GGST/I-No/Frame Data: Difference between revisions

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[[Using_Frame_Data|How do I read frame data?]]
==System Data==
{{#cargo_query:tables=ggstCharacters
|fields=name,defense,guts,prejump,backdash,weight,umo=Unique Movement Options
|where=name="I-No"
|format=table
}}
==Normal Moves==
==Normal Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="I-No" and type="normal"
|where=chara="I-No" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 15: Line 21:
==Special Moves==
==Special Moves==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="I-No" and type="special"
|where=chara="I-No" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 22: Line 28:
==Supers==
==Supers==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="I-No" and type="super"
|where=chara="I-No" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 29: Line 35:
==Other==
==Other==
{{#cargo_query:tables=MoveData_GGST
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,prorate,notes
|where=chara="I-No" and type="other"
|where=chara="I-No" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 54: Line 60:
|-  
|-  
! 2K
! 2K
| 6P || - || - || 6H || 5D, 2D || Sp (No supers?)
| 6P || - || - || 6H || 5D, 2D || Sp
|-  
|-  
! c.S
! c.S
| 6P || - || 2S, f.S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-  
|-  
! f.S
! f.S
Line 66: Line 72:
|-  
|-  
! 5H
! 5H
| - || - || - || 2H || - || Sp
| - || - || - || - || - || Sp
|-  
|-  
! 2H
! 2H
Line 98: Line 104:
|-  
|-  
! j.H
! j.H
| - || - || - || - || - || Sp
| - || - || - || - || - || Dash, Sp
|-  
|-  
! j.D
! j.D
Line 107: Line 113:
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)


==Other==
{{#cargo_query:tables=MoveData_GGST
|fields=name,images,damage,guard,startup,active,recovery,onBlock,onHit,riscGain,level,invuln,notes
|where=chara="Sol Badguy" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images
}}
==Navigation==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{Navbar-GGST}}
{{Navbar-GGST}}

Revision as of 03:41, 23 July 2021



How do I read frame data?

System Data

Error: No field named "weight" found for any of the specified database tables.

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 22 All 5 4 9 -3 0 500 0 80%
5K 28 All 7 3 11 -2 +1 1000 1 90%
c.S 39 All 7 4 12 +1 +4 2000 3 100%
f.S 31 All 12 9 18 -13 -10 1500 2 90%
5H 41 All 15 4 23 -8 KD +34 2500 4 90%
2P 20 All 5 2 10 -2 +1 500 0 80%
2K 23 Low 6 2 12 -2 +1 750 1 5-16 Low-profile 70%
2S 28 All 10 2 23 -11 -8 1500 2 90%
2H 42 All 11 8 14 -5 -2 2000 3 90%
j.P 18 High 5 4 12 0 (IHD) +3 (IHD) 375 0 80%
j.K 24 High 7 12 14 +3 (IHD) +6 (IHD) 750 1 80%
j.S 29 High 8 4 20 +9 (IHD) 1125 2 80%
j.H 41 High 12 6 21 1125 2 80%
j.D 35 High 16 5 20 -4 (IHD) +11 (IHD) 1125 2 90%
6P 34 All 9 5 18 -9 -6 1500 2 1-2 Upper Body
3-13 Above Knees
90%
6H 20,45 All 7 2(12)8 19 -8 KD +38 1000, 1200 3,4 90%
2D 33 Low 12 3 18 -7 HKD +50 1125 2 90%
5D 45 High 20 3 26 -15 0 1125 2 80%
5[D] 56 High 28 3 26 -10 KD +36 1875 4 100%

Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236S S Stroke the Big Tree 36 Low 16 5 16 -7 Stagger +9 1125 2 5-15F Low Profile 90%
236H H Stroke the Big Tree 42 Low 28 5 16 -2 Stagger +20 1875 4 9-27F Low Profile 90%
j.236K K Sultry Performance 35 [50] All 10 [37] Until Landing Until Landing + 15 -2 ~ -4 [+4 ~ +1] KD +36 [KD +41] 1500 2[4] 90%
j.236S S Sultry Performance 35 [50] All 10 [37] Until Landing Until Landing + 15 -3 ~ -4 [+2 ~ 0] KD +36 [KD +40] 1500 2[4] 90%
j.236H H Sultry Performance 10×2,20 [10×4,20] All 8 [32] 32 Until Landing + 6 -7 [-2] KD +11 [KD +31] 500×3 [500×5] 2[4] 90%
214P Antidepressant Scale 12+[9×4] All 29 Total 51 -8 200×2 ~ 100×5 0 80%
j.214P Air Antidepressant Scale 12+[9×4] All 29 Until Landing + 6 -1 200×2 ~ 100×5 0 80%
214K Chemical Love 45 All 11 14 22 -9 KD +31 500 2 2-27 Below Waist 80%
j.214K Air Chemical Love 45 All 11 14 Until Landing + 7 -10 (IHD) KD +30 (IHD) 500 2 80%
214S Mad Love Agitato 50 All (Guard Crush) 26 3 15 (17 OH) +17 2500 4 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Megalomania 13×18 (17×11) Ground Throw (All) 11+0(41) N/A (-18) HKD +69 (HKD +41) N/A (2) 100%
632146S Ultimate Fortissimo 40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 HKD +59 4 1-11F Full 100%
j.632146S Air Ultimate Fortissimo 20×2,100 All (Guard Crush) 5+3 +37 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 HKD +56 50%
Air Throw 80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD) 50%
Wild Assault 30 All 16~28 3 20 -4 -1 2500 4 90%
Wild Assault (Hold) 50 All 29 3 20 -4 HKD 2500 4 100%
Dash Cancel Total 26

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P, 2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - Dash, Sp
j.K - - - - j.D Jump, Dash, Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Dash, Sp
j.D - - - - - Dash, Sp


Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Navigation

To edit frame data, edit values in GGST/I-No/Data.

Template:Navbar-GGST