GGST/Jack-O/Frame Data

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< GGST‎ | Jack-O
Revision as of 22:11, 3 October 2021 by Emo Tarquin (talk | contribs) (→‎Hitstop Cancel Data: Added sortability)



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 23 All 5 4 8 -2 +1 500 0 none 80%
5K 27 All 7 6 10 -4 -1 1000 1 none 90%
c.S 39 All 7 6 10 +1 +4 2000 3 none 100%
f.S 32 All 11 6 17 -9 -6 1500 2 none 90%
5H 24×2 All 10 3(3)2 23 -6 KD +28 1200×2 4 none 90%
2P 21 All 5 4 9 -3 0 500 0 none 80%
2K 24 Low 6 3 12 -3 +0 750 1 F6-20 Low-profile 70%
2S 31 All 9 7 22 -15 -12 1500 2 none 90%
2H 41 All 15 6 18 -5 KD +37 2500 4 none 90%
j.P 19 High 6 4 6 +1 (IAD) +4 (IAD) 375 0 none 80%
j.K 23 High 7 6 12 750 1 none 80%
j.S 28 High 11 5 21 +3 (IAD) +6 (IAD) 1125 2 none 80%
j.H 20, 15 High 11 3,3 32 +5 (IAD) +8 (IAD) 525×2 2 none 80%
j.D 30 All 21 - Total 44 500 1 none 80%
6P 28 All 10 6 20 -12 KD +21 1500 2 1-3 Upper Body
4-12 Above Knees
90%
6H 20, 40 All 8,19 2(9)11 14 -6 KD +28/-3 1000, 1200 3, 4 none 90%
2D 29 Low 10 15 18 -19 HKD +41 1125 2 F10~33 Low-profile 90%
5D 45 High 20 3 26 -15 0 1125 2 none 80%
5[D] 56 High 28 3 26 -10 KD +36 1875 4 none 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236P Summon Servant - 10 Total 25 none
236[P] Summon Servant - Total 14 none
2P (near Servant) Pick Up Servant - Total 14 none
6P/6K/6S/6H/6D while holding Servant Throw Servant 30 All 12 Total 27 +5 +8 500 0 none 70%
D while holding Servant Release Servant - Total 11 none
214P Recover Servant - 10 Total 19 none
214K Attack Command 50 All 12 6 Total 23 +15 KD +62 500 2 none 80%
K while holding Servant Held Attack Command 50 All 12 6 Total 23 +3 KD +50 500 2 none 80%
214S Defend Command 33 4 28 Total 30 +25 KD +48 All 1 none 60%
S while holding Servant Held Defend Command 33 4 28 Total 24 +31 KD +54 500 1 none 60%
214H Countdown 80 All 3+180+25 19 Total 24 KD 500 3 none 80%
236K Servant Shoot 31 All 15 4 25 -12 KD +22 2000 3 none 90%
j.236K Air Servant Shoot 31 All 15 4 19 +5 (IAD) KD 2000 3 none 90%
Bounced Servant Servant 30 All 6 500 0 none 80%
Launched Servant Servant 45 [50] All 6 -6 -3 500 0 none 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146P Forever Elysion Driver 149 All 10+1 2 58 -41 HKD +59 2500 4 1-12F Full, 1-55F Throw 100%
236236S Cheer Servant On (S) - 3 300 Total 15 See Notes - Jack-O: None
Servants: 4-14F Full
236236H Cheer Servant On (H) - 3 300 Total 15 See Notes - Jack-O: None
Servants: 4-14F Full

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +60 none 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) none 50%
Wild Assault 30 All 20~31 3 20 +13 Stagger +12 2500 4 90%
Wild Assault 50 32 3 20 +17 HKD +71 2500 4 100%
Finish Blow 80 12 2 HKD +23 4
Dash Cancel Total 22

Servant Gauge

The servant gauge is measured at a total capacity of 3000, with 1 bar being equivalent to 1000 units. By default, the recharge rate is 10 units per frame (600 per second). This amount is lowered by 2 for every bar (1000 units) already gained, and lowered by a further 2 if any servants are active. These values are overriden during Cheer Servant On H with a continous 20 per frame (1200 per second). These are calculated for the Summon Gauge and Command Guage independently, and may recharge at different rates.

Servant Gauge Recharge Rate
State Units Per Frame Time to fill 1 bar (seconds)
0 bars filled 10 1.67
1 bar filled 8 2.08
2 bars filled 6 2.78
0 bars filled + servant 8 2.08
1 bar filled + servant 6 2.78
2 bars filled + servant 4 4.17
Cheer Servant On H 20 0.83

Hitstop Cancel Data

The effective framedata of performing an attack that simultaneously strikes a Servant and the opponent at the same time, while the Servant does not hit (i.e. the servant was positioned behind the opponent).

Note: values will be lower the more meaty the servant was hit.

Hitstop Cancelled
Move On-Block On-Hit Hitstop reduced
5P +4 +7 6
5K +0 +3 7
c.S +7 +10 9
f.S -1 +2 8
5H +4 KD 10
5D +0 +3 15
5[D] +5 KD 15
2P +3 +6 6
2K +2 +5 7
2S -7 -4 8
2H +5 KD 10
6P -4 KD 8
2D -11 HKD 8
236K -3 KD 9

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P, 2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Sp
j.K - - - - j.D Dash, Jump, Sp
j.S - - - j.H - Dash, Jump, Sp
j.H - - - - - Sp
j.D - - - - - -
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Jack-O/Data.

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