GGST/I-No/Frame Data: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="I-No" and type="normal"
|where=chara="I-No" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="I-No" and type="special"
|where=chara="I-No" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="I-No" and type="super"
|where=chara="I-No" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 36: Line 36:
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,riscLoss,level,counter,invuln,prorate,notes
|where=chara="I-No" and type="other"
|where=chara="I-No" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 23:10, 20 November 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
5P 22 All 5 4 9 -3 0 500 1500 0 Small 80%
5K 28 All 7 3 11 -2 +1 1000 1000 1 Small 90%
c.S 39 All 7 4 12 +1 +4 2000 1000 3 Mid 100%
f.S 31 All 12 9 18 -13 -10 1500 1000 2 Mid 90%
5H 41 All 15 4 23 -8 KD +34 2500 1000 4 Large 90%
2P 20 All 5 2 10 -2 +1 500 1500 0 Small 80%
2K 23 Low 6 2 12 -2 +1 750 1000 1 Small 5-16 Low-profile 70%
2S 28 All 10 2 23 -11 -8 1500 1000 2 Mid 90%
2H 42 All 11 8 14 -5 -2 2000 1000 3 Large 90%
j.P 18 High 5 4 12 0 (IHD) +3 (IHD) 375 1000 0 Small 80%
j.K 24 High 7 12 14 +3 (IHD) +6 (IHD) 750 1000 1 Small 80%
j.S 29 High 8 4 20 +9 (IHD) 1125 1000 2 Mid 80%
j.H 41 High 12 6 21 1125 1000 2 Mid 80%
j.D 35 High 16 5 20 -4 (IHD) +11 (IHD) 1125 1000 2 Mid 90%
6P 34 All 9 5 18 -9 -6 1500 1000 2 Mid 1-2 Upper Body
3-13 Above Knees
90%
6H 20,45 All 7 2(12)8 19 -8 KD +38 1000, 1200 1000 3,4 Large 90%
2D 33 Low 12 3 18 -7 HKD +50 1125 1000 2 Large 90%
5D 45 High 20 3 26 -15 0 1125 3000 [1000] 2 Mid 80%
5[D] 56 High 28 3 26 -10 KD +36 1875 1500 [1000] 4 Mid 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
236S S Stroke the Big Tree 36 Low 16 5 16 -7 Stagger +9 1125 1000 2 Mid 5-15F Low Profile 90%
236H H Stroke the Big Tree 42 Low 28 5 16 -2 Stagger +20 1875 1000 4 Mid 9-27F Low Profile 90%
j.236K K Sultry Performance 35 [50] All 10 [37] Until Landing Until Landing + 15 -2 ~ -4 [+4 ~ +1] KD +36 [KD +41] 1500 1000 2[4] Very Small 90%
j.236S S Sultry Performance 35 [50] All 10 [37] Until Landing Until Landing + 15 -3 ~ -4 [+2 ~ 0] KD +36 [KD +40] 1500 1000 2[4] Very Small 90%
j.236H H Sultry Performance 10×2,20 [10×4,20] All 8 [32] 32 Until Landing + 6 -7 [-2] KD +11 [KD +31] 500×3 [500×5] 1000 2[4] Very Small 90%
214P Antidepressant Scale 12+[9×4] All 29 Total 51 -8 200×2 ~ 100×5 1000 0 Very Small 80%
j.214P Air Antidepressant Scale 12+[9×4] All 29 Until Landing + 6 -1 200×2 ~ 100×5 1000 0 Very Small 80%
214K Chemical Love 45 All 11 14 22 -9 KD +31 500 1000 2 Very Small 2-27 Below Waist 80%
j.214K Air Chemical Love 45 All 11 14 Until Landing + 7 -10 (IHD) KD +30 (IHD) 500 1000 2 Very Small 80%
214S Mad Love Agitato 50 All (Guard Crush) 26 3 15 (17 OH) +17 2500 2000 4 Mid 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
632146H Megalomania 13×18 (17×11) Ground Throw (All) 11+0(41) N/A (-18) HKD +69 (HKD +41) 1000 N/A (2) 100%
632146S Ultimate Fortissimo 40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 HKD +59 1000 4 1-11F Full 100%
j.632146S Air Ultimate Fortissimo 20×2,100 All (Guard Crush) 5+3 +37 1000×2 100%

Other

name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain riscLoss level counter invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +56 2500 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD) 2500 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4000 4 Mid 90%
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 3000 4 Mid 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST I-No 5P.pngGuardAllStartup5Recovery9Advantage-3 5P, 2P, 6P - - 6H - Sp
2PGGST I-No 2P.pngGuardAllStartup5Recovery10Advantage-2 5P, 2P, 6P - - 6H - Sp
6PGGST I-No 6P.pngGuardAllStartup9Recovery18Advantage-9 - - - - - Sp
5KGGST I-No 5K.pngGuardAllStartup7Recovery11Advantage-2 6P - - 6H 5D, 2D Jump, Sp
2KGGST I-No 2K.pngGuardLowStartup6Recovery12Advantage-2 6P - - 6H 5D, 2D Sp
c.SGGST I-No cS.pngGuardAllStartup7Recovery12Advantage+1 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST I-No f.S.pngGuardAllStartup12Recovery18Advantage-13 - - - 5H, 2H - Sp
2SGGST I-No 2S.pngGuardAllStartup10Recovery23Advantage-11 - - - 5H, 2H - Sp
5HGGST I-No 5H.pngGuardAllStartup15Recovery23Advantage-8 - - - - - Sp
2HGGST I-No 2H.pngGuardAllStartup11Recovery14Advantage-5 - - - - - Sp
6HGGST I-No 6H.pngGuardAllStartup7Recovery19Advantage-8 - - - - - Sp
5DGGST I-No 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST I-No 2D.pngGuardLowStartup12Recovery18Advantage-7 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST I-No jP.pngGuardHighStartup5Recovery12Advantage0 (IHD) j.P - - - - Dash, Sp
j.KGGST I-No jK.pngGuardHighStartup7Recovery14Advantage+3 (IHD) - - - - j.D Jump, Dash, Sp
j.SGGST I-No jS.pngGuardHighStartup8Recovery20Advantage- - - - j.H j.D Jump, Dash, Sp
j.HGGST I-No jH.pngGuardHighStartup12Recovery21Advantage- - - - - j.D Jump, Dash, Sp
j.DGGST I-No jD.pngGuardHighStartup16Recovery20Advantage-4 (IHD) - - - - - Jump, Dash, Sp


Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

To edit frame data, edit values in GGST/I-No/Data.

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