< GGST | Goldlewis Dickinson
Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
5D Data
6P Data
6H Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Universal Mechanics
Ground Throw Data
6D or 4D Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | Ground Throw | 2 | 3 | 38 | HKD +54 | ||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | none | |||||||
File:GGST Goldlewis Dickinson Ground Throw Hitbox.png | |||||||||
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * R.I.S.C. Loss: 1000 * Proration: Forced 75% * Combo Decay on hit: 15 |
Air Throw Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
41236H Data
j.41236H Data
63214H Data
j.63214H Data
23698H Data
j.23698H Data
21478H Data
j.21478H Data
69874H Data
j.69874H Data
47896H Data
j.47896H Data
87412H Data
j.87412H Data
89632H Data
j.89632H Data
214S Level 1 Data
214S Level 2 Data
214S Level 3 Data
236S Level 1 Data
236S Level 2 Data
236S Level 3 Data
Overdrives
632146P Data
632146P Down With The System super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
160 [160,25] | All | 6+(135 Flash)+4 | 5 | 46 | -33 | 3 | Mid | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2000 | 1000 [1000x2] | 0 | 25% | 100% | 1~14 All | ||||
reversal Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits ● R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss. ● Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge). |
720P Data
720P Down With The System super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
175 [160,25×2] | All | 11+(191 Flash)+4 | 5 | 46 | -33 | 3 | Mid | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2000 | 1000 [1000×3] | 0 | 25% | 100% | 1~19 All | ||||
reversal Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
|
1080P Data
1080P Down With The System super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
190 [160,25×3] | All | 16+(230 Flash)+4 | 5 | 46 | -33 | 3 | Mid | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2000 | 1000 [1000×4] | 0 | 25% | 100% | 1~24 All | ||||
reversal Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
|
236236K Level 1 Data
236236K Level 2 Data
236236K Level 3 Data
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall