GGST/Goldlewis Dickinson/Data: Difference between revisions

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(→‎Overdrives: Changing hyperlink; fixing acronym (again))
(→‎Overdrives: Correcting gauge proportion in notes)
Line 1,053: Line 1,053:


* R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Loss|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss.
* R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Loss|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss.
* Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 9.6% gauge).
* Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).
}}
}}


Line 1,081: Line 1,081:


* R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Loss|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss.
* R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Loss|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss.
* Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 9.6% gauge).
* Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge)
}}
}}


Line 1,109: Line 1,109:


* R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Loss|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss.
* R.I.S.C. Loss does not stack after the first hit, but [[GGST/Damage#R.I.S.C._Loss|25% R.I.S.C. reduction]] still applies per hit of R.I.S.C. Loss.
* Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 9.6% gauge).
* Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).
}}
}}



Revision as of 19:20, 21 November 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Goldlewis Dickinson Portrait.png GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson 0.96 3 0.8748 5 No Double Jump
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
31 38
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 7 3 6 +3 +6 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 80% none
GGST Goldlewis Dickinson 5P.png
GGST Goldlewis Dickinson 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 Low 10 9 12 -7 -4 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 70% none
GGST Goldlewis Dickinson 5K.png
GGST Goldlewis Dickinson 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 7 6 15 -2 +1 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 none
GGST Goldlewis Dickinson c.S.png
GGST Goldlewis Dickinson c.S Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 10 3 18 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90% none
GGST Goldlewis Dickinson f.S.png
GGST Goldlewis Dickinson f.S Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All 19 6 15 -2 +1 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson 5H.png
GGST Goldlewis Dickinson 5H Hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 80% none
GGST Goldlewis Dickinson 5D.png
GGST Goldlewis Dickinson 5D Hitbox.png
Hitstop on block: 20F
Hitstop on hit: 16F [raw hit: 45F]
Floating crumple: Total 28F (can block 19~28F)


5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 ~ none
GGST Goldlewis Dickinson 5D.png
GGST Goldlewis Dickinson 5D Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 12 6 27 -19 -16 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90% 1-3 upperbody, 4-18 above knees
GGST Goldlewis Dickinson 6P.png
GGST Goldlewis Dickinson 6P Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All 25 3 30 -14 -11 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 none
GGST Goldlewis Dickinson 6H.png
GGST Goldlewis Dickinson 6H Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 All 5 3 6 +3 +6 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 80% none
GGST Goldlewis Dickinson 2P.png
GGST Goldlewis Dickinson 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 8 3 13 -5 -2 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 70% none
GGST Goldlewis Dickinson 2K.png
GGST Goldlewis Dickinson 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 13 3 20 -9 -6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90% none
GGST Goldlewis Dickinson 2S.png
GGST Goldlewis Dickinson 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 All 20 4 30 -15 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 none
GGST Goldlewis Dickinson 2H.png
GGST Goldlewis Dickinson 2H Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Low 14 3 24 -10 KD 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90% none
GGST Goldlewis Dickinson 2D.png
GGST Goldlewis Dickinson 2D Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 High 6 3 12 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 80% none
GGST Goldlewis Dickinson jP.png
GGST Goldlewis Dickinson jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 High 9 4 17 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 80% none
GGST Goldlewis Dickinson jK.png
GGST Goldlewis Dickinson jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 High 11 11 13 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 80% none
GGST Goldlewis Dickinson jS.png
GGST Goldlewis Dickinson jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 High 15 4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 80% none
GGST Goldlewis Dickinson jH.png
GGST Goldlewis Dickinson jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
47 High 15 10 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80% none
GGST Goldlewis Dickinson jD.png
GGST Goldlewis Dickinson jD Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 none
GGST Goldlewis Dickinson Ground Throw.png
File:GGST Goldlewis Dickinson Ground Throw Hitbox.png

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 Until L+10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 none
GGST Goldlewis Dickinson Air Throw.png
GGST Goldlewis Dickinson Air Throw Hitbox.png

Special Moves

41236H Data

41236H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All (Guard Crush) 12 20 18 +12 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (426).png
GGST Goldlewis Dickinson Behemoth Typhoon (426) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2
Usually connects on the 6th set of active frames giving it a practical startup of 29 (connects on 5th up close [28] and 7th on air hit [30])

j.41236H Data

j.41236H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 12 20 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (426).png
GGST Goldlewis Dickinson Behemoth Typhoon (426) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2

63214H Data

63214H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All (Guard Crush) 12 20 21 -5 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (624).png
GGST Goldlewis Dickinson Behemoth Typhoon (624) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2

j.63214H Data

j.63214H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 12 20 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (624).png
GGST Goldlewis Dickinson Behemoth Typhoon (624) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2

23698H Data

23698H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All (Guard Crush) 12 15 18 +3~12 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (268).png
GGST Goldlewis Dickinson Behemoth Typhoon (268) Hitbox.png
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2
Usually connects on the 2nd (+6 OB), 3rd (+9 OB), or 4th (+12 OB) set of active frames for grounded hits giving it a practical startup of 15, 18, and 21 respectively depending on spacing

j.23698H Data

j.23698H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 12 15 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (268).png
GGST Goldlewis Dickinson Behemoth Typhoon (268) Hitbox.png
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2

21478H Data

21478H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Low (Guard Crush) 12 15 18 +3 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (248).png
GGST Goldlewis Dickinson Behemoth Typhoon (248) Hitbox.png
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2
First three active frame sets side switch the opponent
Above head air hits connect on last two sets of active frames (24, 25 startup)
behind the back hits connect on 4th (lower back) and 5th (upper back) sets (21, 23 startup)

j.21478H Data

j.21478H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 12 15 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (248).png
GGST Goldlewis Dickinson Behemoth Typhoon (248) Hitbox.png
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2

69874H Data

69874H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All* (Guard Crush) 12 20 21 -5 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 80% none
GGST Goldlewis Dickinson Behemoth Typhoon (684).png
GGST Goldlewis Dickinson Behemoth Typhoon (684) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2
*Last two active frame sets are overheads

j.69874H Data

j.69874H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 12 20 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (684).png
GGST Goldlewis Dickinson Behemoth Typhoon (684) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2

47896H Data

47896H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 High (Guard Crush) 12 20 18 +14~15 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (486).png
GGST Goldlewis Dickinson Behemoth Typhoon (486) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2
Usually hits on the 5th set of active frames (+14), but hits slightly meatier (+15) on the 6th set against standing GI,MA,CH,MI,RA,LE,IN,JC

j.47896H Data

j.47896H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 12 20 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (486).png
GGST Goldlewis Dickinson Behemoth Typhoon (486) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2

87412H Data

87412H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Low (Guard Crush) 12 15 18 +16 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 90% none
GGST Goldlewis Dickinson Behemoth Typhoon (842).png
GGST Goldlewis Dickinson Behemoth Typhoon (842) Hitbox.png
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2
First three active frame sets launch the opponent behind Goldlewis

j.87412H Data

j.87412H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 12 15 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (842).png
GGST Goldlewis Dickinson Behemoth Typhoon (842) Hitbox.png
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2

89632H Data

89632H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 High (Guard Crush) 12 15 18 +12(+14 GI) KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 80% none
GGST Goldlewis Dickinson Behemoth Typhoon (862).png
GGST Goldlewis Dickinson Behemoth Typhoon (862) Hitbox.png
Active frames groups: start 3+3+3, midpoint 2+1, ending 1+2
Usually hits on the 4th set of active frames against standing opponents (startup 21) except on Giovanna where it hits on the 5th set (startup 23)

j.89632H Data

j.89632H
Behemoth Typhoon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 All 12 20 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% none
GGST Goldlewis Dickinson Behemoth Typhoon (862).png
GGST Goldlewis Dickinson Behemoth Typhoon (862) Hitbox.png
Active frames groups: start 4+5+5, midpoint 2+1, ending 1+2
Has 20 active frames unlike its grounded counterpart oddly

214S Level 1 Data

214S Level 1
Thunderbird
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10, 30 All 57 24 42 Total 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×2 1000 79.5%
GGST Goldlewis Dickinson Thunderbird.png
GGST Goldlewis Dickinson Thunderbird Hitbox.png

214S Level 2 Data

214S Level 2
Thunderbird
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×2, 30 All 57 84 42 Total 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 79.5% none
GGST Goldlewis Dickinson Thunderbird.png
GGST Goldlewis Dickinson Thunderbird Hitbox.png

214S Level 3 Data

214S Level 3
Thunderbird
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×3, 30 All 57 144 42 Total 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×4 1000 79.5% none
GGST Goldlewis Dickinson Thunderbird.png
GGST Goldlewis Dickinson Thunderbird Hitbox.png

236S Level 1 Data

236S Level 1
Skyfish
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5×10 All 35 84 Total -13 -10 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×10 1000 80% none
GGST Goldlewis Dickinson Skyfish.png
GGST Goldlewis Dickinson Skyfish Hitbox.png

236S Level 2 Data

236S Level 2
Skyfish
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5×20 All 30 114 Total -13 KD 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×20 1000 80% none
GGST Goldlewis Dickinson Skyfish.png
GGST Goldlewis Dickinson Skyfish Hitbox.png

236S Level 3 Data

236S Level 3
Skyfish
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5×30 All 25 114 Total -13 HKD 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×30 1000 80% none
GGST Goldlewis Dickinson Skyfish.png
GGST Goldlewis Dickinson Skyfish Hitbox.png

Overdrives

632146P Data

632146P
Down With The System
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
160 [160,25] All 6+(135 Flash)+4 5 46 -33 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 [1000x2] 100% 1~14 All
GGST Goldlewis Dickinson Down with the System.png
GGST Goldlewis Dickinson Down with the System Hitbox.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
  • R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss.
  • Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).

720P Data

720P
Down With The System
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
175 [160,25×2] All 11+(191 Flash)+4 5 46 -33 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 [1000×3] 100% 1~19 All
GGST Goldlewis Dickinson Down with the System.png
GGST Goldlewis Dickinson Down with the System Hitbox.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
  • R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss.
  • Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge)

1080P Data

1080P
Down With The System
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
190 [160,25×3] All 16+(230 Flash)+4 5 46 -33 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 [1000×4] 100% 1~24 All
GGST Goldlewis Dickinson Down with the System.png
GGST Goldlewis Dickinson Down with the System Hitbox.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits
  • R.I.S.C. Loss does not stack after the first hit, but 25% R.I.S.C. reduction still applies per hit of R.I.S.C. Loss.
  • Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).

236236K Level 1 Data

236236K Level 1
Burn It Down
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
8×5 All 13+(79 Flash)+80 32 40 Total 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 none
GGST Goldlewis Dickinson Burn It Down.png
GGST Goldlewis Dickinson Burn It Down Hitbox.png

236236K Level 2 Data

236236K Level 2
Burn It Down
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
8×10 All 13+(79 Flash)+80 52 40 Total 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 none
GGST Goldlewis Dickinson Burn It Down.png
GGST Goldlewis Dickinson Burn It Down Hitbox.png

236236K Level 3 Data

236236K Level 3
Burn It Down
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
8×15 All 13+(79 Flash)+80 72 40 Total 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 none
GGST Goldlewis Dickinson Burn It Down.png
GGST Goldlewis Dickinson Burn It Down Hitbox.png

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