GGST/I-No/Data

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Infobox Data

Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain Portrait Icon
I-No 1.06 1 1.1248 4 20/1~5 strike invuln/1~15 airborne Light Hover-Dash GGST I-No Portrait.png GGST I-No Icon.png
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain
38 49 34.01 56.76 4 [high jump: 3] 4 [high jump: 3] 15~32 [held] 15~32 [held] 15 15
Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction -
6.1 4.8 18 - - -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 22 All 5 4 9 -3 0 0 Small normal 1500 80%
GGST I-No 5P.png GGST I-No 5P Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 28 All 7 3 11 -2 +1 1 Small normal 1000 90%
GGST I-No 5K.png GGST I-No 5K Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 39 All 7 4 12 +1 +4 3 Mid normal 1000 100%
GGST I-No cS.png GGST I-No cS Hitbox.png


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S 31 All 13 8 18 -13 -10 2 Mid normal 1000 90%
GGST I-No f.S.png GGST I-No f.S Hitbox 1.pngGGST I-No f.S Hitbox 2.pngGGST I-No f.S Hitbox 3.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H 41 All 15 4 23 -8 -5 4 Large normal 1000 100%
GGST I-No 5H.png GGST I-No 5H Hitbox 1.pngGGST I-No 5H Hitbox 2.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 20 All 5 2 10 -2 +1 0 Small normal 1500 80%
GGST I-No 2P.png GGST I-No 2P Hitbox.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 23 Low 6 2 12 -2 +1 1 Small normal 1000 70%
GGST I-No 2K.png GGST I-No 2K Hitbox.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S 28 All 10 2 23 -11 -8 2 Mid normal 1000 90%
GGST I-No 2S.png GGST I-No 2S Hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H 42 All 11 8 14 -5 -2 3 Large normal 1000 100%
GGST I-No 2H.png GGST I-No 2H Hitbox1.pngGGST I-No 2H Hitbox2.pngGGST I-No 2H Hitbox3.pngGGST I-No 2H Hitbox4.png


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 18 High 5 4 12 0 Small normal 1000 80%
GGST I-No jP.png GGST I-No jP Hitbox.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 24 High 7 12 14 1 Small normal 1000 80%
GGST I-No jK.png GGST I-No jK Hitbox.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S 29 High 8 4 20 2 Mid normal 1000 80%
GGST I-No jS.png GGST I-No jS Hitbox.png


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H 41 High 12 5 22 2 Mid normal 1000 80%
GGST I-No jH.png GGST I-No jH Hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D 35 High 16 5 20 2 Mid normal 1000 90%
GGST I-No jD.png GGST I-No jD Hitbox.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 34 All 9 5 18 -9 -6 2 Mid normal 1000 90% 1-2 Upper Body
3-13 Above Knees
GGST I-No 6P.png GGST I-No 6P Hurtbox 1.pngGGST I-No 6P Hitbox.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H 20,45 All 7 2(12)8 19 -8 KD 3,4 Large normal 1000 100%
GGST I-No 6H.png GGST I-No 6H Hitbox1.pngGGST I-No 6H Hitbox2.pngGGST I-No 6H Hitbox3.pngGGST I-No 6H Hitbox4.pngGGST I-No 6H Hitbox5.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2D 33 Low 12 3 18 -7 HKD 2 Large normal 1000 90%
GGST I-No 2D.png GGST I-No 2D Hitbox.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Uncharged 5D 45 High 20 3 26 -15 0 2 Mid normal 3000 80%
GGST I-No 5D.png GGST I-No 5D Hitbox.png


5[D] Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Charged 5[D] 56 High 28 3 26 -11 KD 4 Mid normal 2500 100%
GGST I-No 5D.png GGST I-No 5D Hitbox.png


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 80 Ground Throw 2 3 38 HKD +56 other 2500 50%
GGST I-No Ground Throw.png
● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 80 Air Throw 2 3 Until Landing+10 other 2500 50%
GGST I-No Air Throw.png
● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%


Dash Cancel Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dash Cancel 66 Total 26 other
● Can be kara canceled into special moves or Overdrives on frames 1~3.


Special Moves

236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Stroke the Big Tree 236S 36 Low 16 6 15 -7 2 Mid special 1000 90% 5~15F Low Profile
GGST I-No Stroke the Big Tree.png GGST I-No Stroke the Big Tree Hitbox 1.pngGGST I-No Stroke the Big Tree Hitbox 2.pngGGST I-No Stroke the Big Tree Hitbox 3.pngGGST I-No Stroke the Big Tree Hitbox 4.pngGGST I-No Stroke the Big Tree Hitbox 5.pngGGST I-No Stroke the Big Tree Hitbox 6.png


236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Stroke the Big Tree 236H 42 Low 28 5 16 -2 4 Mid special 1000 90% 9~27F Low Profile
GGST I-No Stroke the Big Tree.png GGST I-No Stroke the Big Tree Hitbox 1.pngGGST I-No Stroke the Big Tree Hitbox 2.pngGGST I-No Stroke the Big Tree Hitbox 3.pngGGST I-No Stroke the Big Tree Hitbox 4.pngGGST I-No Stroke the Big Tree Hitbox 5.pngGGST I-No Stroke the Big Tree Hitbox 6.png
  • Grants hard knockdown on air hit.
  • Combos from CH f.S/2S/2H/5H


j.236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Sultry Performance j.236K 35[50] All 10 Until Landing Until Landing + 18 -7~(-2) [-1] 2[4] Very Small special 1000 100%
GGST I-No Sultry Performance 1.png GGST I-No Sultry Performance 1 Hitbox.png
Sends I-No downward at a 45 degree angle.


j.236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Sultry Performance j.236S 35[50] All 10 Until Landing Until Landing + 18 -7~(-4) [-2] 2[4] Very Small special 1000 100%
GGST I-No Sultry Performance 2.png GGST I-No Sultry Performance 2 Hitbox.png
Travels more horizontally, at around a 60 degree angle.


j.236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Sultry Performance j.236H 10×2,20[10×4,20] All 9 32 Until Landing + 6 ?(-7) 2[4] Very Small special 1000 100%
GGST I-No Sultry Performance 3.png GGST I-No Sultry Performance 3 Hitbox.png
Hits three times, five when fully charged.


214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Antidepressant Scale 214P 12+[9×4] All 29 Total 51 -16 0 Very Small special 1000 80%
GGST I-No Antidepressant Scale.png GGST I-No Antidepressant Scale Hitbox.png


j.214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Antidepressant Scale j.214P 12+[9×4] All 28 Until Landing + 6 -16 0 Very Small special 1000 80%
GGST I-No Antidepressant Scale.png GGST I-No Antidepressant Scale Hitbox.png
Recovery and CH state until landing.


214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Chemical Love 214K 45 All 11 14 22 -2 4 Very Small special 1000 80%
GGST I-No Chemical Love.png GGST I-No Chemical Love Hitbox 1.pngGGST I-No Chemical Love Hitbox 2.pngGGST I-No Chemical Love Hitbox 3.pngGGST I-No Chemical Love Hitbox 4.pngGGST I-No Chemical Love Hitbox 5.png


j.214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Chemical Love j.214K 45 All 11 14 Until Landing + 7 4 Very Small special 1000 80%
GGST I-No Chemical Love.png GGST I-No Chemical Love Hitbox 1.pngGGST I-No Chemical Love Hitbox 2.pngGGST I-No Chemical Love Hitbox 3.pngGGST I-No Chemical Love Hitbox 4.pngGGST I-No Chemical Love Hitbox 5.png


Overdrives

632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Megalomania 632146H 13×18 (17×11) Ground Throw, All 11+0(41) N/A(-18) N/A(2) super 1000×18 (1000×11) 100%
GGST I-No Megalomania flash.pngGGST I-No Megalomania 1.pngGGST I-No Megalomania 2.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
  • R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss.
  • Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


632146S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ultimate Fortissimo 632146S 40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 4 super 1000×2 100% Full F1~11
GGST I-No Ultimate Fortissimo-2.pngGGST I-No Ultimate Fortissimo.png
reversal
Frame 7 is non-actionable (similar to during super flash), but the opponent's jump momentum and move recovery continues for it.


j.632146S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ultimate Fortissimo j.632146S 20×2,100 All (Guard Crush) 5+3 +37 super 1000×2 100%
GGST I-No Ultimate Fortissimo.png


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