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*Tension Gauge maximum value is 10000. | *Tension Gauge maximum value is 10000. | ||
*Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames. | *Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames. | ||
**(Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.) | **(Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.) | ||
*During Instant Faultless Defense, Tension is reduced by the normal amount for Faultless Defense and then increased by the bonus amount for Instant Block. | |||
===Psych Burst=== | ===Psych Burst=== | ||
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|recovery=22+9 after landing | |recovery=22+9 after landing | ||
|onBlock=-10 | |onBlock=-10 | ||
|onHit | |onHit=+12 | ||
|invuln=1~45F Full}} | |invuln=1~45F Full}} | ||
|- | |- | ||
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|recovery=33+9 after landing | |recovery=33+9 after landing | ||
|onBlock=-30 | |onBlock=-30 | ||
|onHit | |onHit=+30 | ||
|invuln=1~27F Full}} | |invuln=1~27F Full}} | ||
|} | |} |
Revision as of 02:51, 17 March 2022
Character Frame Data
Character Comparisons
Defense Values
R.I.S.C. Values
Character | R.I.S.C. Gain Modifier |
---|---|
A.B.A | 32.0 |
A.B.A (Jealous Rage) | 32.0 |
Anji Mito | 32.0 |
Asuka R | 34.0 |
Asuka R (No Mana) | 34.0 |
Axl Low | 36.0 |
Baiken | 32.0 |
Bedman | 32.0 |
Bridget | 32.0 |
Chipp Zanuff | 40.0 |
Elphelt Valentine | 32.0 |
Faust | 36.0 |
Giovanna | 32.0 |
Giovanna (100% Tension) | 32.0 |
Giovanna (50~99% Tension) | 32.0 |
Goldlewis Dickinson | 28.0 |
Happy Chaos | 36.0 |
I-No | 36.0 |
Jack-O | 28.0 |
Jack-O (Backward Dash) | 28.0 |
Johnny | 32.0 |
Ky Kiske | 32.0 |
Ky Kiske (Dragon Install) | 32.0 |
Leo Whitefang | 32.0 |
Leo Whitefang (Brynhildr Stance) | 32.0 |
May | 32.0 |
Millia Rage | 40.0 |
Nagoriyuki | 30.0 |
Nagoriyuki (1 bar of Blood Gauge) | 30.0 |
Nagoriyuki (2 bars of Blood Gauge) | 30.0 |
Nagoriyuki (Blood Rage) | 30.0 |
Potemkin | 28.0 |
Ramlethal Valentine | 32.0 |
Sin Kiske | 32.0 |
Sol Badguy | 32.0 |
Testament | 34.0 |
Zato-1 | 36.0 |
Movement Values
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height |
---|---|---|---|---|---|
A.B.A | 4 | 38 | 46 | 340.1 | 479.0 |
A.B.A (Jealous Rage) | 4 | 32 | 37 | 308.0 | 486.0 |
Anji Mito | 4 | 42 | 49 | 462.0 | 567.6 |
Asuka R | 4 | 37 | 47 | ||
Asuka R (No Mana) | 4 | 37 | 47 | ||
Axl Low | 4 | 42 | 49 | 409.5 | 567.6 |
Baiken | 4 | 44 | 48 | 441.1 | 524.4 |
Bedman | 5 | 38 | 40 | ||
Bridget | 4 | 41 | 46 | 389.0 | 485.3 |
Chipp Zanuff | 4 | 42 | 55 | 525.0 | 702.0 |
Elphelt Valentine | 4 | 38 | 48 | 340.1 | 524.4 |
Faust | 4 | 42 | 57 | 409.5 | 751.8 |
Giovanna | 4 | 38 | 49 | 340.1 | 567.6 |
Giovanna (100% Tension) | 4 | 38 | 49 | 340.1 | 567.6 |
Giovanna (50~99% Tension) | 4 | 38 | 49 | 340.1 | 567.6 |
Goldlewis Dickinson | 5 | 31 | 38 | 273.0 | 419.9 |
Happy Chaos | 4 | 42 | 49 | 409.5 | 567.6 |
I-No | 4 | 38 | 49 | 340.1 | 567.6 |
Jack-O | 4 | 42 | 48 | 420.0 | 522.5 |
Jack-O (Backward Dash) | 4 | 42 | 48 | 420.0 | 522.5 |
Johnny | 4 | 43 | 56 | ||
Ky Kiske | 4 | 38 | 48 | 340.1 | 524.4 |
Ky Kiske (Dragon Install) | 4 | 38 | 48 | 340.1 | 524.4 |
Leo Whitefang | 4 | 38 | 53 | 340.1 | 656.5 |
Leo Whitefang (Brynhildr Stance) | |||||
May | 4 | 37 | 57 | 486.0 | 751.8 |
Millia Rage | 4 | 37 | 55 | 453.6 | 702.0 |
Nagoriyuki | 5 | 41 | 38 | 389.0 | 437.0 |
Nagoriyuki (1 bar of Blood Gauge) | 5 | 41 | 38 | 389.0 | 437.0 |
Nagoriyuki (2 bars of Blood Gauge) | 5 | 41 | 38 | 389.0 | 437.0 |
Nagoriyuki (Blood Rage) | 5 | 41 | 38 | 389.0 | 437.0 |
Potemkin | 5 | 42 | 55 | 340.1 | 567.6 |
Ramlethal Valentine | 4 | 38 | 48 | 404.7 | 656.5 |
Sin Kiske | 4 | 42 | 49 | 409.5 | 567.6 |
Sol Badguy | 4 | 38 | 48 | 340.1 | 524.4 |
Testament | 4 | 43 | 55 | 409.5 | 663.6 |
Zato-1 | 4 | 38 | 57 | 404.7 | 751.8 |
※: The value on the right hand side represents when jump attack start-up can be canceled into Faultless Defense.
Note: Zato's air dash values represent his flight.
Character | Backdash Duration/Invincibility/Airborne Duration |
---|---|
A.B.A | 24 |
A.B.A (Jealous Rage) | 16 |
Anji Mito | 20/1-5 strike invuln/1-15 airborne |
Asuka R | 21/1-5 strike invuln/1-18 airborne |
Asuka R (No Mana) | 21/1~5 strike invuln/1~18 airborne |
Axl Low | 20/1-5 strike invuln/1-15 airborne |
Baiken | 21/1-5 strike invuln/1-15 airborne |
Bedman | 24/1-6 strike invuln/1-17 airborne |
Bridget | 17/1-4 strike invuln/1-12 airborne |
Chipp Zanuff | 20/1-5 strike invuln/1-19 airborne |
Elphelt Valentine | 20/1-5 strike invuln/1~15 airborne |
Faust | 20/1-5 strike invuln/1-15 airborne |
Giovanna | 19/1-5 strike invuln/1-13 airborne |
Giovanna (100% Tension) | 19/1-5 strike invuln/1-13 airborne |
Giovanna (50~99% Tension) | 19/1-5 strike invuln/1-13 airborne |
Goldlewis Dickinson | 22/1-6 strike invuln/1-11 airborne |
Happy Chaos | 18/1-5 strike invuln/1-13 airborne |
I-No | 20/1-5 strike invuln/1-15 airborne |
Jack-O | 18/1-5 strike invuln/1-13 airborne |
Jack-O (Backward Dash) | 18/1-5 strike invuln/1-13 airborne |
Johnny | 18/1-5 strike invuln/1-16 airborne |
Ky Kiske | 20/1-5 strike invuln/1-15 airborne |
Ky Kiske (Dragon Install) | 20/1~5 strike invuln/1~15 airborne |
Leo Whitefang | 20/1-5 strike invuln/1-15 airborne |
Leo Whitefang (Brynhildr Stance) | 17 |
May | 16/1-4 strike invuln/1-11 airborne |
Millia Rage | 16/1-4 strike invuln/1-11 airborne |
Nagoriyuki | 23/1-6 strike invuln/1-16 airborne |
Nagoriyuki (1 bar of Blood Gauge) | 23/1-6 strike invuln/1-16 airborne |
Nagoriyuki (2 bars of Blood Gauge) | 23/1-6 strike invuln/1-16 airborne |
Nagoriyuki (Blood Rage) | 23/1-6 strike invuln/1-16 airborne |
Potemkin | 24/1-6 strike invuln/1-17 airborne |
Ramlethal Valentine | 20/1-5 strike invuln/1-15 airborne |
Sin Kiske | 24/1-6 strike invuln/1-20 throw invuln/1-20 airborneSin is considered airborne if he is hit during backdash and grounded otherwise |
Sol Badguy | 20/1-5 strike invuln/1-15 airborne |
Testament | 18/1-5 strike invuln/1-15 airborne |
Zato-1 | 20/1-5 strike invuln/1-15 airborne |
Throw Ranges
Character | Move Name | Throw Range | Relative Throw Range ※ |
---|---|---|---|
Anji | Ground Throw | 90000 | 100% |
Axl | Ground Throw | 90000 | 100% |
Axl | Winter Mantis | 1500000 | 1667% |
Baiken | Ground Throw | 90000 | 100% |
Chaos | Ground Throw | 90000 | 100% |
Chipp | Ground Throw | 75000 | 83% |
Chipp | Genrou Zan | 20000 | 22% |
Faust | Ground Throw | 90000 | 100% |
Faust | Snip Snip Snip | 120000 | 133% |
Giovanna | Ground Throw | 90000 | 100% |
Goldlewis | Ground Throw | 90000 | 100% |
I-No | Ground Throw | 90000 | 100% |
I-No | Megalomania | 120000 | 133% |
Jack-O' | Ground Throw | 90000 | 100% |
Jack-O' | Forever Elysion Driver | 200000 | 222% |
Ky | Ground Throw | 90000 | 100% |
Leo | Ground Throw | 90000 | 100% |
Leo | Gländzendes Dunkel | 120000 | 133% |
May | Ground Throw | 90000 | 100% |
May | Overhead Kiss | 120000 | 133% |
Millia | Ground Throw | 75000 | 83% |
Nagoriyuki | Ground Throw | 120000 | 133% |
Nagoriyuki | Bloodsucking Universe | 160000 | 178% |
Potemkin | Ground Throw | 120000 | 133% |
Potemkin | Potemkin Buster | 120000→160000→200000→250000 | 133%→178%→222%→278% |
Ramlethal | Ground Throw | 90000 | 100% |
Sol | Ground Throw | 90000 | 100% |
Sol | Wild Throw | 120000 | 133% |
Sol | Heavy Mob Cemetery | 150000 | 167% |
Zato | Ground Throw | 90000 | 100% |
Zato | Damned Fang | 120000 | 133% |
※: Relative to the median throw range, which is the most common normal throw range of 90000.
Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance.
Character | Move Name | Throw Range |
---|---|---|
Air Throw (All Characters) | Air Throw | 200000 |
Potemkin | Heavenly Potemkin Buster | 200000 |
System Data
Attack Level
Level | Hitstop | Standing Hitstun | Crouching Hitstun | Ground Block | Air Regular Block/FD ※ | Air Instant Block/IFD ※ |
---|---|---|---|---|---|---|
Lv.0 | 11 | 12 | 13 | 9 | Until landing+19 | Until landing+5 |
Lv.1 | 12 | 14 | 15 | 11 | Until landing+19 | Until landing+5 |
Lv.2 | 13 | 16 | 17 | 13 | Until landing+19 | Until landing+5 |
Lv.3 | 14 | 19 | 20 | 16 | Until landing+19 | Until landing+5 |
Lv.4 | 15 | 21 | 22 | 18 | Until landing+19 | Until landing+5 |
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
Note: Blocking a move in the air restores an air action. (i.e air jump or air dash)
Level | On-Block Tension | On-Hit Tension |
---|---|---|
Lv.0 | 150 | 300 |
Lv.1 | 200 | 400 |
Lv.2 | 250 | 500 |
Lv.3 | 300 | 600 |
Lv.4 | 350 | 700 |
Note: Tension Gain on contact with an airborne opponent is doubled on block.
Guts
Guts Rating | ≤ 70% Life | ≤ 60% Life | ≤ 50% Life | ≤ 40% Life | ≤ 30% Life | ≤ 20% Life | ≤ 10% Life |
---|---|---|---|---|---|---|---|
0 | 97% | 92% | 89% | 84% | 75% | 66% | 56% |
1 | 96% | 91% | 87% | 82% | 73% | 63% | 53% |
2 | 95% | 90% | 85% | 80% | 70% | 60% | 50% |
3 | 94% | 89% | 83% | 78% | 67% | 57% | 47% |
4 | 93% | 88% | 81% | 76% | 64% | 53% | 44% |
5 | 92% | 87% | 79% | 74% | 60% | 50% | 41% |
Faultless Defense
Level | Gauge Consumption (Strikes) | Gauge Consumption (Projectiles) |
---|---|---|
Lv.0 | 500 | 125 |
Lv.1 | 600 | 150 |
Lv.2 | 700 | 175 |
Lv.3 | 800 | 200 |
Lv.4 | 900 | 225 |
- Tension Gauge maximum value is 10000.
- Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames.
- (Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.)
- During Instant Faultless Defense, Tension is reduced by the normal amount for Faultless Defense and then increased by the bonus amount for Instant Block.
Psych Burst
- Bursts become airborne on frame 1.
- Gold Burst has an Attack Level of 2, Blue Burst has an Attack Level of 1.
- Blue Burst has 6 frames of hitstop.
- Recovery listed is while grounded.
- If activated while airborne, recovery is until landing + 9 frames after landing.
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall