GGST/Giovanna/Data: Difference between revisions

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{{TOC limit|3}}
==Links==
==Nav==
<section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/>
<section begin="Nav"/>{{CharNav |charMainPage=GGST/Giovanna|image=GGST_Giovanna_Icon.png}}<section end="Nav"/>


==Links==
<section begin="Links"/>
{{CharLinks|charMainPage=GGST/Giovanna
|videos= |discord= |twitter=GGST_GI}}
<section end="Links"/>


==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name        =Giovanna
| name        =Giovanna
| defense      =1.03
| defense      =8
| guts        =1
| guts        =1
| prejump      =4
| prejump      =4
| backdash    =19f/5f invuln
| backdash    =19/1-5 strike invuln/1-13 airborne
| backdashDuration  =19
| backdashInvuln    =1-5F
| backdashAirborne  =1-13F
| forwarddash  =15
| weight      =Light
| weight      =Light
| portrait    =GGST_Giovanna_Portrait.png
| portrait    =GGST_Giovanna_Portrait.png
| icon        =GGST_Giovanna_Icon.png
| icon        =GGST_Giovanna_Icon.png
| guardBalance =1
| umo              =Variable step-dash
| guardBalance =32
| jump_duration =38
| jump_duration =38
| high_jump_duration=49
| high_jump_duration=49
| jump_height =
| jump_height =340.1
| efiad =4 [high jump: 3]
| high_jump_height  =567.6
| ebiad =4 [high jump: 3]
| earliest_iad =8 [high jump: 7]
| fadd =25/19
| ad_duration =18/24
| badd =12
| abd_duration      =6/11
| fadat =18
| ad_distance      =618.75
| badat =6
| abd_distance      =261
| walk_speed        =10
| back_walk_speed  =8
| dash_initial_speed=42
| dash_acceleration =0
| dash_friction    =5.5556
| jump_gravity      =1.9
| high_jump_gravity =1.9
}}
}}
===Additional Data for Guts and Defense Tables===
===Additional Data for Guts and Defense Tables===
{{GGST-character
{{GGST-character
| name        =Giovanna (50~99% Tension)
| name        =Giovanna (50~99% Tension)
| defense      =0.97
| defense      =-5
| guts        =1
| guts        =1
| prejump      =4
| prejump      =4
| backdash    =19f/5f invuln
| backdash    =19/1-5 strike invuln/1-13 airborne
| backdashDuration  =19
| backdashInvuln    =1-5F
| backdashAirborne  =1-13F
| forwarddash  =15
| weight      =Light
| weight      =Light
| guardBalance =1
| portrait    =GGST_Giovanna_Portrait.png
| icon        =GGST_Giovanna_Icon.png
| guardBalance =32
| jump_duration =38
| jump_duration =38
| high_jump_duration=49
| high_jump_duration=49
| jump_height =
| jump_height =340.1
| efiad =4 [high jump: 3]
| high_jump_height  =567.6
| ebiad =4 [high jump: 3]
| earliest_iad =8 [high jump: 7]
| fadd =25/19
| ad_duration =18/24
| badd =12
| abd_duration      =6/11
| fadat =18
| ad_distance      =618.75
| badat =6
| abd_distance      =261
| walk_speed        =10
| back_walk_speed  =8
| dash_initial_speed=42
| dash_acceleration =0
| dash_friction    =5.5556
| jump_gravity      =1.9
| high_jump_gravity =1.9
}}
}}
{{GGST-character
{{GGST-character
| name        =Giovanna (100% Tension)
| name        =Giovanna (100% Tension)
| defense      =0.93
| defense      =-18
| guts        =1
| guts        =1
| prejump      =4
| prejump      =4
| backdash    =19f/5f invuln
| backdash    =19/1-5 strike invuln/1-13 airborne
| backdashDuration  =19
| backdashInvuln    =1-5F
| backdashAirborne  =1-13F
| forwarddash  =15
| weight      =Light
| weight      =Light
| guardBalance =1
| portrait    =GGST_Giovanna_Portrait.png
| icon        =GGST_Giovanna_Icon.png
| guardBalance =32
| jump_duration =38
| jump_duration =38
| high_jump_duration=49
| high_jump_duration=49
| jump_height =
| jump_height =340.1
| efiad =4 [high jump: 3]
| high_jump_height  =567.6
| ebiad =4 [high jump: 3]
| earliest_iad =8 [high jump: 7]
| fadd =25/19
| ad_duration =18/24
| badd =12
| abd_duration      =6/11
| fadat =18
| ad_distance      =618.75
| badat =6
| abd_distance      =261
| walk_speed        =10
| back_walk_speed  =8
| dash_initial_speed=42
| dash_acceleration =0
| dash_friction    =5.5556
| jump_gravity      =1.9
| high_jump_gravity =1.9
}}
}}


Line 76: Line 108:
|guard=All
|guard=All
|invul=
|invul=
|damage=26 (27) [28]
|damage=26
|startup=4
|startup=4
|active=3
|active=3
Line 83: Line 115:
|onHit=+1
|onHit=+1
|level=0
|level=0
|riscGain=
|counter=Small
|riscGain=500
|riscLoss=1500
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=300
|prorate=80%
|prorate=80%
|images=GGST Giovanna 5P.png
|images=GGST Giovanna 5P.png
Line 97: Line 134:
|guard=All
|guard=All
|invul=
|invul=
|damage=30 (31) [33]
|damage=30
|startup=6
|startup=6
|active=4
|active=2
|recovery=10
|recovery=12
|onBlock=-2
|onBlock=-2
|onHit=+1
|onHit=+1
|level=1
|level=1
|riscGain=
|counter=Small
|riscGain=1000
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=300
|prorate=90%
|prorate=90%
|images=GGST Giovanna 5K.png
|images=GGST Giovanna 5K.png
|caption=Footsies : dash momentum edition
|hitboxes=GGST Giovanna 5K Hitbox.png
|hitboxes=GGST Giovanna 5K Hitbox.png
|type=normal
|type=normal
Line 118: Line 161:
|guard=All
|guard=All
|invul=
|invul=
|damage=40 (42) [44]
|damage=40
|startup=7
|startup=7
|active=6
|active=6
|recovery=10
|recovery=10
|onBlock=+3
|onBlock=+3
|onHit=
|onHit=+13
|level=4
|level=4
|riscGain=
|counter=Mid
|riscGain=2500
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=300
|prorate=100%
|prorate=100%
|images=GGST Giovanna cS.png
|images=GGST Giovanna cS.png
|caption=Pressure starts from the knee down.
|hitboxes=GGST Giovanna cS Hitbox.png
|hitboxes=GGST Giovanna cS Hitbox.png
|type=normal
|type=normal
|notes={{FrameDataNotes|GGST|Proximity Range|240}};{{FrameDataNotes|GGST|Floating Crumple Body}}
}}
}}


Line 139: Line 189:
|guard=All
|guard=All
|invul=
|invul=
|damage=10, 10, 16 [11, 11, 17]
|damage=10, 10, 16
|startup=9
|startup=9
|active=2(6)2(6)2
|active=2(6)2(6)2
Line 146: Line 196:
|onHit=-1
|onHit=-1
|level=2
|level=2
|riscGain=
|counter=Mid
|riscGain=500×3
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=100×3
|prorate=90%
|prorate=90%
|images=GGST Giovanna f.S.png
|images=GGST Giovanna fS1.png;GGST Giovanna fS2.png;GGST Giovanna fS3.png
|caption=&#32;\&#32;\Self-contained hit-confirm
|hitboxes=GGST Giovanna fS1 hitbox.png;GGST Giovanna fS2 hitbox.png;GGST Giovanna fS3 hitbox.png
|type=normal
|type=normal
}}
}}
Line 159: Line 216:
|guard=All
|guard=All
|invul=
|invul=
|damage=45 (47) [49]
|damage=45
|startup=10
|startup=10
|active=3
|active=3
Line 166: Line 223:
|onHit=-2
|onHit=-2
|level=3
|level=3
|riscGain=
|counter=Large
|prorate=100%
|riscGain=2000
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=300
|prorate=90%
|images=GGST Giovanna 5H.png
|images=GGST Giovanna 5H.png
|caption= The money maker
|hitboxes=GGST Giovanna 5H Hitbox.png
|type=normal
|type=normal
}}
}}
Line 179: Line 243:
|guard=All
|guard=All
|invul=
|invul=
|damage=22 (23) [24]
|damage=22
|startup=5
|startup=5
|active=2
|active=2
Line 186: Line 250:
|onHit=+1
|onHit=+1
|level=0
|level=0
|riscGain=
|counter=Small
|riscGain=500
|riscLoss=1500
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=300
|prorate=80%
|prorate=80%
|images=GGST Giovanna 2P.png
|images=GGST Giovanna 2P.png
|caption=Mash your way out
|hitboxes=GGST Giovanna 2P Hitbox.png
|type=normal
|type=normal
}}
}}
Line 198: Line 269:
|input=2K
|input=2K
|guard=Low
|guard=Low
|invul=
|invul=F1-14 Low Profile
|damage=28 (29) [30]
|damage=28
|startup=6
|startup=6
|active=3
|active=3
Line 206: Line 277:
|onHit=+1
|onHit=+1
|level=1
|level=1
|riscGain=
|counter=Small
|riscGain=750
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=300
|prorate=70%
|prorate=70%
|images=GGST Giovanna 2K.png
|images=GGST Giovanna 2K.png
|caption=Mash your way in
|hitboxes=GGST Giovanna 2K Hitbox.png
|type=normal
|type=normal
|notes=Low profile changes between frames, and reaches the lowest point Frame 6. Frame 1 is only fraction lower than crouching.
}}
}}


Line 219: Line 298:
|guard=Low
|guard=Low
|invul=
|invul=
|damage=16, 18 [17, 19]
|damage=16, 18
|startup=9
|startup=9
|active=3(5)3
|active=3(5)3
Line 226: Line 305:
|onHit=-3
|onHit=-3
|level=2
|level=2
|riscGain=
|counter=Mid
|riscGain=525×2
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=150×2
|prorate=90%
|prorate=90%
|images=GGST Giovanna 2S.png
|images=GGST Giovanna 2S1.png;GGST Giovanna 2S2.png
|caption=Two lows for the price of one\Anti-fuzzy extraordinaire
|hitboxes=GGST Giovanna 2S1 hitbox.png;GGST Giovanna 2S2 hitbox.png
|type=normal
|type=normal
}}
}}
Line 239: Line 325:
|guard=All
|guard=All
|invul=
|invul=
|damage=40 (42) [44]
|damage=40
|startup=11
|startup=11
|active=6
|active=6
Line 246: Line 332:
|onHit=-5
|onHit=-5
|level=4
|level=4
|riscGain=
|counter=Large
|prorate=100%
|riscGain=2500
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=60%
|wallDamage=500
|prorate=90%
|images=GGST Giovanna 2H.png
|images=GGST Giovanna 2H.png
|caption=Somehow shorter than {{clr|P|5P}} and {{clr|P|2P}}
|hitboxes=GGST Giovanna 2H Hitbox.png;GGST_Giovanna_2H_2_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 257: Line 350:
|name=
|name=
|input=j.P
|input=j.P
|guard=
|guard=High
|invul=
|invul=
|damage=20 (21) [22]
|damage=20
|startup=6
|startup=6
|active=5
|active=5
|recovery=9
|recovery=9
|onBlock=
|onBlock=+3 (IAD j.PP)
|onHit=
|onHit=+6 (IAD j.PP)
|level=0
|level=0
|riscGain=
|counter=Small
|riscGain=375
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=300
|prorate=80%
|prorate=80%
|images=GGST Giovanna j.P.png
|images=GGST Giovanna jP.png
|hitboxes=GGST Giovanna jP hitbox.png
|type=normal
|type=normal
}}
}}
Line 277: Line 376:
|name=
|name=
|input=j.K
|input=j.K
|guard=
|guard=High
|invul=
|invul=
|damage=25 (26) [27]
|damage=25
|startup=6
|startup=6
|active=3
|active=3
Line 286: Line 385:
|onHit=
|onHit=
|level=1
|level=1
|riscGain=
|counter=Small
|riscGain=750
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=300
|prorate=80%
|prorate=80%
|images=GGST Giovanna j.K.png
|images=GGST Giovanna jK.png
|caption=Cover your back and break the opponent's
|hitboxes=GGST Giovanna jK hitbox.png
|type=normal
|type=normal
}}
}}
Line 297: Line 403:
|name=
|name=
|input=j.S
|input=j.S
|guard=
|guard=High
|invul=
|invul=
|damage=30 (31) [33]
|damage=30
|startup=7
|startup=7
|active=3
|active=3
|recovery=24
|recovery=24
|onBlock=
|onBlock=+3 (IAD)
|onHit=
|onHit=+6 (IAD)
|level=2
|level=2
|riscGain=
|counter=Mid
|riscGain=1150
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=60%
|wallDamage=300
|prorate=80%
|prorate=80%
|images=GGST Giovanna j.S.png
|images=GGST Giovanna jS.png
|hitboxes=GGST Giovanna jS hitbox.png
|type=normal
|type=normal
}}
}}
Line 317: Line 429:
|name=
|name=
|input=j.H
|input=j.H
|guard=
|guard=High
|invul=
|invul=
|damage=35 (36) [38]
|damage=35
|startup=8
|startup=8
|active=5
|active=5
|recovery=18
|recovery=18
|onBlock=
|onBlock=+4 (IAD)
|onHit=
|onHit=+7 (IAD)
|level=2
|level=2
|riscGain=
|counter=Mid
|riscGain=1125
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=60%
|wallDamage=300
|prorate=80%
|prorate=80%
|images=GGST Giovanna j.H.png
|images=GGST Giovanna jH2.png
|hitboxes=GGST Giovanna jH1 hitbox.png;GGST Giovanna jH2 hitbox.png
|type=normal
|type=normal
}}
}}
Line 337: Line 455:
|name=
|name=
|input=j.D
|input=j.D
|guard=
|guard=High
|invul=
|invul=
|damage=25,25 (26,26) [27,27]
|damage=20, 20
|startup=7
|startup=7
|active=3(7)3
|active=3(7)3
|recovery=18
|recovery=18
|onBlock=
|onBlock=+3 (IAD)
|onHit=
|onHit=+6 (IAD)
|level=2, 3
|level=2, 3
|riscGain=
|counter=Mid
|riscGain=525, 750
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=250×2
|prorate=80%
|prorate=80%
|images=GGST Giovanna j.D.png
|images=GGST Giovanna jD 1.png;GGST Giovanna jD 2.png
|caption=Welcome to Giovanna airlines\Destination : the corner
|hitboxes=GGST Giovanna jD 1 hitbox.png;GGST Giovanna jD 2 hitbox.png
|type=normal
|type=normal
}}
}}
Line 358: Line 483:
|input=6P
|input=6P
|guard=All
|guard=All
|invuln=1~4 above the knees, upper body 5~19
|invuln=1-3 Upper Body<br/>4-19 Above Knees
|damage=32 (33) [35]
|damage=32
|startup=12
|startup=12
|active=8
|active=8
|recovery=15
|recovery=15
|onBlock=-9
|onBlock=-9
|onHit=KD
|onHit=KD +22
|level=2
|level=2
|riscGain=
|counter=Mid
|riscGain=1500
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=500
|prorate=90%
|prorate=90%
|images=GGST Giovanna 6P.png
|images=GGST Giovanna 6P.png
|hitboxes=GGST Giovanna 6P Hitbox.png
|type=normal
|type=normal
|notes={{FrameDataNotes|GGST|Initial Combo Decay|20}}
}}
}}


Line 378: Line 510:
|input=6H
|input=6H
|guard=All
|guard=All
|invul=
|invuln=14-28F Airborne
|damage=32 (33) [35]
|damage=32
|startup=17
|startup=17
|active=9
|active=9
|recovery=15
|recovery=5 + 10 After Landing
|onBlock=-10
|onBlock=-10
|onHit=KD
|onHit=KD +30
|level=2
|level=2
|riscGain=
|counter=Large
|prorate=100%
|riscGain=1500
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=60%
|wallDamage=500
|prorate=90%
|images=GGST Giovanna 6H.png
|images=GGST Giovanna 6H.png
|caption={{clr|H|632146H}} on landing for damage
|hitboxes=GGST Giovanna 6H hitbox.png
|type=normal
|type=normal
|notes=Airborne starting from Frame 14.;
}}
}}


Line 399: Line 539:
|guard=All
|guard=All
|invul=
|invul=
|damage= 28 (28) [30]
|damage=32
|startup=11
|startup=11
|active=
|active=3
|recovery=
|recovery=Until Landing + 10
|onBlock=-11
|onBlock=-11
|onHit=
|onHit=KD +29
|level=2
|level=2
|riscGain=
|counter=Large
|prorate=100%
|riscGain=1500
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=300
|prorate=90%
|images=GGST Giovanna 6HH.png
|images=GGST Giovanna 6HH.png
|caption=RC for mix
|hitboxes=GGST Giovanna 6HH hitbox.png
|type=normal
|type=normal
}}
}}
Line 419: Line 566:
|guard=All
|guard=All
|invul=
|invul=
|damage=29 (31) [32]
|damage=40
|startup=13
|startup=13
|active=
|active=3
|recovery=
|recovery=Until Landing + 16
|onBlock=-16
|onBlock=-16
|onHit= HKD
|onHit=HKD +38
|level=3
|level=3
|riscGain=
|counter=Large
|prorate=100%
|riscGain=1500
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=100%
|wallDamage=300
|prorate=90%
|images=GGST Giovanna 6HHH.png
|images=GGST Giovanna 6HHH.png
|caption=Wallsplat & knockdown
|hitboxes=GGST Giovanna 6HHH hitbox.png
|type=normal
|type=normal
}}
}}
Line 439: Line 593:
|guard=Low
|guard=Low
|invul=
|invul=
|damage=40 (42) [44]
|damage=40
|startup=17
|startup=17
|active=10
|active=10
|recovery=7
|recovery=12
|onBlock=-3
|onBlock=-8
|onHit=HKD
|onHit=HKD +51
|level=2
|level=2
|riscGain=
|counter=Large
|riscGain=1125
|riscLoss=1000
|chipRatio=0% [12%] {25%}
|OTGRatio=80%
|wallDamage=300
|prorate=90%
|prorate=90%
|images=GGST Giovanna 2D.png
|images=GGST Giovanna 2D.png
|caption=A "Dust" button that actually involves dust
|hitboxes=GGST Giovanna 2D Hitbox.png;GGST_Giovanna_2D_2_Hitbox.png
|hitboxCaption=Frames 17-18\Frames 19-26
|type=normal
|type=normal
|notes={{FrameDataNotes|GGST|Activation Y|100}}. Unable to hit extended hurtboxes of opponents significantly above Giovanna.
}}
}}


Line 455: Line 618:
{{MoveData-GGST
{{MoveData-GGST
|chara=Giovanna
|chara=Giovanna
|name=
|name=Uncharged
|input=5D
|input=5D
|guard=High
|guard=High
|invul=
|invul=
|damage=45 (47) [49]
|damage=45
|startup=20
|startup=20
|active=4
|active=4
Line 466: Line 629:
|onHit=-0
|onHit=-0
|level=2
|level=2
|riscGain=
|counter=Mid
|riscGain=1125
|riscLoss=3000 [1000]
|chipRatio=0% [12%] {25%}
|OTGRatio=60%
|wallDamage=700 (900)
|prorate=80%
|prorate=80%
|images=GGST Giovanna 5D.png
|images=GGST Giovanna 5D.png
|hitboxes=GGST Giovanna 5D Hitbox.png
|type=normal
|type=normal
|notes={{FrameDataNotes|GGST|5D}}
}}
}}


Line 475: Line 645:
{{MoveData-GGST
{{MoveData-GGST
|chara=Giovanna
|chara=Giovanna
|name=
|name=Charged
|input=5[D]
|input=5[D]
|guard=High
|guard=High
|invul=
|invul=
|damage=56 (58) [61]
|damage=56
|startup=28
|startup=28
|active=4
|active=4
|recovery=25
|recovery=25
|onBlock=-10
|onBlock=-10
|onHit=KD
|onHit=KD +36
|level=4
|level=4
|riscGain=
|counter=Mid
|riscGain=1875
|riscLoss=1500 [1000]
|chipRatio=0% [12%] {25%}
|OTGRatio=60%
|wallDamage=0 (200)
|prorate=100%
|prorate=100%
|images=GGST Giovanna 5D.png
|images=GGST Giovanna 5D.png
|hitboxes=GGST Giovanna 5D Hitbox.png
|type=normal
|type=normal
|notes={{FrameDataNotes|GGST|5[D]}}
}}
}}


Line 497: Line 674:
|chara=Giovanna
|chara=Giovanna
|name=Ground Throw
|name=Ground Throw
|input=4D or 6D
|input=6D or 4D
|guard=Throw
|guard=Throw
|invul=
|invul=
|damage=80 (84) [88]
|damage=80
|startup=2
|startup=2
|active=3
|active=3
|recovery=38
|recovery=38
|onBlock=N/A
|onBlock=N/A
|onHit=KD
|onHit=HKD +39
|level=
|level=
|counter=
|riscGain=
|riscGain=
|riscLoss=2500
|wallDamage=1000
|prorate=50%
|prorate=50%
|images=GGST Giovanna Ground Throw.png
|images=GGST Giovanna Ground Throw.png
|caption=They'll never see it coming
|hitboxes=
|type=other
|type=other
|notes=Frame advantage is identical across all weight classes.;{{FrameDataNotes|GGST|Throw}}
}}
}}


Line 517: Line 700:
|chara=Giovanna
|chara=Giovanna
|name=Air Throw
|name=Air Throw
|input=j.4D or j.6D
|input=j.6D or j.4D
|guard=Throw
|guard=Throw
|invul=
|invul=
|damage=80 (84) [88]
|damage=80
|startup=2
|startup=2
|active=3
|active=3
|recovery=Until L+10
|recovery=38 or Until Landing+10
|onBlock=N/A
|onBlock=N/A
|onHit=KD
|onHit=HKD +43 (IAD)
|level=
|level=
|counter=
|riscGain=
|riscGain=
|riscLoss=2500
|wallDamage=1000
|prorate=50%
|prorate=50%
|images=GGST Giovanna Air Throw.png
|images=GGST Giovanna Air Throw.png
|hitboxes=GGST Giovanna Air Throw Hitbox.png
|type=other
|type=other
|notes={{FrameDataNotes|GGST|Air Throw|fluctuates with height (+42 to +46)}}
}}
===236D Data===
{{MoveData-GGST
|chara=Giovanna
|name=Wild Assault
|input=236D
|guard=All
|damage=30
|startup=16~28
|active=3
|recovery=20
|onBlock=-4
|onHit=-1
|level=4
|counter=Mid
|notes=
|images=GGST Giovanna 236D.png
|hitboxes=GGST Giovanna 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=4000
|wallDamage=700
|inputTension=
|chipRatio=25%
|OTGRatio=80%
|prorate=90%
|invuln=
|cancel=NSJBRP
}}
===236[D] Data===
{{MoveData-GGST
|chara=Giovanna
|name=Wild Assault (Hold)
|input=236[D]
|guard=All
|damage=50
|startup=29
|active=3
|recovery=20
|onBlock=-4
|onHit=HKD
|level=4
|counter=Mid
|notes=
|images=GGST Giovanna 236D.png
|hitboxes=GGST Giovanna 236D Hitbox.png
|type=other
|riscGain=2500
|riscLoss=3000
|wallDamage=700
|inputTension=
|chipRatio=25%
|OTGRatio=80%
|prorate=100%
|invuln=
|cancel=NSJBRP
}}
===Dash Cancel Data===
{{MoveData-GGST
|chara=Giovanna
|name=Dash Cancel
|input=66
|guard=
|damage=
|startup=
|active=
|recovery=Total 22
|onBlock=
|onHit=
|level=
|images=
|hitboxes=
|type=other
|riscGain=
|riscLoss=
|wallDamage=
|prorate=
|invuln=
|cancel=
|notes={{FrameDataNotes|GGST|Dash Cancel}}
}}
}}


Line 539: Line 810:
|name=Trovao
|name=Trovao
|input=236K
|input=236K
|guard=All
|guard=All [All (Guard Crush)]
|invul=
|invul=
|damage=48 (50) [52]
|damage=48 [57]
|startup=27
|startup=27
|active=7
|active=10
|recovery=15
|recovery=13
|onBlock=+2
|onBlock=+4 [+15]
|onHit=+5
|onHit=+7 [+34]
|level=4
|level=4
|riscGain=
|counter=Mid
|prorate=100%
|riscGain=2500
|riscLoss=2000
|chipRatio=25%
|OTGRatio=80%
|wallDamage=700
|inputTension=150
|prorate=80%
|images=GGST Giovanna Trovao.png
|images=GGST Giovanna Trovao.png
|caption=Anti-projectile tool, pressure reset, guard crush oki, but won't do your taxes <br/><small> "Thunder"</small>
|hitboxes=GGST Giovanna Trovao hitbox.png
|hitboxCaption=The large outer hitbox nullifies projectiles.<br/>The small inner hitbox strikes the opponent.
|type=special
|type=special
|notes='''Strike Clash Level:''' 2;'''Clash Hits:''' 1;{{FrameDataNotes|GGST|Activation X|400}}; Chave Enhanced version staggers on grounded hit, Listed on-hit value is for gold (fast) recovery.; Total stagger duration: 48F (1-40F hitstun, 41-48F can block only); Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (44F and 48F respectively); Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (53F and 58F respectively); Opponents can be thrown while staggered, allowing comboing into throws. During the 'can only block' stage at the end of stagger, the opponent cannot jump to escape throws, meaning there is more time to combo into throws than strikes.; Stagger does not gain 1 addition hitstun on crouching hit, unlike other attacks.
}}
}}


Line 561: Line 842:
|guard=All
|guard=All
|invul=
|invul=
|damage=45 (47) [49]
|damage=38 [45]
|startup=13
|startup=13
|active=3
|active=3
|recovery=20
|recovery=20
|onBlock=-4
|onBlock=-4
|onHit=KD
|onHit=KD +33
|level=4
|level=4
|riscGain=
|counter=Mid
|prorate=100%
|riscGain=2500
|riscLoss=2000
|chipRatio=25%
|OTGRatio=80%
|wallDamage=700
|inputTension=150
|prorate=80%
|images=GGST Giovanna Sepultura.png
|images=GGST Giovanna Sepultura.png
|caption=The Swiss Army Knife of specials<br><small>"Tombstone"</small>
|hitboxes=GGST Giovanna Sepultura hitbox.png
|type=special
|type=special
}}
}}
Line 580: Line 869:
|input=623S
|input=623S
|guard=All
|guard=All
|invuln=upper body invuln 1~6 above the knees 7~9
|invuln=Above Knees 4-6<br/>Upper Body 7-8<br/>Airborne 9-26
|damage=40 (42) [44]
|damage=40 [48]
|startup=7
|startup=7
|active=14
|active=8
|recovery=21
|recovery=21
|onBlock=-15
|onBlock=-15
|onHit=KD
|onHit=KD +25 [+43]
|level=4
|level=2
|riscGain=
|counter=Mid
|riscGain=1500
|riscLoss=1000
|chipRatio=25%
|OTGRatio=60%
|inputTension=150
|wallDamage=300
|prorate=90%
|prorate=90%
|images=GGST Giovanna Sol Nascente.png
|images=GGST Giovanna Sol Nascente.png
|caption=Wheel Of Ambiguous Hitboxes <br><small>"Rising Sun"</small>
|hitboxes=GGST Giovanna Sol Nascente hitbox1.png;GGST Giovanna Sol Nascente hitbox2.png;GGST Giovanna Sol Nascente hitbox3.png
|type=special
|type=special
}}
}}
Line 600: Line 897:
|input=214S
|input=214S
|guard=All, High
|guard=All, High
|invul=
|invuln=7-37F Airborne
|damage=30 (31) [33]
|damage=40, 30 [48, 36]
|startup=4 [30]
|startup={4} 27
|active=6(20)3
|active=6(20)3
|recovery=10
|recovery=21
|onBlock=+4
|onBlock=-5
|onHit=KD
|onHit=HKD +62 [+69], KD +28 [+43]
|level=3
|level=3, 4
|riscGain=
|counter=Very Small
|prorate=80%
|riscGain=2000, 1875
|images=GGST Giovanna Sol Poente.png
|riscLoss=1000
|chipRatio=25%
|OTGRatio=60%, 100%
|wallDamage=300×2
|inputTension=150
|prorate=90%, 80%
|images=GGST Giovanna 214S 1.png;GGST Giovanna 214S 2.png
|caption= Crusher of Honest Mids <br><small>"Setting Sun"</small>
|hitboxCaption= &nbsp;\&nbsp;\ Disjointed enough that it clashes with DPs after {{clr|s|c.S}}
|hitboxes=GGST Giovanna 214S 1 Hitbox.png;GGST Giovanna 214S 2 Hitbox.png;GGST Giovanna 214S 3 Hitbox.png
|type=special
|type=special
|notes={{FrameDataNotes|GGST|Activation X|0}} (First hit only). First hit is unable to hit an opponent unless they are positioned behind her.
Each hit of this move generates tension as though it were a single hit move. See [[GGST/Gauges#Gaining_Tension]]
}}
}}


Line 617: Line 925:
{{MoveData-GGST
{{MoveData-GGST
|chara=Giovanna
|chara=Giovanna
|name=Sol Poente
|name=Air Sol Poente
|input=j.214S
|input=j.214S
|guard=All, High
|guard=All, High
|invul=
|invul=
|damage=30 (31) [33]
|damage=20, 30
|startup=4 [30]
|startup={4} 27
|active=6(20) 3
|active=6(20)3
|recovery=Until L+4
|recovery=Until L+12
|onBlock=+4
|onBlock=
|onHit=KD
|onHit=HKD, KD
|level=3
|level=3, 4
|counter=Very Small
|riscGain=2000, 1875
|riscLoss=1000
|chipRatio=25%
|OTGRatio=60%, 100%
|wallDamage=300×2
|inputTension=150
|prorate=90%, 80%
|images=GGST Giovanna 214S 1.png;GGST Giovanna 214S 2.png
|type=special
}}
 
===214H Data===
{{MoveData-GGST
|chara=Giovanna
|name=Chave
|input=214H
|guard=
|invuln=
|damage=
|startup=
|active=
|recovery=30
|onBlock=
|onHit=
|level=
|counter=
|riscGain=
|riscGain=
|prorate=80%
|riscLoss=
|images=GGST Giovanna Sol Poente.png
|chipRatio=
|OTGRatio=
|inputTension=50
|wallDamage=
|prorate=
|images=GGST Giovanna 214H.png
|hitboxes=GGST Giovanna 214H Hitbox.png
|caption=You can never have too many dashes<br/><small>"Key"</small>
|type=special
|type=special
|notes=Can cancel into Specials from Frame 15 onwards.;
}}
}}


Line 641: Line 984:
|input=632146H
|input=632146H
|guard=All
|guard=All
|invul=
|invuln=1-10F Full
|damage=168 [176]
|damage=17×4, 71
|startup=4+3
|startup=5+4
|active=
|active=4(4)4(4)4(4)4(4)7
|recovery=
|recovery=49
|onBlock=-37
|onBlock=-37
|onHit=HKD
|onHit=HKD +18
|level=4
|level=4
|riscGain=
|counter=Mid
|riscGain=400×5
|riscLoss=1000
|chipRatio=25%
|OTGRatio=80%
|wallDamage=0
|prorate=100%
|prorate=100%
|images=GGST Giovanna Ventania.png
|images=GGST Giovanna Ventania.png
|caption= <br><small>"Windstorm"</small>
|hitboxes=GGST Giovanna Ventania hitbox1.png;GGST Giovanna Ventania hitbox2.png
|hitboxCaption=Reversal hitbox\Subsequent hits
|notes=reversal
|type=super
|type=super
}}
}}
Line 660: Line 1,012:
|name=Tempestade
|name=Tempestade
|input=j.236236H
|input=j.236236H
|guard=
|guard=All
|invul=
|invul=
|damage=140 [150]
|damage=39, 10×2, 9x3, 19, 28 |133
|startup=3+1
|startup=3+1
|active=Until L
|active=Until L
|recovery=
|recovery=
|onBlock=+6
|onBlock=0~+6
|onHit=KD
|onHit=HKD +36
|level=
|level=3
|riscGain=
|counter=Mid
|riscGain=2000
|riscLoss=1000
|chipRatio=25%
|OTGRatio=80%
|wallDamage=0
|prorate=100%
|prorate=100%
|images=GGST Giovanna Tempestade.png
|images=GGST Giovanna j236236H 1.png;GGST Giovanna j236236H 2.png
|caption=<br><small>"Thunderstorm"</small>
|hitboxes=GGST Giovanna j236236H Hitbox.png
|type=super
|type=super
|notes={{FrameDataNotes|GGST|False Multihit|2}}
}}
}}


==Category==
==Navigation==
{{Navbar-GGST}}
{{GGST/Navigation}}

Latest revision as of 16:36, 16 February 2024

Links




Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Giovanna Portrait.png GGST Giovanna Icon.png Giovanna 8 1 32 4 19 1-5F 1-13F Variable step-dash
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 49 340.1 567.6 8 [high jump: 7] 18/24 6/11 618.75 261
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 8 42 0 5.5556
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9 15

Additional Data for Guts and Defense Tables

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Giovanna Portrait.png GGST Giovanna Icon.png Giovanna (50~99% Tension) -5 1 32 4 19 1-5F 1-13F
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 49 340.1 567.6 8 [high jump: 7] 18/24 6/11 618.75 261
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 8 42 0 5.5556
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9 15
Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Giovanna Portrait.png GGST Giovanna Icon.png Giovanna (100% Tension) -18 1 32 4 19 1-5F 1-13F
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 49 340.1 567.6 8 [high jump: 7] 18/24 6/11 618.75 261
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 8 42 0 5.5556
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9 15

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 4 3 9 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 0% [12%] {25%} 80% 80%
GGST Giovanna 5P.png
GGST Giovanna 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 6 2 12 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 0% [12%] {25%} 80% 90%
GGST Giovanna 5K.png
Footsies : dash momentum edition
GGST Giovanna 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 6 10 +3 +13 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 0% [12%] {25%} 80% 100%
GGST Giovanna cS.png
Pressure starts from the knee down.
GGST Giovanna cS Hitbox.png
Input Proximity Range: 240
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19~28F)

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10, 10, 16 All 9 2(6)2(6)2 16 -4 -1 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500×3 1000 100×3 0% [12%] {25%} 80% 90%
GGST Giovanna fS1.pngGGST Giovanna fS2.pngGGST Giovanna fS3.png
• • Self-contained hit-confirm
GGST Giovanna fS1 hitbox.pngGGST Giovanna fS2 hitbox.pngGGST Giovanna fS3 hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 10 3 19 -5 -2 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 0% [12%] {25%} 80% 90%
GGST Giovanna 5H.png
The money maker
GGST Giovanna 5H Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 0% [12%] {25%} 80% 80%
GGST Giovanna 2P.png
Mash your way out
GGST Giovanna 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 0% [12%] {25%} 80% 70%
GGST Giovanna 2K.png
Mash your way in
GGST Giovanna 2K Hitbox.png
Low profile changes between frames, and reaches the lowest point Frame 6. Frame 1 is only fraction lower than crouching.

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16, 18 Low 9 3(5)3 15 -6 -3 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 0% [12%] {25%} 80% 90%
GGST Giovanna 2S1.pngGGST Giovanna 2S2.png
Two lows for the price of one • Anti-fuzzy extraordinaire
GGST Giovanna 2S1 hitbox.pngGGST Giovanna 2S2 hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 11 6 21 -8 -5 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 0% [12%] {25%} 60% 90%
GGST Giovanna 2H.png
Somehow shorter than 5P and 2P
GGST Giovanna 2H Hitbox.pngGGST Giovanna 2H 2 Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 6 5 9 +3 (IAD j.PP) +6 (IAD j.PP) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 0% [12%] {25%} 80% 80%
GGST Giovanna jP.png
GGST Giovanna jP hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 High 6 3 19 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 0% [12%] {25%} 80% 80%
GGST Giovanna jK.png
Cover your back and break the opponent's
GGST Giovanna jK hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 7 3 24 +3 (IAD) +6 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1150 1000 300 0% [12%] {25%} 60% 80%
GGST Giovanna jS.png
GGST Giovanna jS hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 8 5 18 +4 (IAD) +7 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 0% [12%] {25%} 60% 80%
GGST Giovanna jH2.png
GGST Giovanna jH1 hitbox.pngGGST Giovanna jH2 hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 20 High 7 3(7)3 18 +3 (IAD) +6 (IAD) 2, 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525, 750 1000 250×2 0% [12%] {25%} 80% 80%
GGST Giovanna jD 1.pngGGST Giovanna jD 2.png
Welcome to Giovanna airlines • Destination : the corner
GGST Giovanna jD 1 hitbox.pngGGST Giovanna jD 2 hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 12 8 15 -9 KD +22 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 0% [12%] {25%} 80% 90% 1-3 Upper Body
4-19 Above Knees
GGST Giovanna 6P.png
GGST Giovanna 6P Hitbox.png
If the first hit of a combo, applies an additional +20 Combo Decay.

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 17 9 5 + 10 After Landing -10 KD +30 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 0% [12%] {25%} 60% 90% 14-28F Airborne
GGST Giovanna 6H.png
632146H on landing for damage
GGST Giovanna 6H hitbox.png
Airborne starting from Frame 14.

6HH Data

6HH
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 11 3 Until Landing + 10 -11 KD +29 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 0% [12%] {25%} 80% 90%
GGST Giovanna 6HH.png
RC for mix
GGST Giovanna 6HH hitbox.png

6HHH Data

6HHH
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 13 3 Until Landing + 16 -16 HKD +38 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 0% [12%] {25%} 100% 90%
GGST Giovanna 6HHH.png
Wallsplat & knockdown
GGST Giovanna 6HHH hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 Low 17 10 12 -8 HKD +51 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 0% [12%] {25%} 80% 90%
GGST Giovanna 2D.png
A "Dust" button that actually involves dust
GGST Giovanna 2D Hitbox.pngGGST Giovanna 2D 2 Hitbox.png
Frames 17-18 • Frames 19-26
Vertical Activation Range: 100. Unable to hit extended hurtboxes of opponents significantly above Giovanna.

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 4 25 -15 -0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 0% [12%] {25%} 60% 80%
GGST Giovanna 5D.png
GGST Giovanna 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 4 25 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 0% [12%] {25%} 60% 100%
GGST Giovanna 5D.png
GGST Giovanna 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Throw 2 3 38 N/A HKD +39
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Giovanna Ground Throw.png
They'll never see it coming
Frame advantage is identical across all weight classes.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Throw 2 3 38 or Until Landing+10 N/A HKD +43 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Giovanna Air Throw.png
GGST Giovanna Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage fluctuates with height (+42 to +46).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 16~28 3 20 -4 -1 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 4000 700 25% 80% 90% NSJBRP
GGST Giovanna 236D.png
GGST Giovanna 236D Hitbox.png

236[D] Data

236[D]
Wild Assault (Hold)
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 29 3 20 -4 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 25% 80% 100% NSJBRP
GGST Giovanna 236D.png
GGST Giovanna 236D Hitbox.png

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236K Data

236K
Trovao
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 [57] All [All (Guard Crush)] 27 10 13 +4 [+15] +7 [+34] 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 150 25% 80% 80%
GGST Giovanna Trovao.png
Anti-projectile tool, pressure reset, guard crush oki, but won't do your taxes
"Thunder"
GGST Giovanna Trovao hitbox.png
The large outer hitbox nullifies projectiles.
The small inner hitbox strikes the opponent.
Strike Clash Level: 2
Clash Hits: 1
Horizontal Activation Range: 400
Chave Enhanced version staggers on grounded hit, Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 48F (1-40F hitstun, 41-48F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (44F and 48F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (53F and 58F respectively)
Opponents can be thrown while staggered, allowing comboing into throws. During the 'can only block' stage at the end of stagger, the opponent cannot jump to escape throws, meaning there is more time to combo into throws than strikes.
Stagger does not gain 1 addition hitstun on crouching hit, unlike other attacks.

214K Data

214K
Sepultura
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 [45] All 13 3 20 -4 KD +33 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 150 25% 80% 80%
GGST Giovanna Sepultura.png
The Swiss Army Knife of specials
"Tombstone"
GGST Giovanna Sepultura hitbox.png

623S Data

623S
Sol Nascente
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [48] All 7 8 21 -15 KD +25 [+43] 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 60% 90% Above Knees 4-6
Upper Body 7-8
Airborne 9-26
GGST Giovanna Sol Nascente.png
Wheel Of Ambiguous Hitboxes
"Rising Sun"
GGST Giovanna Sol Nascente hitbox1.pngGGST Giovanna Sol Nascente hitbox2.pngGGST Giovanna Sol Nascente hitbox3.png

214S Data

214S
Sol Poente
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40, 30 [48, 36] All, High {4} 27 6(20)3 21 -5 HKD +62 [+69], KD +28 [+43] 3, 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000, 1875 1000 300×2 150 25% 60%, 100% 90%, 80% 7-37F Airborne
GGST Giovanna 214S 1.pngGGST Giovanna 214S 2.png
Crusher of Honest Mids
"Setting Sun"
GGST Giovanna 214S 1 Hitbox.pngGGST Giovanna 214S 2 Hitbox.pngGGST Giovanna 214S 3 Hitbox.png
  •   • Disjointed enough that it clashes with DPs after c.S
Horizontal Activation Range: 0 (First hit only). First hit is unable to hit an opponent unless they are positioned behind her.

Each hit of this move generates tension as though it were a single hit move. See GGST/Gauges#Gaining_Tension

j.214S Data

j.214S
Air Sol Poente
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 30 All, High {4} 27 6(20)3 Until L+12 HKD, KD 3, 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000, 1875 1000 300×2 150 25% 60%, 100% 90%, 80%
GGST Giovanna 214S 1.pngGGST Giovanna 214S 2.png

214H Data

214H
Chave
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50
GGST Giovanna 214H.png
You can never have too many dashes
"Key"
GGST Giovanna 214H Hitbox.png
Can cancel into Specials from Frame 15 onwards.

Overdrives

632146H Data

632146H
Ventania
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
17×4, 71 All 5+4 4(4)4(4)4(4)4(4)7 49 -37 HKD +18 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
400×5 1000 0 25% 80% 100% 1-10F Full
GGST Giovanna Ventania.png

"Windstorm"
GGST Giovanna Ventania hitbox1.pngGGST Giovanna Ventania hitbox2.png
Reversal hitbox • Subsequent hits
reversal

j.236236H Data

j.236236H
Tempestade
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39, 10×2, 9x3, 19, 28 All 3+1 Until L 0~+6 HKD +36 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 0 25% 80% 100%
GGST Giovanna j236236H 1.pngGGST Giovanna j236236H 2.png

"Thunderstorm"
GGST Giovanna j236236H Hitbox.png
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

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