | -7 | 8 |
5[D] | -7 | 3 |
2P | +9 | 12 |
2K | +5 | 10 |
2S | -7 | 8 |
2H | -2 | 3 |
6P | -4 | 8 |
2D | -11 | 8 |
236K | -7 | 5 |
Hitstop Cancel Data
The effective framedata of performing an attack that simultaneously strikes a Servant and the opponent at the same time, while the servant does not hit (i.e. the servant was positioned behind the opponent).
Note: values will be lower the more meaty the servant was hit.
Move | On-Block | On-Hit | Hitstop reduced |
---|---|---|---|
5P | +4 | +7 | 6 |
5K | +0 | +3 | 7 |
c.S | +7 | +10 | 9 |
f.S | -1 | +2 | 8 |
5H | +4 | KD | 10 |
5D | +0 | +3 | 15 |
5[D] | +5 | KD | 15 |
2P | +3 | +6 | 6 |
2K | +2 | +5 | 7 |
2S | -7 | -4 | 8 |
2H | +5 | KD | 10 |
6P | -4 | KD | 8 |
2D | -11 | HKD | 8 |
236K | -3 | KD | 9 |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | - | - | 6H | - | Sp |
2P | 5P, 2P, 6P | - | - | 6H | - | Sp |
6P | - | - | - | - | - | Sp |
5K | 6P | - | - | 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | - | 6H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H, 2H | - | Sp |
2S | - | - | - | 5H, 2H | - | Sp |
5H | - | - | - | - | - | Sp |
2H | - | - | - | - | - | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | - | - | - | - | Sp |
j.K | - | - | - | - | j.D | Dash, Jump, Sp |
j.S | - | - | - | j.H | - | Dash, Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | - |
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)