GGST/I-No/Frame Data: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|where=chara="I-No" and type="normal"
|where=chara="I-No" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|where=chara="I-No" and type="special"
|where=chara="I-No" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=input,name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|where=chara="I-No" and type="super"
|where=chara="I-No" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|fields=name,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,counter,invuln,prorate,notes
|where=chara="I-No" and type="other"
|where=chara="I-No" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 08:53, 14 November 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
5P 22 All 5 4 9 -3 0 500 0 Small 80%
5K 28 All 7 3 11 -2 +1 1000 1 Small 90%
c.S 39 All 7 4 12 +1 +4 2000 3 Mid 100%
f.S 31 All 12 9 18 -13 -10 1500 2 Mid 90%
5H 41 All 15 4 23 -8 KD +34 2500 4 Large 90%
2P 20 All 5 2 10 -2 +1 500 0 Small 80%
2K 23 Low 6 2 12 -2 +1 750 1 Small 5-16 Low-profile 70%
2S 28 All 10 2 23 -11 -8 1500 2 Mid 90%
2H 42 All 11 8 14 -5 -2 2000 3 Large 90%
j.P 18 High 5 4 12 0 (IHD) +3 (IHD) 375 0 Small 80%
j.K 24 High 7 12 14 +3 (IHD) +6 (IHD) 750 1 Small 80%
j.S 29 High 8 4 20 +9 (IHD) 1125 2 Mid 80%
j.H 41 High 12 6 21 1125 2 Mid 80%
j.D 35 High 16 5 20 -4 (IHD) +11 (IHD) 1125 2 Mid 90%
6P 34 All 9 5 18 -9 -6 1500 2 Mid 1-2 Upper Body
3-13 Above Knees
90%
6H 20,45 All 7 2(12)8 19 -8 KD +38 1000, 1200 3,4 Large 90%
2D 33 Low 12 3 18 -7 HKD +50 1125 2 Large 90%
5D 45 High 20 3 26 -15 0 1125 2 Mid 80%
5[D] 56 High 28 3 26 -10 KD +36 1875 4 Mid 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
236S S Stroke the Big Tree 36 Low 16 5 16 -7 Stagger +9 1125 2 Mid 5-15F Low Profile 90%
236H H Stroke the Big Tree 42 Low 28 5 16 -2 Stagger +20 1875 4 Mid 9-27F Low Profile 90%
j.236K K Sultry Performance 35 [50] All 10 [37] Until Landing Until Landing + 15 -2 ~ -4 [+4 ~ +1] KD +36 [KD +41] 1500 2[4] Very Small 90%
j.236S S Sultry Performance 35 [50] All 10 [37] Until Landing Until Landing + 15 -3 ~ -4 [+2 ~ 0] KD +36 [KD +40] 1500 2[4] Very Small 90%
j.236H H Sultry Performance 10×2,20 [10×4,20] All 8 [32] 32 Until Landing + 6 -7 [-2] KD +11 [KD +31] 500×3 [500×5] 2[4] Very Small 90%
214P Antidepressant Scale 12+[9×4] All 29 Total 51 -8 200×2 ~ 100×5 0 Very Small 80%
j.214P Air Antidepressant Scale 12+[9×4] All 29 Until Landing + 6 -1 200×2 ~ 100×5 0 Very Small 80%
214K Chemical Love 45 All 11 14 22 -9 KD +31 500 2 Very Small 2-27 Below Waist 80%
j.214K Air Chemical Love 45 All 11 14 Until Landing + 7 -10 (IHD) KD +30 (IHD) 500 2 Very Small 80%
214S Mad Love Agitato 50 All (Guard Crush) 26 3 15 (17 OH) +17 2500 4 Mid 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
632146H Megalomania 13×18 (17×11) Ground Throw (All) 11+0(41) N/A (-18) HKD +69 (HKD +41) N/A (2) 100%
632146S Ultimate Fortissimo 40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 HKD +59 4 1-11F Full 100%
j.632146S Air Ultimate Fortissimo 20×2,100 All (Guard Crush) 5+3 +37 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level counter invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +56 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 Mid 90%
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4 Mid 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGST I-No 5P.pngGuardAllStartup5Recovery9Advantage-3 5P, 2P, 6P - - 6H - Sp
2PGGST I-No 2P.pngGuardAllStartup5Recovery10Advantage-2 5P, 2P, 6P - - 6H - Sp
6PGGST I-No 6P.pngGuardAllStartup9Recovery18Advantage-9 - - - - - Sp
5KGGST I-No 5K.pngGuardAllStartup7Recovery11Advantage-2 6P - - 6H 5D, 2D Jump, Sp
2KGGST I-No 2K.pngGuardLowStartup6Recovery12Advantage-2 6P - - 6H 5D, 2D Sp
c.SGGST I-No cS.pngGuardAllStartup7Recovery12Advantage+1 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGST I-No f.S.pngGuardAllStartup12Recovery18Advantage-13 - - - 5H, 2H - Sp
2SGGST I-No 2S.pngGuardAllStartup10Recovery23Advantage-11 - - - 5H, 2H - Sp
5HGGST I-No 5H.pngGuardAllStartup15Recovery23Advantage-8 - - - - - Sp
2HGGST I-No 2H.pngGuardAllStartup11Recovery14Advantage-5 - - - - - Sp
6HGGST I-No 6H.pngGuardAllStartup7Recovery19Advantage-8 - - - - - Sp
5DGGST I-No 5D.pngGuardHighStartup20Recovery26Advantage-15 - - - - - -
2DGGST I-No 2D.pngGuardLowStartup12Recovery18Advantage-7 - - - - - Sp
Air Gatlings
P K S H D Cancel
j.PGGST I-No jP.pngGuardHighStartup5Recovery12Advantage0 (IHD) j.P - - - - Dash, Sp
j.KGGST I-No jK.pngGuardHighStartup7Recovery14Advantage+3 (IHD) - - - - j.D Jump, Dash, Sp
j.SGGST I-No jS.pngGuardHighStartup8Recovery20Advantage- - - - j.H j.D Jump, Dash, Sp
j.HGGST I-No jH.pngGuardHighStartup12Recovery21Advantage- - - - - j.D Jump, Dash, Sp
j.DGGST I-No jD.pngGuardHighStartup16Recovery20Advantage-4 (IHD) - - - - - Jump, Dash, Sp


Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

To edit frame data, edit values in GGST/I-No/Data.

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