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* Dash cancelable. | * Dash cancelable. | ||
* Sets up an IAD safejump if it connects on OTG. | * Sets up an IAD safejump if it connects on OTG. | ||
The dash cancel on this move can lead to an immediate Blue Roman Cancel, which gives her an airtight high/low mixup on block with 5D or any of her lows. On hit both options lead to a conversion, and on block she remains plus enough to continue offense. | |||
Gatling options: {{clr|1|6P}}, {{clr|3|f.S}}, {{clr|4|5H}}, {{clr|4|2H}}, {{clr|4|6H}}, {{clr|5|5D}}, {{clr|5|2D}} | Gatling options: {{clr|1|6P}}, {{clr|3|f.S}}, {{clr|4|5H}}, {{clr|4|2H}}, {{clr|4|6H}}, {{clr|5|5D}}, {{clr|5|2D}} | ||
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Revision as of 19:30, 19 June 2021
Please feel free to make edits, but include edit summaries and sources where applicable.
Giovanna Giovanna , classified as a Rush type, uses rush-down that can break down any defense. A super-powered special forces officer for the President.
- Insane Dash: Giovanna's step dash travels very far very quickly and can be cancelled into any normal, special, or backdash. This allows her to wait right outside most characters' effective range and slip in quickly.
- Queen of Mids: all of Giovanna's buttons are quite safe and very well suited to pressure. Her buttons are only accentuated by her incredible dash, as it gives them significantly more range.
- Meter Boost: Giovanna gains a unique buff once she reaches 50% tension, and it strengthens once she reaches 100% tension. Her meter gain is also higher than normal due to her being a step dash character.
- Strong Offense: c.S, Sol Poente, and Trovão are all plus on block and her strong normals also make for great frametraps. Conditioning opponents to block is trivial and her plus frame options go hand in hand with her great dash and strong throw.
- Trouble at Range: Giovanna's only dedicated anti-fireball tool is Trovão, which has slow startup (even if it is plus on block.) An incorrect read on a fireball can mean eating a punish thanks to its extended hurtbox.
Giovanna gains a damage buff when she reaches half Tension (~5%), and a larger buff when she reaches full Tension (~10%). This is represented graphically with Rei glowing at half power and Giovanna turning green at full power. Using a super will keep her current damage buff until the super is over, meaning a Giovanna at full meter performing Ventania will deal ~5% more damage than a Giovanna with half meter.
Giovanna |
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Normal Moves
5P
- Damage is listed as No Meter (Half Meter) [Full Meter].
- One of the fastest buttons in the game, second only to Chipp's 5P and Sol's 5K.
- While this can gatling into 6P, it will not combo, even on counterhit.
Gatling options: 5P, 2P, 6P, 6H
5K
- A very fast poke with decent range, made even better by the fact that cancelling into it out of a dash retains quite a lot of the dash momentum, extending its range to a little less than 1/4th screen.
- Main juggle tool, usually links into itself.
- Good frame advantage and low pushback makes this a go-to tick throw button.
Gatling options: 6P, 6H, 5D, 2D
c.S
- Causes a float state on hit.
- Plus on block.
- Dash cancelable.
- Sets up an IAD safejump if it connects on OTG.
The dash cancel on this move can lead to an immediate Blue Roman Cancel, which gives her an airtight high/low mixup on block with 5D or any of her lows. On hit both options lead to a conversion, and on block she remains plus enough to continue offense.
Gatling options: 6P, f.S, 5H, 2H, 6H, 5D, 2D
f.S
- GGST Giovanna f.S.png
Vegito vibes
- Hits 3 times.
- Excellent anti-backdash tool due to its active frames.
- Don't whiff this.
Gatling options: 5H, 2H
5H
- Heavier poke than 5K, but has about the same cancel options.
- Useful as a delay-cancel frametrap from f.S to make your opponent respect your turn.
5D
- Results in a cinematic if charged or CH.
- Uncharged 5D is 0 on hit.
Giovanna does a split kick. It doesn't look like an overhead but it certainly hits like one. Given Giovanna's normals, it shouldn't be too hard to crank the RISC gauge and cash out with 5D.
6P
- Good anti-air button.
Giovanna throws out a straight punch. Has head invulnerability like other 6P buttons and a good angle to stop airdashes.
6H
- GGST Giovanna 6H 1.png
632146H for fullscreen damage
- GGST Giovanna 6H 2.png
RC for mix
- GGST Giovanna 6H 3.png
Wallsplat
- Rekka-type move with follow-ups.
- 6H puts Giovanna airborne.
- RRC off second hit leads to easy juggle combos.
2P
- Quick & short 2P that lets you mash out of gaps in pressure.
Gatling options: 2P, 5P, 6P, 6H
2K
Your go-to low for catching the opponent standing, such as after an empty jump. Will only combo into 214K at most ranges, but a point blank connect can be cancelled into 6P which can combo into 623S with dash momentum for slightly better damage and an easy bake frametrap. Gatling options: 6P, 6H, 5D, 2D
2S
- GGST Giovanna 2S.png
More Lows
- Hits low twice. Making it a good low option in pressure or to help in hitconfirming
- Don't whiff this.
Gatling options: 5H, 2H
2H
- Launches on air hit (I.E. chained immediately from c.S)
- Short range.
2D
- Too slow to combo from 5K/2K, use 214K instead.
- Slightly disjointed.
- Fairly good on counter hit and allows for an easy gatling frame trap
j.P
Gatling options: j.P
j.K
- Hits on both sides.
Gatling options: j.D
j.S
Gatling options: j.H
j.H
- GGST Giovanna jH.png
j.D
- Hits twice.
Universal Mechanics
Ground Throw
- Standard ground throw that gives a hard knockdown, can decide to go for mixups or RC for damage
Air Throw
Special Moves
Sepultura
214K
- Knocks down on ground hit, juggles on air hit.
- Long reach and safe on block.
Giovanna's primary ground combo ender. If it hits an airborne opponent, you can keep a juggle going with a microwalk 5K.
Trovão
236K
- Cancels single hit projectiles.
- Slightly plus on block.
Excellent anti-fireball tool. Doesn't quite reach fullscreen, but it will catch extended hurtboxes pretty well.
Sol Nascente
623S
- Not invincible, but has a low hurtbox making it a great anti-air.
- Hits on both sides.
- Plus on air block. The sky is yours.
Sol Poente
214S (Air OK)
- Overhead.
- Low crush.
- Plus on block.
- Hits on both sides, can cross up if done close.
- Air version has same animation but places a sigil for Giovanna to move from
Overdrives
Ventania
632146H
- Invincible on startup.
- Benefits from the 50% meter bonus if Giovanna uses it with full meter.
Giovanna's only real reversal.
Tempestade
j.236236H
- GGST Giovanna Tempestade 1.png
- GGST Giovanna Tempestade 2.png
That wasn't a request!
- Combos from c.S if you Tiger Knee the super.
The anti-anti air. Plus on block should you not hit your opponent with it. On hit, it locks you into a cinematic.
81% complete | ||
|
Page | Status | % |
---|---|---|
Overview | more detailed description of moves and their uses. | 18/20 |
Combos | Combo page needs adjustment. Video examples may help as well. | 8/10 |
Strategy | Needs more information added to flesh out the page | 15/20 |
Frame Data | Missing proration on all moves. Overdrive data is incomplete. | 40/50 |