GGST/Happy Chaos

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Template-Alert.png Disclaimer
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Overview
Overview

Happy Chaos comes out on November 30th for Season Pass owners, and can be purchased individually on December 3rd.


Lore:He is the Original, who first discovered the Backyard and taught humanity about magic.

After absorbing half of I-No, he suddenly changed drastically. He now carries within himself all of humanity's hope towards living.

He feels that his existence will be forgiven by a greater will when humankind loses their humanity. The concepts of good and evil are of equal value to him.

He may cause major incidents, but he could also end up on the side of justice.
Playstyle
x32px Happy Chaos is classified as a Shooting type.
Pros Cons
  • Gun Pressure: Contrary to their supposed use as range weapons, Chaos's guns can be used to lock down opponents at close range. The threat of being shot is sometimes enough to halt opponents in their tracks completely, and which can also lead into a scary left/right mixup game with Roll or a strike/throw mix with his standard throw.
  • Footsie Tools: Moves like his clone, Curse, and his two gun stances give Chaos the ability to play at whatever distance he likes so long as he has the resources to sustain himself.
  • Resource Intensive: Chaos has to maintain not one, not two, but three total resource gauges in his Tension, Concentration, and Ammo. Juggling these three can be confusing in the heat of battle.
  • Reload: Chaos's gun stances rely on having ammo to work properly. The reload animation is quite lengthy, which forces Chaos to make space and back off in order to reload.
Concentration & Ammo
GGST Happy Chaos Concentration and Ammo Gauge.png


Happy wields a gun.



Normal Moves

5P

5K

c.S

f.S

5D

Version Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln
Uncharged - - - - - - -
Charged - - - - - - -

Uncharged Dust Attack
  • Causes floating crumple on ground hit.
  • Launches opponent on air hit.
  • 80% proration.

Fire can be used during this move, allowing for a combo.


Charged Dust Attack
  • Launches opponent on hit if combo'd into.
  • Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump:
    • Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift.
    • During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow.
    • Homing Jump combos greatly increase Tension Balance.

Similar to uncharged but is slow enough to be reacted to, but if it does land it gives a high damage combo.

6P

6K

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

6D or 4D

Air Throw

j.6D or j.4D

Special Moves

At the Ready

5H or 236S

Steady Aim

214S

Fire

5H during At the Ready or Steady Aim

Cancel Aim

2H during At the Ready or Steady Aim

Reload

22P

Curse

236P

Focus

214P

Scapegoat

236K

Roll

214K

Overdrives

Deus Ex Machina

632146S

Super Focus

214214P

External References

Navigation

Ambox notice.png To edit frame data, edit values in GGST/Happy Chaos/Data.