GGST/I-No/Frame Data

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< GGST‎ | I-No
Revision as of 21:37, 29 May 2021 by Shtkn (talk | contribs)



Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln
input damage guard startup active recovery onBlock onHit riscGain level invuln
5P 22 All 5 4 9 -3 0 500 0
5K 28 All 7 3 11 -2 +1 1000 1
c.S 39 All 7 4 12 +1 +4 2000 3
f.S 31 All 12 9 18 -13 -10 1500 2
5H 41 All 15 4 23 -8 KD +34 2500 4
2P 20 All 5 2 10 -2 +1 500 0
2K 23 Low 6 2 12 -2 +1 750 1 5-16 Low-profile
2S 28 All 10 2 23 -11 -8 1500 2
2H 42 All 11 8 14 -5 -2 2000 3
j.P 18 High 5 4 12 0 (IHD) +3 (IHD) 375 0
j.K 24 High 7 12 14 +3 (IHD) +6 (IHD) 750 1
j.S 29 High 8 4 20 +9 (IHD) 1125 2
j.H 41 High 12 6 21 1125 2
j.D 35 High 16 5 20 -4 (IHD) +11 (IHD) 1125 2
6P 34 All 9 5 18 -9 -6 1500 2 1-2 Upper Body
3-13 Above Knees
6H 20,45 All 7 2(12)8 19 -8 KD +38 1000, 1200 3,4
2D 33 Low 12 3 18 -7 HKD +50 1125 2
5D 45 High 20 3 26 -15 0 1125 2
5[D] 56 High 28 3 26 -10 KD +36 1875 4

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
236S S Stroke the Big Tree 36 Low 16 5 16 -7 Stagger +9 1125 2 5-15F Low Profile
236H H Stroke the Big Tree 42 Low 28 5 16 -2 Stagger +20 1875 4 9-27F Low Profile
j.236K K Sultry Performance 35 [50] All 10 [37] Until Landing Until Landing + 15 -2 ~ -4 [+4 ~ +1] KD +36 [KD +41] 1500 2[4]
j.236S S Sultry Performance 35 [50] All 10 [37] Until Landing Until Landing + 15 -3 ~ -4 [+2 ~ 0] KD +36 [KD +40] 1500 2[4]
j.236H H Sultry Performance 10×2,20 [10×4,20] All 8 [32] 32 Until Landing + 6 -7 [-2] KD +11 [KD +31] 500×3 [500×5] 2[4]
214P Antidepressant Scale 12+[9×4] All 29 Total 51 -8 200×2 ~ 100×5 0
j.214P Air Antidepressant Scale 12+[9×4] All 29 Until Landing + 6 -1 200×2 ~ 100×5 0
214K Chemical Love 45 All 11 14 22 -9 KD +31 500 2 2-27 Below Waist
j.214K Air Chemical Love 45 All 11 14 Until Landing + 7 -10 (IHD) KD +30 (IHD) 500 2
214S Mad Love Agitato 50 All (Guard Crush) 26 3 15 (17 OH) +17 2500 4

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln
input name damage guard startup active recovery onBlock onHit riscGain level invuln
632146H Megalomania 13×18 (17×11) Ground Throw (All) 11+0(41) N/A (-18) HKD +69 (HKD +41) N/A (2)
632146S Ultimate Fortissimo 40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 HKD +59 4 1-11F Full
j.632146S Air Ultimate Fortissimo 20×2,100 All (Guard Crush) 5+3 +37

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln
name damage guard startup active recovery onBlock onHit riscGain level invuln
Ground Throw 80 Ground Throw 2 3 38 HKD +56
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD)
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4
Dash Cancel Total 26

Navigation

To edit frame data, edit values in GGST/I-No/Data.

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