Emo Tarquin (talk | contribs) (→632146H Data: RISC Loss rework and notes) |
Emo Tarquin (talk | contribs) (→632146H Data: Fixing link) |
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|notes=Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits | |notes=Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits | ||
* R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C. | * R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Level|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss. | ||
* Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge). | * Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge). | ||
}} | }} |
Revision as of 19:47, 21 November 2021
Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Special Moves
236S Data
236S Stroke the Big Tree special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
36 | Low | 16 | 6 | 15 | -7 | 2 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000 | 90% | 5~15F Low Profile | |||||||
File:GGST I-No Stroke the Big Tree Hitbox 3.png | |||||||||
236H Data
236H Stroke the Big Tree special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
42 | Low | 28 | 5 | 12 | +2 | 4 | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000 | 90% | 9~27F Low Profile | |||||||
File:GGST I-No Stroke the Big Tree Hitbox 3.png | |||||||||
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j.236K Data
j.236S Data
j.236H Data
214P Data
j.214P Data
214K Data
j.214K Data
Overdrives
632146H Data
632146H Megalomania super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
13×18 (17×11) | Ground Throw, All | 11+0(41) | N/A(-18) | N/A(2) | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000×18 (1000×11) | 100% | ||||||||
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
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