GGST/Happy Chaos/Frame Data

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System Data

name defense guts guardBalance prejump backdash forwarddash weight jump duration high jump duration jump height efiad ebiad fadd badd fadat badat
Happy Chaos 1.03 1 1.1248 4 18f/5f invuln Normal 42 49 3 3 25/19 12 18 6

Normal Moves

Input Damage Guard Startup Active Recovery On-Block On-Hit R.I.S.C. Gain R.I.S.C. Loss Attack Level Counter Type Invuln Proration
Input Damage Guard Startup Active Recovery On-Block On-Hit R.I.S.C. Gain R.I.S.C. Loss Attack Level Counter Type Invuln Proration
5P 21 All 5 4 7 -1 +2 500 1500 0 Small 80%
5K 25 All 6 3 12 -3 0 1000 1000 1 Small 90%
c.S 38 All 7 6 13 -2 +1 2000 1000 3 Mid 100%
f.S 30 All 10 7 29 -22 -19 1500 1000 2 Mid 90%
5D 40 High 20 3 26 -15 0 1125 3000 2 Mid 80%
5[D] 50 High 28 3 26 -10 1875 1500 4 Mid 100%
2P 18 All 6 2 10 -2 +1 500 1500 0 Small 80%
2K 21 Low 7 4 12 -4 -1 750 1000 1 Small 70%
2S 29 Low 11 3 18 -7 -4 1125 1000 2 Mid 90%
2D 33 Low 10 3 19 -8 KD 1125 1000 2 Large 90%
6P 26 All 9 5 25 -16 -13 1500 1000 2 Mid 1~3 Upper Body
4~13 Above Knees
90%
6K 28 Low 14 5 16 -7 -4 1125 1000 2 Mid 90%
6S 45 All 12 7 24 -14 KD 2000 1000 3 Mid 90%
j.P 17 High 5 2 18 375 1000 0 Small 80%
j.K 21 High 7 3 18 750 1000 1 Small 80%
j.S 33 High 10 4 23 1125 1000 2 Mid 80%
j.D 37 High 11 4 21 1125 1000 2 Mid 80%
j.2K 44 High 12 5 16 1125 1000 2 Small 80%


Special Moves

Input Name Damage Guard Startup Active Recovery On-Block On-Hit R.I.S.C. Gain R.I.S.C. Loss Attack Level Counter Type Invuln Proration
Input Name Damage Guard Startup Active Recovery On-Block On-Hit R.I.S.C. Gain R.I.S.C. Loss Attack Level Counter Type Invuln Proration
H At the Ready 0
236S At the Ready 42 All 9 3 16 0 KD 2500 1000 4 Large 100%
236S H Fire 30 [20] All 1 500 1000 1 Small 80%
214S Steady Aim 18
214S H Fire 60 [40] Guard Crush [All] +10* 500 1000 3 Small 80%
236S 2H Cancel Aim
214S 214S Cancel Aim 28 total
22P Reload 23 23~77 total
214P Focus 46 total
214K Roll 35 total
236K Scapegoat 10 43 total
236P Curse 29 total


Supers

Input Name Damage Guard Startup Active Recovery On-Block On-Hit R.I.S.C. Gain R.I.S.C. Loss Attack Level Counter Type Invuln Proration
Input Name Damage Guard Startup Active Recovery On-Block On-Hit R.I.S.C. Gain R.I.S.C. Loss Attack Level Counter Type Invuln Proration
632146S Deus Ex Machina 20, 1x17, 100 All 13+7 -25 KD 100, 50x18 1000 (Once) 2x18, 4 Small 100%
214214P Super Focus 5+6


Other

Name Damage Guard Startup Active Recovery On-Block On-Hit R.I.S.C. Gain R.I.S.C. Loss Attack Level Counter Type Invuln Proration
Name Damage Guard Startup Active Recovery On-Block On-Hit R.I.S.C. Gain R.I.S.C. Loss Attack Level Counter Type Invuln Proration
Ground Throw 80 2500 50%
Air Throw 80 2500 50%


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGST Happy Chaos 5P.png
Guard:
All
Startup:
5
Recovery:
7
Advantage:
-1
6P 6K 6S - - Sp
2P
GGST Happy Chaos 2P.png
Guard:
All
Startup:
6
Recovery:
10
Advantage:
-2
6P 6K 6S - - Sp
6P
GGST Happy Chaos 6P.png
Guard:
All
Startup:
9
Recovery:
25
Advantage:
-16
- - - - - Sp
5K
GGST Happy Chaos 5K.png
Guard:
All
Startup:
6
Recovery:
12
Advantage:
-3
6P 6K 6S - 5D, 2D Jump, Sp
2K
GGST Happy Chaos 2K.png
Guard:
Low
Startup:
7
Recovery:
12
Advantage:
-4
6P 6K 6S - 5D, 2D Sp
6K
GGST Happy Chaos 6K.png
Guard:
Low
Startup:
14
Recovery:
16
Advantage:
-7
- - - - - Sp
c.S
GGST Happy Chaos cS.png
Guard:
All
Startup:
7
Recovery:
13
Advantage:
-2
6P 6K f.S ,2S, 6S - 5D,2D Jump, Sp
f.S
GGST Happy Chaos fS.png
Guard:
All
Startup:
10
Recovery:
29
Advantage:
-22
- - - - - Sp
2S
GGST Happy Chaos 2S.png
Guard:
Low
Startup:
11
Recovery:
18
Advantage:
-7
- - - - - Sp
6S
GGST Happy Chaos 6S.png
Guard:
All
Startup:
12
Recovery:
24
Advantage:
-14
- - - - - Sp
5D
GGST Happy Chaos 5D.png
Guard:
High
Startup:
20
Recovery:
26
Advantage:
-15
- - - - - -
2D
GGST Happy Chaos 2D.png
Guard:
Low
Startup:
10
Recovery:
19
Advantage:
-8
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGST Happy Chaos jP.png
Guard:
High
Startup:
5
Recovery:
18
Advantage:
-
j.P j.2K - - - -
j.K
GGST Happy Chaos jK.png
Guard:
High
Startup:
7
Recovery:
18
Advantage:
-
- j.2K - - j.D Jump, Dash
j.2K
GGST Happy Chaos j2K.png
Guard:
High
Startup:
12
Recovery:
16
Advantage:
-
- - - - - -
j.S
GGST Happy Chaos jS.png
Guard:
High
Startup:
10
Recovery:
23
Advantage:
-
- - - - j.D Jump, Dash
j.D
GGST Happy Chaos jD.png
Guard:
High
Startup:
11
Recovery:
21
Advantage:
-
- - - - - Jump, Dash
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

Ambox notice.png To edit frame data, edit values in GGST/Happy Chaos/Data.