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! {{MiniMoveCard|game=GGST|chara=Jack-O|input=5D|label={{clr|5|5D}}}} | ! {{MiniMoveCard|game=GGST|chara=Jack-O|input=5D|label={{clr|5|5D}}}} | ||
| +0 || + | | +0 || +11 || 15 || -7 || 8 | ||
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! {{MiniMoveCard|game=GGST|chara=Jack-O|input=5D|label={{clr|5|5[D]}}}} | ! {{MiniMoveCard|game=GGST|chara=Jack-O|input=5D|label={{clr|5|5[D]}}}} |
Revision as of 21:29, 27 October 2021
System Data
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
5P | 23 | All | 5 | 4 | 8 | -2 | +1 | 500 | 0 | Small | none | 80% | |
5K | 27 | All | 7 | 6 | 10 | -4 | -1 | 1000 | 1 | Small | none | 90% | |
c.S | 39 | All | 7 | 6 | 10 | +1 | +4 | 2000 | 3 | Mid | none | 100% | |
f.S | 32 | All | 11 | 6 | 17 | -9 | -6 | 1500 | 2 | Mid | none | 90% | |
5H | 24×2 | All | 10 | 3(3)2 | 23 | -6 | KD +28 | 1200×2 | 4 | Large×2 | none | 90% | |
2P | 21 | All | 5 | 4 | 9 | -3 | 0 | 500 | 0 | Small | none | 80% | |
2K | 24 | Low | 6 | 3 | 12 | -3 | +0 | 750 | 1 | Small | F6-20 Low-profile | 70% | |
2S | 31 | All | 9 | 7 | 22 | -15 | -12 | 1500 | 2 | Mid | none | 90% | |
2H | 41 | All | 15 | 6 | 18 | -5 | KD +37 | 2500 | 4 | Large | none | 90% | |
j.P | 19 | High | 6 | 4 | 6 | +1 (IAD) | +4 (IAD) | 375 | 0 | Small | none | 80% | |
j.K | 23 | High | 7 | 6 | 12 | 750 | 1 | Small | none | 80% | |||
j.S | 28 | High | 11 | 5 | 21 | +3 (IAD) | +6 (IAD) | 1125 | 2 | Mid | none | 80% | |
j.H | 20, 15 | High | 11 | 3,3 | 32 | +5 (IAD) | +8 (IAD) | 525×2 | 2 | Mid×2 | none | 80% | |
j.D | 30 | All | 21 | - | Total 44 | 500 | 1 | Very Small | none | 80% | |||
6P | 28 | All | 10 | 6 | 20 | -12 | KD +21 | 1500 | 2 | Mid | 1-3 Upper Body 4-12 Above Knees | 90% | |
6H | 20, 40 | All | 8,19 | 2(9)11 | 14 | -6 | KD +28/-3 | 1000, 1200 | 3, 4 | Large×2 | none | 90% | |
2D | 29 | Low | 10 | 15 | 18 | -19 | HKD +41 | 1125 | 2 | Large | F10~33 Low-profile | 90% | |
5D | 45 | High | 20 | 3 | 26 | -15 | 0 | 1125 | 2 | Mid | none | 80% | |
5[D] | 56 | High | 28 | 3 | 26 | -10 | KD +36 | 1875 | 4 | Mid | none | 100% |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | counter | invuln | prorate | |
236P | Summon Servant | - | 10 | Total 25 | none | |||||||||
236[P] | Summon Servant | - | Total 14 | none | ||||||||||
2P (near Servant) | Pick Up Servant | - | Total 14 | none | ||||||||||
6P/6K/6S/6H/6D while holding Servant | Throw Servant | 30 | All | 12 | Total 27 | +5 | +8 | 500 | 0 | Very Small | none | 70% | ||
D while holding Servant | Release Servant | - | Total 11 | none | ||||||||||
214P | Recover Servant | - | 10 | Total 19 | none | |||||||||
214K | Attack Command | 50 | All | 12 | 6 | Total 23 | +15 | KD +62 | 500 | 2 | Very Small | none | 80% | |
K while holding Servant | Held Attack Command | 50 | All | 12 | 6 | Total 23 | +3 | KD +50 | 500 | 2 | Very Small | none | 80% | |
214S | Defend Command | 33 | 4 | 28 | Total 30 | +25 | KD +48 | All | 1 | none | 60% | |||
S while holding Servant | Held Defend Command | 33 | 4 | 28 | Total 24 | +31 | KD +54 | 500 | 1 | none | 60% | |||
214H | Countdown | 80 | All | 3+180+25 | 19 | Total 24 | KD | 500 | 3 | Very Small | none | 80% | ||
236K | Servant Shoot | 31 | All | 15 | 4 | 25 | -12 | KD +22 | 2000 | 3 | Mid | none | 90% | |
j.236K | Air Servant Shoot | 31 | All | 15 | 4 | 19 | +5 (IAD) | KD | 2000 | 3 | Mid | none | 90% | |
Bounced Servant | Servant | 30 | All | 6 | 500 | 0 | Very Small | none | 80% | |||||
Launched Servant | Servant | 45 [50] | All | 6 | -6 | -3 | 500 | 0 | Very Small | none | 80% |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
632146P | Forever Elysion Driver | 149 | All | 10+1 | 2 | 58 | -41 | HKD +59 | 2500 | 4 | 1-12F Full, 1-55F Throw | 100% | |
236236S | Cheer Servant On (S) | - | 3 | 300 | Total 15 | See Notes | - | Jack-O: None Servants: 4-14F Full | |||||
236236H | Cheer Servant On (H) | - | 3 | 300 | Total 15 | See Notes | - | Jack-O: None Servants: 4-14F Full |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | riscGain | level | invuln | prorate | |
Ground Throw | 80 | Ground Throw | 2 | 3 | 38 | HKD +60 | none | 50% | ||||
Air Throw | 80 | Air Throw | 2 | 3 | 38 or Until Landing+10 | HKD +48 (IAD) | none | 50% | ||||
Wild Assault | 30 | All | 20~31 | 3 | 20 | +13 | Stagger +12 | 2500 | 4 | 90% | ||
Wild Assault | 50 | 32 | 3 | 20 | +17 | HKD +71 | 2500 | 4 | 100% | |||
Finish Blow | 80 | 12 | 2 | HKD +23 | 4 | |||||||
Dash Cancel | Total 22 |
Servant Gauge
The servant gauge is measured at a total capacity of 3000, with 1 bar being equivalent to 1000 units. By default, the recharge rate is 10 units per frame (600 per second). This amount is lowered by 2 for every bar (1000 units) already gained, and lowered by a further 2 if any servants are active. These values are overriden during Cheer Servant On H with a continous 20 per frame (1200 per second). These are calculated for the Summon Gauge and Command Guage independently, and may recharge at different rates.
On-Block Cancel Data
Jack-O' has a lot of fast, non-attacking moves that alter her effective on-block values when cancelled into. Each possible outcome is given below in a table. Jack-O' has no Attack Level 0 moves that are special cancellable.
Note: Servant bounce cancelling assumes it is performed at point-blank range, instantly striking the opponent. Values will be higher the further the servant was from the opponent, and the more meaty the servant was hit.
Hitstop Cancel Data
The effective framedata of performing an attack that simultaneously strikes a Servant and the opponent. If the servant does not hit (i.e. the servant was positioned behind the opponent), only the hitstop is reduced. If the servant is immediately launched into the opponent (i.e. the servant was positioned between Jack-O' and the opponent), the hitstop will be reduced but the blockstun will be overriden 6 frames later, altering the framedata further.
Mutli-hit attacks only benefit if the final hit strikes the servant, or the follow-up hit whiffs the opponent, otherwise it will have no effect on the frame data.
Note: values will be higher the further the servant was from the opponent, and the more meaty the servant was hit.
Gatling Table
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)