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* Hits low twice. | * Hits low twice. Making it a good low option in pressure or to help in hitconfirming | ||
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Revision as of 18:52, 25 May 2021
Please feel free to make edits, but include edit summaries and sources where applicable.
Normal Moves
5P
5K
- Excellent poke, especially from a dash.
- Main juggle tool, usually links into itself.
- Good frame advantage and low pushback makes this a go-to tick throw button.
c.S
- Causes a float state on hit.
- Plus on block.
- Dash cancelable.
f.S
- GGST Giovanna f.S.png
Vegito vibes
- Hits 3 times.
- Excellent anti-backdash tool due to its active frames.
- Don't whiff this.
5H
- Heavier poke than 5K, but has about the same cancel options.
- Useful as a delay-cancel frametrap from f.S to make your opponent respect your turn.
5D
- Results in a cinematic if charged or CH.
- Uncharged 5D is 0 on hit.
Giovanna does a split kick. It doesn't look like an overhead but it certainly hits like one. Given Giovanna's normals, it shouldn't be too hard to crank the RISC gauge and cash out with 5D.
6P
- Good anti-air button.
Giovanna throws out a straight punch. Has head invulnerability like other 6P buttons and a good angle to stop airdashes.
6H
- Rekka-type move with follow-ups.
- 6H puts Giovanna airborne.
2P
2K
2S
- GGST Giovanna 2S.png
More Lows
- Hits low twice. Making it a good low option in pressure or to help in hitconfirming
- Don't whiff this.
2H
- Launches on air hit (I.E. chained immediately from c.S)
- Short range.
2D
- Too slow to combo from 5K/2K, use 214K instead.
- Slightly disjointed.
j.P
j.K
- Hits on both sides.
j.S
j.H
- GGST Giovanna jH.png
j.D
- GGST Giovanna jD.png
- Hits twice.
Universal Mechanics
Ground Throw
- Standard ground throw that gives a hard knockdown, can decide to go for mixups or RC for damage
Air Throw
Special Moves
Sepultura
214K
- GGST Giovanna 214K.png
- Knocks down on hit.
- Long reach and safe on block.
Giovanna's primary ground combo ender. If it hits an airborne opponent, you can keep a juggle going with a microwalk 5K.
Trovão
236K
- GGST Giovanna 236K.png
Spiral Arrow but better
- Cancels single hit projectiles.
- Slightly plus on block.
Excellent anti-fireball tool. Doesn't quite reach fullscreen, but it will catch extended hurtboxes pretty well.
Sol Nascente
623S
- GGST Giovanna 623S.png
- Not invincible, but has a low hurtbox making it a great anti-air.
- Hits on both sides.
- Plus on air block. The sky is yours.
Sol Poente
214S (Air OK)
- GGST Giovanna 214S.png
Greed Sever ver. Beta
- Overhead.
- Low crush.
- Plus on block.
- Hits on both sides, can cross up if done close.
Overdrives
Ventania
632146H
- GGST Giovanna 632146H.png
You're going to Brazil!
- Invincible on startup.
- Benefits from the 50% meter bonus if Giovanna uses it with full meter.
Giovanna's only real reversal.
Tempestade
j.236236H
- GGST Giovanna 236236H.png
That wasn't a request!
- Combos from c.S if you Tiger Knee the super.
The anti-anti air. Plus on block should you not hit your opponent with it. On hit, it locks you into a cinematic.