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==Character Frame Data== | ==Character Frame Data== | ||
{{Centerdiv}} | {{Centerdiv}} | ||
[[File:GGST Testament Icon.png|Testament|link=GGST/Testament/Frame Data|90px]] | |||
[[File:GGST Jack-O Icon.png|Jack-O'|link=GGST/Jack-O/Frame Data|90px]] | [[File:GGST Jack-O Icon.png|Jack-O'|link=GGST/Jack-O/Frame Data|90px]] | ||
[[File:GGST Nagoriyuki Icon.png|Nagoriyuki|link=GGST/Nagoriyuki/Frame Data|90px]] | [[File:GGST Nagoriyuki Icon.png|Nagoriyuki|link=GGST/Nagoriyuki/Frame Data|90px]] | ||
Line 10: | Line 13: | ||
[[File:GGST Zato-1 Icon.png|Zato-1|link=GGST/Zato-1/Frame Data|90px]] | [[File:GGST Zato-1 Icon.png|Zato-1|link=GGST/Zato-1/Frame Data|90px]] | ||
[[File:GGST I-No Icon.png|I-No|link=GGST/I-No/Frame Data|90px]] | [[File:GGST I-No Icon.png|I-No|link=GGST/I-No/Frame Data|90px]] | ||
[[File:GGST Happy Chaos Icon.png| | [[File:GGST Happy Chaos Icon.png|Happy Chaos|link=GGST/Happy Chaos/Frame Data|90px]] | ||
<br> | <br> | ||
[[File:GGST Baiken Icon.png|Baiken|link=GGST/Baiken/Frame Data|90px]] | |||
[[File:GGST Anji Mito Icon.png|Anji Mito|link=GGST/Anji Mito/Frame Data|90px]] | [[File:GGST Anji Mito Icon.png|Anji Mito|link=GGST/Anji Mito/Frame Data|90px]] | ||
[[File:GGST Leo Whitefang Icon.png|Leo Whitefang|link=GGST/Leo Whitefang/Frame Data|90px]] | [[File:GGST Leo Whitefang Icon.png|Leo Whitefang|link=GGST/Leo Whitefang/Frame Data|90px]] | ||
Line 24: | Line 28: | ||
==Character Comparisons== | ==Character Comparisons== | ||
===Defense Values=== | ===Defense Values=== | ||
<center><b>Defense Values</b> | <div style="width: 100%; max-width: 800px; margin: 0 auto;"><center><b>Defense Values</b> | ||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character,defense=Defense Modifier,guts=Guts Rating,weight=Weight | |fields=name=Character,defense=Defense Modifier,guts=Guts Rating,guardBalance=R.I.S.C. Gain Modifier,weight=Weight | ||
|format=table | |||
}}</center></div> | |||
===Movement Values=== | |||
====Jump Values==== | |||
<center><b>Jump Values</b> | |||
{{#cargo_query:tables=ggstCharacters | |||
|fields=name=Character,prejump=Prejump,jump_duration=Jump Duration,high_jump_duration=High Jump Duration,jump_height=Jump Height,high_jump_height=High Jump Height | |||
|format=table | |format=table | ||
}}</center> | }}</center> | ||
=== | ====Air Dash Values==== | ||
<center><b> | <center><b>Air Dash Values</b> | ||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character, | |fields=name=Character,efiad=Earliest Forward Instant Air Dash,ebiad=Earliest Backward Instant Air Dash,fadd=Forward Air Dash Duration ※,badd=Backward Air Dash Duration,fadat=Forward Air Dash Attack Transition,badat=Backward Air Dash Attack Transition | ||
|format=table | |format=table | ||
}}</center> | }}</center> | ||
※: The value on the right hand side represents when jump attack start-up can be canceled into Faultless Defense.<br> | |||
Note: Zato's air dash values represent his flight. | |||
=== | ====Backdash Values==== | ||
<center><b>Backdash Values</b> | |||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character, | |fields=name=Character,backdash=Backdash Duration/Invincibility/Airborne Duration | ||
|format=table | |format=table | ||
}}</center> | }}</center> | ||
<center><b> | ====Walk and Dash Values==== | ||
<center><b>Walk and Dash Values</b> | |||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character, | |fields=name=Character,walk_speed=Walk Speed,back_walk_speed=Backwalk Speed,dash_initial_speed=Initial Dash Speed,dash_acceleration=Dash Acceleration,dash_friction=Friction | ||
|format=table | |format=table | ||
}}</center> | }}</center> | ||
* Details on dash acceleration can be found [[GGST/Miscellaneous#Dash Acceleration|here]]. | |||
===Throw Ranges=== | ===Throw Ranges=== | ||
Line 133: | Line 71: | ||
|- | |- | ||
! Character | ! Character | ||
! Move Name !! Range | ! Move Name !! Throw Range !! Relative Throw Range ※ | ||
|- | |- | ||
!Anji | !Anji | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Axl | !Axl | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Axl | !Axl | ||
| Winter Mantis || 1500000 | | Winter Mantis || 1500000 || 1667% | ||
|- | |||
!Baiken | |||
| Ground Throw || 90000 || 100% | |||
|- | |- | ||
!Chaos | !Chaos | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Chipp | !Chipp | ||
| Ground Throw || 75000 | | Ground Throw || 75000 || 83% | ||
|- | |- | ||
!Chipp | !Chipp | ||
| Genrou Zan || 20000 | | Genrou Zan || 20000 || 22% | ||
|- | |- | ||
!Faust | !Faust | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Faust | !Faust | ||
| Snip Snip Snip || 120000 | | Snip Snip Snip || 120000 || 133% | ||
|- | |- | ||
!Giovanna | !Giovanna | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Goldlewis | !Goldlewis | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!I-No | !I-No | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!I-No | !I-No | ||
| Megalomania || 120000 | | Megalomania || 120000 || 133% | ||
|- | |- | ||
!Jack-O' | !Jack-O' | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Jack-O' | !Jack-O' | ||
| Forever Elysion Driver || | | Forever Elysion Driver || 200000 || 222% | ||
|- | |- | ||
!Ky | !Ky | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Leo | !Leo | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Leo | !Leo | ||
| Gländzendes Dunkel || 120000 | | Gländzendes Dunkel || 120000 || 133% | ||
|- | |- | ||
!May | !May | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!May | !May | ||
| Overhead Kiss || 120000 | | Overhead Kiss || 120000 || 133% | ||
|- | |- | ||
!Millia | !Millia | ||
| Ground Throw || 75000 | | Ground Throw || 75000 || 83% | ||
|- | |- | ||
!Nagoriyuki | !Nagoriyuki | ||
| Ground Throw || 120000 | | Ground Throw || 120000 || 133% | ||
|- | |- | ||
!Nagoriyuki | !Nagoriyuki | ||
| Bloodsucking Universe || 160000 | | Bloodsucking Universe || 160000 || 178% | ||
|- | |- | ||
!Potemkin | !Potemkin | ||
| Ground Throw || 120000 | | Ground Throw || 120000 || 133% | ||
|- | |- | ||
!Potemkin | !Potemkin | ||
| Potemkin Buster || | | Potemkin Buster || 120000→160000→200000→250000 || 133%→178%→222%→278% | ||
|- | |- | ||
!Ramlethal | !Ramlethal | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Sol | !Sol | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Sol | !Sol | ||
| Wild Throw || 120000 | | Wild Throw || 120000 || 133% | ||
|- | |- | ||
!Sol | !Sol | ||
| Heavy Mob Cemetery || 150000 | | Heavy Mob Cemetery || 150000 || 167% | ||
|- | |||
!Testament | |||
| Ground Throw || 90000 || 100% | |||
|- | |- | ||
!Zato | !Zato | ||
| Ground Throw || 90000 | | Ground Throw || 90000 || 100% | ||
|- | |- | ||
!Zato | !Zato | ||
| Damned Fang || 120000 | | Damned Fang || 120000 || 133% | ||
|- | |- | ||
|} | |} | ||
※: Relative to the median throw range, which is the most common normal throw range of 90000.<br> | |||
Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance. | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
Line 231: | Line 177: | ||
|- | |- | ||
! Character | ! Character | ||
! Move Name !! Range | ! Move Name !! Throw Range | ||
|- | |- | ||
!Air Throw (All Characters) | !Air Throw (All Characters) | ||
Line 264: | Line 210: | ||
| 15 || 21 || 22 || 18 || Until landing+19 || Until landing+5 | | 15 || 21 || 22 || 18 || Until landing+19 || Until landing+5 | ||
|} | |} | ||
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery. | ※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.<br> | ||
<br> | |||
Note: Blocking a move in the air restores an air action. (i.e air jump or air dash) | Note: Blocking a move in the air restores an air action. (i.e air jump or air dash) | ||
<!--source: https://twitter.com/kedako_faital/status/1409213820292067331--> | <!--source: https://twitter.com/kedako_faital/status/1409213820292067331--> | ||
===Tension Gain=== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ Block and Hit Values | |||
|- | |||
! Level | |||
! On-Block Tension !! On-Hit Tension | |||
|- | |||
! Lv.0 | |||
| 150 || 300 | |||
|- | |||
! Lv.1 | |||
| 200 || 400 | |||
|- | |||
! Lv.2 | |||
| 250 || 500 | |||
|- | |||
! Lv.3 | |||
| 300 || 600 | |||
|- | |||
! Lv.4 | |||
| 350 || 700 | |||
|} | |||
Note: Tension Gain on contact with an airborne opponent is doubled on block. | |||
===Guts=== | ===Guts=== | ||
Line 300: | Line 269: | ||
|+ Faultless Defense Gauge Consumption | |+ Faultless Defense Gauge Consumption | ||
|- | |- | ||
! Level | ! Level !! Gauge Consumption (Strikes) !! Gauge Consumption (Projectiles) | ||
! | |||
|- | |- | ||
! Lv.0 | ! Lv.0 | ||
| 500 || | | 500 || 125 | ||
|- | |- | ||
! Lv.1 | ! Lv.1 | ||
| 600 || | | 600 || 150 | ||
|- | |- | ||
! Lv.2 | ! Lv.2 | ||
| | | 700 || 175 | ||
|- | |- | ||
! Lv.3 | ! Lv.3 | ||
| | | 800 || 200 | ||
|- | |- | ||
! Lv.4 | ! Lv.4 | ||
| | | 900 || 225 | ||
|} | |} | ||
*Tension Gauge maximum value is 10000. | *Tension Gauge maximum value is 10000. | ||
*Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames. | *Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames. | ||
**(Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.) | **(Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.) | ||
*During Instant Faultless Defense, Tension is reduced by the normal amount for Faultless Defense and then increased by the bonus amount for Instant Block. | |||
===Psych Burst=== | ===Psych Burst=== | ||
Line 327: | Line 296: | ||
{{FrameDataHeader-GGST|version=yes}} | {{FrameDataHeader-GGST|version=yes}} | ||
|- | |- | ||
{{ | {{FrameData-GGST | ||
|name=Gold Burst | |name=Gold Burst | ||
|damage=0 | |damage=0 | ||
Line 335: | Line 304: | ||
|recovery=22+9 after landing | |recovery=22+9 after landing | ||
|onBlock=-10 | |onBlock=-10 | ||
|onHit=+12 | |||
|invuln=1~45F Full}} | |invuln=1~45F Full}} | ||
|- | |- | ||
{{ | {{FrameData-GGST | ||
|name=Blue Burst | |name=Blue Burst | ||
|damage=0 | |damage=0 | ||
Line 345: | Line 315: | ||
|recovery=33+9 after landing | |recovery=33+9 after landing | ||
|onBlock=-30 | |onBlock=-30 | ||
|onHit=+30 | |||
|invuln=1~27F Full}} | |invuln=1~27F Full}} | ||
|} | |} | ||
Line 352: | Line 323: | ||
*Recovery listed is while grounded. | *Recovery listed is while grounded. | ||
**If activated while airborne, recovery is until landing + 9 frames after landing. | **If activated while airborne, recovery is until landing + 9 frames after landing. | ||
**If activated while airborne, Gold Burst is invulnerable until landing. | |||
==Navigation== | ==Navigation== | ||
{{#lst:GGST/Navigation}} | {{#lst:GGST/Navigation}} |
Revision as of 06:06, 6 May 2022
Character Frame Data
Character Comparisons
Defense Values
Movement Values
Jump Values
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height |
---|---|---|---|---|---|
A.B.A | 4 | 38 | 46 | 340.1 | 479.0 |
A.B.A (Jealous Rage) | 4 | 32 | 37 | 308.0 | 486.0 |
Anji Mito | 4 | 42 | 49 | 462.0 | 567.6 |
Asuka R | 4 | 37 | 47 | ||
Asuka R (No Mana) | 4 | 37 | 47 | ||
Axl Low | 4 | 42 | 49 | 409.5 | 567.6 |
Baiken | 4 | 44 | 48 | 441.1 | 524.4 |
Bedman | 5 | 38 | 40 | ||
Bridget | 4 | 41 | 46 | 389.0 | 485.3 |
Chipp Zanuff | 4 | 42 | 55 | 525.0 | 702.0 |
Elphelt Valentine | 4 | 38 | 48 | 340.1 | 524.4 |
Faust | 4 | 42 | 57 | 409.5 | 751.8 |
Giovanna | 4 | 38 | 49 | 340.1 | 567.6 |
Giovanna (100% Tension) | 4 | 38 | 49 | 340.1 | 567.6 |
Giovanna (50~99% Tension) | 4 | 38 | 49 | 340.1 | 567.6 |
Goldlewis Dickinson | 5 | 31 | 38 | 273.0 | 419.9 |
Happy Chaos | 4 | 42 | 49 | 409.5 | 567.6 |
I-No | 4 | 38 | 49 | 340.1 | 567.6 |
Jack-O | 4 | 42 | 48 | 420.0 | 522.5 |
Jack-O (Backward Dash) | 4 | 42 | 48 | 420.0 | 522.5 |
Johnny | 4 | 43 | 56 | ||
Ky Kiske | 4 | 38 | 48 | 340.1 | 524.4 |
Ky Kiske (Dragon Install) | 4 | 38 | 48 | 340.1 | 524.4 |
Leo Whitefang | 4 | 38 | 53 | 340.1 | 656.5 |
Leo Whitefang (Brynhildr Stance) | |||||
May | 4 | 37 | 57 | 486.0 | 751.8 |
Millia Rage | 4 | 37 | 55 | 453.6 | 702.0 |
Nagoriyuki | 5 | 41 | 38 | 389.0 | 437.0 |
Nagoriyuki (1 bar of Blood Gauge) | 5 | 41 | 38 | 389.0 | 437.0 |
Nagoriyuki (2 bars of Blood Gauge) | 5 | 41 | 38 | 389.0 | 437.0 |
Nagoriyuki (Blood Rage) | 5 | 41 | 38 | 389.0 | 437.0 |
Potemkin | 5 | 42 | 55 | 340.1 | 567.6 |
Ramlethal Valentine | 4 | 38 | 48 | 404.7 | 656.5 |
Sin Kiske | 4 | 42 | 49 | 409.5 | 567.6 |
Sol Badguy | 4 | 38 | 48 | 340.1 | 524.4 |
Testament | 4 | 43 | 55 | 409.5 | 663.6 |
Zato-1 | 4 | 38 | 57 | 404.7 | 751.8 |
Air Dash Values
※: The value on the right hand side represents when jump attack start-up can be canceled into Faultless Defense.
Note: Zato's air dash values represent his flight.
Backdash Values
Character | Backdash Duration/Invincibility/Airborne Duration |
---|---|
A.B.A | 24 |
A.B.A (Jealous Rage) | 16 |
Anji Mito | 20/1-5 strike invuln/1-15 airborne |
Asuka R | 21/1-5 strike invuln/1-18 airborne |
Asuka R (No Mana) | 21/1~5 strike invuln/1~18 airborne |
Axl Low | 20/1-5 strike invuln/1-15 airborne |
Baiken | 21/1-5 strike invuln/1-15 airborne |
Bedman | 24/1-6 strike invuln/1-17 airborne |
Bridget | 17/1-4 strike invuln/1-12 airborne |
Chipp Zanuff | 20/1-5 strike invuln/1-19 airborne |
Elphelt Valentine | 20/1-5 strike invuln/1~15 airborne |
Faust | 20/1-5 strike invuln/1-15 airborne |
Giovanna | 19/1-5 strike invuln/1-13 airborne |
Giovanna (100% Tension) | 19/1-5 strike invuln/1-13 airborne |
Giovanna (50~99% Tension) | 19/1-5 strike invuln/1-13 airborne |
Goldlewis Dickinson | 22/1-6 strike invuln/1-11 airborne |
Happy Chaos | 18/1-5 strike invuln/1-13 airborne |
I-No | 20/1-5 strike invuln/1-15 airborne |
Jack-O | 18/1-5 strike invuln/1-13 airborne |
Jack-O (Backward Dash) | 18/1-5 strike invuln/1-13 airborne |
Johnny | 18/1-5 strike invuln/1-16 airborne |
Ky Kiske | 20/1-5 strike invuln/1-15 airborne |
Ky Kiske (Dragon Install) | 20/1~5 strike invuln/1~15 airborne |
Leo Whitefang | 20/1-5 strike invuln/1-15 airborne |
Leo Whitefang (Brynhildr Stance) | 17 |
May | 16/1-4 strike invuln/1-11 airborne |
Millia Rage | 16/1-4 strike invuln/1-11 airborne |
Nagoriyuki | 23/1-6 strike invuln/1-16 airborne |
Nagoriyuki (1 bar of Blood Gauge) | 23/1-6 strike invuln/1-16 airborne |
Nagoriyuki (2 bars of Blood Gauge) | 23/1-6 strike invuln/1-16 airborne |
Nagoriyuki (Blood Rage) | 23/1-6 strike invuln/1-16 airborne |
Potemkin | 24/1-6 strike invuln/1-17 airborne |
Ramlethal Valentine | 20/1-5 strike invuln/1-15 airborne |
Sin Kiske | 24/1-6 strike invuln/1-20 throw invuln/1-20 airborneSin is considered airborne if he is hit during backdash and grounded otherwise |
Sol Badguy | 20/1-5 strike invuln/1-15 airborne |
Testament | 18/1-5 strike invuln/1-15 airborne |
Zato-1 | 20/1-5 strike invuln/1-15 airborne |
Walk and Dash Values
Character | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction |
---|---|---|---|---|---|
A.B.A | 4.4 | 3.8 | 6.0 | 0.15 | 100 |
A.B.A (Jealous Rage) | 10.0 | 3.8 | 24.5 | 0.77 | 85 |
Anji Mito | 5.6 | 4.9 | 13.5 | 0.555 | 100 |
Asuka R | 6.0 | 5.0 | 12.5 | 0.5 | 90 |
Asuka R (No Mana) | 6.0 | 5.0 | 12.5 | 0.5 | 90 |
Axl Low | 5.2 | 4.9 | 13.1 | 0.416 | 100 |
Baiken | 4.9 | 4.725 | 11.2 | 0.605 | 105 |
Bedman | 5.6 | 4.5 | 11.0 | 0.42 | 100 |
Bridget | 7.0 | 5.2 | 14.0 | 0.476 | 100 |
Chipp Zanuff | 8.8 | 6.8 | 24.5 | 0.761 | 85 |
Elphelt Valentine | 6.3 | 4.8 | 15.4 | 0.56 | 100 |
Faust | 4.4 | 7.7 | 14.0 | 0.416 | 100 |
Giovanna | 10.0 | 8.0 | 42.0 | 0 | 5.5556 |
Giovanna (100% Tension) | 10.0 | 8.0 | 42.0 | 0 | 5.5556 |
Giovanna (50~99% Tension) | 10.0 | 8.0 | 42.0 | 0 | 5.5556 |
Goldlewis Dickinson | 6.3 | 5.2 | 10.0 | 0.297 | 100 |
Happy Chaos | 8.8 | 6.8 | 13.5 | 0.396 | 100 |
I-No | 6.1 | 4.8 | 18.0 | ||
Jack-O | 6.6 | 5.0 | 11.9 | 0.555 | 100 |
Jack-O (Backward Dash) | 6.6 | 5.0 | 13.0 | 0 | -125 |
Johnny | |||||
Ky Kiske | 6.6 | 5.0 | 15.0 | 0.555 | 100 |
Ky Kiske (Dragon Install) | 8.6 | 6.0 | 20.0 | 0.555 | 100 |
Leo Whitefang | 6.3 | 5.2 | 18.0 | 1~12f: 0.500; 13~21f: 0 | 1~12f: 0; 13~21f: 10 |
Leo Whitefang (Brynhildr Stance) | 10.0 | 8.0 | 24.0 | ||
May | 5.6 | 4.8 | 13.8 | 0.446 | 100 |
Millia Rage | 7.9 | 6.1 | 20.6 | 0.623 | 90 |
Nagoriyuki | 5.0 | 5.0 | |||
Nagoriyuki (1 bar of Blood Gauge) | 5.0 | 5.0 | |||
Nagoriyuki (2 bars of Blood Gauge) | 5.0 | 5.0 | |||
Nagoriyuki (Blood Rage) | 5.0 | 5.0 | |||
Potemkin | 5.6 | 4.8 | |||
Ramlethal Valentine | 7.0 | 5.2 | 15.7 | 0.4 | 100 |
Sin Kiske | 6.3 | 4.9 | 14.0 | 0.56 | 100 |
Sol Badguy | 7.9 | 4.8 | 13.1 | 0.555 | 95 |
Testament | 5.6 | 4.5 | 11.5 | 0.555 | 95 |
Zato-1 | 4.9 | 3.8 | 13.5 | 0.416 | 100 |
- Details on dash acceleration can be found here.
Throw Ranges
Character | Move Name | Throw Range | Relative Throw Range ※ |
---|---|---|---|
Anji | Ground Throw | 90000 | 100% |
Axl | Ground Throw | 90000 | 100% |
Axl | Winter Mantis | 1500000 | 1667% |
Baiken | Ground Throw | 90000 | 100% |
Chaos | Ground Throw | 90000 | 100% |
Chipp | Ground Throw | 75000 | 83% |
Chipp | Genrou Zan | 20000 | 22% |
Faust | Ground Throw | 90000 | 100% |
Faust | Snip Snip Snip | 120000 | 133% |
Giovanna | Ground Throw | 90000 | 100% |
Goldlewis | Ground Throw | 90000 | 100% |
I-No | Ground Throw | 90000 | 100% |
I-No | Megalomania | 120000 | 133% |
Jack-O' | Ground Throw | 90000 | 100% |
Jack-O' | Forever Elysion Driver | 200000 | 222% |
Ky | Ground Throw | 90000 | 100% |
Leo | Ground Throw | 90000 | 100% |
Leo | Gländzendes Dunkel | 120000 | 133% |
May | Ground Throw | 90000 | 100% |
May | Overhead Kiss | 120000 | 133% |
Millia | Ground Throw | 75000 | 83% |
Nagoriyuki | Ground Throw | 120000 | 133% |
Nagoriyuki | Bloodsucking Universe | 160000 | 178% |
Potemkin | Ground Throw | 120000 | 133% |
Potemkin | Potemkin Buster | 120000→160000→200000→250000 | 133%→178%→222%→278% |
Ramlethal | Ground Throw | 90000 | 100% |
Sol | Ground Throw | 90000 | 100% |
Sol | Wild Throw | 120000 | 133% |
Sol | Heavy Mob Cemetery | 150000 | 167% |
Testament | Ground Throw | 90000 | 100% |
Zato | Ground Throw | 90000 | 100% |
Zato | Damned Fang | 120000 | 133% |
※: Relative to the median throw range, which is the most common normal throw range of 90000.
Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance.
Character | Move Name | Throw Range |
---|---|---|
Air Throw (All Characters) | Air Throw | 200000 |
Potemkin | Heavenly Potemkin Buster | 200000 |
System Data
Attack Level
Level | Hitstop | Standing Hitstun | Crouching Hitstun | Ground Block | Air Regular Block/FD ※ | Air Instant Block/IFD ※ |
---|---|---|---|---|---|---|
Lv.0 | 11 | 12 | 13 | 9 | Until landing+19 | Until landing+5 |
Lv.1 | 12 | 14 | 15 | 11 | Until landing+19 | Until landing+5 |
Lv.2 | 13 | 16 | 17 | 13 | Until landing+19 | Until landing+5 |
Lv.3 | 14 | 19 | 20 | 16 | Until landing+19 | Until landing+5 |
Lv.4 | 15 | 21 | 22 | 18 | Until landing+19 | Until landing+5 |
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
Note: Blocking a move in the air restores an air action. (i.e air jump or air dash)
Tension Gain
Level | On-Block Tension | On-Hit Tension |
---|---|---|
Lv.0 | 150 | 300 |
Lv.1 | 200 | 400 |
Lv.2 | 250 | 500 |
Lv.3 | 300 | 600 |
Lv.4 | 350 | 700 |
Note: Tension Gain on contact with an airborne opponent is doubled on block.
Guts
Guts Rating | ≤ 70% Life | ≤ 60% Life | ≤ 50% Life | ≤ 40% Life | ≤ 30% Life | ≤ 20% Life | ≤ 10% Life |
---|---|---|---|---|---|---|---|
0 | 97% | 92% | 89% | 84% | 75% | 66% | 56% |
1 | 96% | 91% | 87% | 82% | 73% | 63% | 53% |
2 | 95% | 90% | 85% | 80% | 70% | 60% | 50% |
3 | 94% | 89% | 83% | 78% | 67% | 57% | 47% |
4 | 93% | 88% | 81% | 76% | 64% | 53% | 44% |
5 | 92% | 87% | 79% | 74% | 60% | 50% | 41% |
Faultless Defense
Level | Gauge Consumption (Strikes) | Gauge Consumption (Projectiles) |
---|---|---|
Lv.0 | 500 | 125 |
Lv.1 | 600 | 150 |
Lv.2 | 700 | 175 |
Lv.3 | 800 | 200 |
Lv.4 | 900 | 225 |
- Tension Gauge maximum value is 10000.
- Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames.
- (Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.)
- During Instant Faultless Defense, Tension is reduced by the normal amount for Faultless Defense and then increased by the bonus amount for Instant Block.
Psych Burst
- Bursts become airborne on frame 1.
- Gold Burst has an Attack Level of 2, Blue Burst has an Attack Level of 1.
- Blue Burst has 6 frames of hitstop.
- Recovery listed is while grounded.
- If activated while airborne, recovery is until landing + 9 frames after landing.
- If activated while airborne, Gold Burst is invulnerable until landing.
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall