< GGST | Goldlewis Dickinson
Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
5D Data
6P Data
6H Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Universal Mechanics
Ground Throw Data
6D or 4D Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | Ground Throw | 2 | 3 | 38 | HKD +54 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | none | |||||||
File:GGST Goldlewis Dickinson Ground Throw Hitbox.png | |||||||||
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * R.I.S.C. Loss: 1000 * Proration: Forced 75% * Combo Decay on hit: 15 |
Air Throw Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
41236H Data
41236H Behemoth Typhoon special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | All (Guard Crush) | 12 | 20 | 18 | +12 | KD | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 700 | 150 | 50% | 60% | 100% | none | ||
'Forward' | |||||||||
First (left) and Last (right) active frames Click here for animated hitboxes | |||||||||
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2 Usually connects on the 6th set of active frames giving it a practical startup of 29 (connects on 5th up close [28] and 7th on air hit [30]) Horizontal Activation Range: 0 (Frames 12~25 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis. |
j.41236H Data
63214H Data
63214H Behemoth Typhoon special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | All (Guard Crush) | 12 | 20 | 21 | -5 | KD | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 700 | 150 | 50% | 80% | 100% | none | ||
'Fast' | |||||||||
First active hitbox (right) and last active hitbox (left) Click here for animated hitboxes | |||||||||
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2 Horizontal Activation Range: 0 (Frames 28~31 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis. |
j.63214H Data
23698H Data
23698H Behemoth Typhoon special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | All (Guard Crush) | 12 | 15 | 18 | +3~12 | KD | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 700 | 150 | 50% | 60% | 100% | none | ||
'Launch' | |||||||||
First active hitbox (Lower) and last active (upper) Click here for animated hitboxes | |||||||||
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2 Usually connects on the 2nd (+6 OB), 3rd (+9 OB), or 4th (+12 OB) set of active frames for grounded hits giving it a practical startup of 15, 18, and 21 respectively depending on spacing |
j.23698H Data
21478H Data
21478H Behemoth Typhoon special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | Low (Guard Crush) | 12 | 15 | 18 | +3 | KD | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1875 | 1000 | 700 | 150 | 50% | 60% | 90% | none | ||
'Back' | |||||||||
First active hitbox (lower) and last active hitbox (upper) Click here for animated hitboxes | |||||||||
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2 First three active frame sets side switch the opponent Above head air hits connect on last two sets of active frames (24, 25 startup) behind the back hits connect on 4th (lower back) and 5th (upper back) sets (21, 23 startup) Horizontal Activation Range: 200 (Frames 15~24 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis from a distance. |
j.21478H Data
69874H Data
69874H Behemoth Typhoon special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | All* (Guard Crush) | 12 | 20 | 21 | -5 | KD | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 700 | 150 | 50% | 60% | 80% | none | ||
'Up' | |||||||||
First active hitbox (right) to last active (left) Click here for animated hitboxes | |||||||||
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2 *Last two active frame sets are overheads Horizontal Activation Range: 0 (Frames 28~31 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis. |
j.69874H Data
47896H Data
47896H Behemoth Typhoon special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | High (Guard Crush) | 12 | 20 | 18 | +14~15 | KD | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 700 | 150 | 50% | 100% | 100% | none | ||
'Slow Overhead' | |||||||||
First active hitbox (left) to last active (right) Click here for animated hitboxes | |||||||||
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2 Usually hits on the 5th set of active frames (+14), but hits slightly meatier (+15) on the 6th set against standing GI,MA,CH,MI,RA,LE,IN,JC Horizontal Activation Range: 0 (Frames 12~25 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis. |
j.47896H Data
87412H Data
87412H Behemoth Typhoon special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | Low (Guard Crush) | 12 | 15 | 18 | +16 | KD | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1875 | 1000 | 700 | 150 | 50% | 80% | 90% | none | ||
'Slow Low' | |||||||||
First active hitbox (Upper) to last active (lower) Click here for animated hitboxes | |||||||||
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2 First three active frame sets launch the opponent behind Goldlewis Horizontal Activation Range: 200 (Frames 12~24 only). Functionally, cannot hit opponents extending a hurtbox through Goldlewis at a distance. |
j.87412H Data
89632H Data
89632H Behemoth Typhoon special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
70 | High (Guard Crush) | 12 | 15 | 18 | +12(+14 GI) | KD | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1875 | 1000 | 700 | 150 | 50% | 100% | 80% | none | ||
'Overhead' | |||||||||
First active hitbox (upper) to last active (lower) Click here for animated hitboxes | |||||||||
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2 Usually hits on the 4th set of active frames against standing opponents (startup 21) except on Giovanna where it hits on the 5th set (startup 23) |
j.89632H Data
214S Level 1 Data
214S Level 2 Data
214S Level 3 Data
236S Level 1 Data
236S Level 2 Data
236S Level 3 Data
Overdrives
632146P Data
632146P Down With The System super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
160 [160,25] | All | 6+(135 Flash)+4 | 5 | 46 | -33 | 3 | Mid | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2000 | 1000 [1000x2] | 0 | 25% | 100% | 1~14 All | ||||
More Circles = More Damage | |||||||||
reversal Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits ● R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss. ● Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge). |
720P Data
720P Down With The System super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
175 [160,25×2] | All | 11+(191 Flash)+4 | 5 | 46 | -33 | 3 | Mid | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2000 | 1000 [1000×3] | 0 | 25% | 100% | 1~19 All | ||||
More Circles = More Damage | |||||||||
reversal Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
|
1080P Data
1080P Down With The System super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
190 [160,25×3] | All | 16+(230 Flash)+4 | 5 | 46 | -33 | 3 | Mid | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2000 | 1000 [1000×4] | 0 | 25% | 100% | 1~24 All | ||||
More Circles = More Damage | |||||||||
reversal Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
|
236236K Level 1 Data
236236K Level 2 Data
236236K Level 3 Data
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
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FAQ •
The Basics
• Movement/Canceling •
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Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall