GGST/Jack-O/Frame Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Jack-O
No edit summary
(→‎Normal Moves: Column headings)
Line 14: Line 14:
==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes,hitboxes
|fields=input=Input,images,hitboxes,damage=Damage,guard=Guard,startup=Startup,active=Active,recovery=Recovery,onBlock=On-Block,onHit=On-Hit,riscGain=R.I.S.C. Gain,riscLoss=R.I.S.C. Loss,<!--wallDamage=Wall Damage,-->level=Attack Level,counter=Counter Type,invuln=Invuln,prorate=Proration,notes,hitboxes
|where=chara="Jack-O" and type="normal"
|where=chara="Jack-O" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 16:11, 22 November 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

Input Damage Guard Startup Active Recovery On-Block On-Hit R.I.S.C. Gain R.I.S.C. Loss Attack Level Counter Type Invuln Proration
Input Damage Guard Startup Active Recovery On-Block On-Hit R.I.S.C. Gain R.I.S.C. Loss Attack Level Counter Type Invuln Proration
5P 23 All 5 4 8 -2 +1 500 1500 0 Small none 80%
5K 27 All 7 6 10 -4 -1 1000 1000 1 Small none 90%
c.S 39 All 7 6 10 +1 +4 2000 1000 3 Mid none 100%
f.S 32 All 11 6 17 -9 -6 1500 1000 2 Mid none 90%
5H 24×2 All 10 3(3)2 23 -6 KD +28 1200×2 1000 4 Large×2 none 90%
2P 21 All 5 4 9 -3 0 500 1500 0 Small none 80%
2K 24 Low 6 3 12 -3 +0 750 1000 1 Small F6-20 Low-profile 70%
2S 31 All 9 7 22 -15 -12 1500 1000 2 Mid none 90%
2H 41 All 15 6 18 -5 KD +37 2500 1000 4 Large none 90%
j.P 19 High 6 4 6 +1 (IAD) +4 (IAD) 375 1000 0 Small none 80%
j.K 23 High 7 6 12 750 1000 1 Small none 80%
j.S 28 High 11 5 21 +3 (IAD) +6 (IAD) 1125 1000 2 Mid none 80%
j.H 20, 15 High 11 3,3 32 +5 (IAD) +8 (IAD) 525×2 1000 2 Mid×2 none 80%
j.D 30 All 21 - Total 44 500 1000 1 Very Small none 80%
6P 28 All 10 6 20 -12 KD +21 1500 1000 2 Mid 1-3 Upper Body
4-12 Above Knees
90%
6H 20, 40 All 8,19 2(9)11 14 -6 KD +28/-3 1000, 1200 1000 3, 4 Large×2 none 90%
2D 29 Low 10 15 18 -19 HKD +41 1125 1000 2 Large F10~33 Low-profile 90%
5D 45 High 20 3 26 -15 0 1125 3000 [1000] 2 Mid none 80%
5[D] 56 High 28 3 26 -10 KD +36 1875 1500 [1000] 4 Mid none 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
236P Summon Servant - 10 Total 25 none
236[P] Summon Servant - Total 14 none
2P (near Servant) Pick Up Servant - Total 14 none
6P/6K/6S/6H/6D while holding Servant Throw Servant 30 All 12 Total 27 +5 +8 500 1000 0 Very Small none 70%
D while holding Servant Release Servant - Total 11 none
214P Recover Servant - 10 Total 19 none
214K Attack Command 50 All 12 6 Total 23 +15 KD +62 500 2000 2 Very Small none 80%
K while holding Servant Held Attack Command 50 All 12 6 Total 23 +3 KD +50 500 2000 2 Very Small none 80%
214S Defend Command 33 4 28 Total 30 +25 KD +48 All 1000 1 none 60%
S while holding Servant Held Defend Command 33 4 28 Total 24 +31 KD +54 500 1000 1 none 60%
214H Countdown 80 All 3+180+25 19 Total 24 KD 500 1000 3 Very Small none 80%
236K Servant Shoot 31 All 15 4 25 -12 KD +22 2000 1000 3 Mid none 90%
j.236K Air Servant Shoot 31 All 15 4 19 +5 (IAD) KD 2000 1000 3 Mid none 90%
Bounced Servant Servant 30 All 6 500 1000 0 Very Small none 80%
Launched Servant Servant 45 [50] All 6 -6 -3 500 1000 0 Very Small none 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level invuln prorate
632146P Forever Elysion Driver 149 All 10+1 2 58 -41 HKD +59 2500 1000 4 1-12F Full, 1-55F Throw 100%
236236S Cheer Servant On (S) - 3 300 Total 15 See Notes - Jack-O: None
Servants: 4-14F Full
236236H Cheer Servant On (H) - 3 300 Total 15 See Notes - Jack-O: None
Servants: 4-14F Full

Other

name damage guard startup active recovery onBlock onHit riscGain riscLoss level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain riscLoss level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +60 2500 none 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) 2500 none 50%
Wild Assault 30 All 20~31 3 20 +13 Stagger +12 2500 3000 4 90%
Wild Assault 50 32 3 20 +17 HKD +71 2500 2000 4 100%
Finish Blow 80 12 2 HKD +23 1000 4
Dash Cancel Total 22

Servant Gauge

The servant gauge is measured at a total capacity of 3000, with 1 bar being equivalent to 1000 units. By default, the recharge rate is 10 units per frame (600 per second). This amount is lowered by 2 for every bar (1000 units) already gained, and lowered by a further 2 if any servants are active. These values are overriden during Cheer Servant On H with a continous 20 per frame (1200 per second). These are calculated for the Summon Gauge and Command Guage independently, and may recharge at different rates.

Servant Gauge Recharge Rate
State Units Per Frame Time to fill 1 bar (seconds)
0 bars filled 10 1.67
1 bar filled 8 2.08
2 bars filled 6 2.78
0 bars filled + servant 8 2.08
1 bar filled + servant 6 2.78
2 bars filled + servant 4 4.17
Cheer Servant On HGGST JackO Cheer Servant On H Buff.pngGuard-Startup3RecoveryTotal 15AdvantageSee Notes 20 0.83

On-Block Cancel Data

Jack-O' has a lot of fast, non-attacking moves that alter her effective on-block values when cancelled into. Each possible outcome is given below in a table. Jack-O' has no Attack Level 0 moves that are special cancellable.

Note: Servant bounce cancelling assumes it is performed at point-blank range, instantly striking the opponent. Values will be higher the further the servant was from the opponent, and the more meaty the servant was hit.

On-Block Cancels
Cancelled Move 236[P]GGST Jack-O Summon Servant.pngGuard-Startup10RecoveryTotal 25Advantage- 236236SGGST JackO Cheer Servant On S Buff.pngGuard-Startup3RecoveryTotal 15AdvantageSee Notes/236236HGGST JackO Cheer Servant On H Buff.pngGuard-Startup3RecoveryTotal 15AdvantageSee Notes 214PGGST Jack-O 214P.pngGuard-Startup10RecoveryTotal 19Advantage-/214KGGST Jack-O 214K.pngGuardAllStartup12RecoveryTotal 23Advantage+15/214SGGST Jack-O 214S.pngGuardStartup4RecoveryTotal 30Advantage+25/214HGGST Jack-O 214H.pngGuardAllStartup3+180+25RecoveryTotal 24Advantage- 236PGGST Jack-O Summon Servant.pngGuard-Startup10RecoveryTotal 25Advantage-
Attack Lv 15K, 2K -3 -4 -13 -14
Attack Lv 2f.S, 6P, 2D -1 -2 -11 -12
Attack Lv 3c.S, 6H(1), Servant Shoot (236K) +2 +1 -8 -9
Attack Lv 45H, 2H, 6H(2) +4 +3 -6 -7
Servant BounceStriking a servant into an opponent at point-blank range, and cancelling off it. +7 +6 -3 -4

Hitstop Cancel Data

The effective framedata of performing an attack that simultaneously strikes a Servant and the opponent. If the servant does not hit (i.e. the servant was positioned behind the opponent), only the hitstop is reduced. If the servant is immediately launched into the opponent (i.e. the servant was positioned between Jack-O' and the opponent), the hitstop will be reduced but the blockstun will be overriden 6 frames later, altering the framedata further.

Mutli-hit attacks only benefit if the final hit strikes the servant, or the follow-up hit whiffs the opponent, otherwise it will have no effect on the frame data.

Note: values will be higher the further the servant was from the opponent, and the more meaty the servant was hit.

Hitstop Cancel Frame Data
Move Whiffed Servant Blocked Servant
On-Block On-Hit Hitstop Reduced On-Block Total Increase
5PGGST Jack-O 5P.pngGuardAllStartup5Recovery8Advantage-2 +4 +7 6 +10 12
5KGGST Jack-O 5K.pngGuardAllStartup7Recovery10Advantage-4 +0 +3 7 +3 10
c.SGGST Jack-O cS.pngGuardAllStartup7Recovery10Advantage+1 +7 +10 9 +3 5
f.SGGST Jack-O fS.pngGuardAllStartup11Recovery17Advantage-9 -1 +2 8 -1 8
5HGGST Jack-O 5H.pngGuardAllStartup10Recovery23Advantage-6 (2) +4 KD 10 -3 3
5DGGST Jack-O 5D.pngGuardHighStartup20Recovery26Advantage-15 +0 +11 15 -7 8
5[D]GGST Jack-O 5D.pngGuardHighStartup20Recovery26Advantage-15 +5 KD 15 -7 3
2PGGST Jack-O 2P.pngGuardAllStartup5Recovery9Advantage-3 +3 +6 6 +9 12
2KGGST Jack-O 2P.pngGuardAllStartup5Recovery9Advantage-3 +2 +5 7 +5 10
2SGGST Jack-O 2S.pngGuardAllStartup9Recovery22Advantage-15 -7 -4 8 -7 8
2HGGST Jack-O 2H.pngGuardAllStartup15Recovery18Advantage-5 +5 KD 10 -2 3
6PGGST Jack-O 6P.pngGuardAllStartup10Recovery20Advantage-12 -4 KD 8 -4 8
6HGGST Jack-O 6H.pngGuardAllStartup8,19Recovery14Advantage-6 (1) -10 -7 9 -14 5
6HGGST Jack-O 6H.pngGuardAllStartup8,19Recovery14Advantage-6 (2) +4 +7 10 -3 3
2DGGST Jack-O 2D.pngGuardLowStartup10Recovery18Advantage-19 -11 HKD 8 -11 8
236KGGST Jack-O 236K.pngGuardAllStartup15Recovery25Advantage-12 -3 KD 9 -7 5

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST Jack-O 5P.pngGuardAllStartup5Recovery8Advantage-2 5P, 2P, 6P - - 6H - Sp
2PGGST Jack-O 2P.pngGuardAllStartup5Recovery9Advantage-3 5P, 2P, 6P - - 6H - Sp
6PGGST Jack-O 6P.pngGuardAllStartup10Recovery20Advantage-12 - - - - - Sp
5KGGST Jack-O 5K.pngGuardAllStartup7Recovery10Advantage-4 6P - - 6H 5D, 2D Jump, Sp
2KGGST Jack-O 2K.pngGuardLowStartup6Recovery12Advantage-3 6P - - 6H 5D, 2D Sp
c.SGGST Jack-O cS.pngGuardAllStartup7Recovery10Advantage+1 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST Jack-O fS.pngGuardAllStartup11Recovery17Advantage-9 - - - 5H, 2H - Sp
2SGGST Jack-O 2S.pngGuardAllStartup9Recovery22Advantage-15 - - - 5H, 2H - Sp
5HGGST Jack-O 5H.pngGuardAllStartup10Recovery23Advantage-6 - - - - - Sp
2HGGST Jack-O 2H.pngGuardAllStartup15Recovery18Advantage-5 - - - - - Sp
6HGGST Jack-O 6H.pngGuardAllStartup8,19Recovery14Advantage-6 - - - - - Sp
5DGGST Jack-O 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST Jack-O 2D.pngGuardLowStartup10Recovery18Advantage-19 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST Jack-O jP.pngGuardHighStartup6Recovery6Advantage+1 (IAD) j.P - - - - Sp
j.KGGST Jack-O jK.pngGuardHighStartup7Recovery12Advantage- - - - - j.D Dash, Jump, Sp
j.SGGST Jack-O jS.pngGuardHighStartup11Recovery21Advantage+3 (IAD) - - - j.H j.D Dash, Jump, Sp
j.HGGST Jack-O jH.pngGuardHighStartup11Recovery32Advantage+5 (IAD) - - - - j.D Dash, Jump, Sp
j.DGGST Jack-O jD.pngGuardAllStartup21RecoveryTotal 44Advantage- - - - - - -
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGST/Jack-O/Data.

Template:Navbar-GGST