Character | Effective Health | Defense Modifier | Guts Rating | R.I.S.C. Gain Multiplier |
---|---|---|---|---|
Character | Effective Health | Defense Modifier | Guts Rating | R.I.S.C. Gain Multiplier |
A.B.A | 559 | 0.9531 | 2 | 1.0000 |
Anji Mito | 552 | 1.0625 | 5 | 1.0000 |
Asuka R | 676 | 0.7500 | 0 | 1.0625 |
Asuka R (No Mana) | 338 | 1.5000 | 0 | 1.0625 |
Axl Low | 481 | 1.0781 | 1 | 1.1250 |
Baiken | 507 | 1.1172 | 4 | 1.0000 |
Bedman | 527 | 0.9609 | 0 | 1.0000 |
Bridget | 477 | 1.0625 | 0 | 1.0000 |
Chipp Zanuff | 447 | 1.2656 | 4 | 1.2500 |
Elphelt Valentine | 487 | 1.0938 | 2 | 1.0000 |
Faust | 499 | 1.0156 | 0 | 1.1250 |
Giovanna | 503 | 1.0313 | 1 | 1.0000 |
Goldlewis Dickinson | 570 | 0.9609 | 3 | 0.8750 |
Happy Chaos | 499 | 1.0391 | 1 | 1.1250 |
I-No | 488 | 1.0625 | 1 | 1.1250 |
Jack-O | 477 | 1.1172 | 2 | 0.8750 |
Johnny | 557 | 0.9844 | 3 | 1.0000 |
Ky Kiske | 533 | 1.0000 | 2 | 1.0000 |
Leo Whitefang | 548 | 1.0000 | 3 | 1.0000 |
May | 533 | 1.0625 | 4 | 1.0000 |
Millia Rage | 449 | 1.1875 | 2 | 1.2500 |
Nagoriyuki | 585 | 0.9688 | 4 | 0.9375 |
Potemkin | 585 | 0.9375 | 3 | 0.8750 |
Ramlethal Valentine | 488 | 1.0625 | 1 | 1.0000 |
Sin Kiske | 505 | 1.0547 | 2 | 1.0000 |
Sol Badguy | 541 | 0.9844 | 2 | 1.0000 |
Testament | 496 | 1.0469 | 1 | 1.0625 |
Zato-1 | 470 | 1.0781 | 0 | 1.1250 |
< GGST
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{{TOC limit|5}} | |||
==Character Frame Data== | ==Character Frame Data== | ||
{{Centerdiv}} | {{Centerdiv}} | ||
[[File:GGST Jack-O Icon.png|Jack-O'|link=GGST/Jack-O/Frame Data| | [[File:GGST Johnny Icon.png|Johnny|link=GGST/Johnny/Frame Data|65px]] | ||
[[File:GGST Nagoriyuki Icon.png|Nagoriyuki|link=GGST/Nagoriyuki/Frame Data| | [[File:GGST Testament Icon.png|Testament|link=GGST/Testament/Frame Data|65px]] | ||
[[File:GGST Millia Rage Icon.png|Millia Rage|link=GGST/Millia Rage/Frame Data| | [[File:GGST Jack-O Icon.png|Jack-O'|link=GGST/Jack-O/Frame Data|65px]] | ||
[[File:GGST Chipp Zanuff Icon.png|Chipp Zanuff|link=GGST/Chipp Zanuff/Frame Data| | [[File:GGST Nagoriyuki Icon.png|Nagoriyuki|link=GGST/Nagoriyuki/Frame Data|65px]] | ||
[[File:GGST Sol Badguy Icon.png|Sol Badguy|link=GGST/Sol Badguy/Frame Data| | [[File:GGST Millia Rage Icon.png|Millia Rage|link=GGST/Millia Rage/Frame Data|65px]] | ||
[[File:GGST Ky Kiske Icon.png|Ky Kiske|link=GGST/Ky Kiske/Frame Data| | [[File:GGST Chipp Zanuff Icon.png|Chipp Zanuff|link=GGST/Chipp Zanuff/Frame Data|65px]] | ||
[[File:GGST May Icon.png|May|link=GGST/May/Frame Data| | [[File:GGST Sol Badguy Icon.png|Sol Badguy|link=GGST/Sol Badguy/Frame Data|65px]] | ||
[[File:GGST Zato-1 Icon.png|Zato-1|link=GGST/Zato-1/Frame Data| | [[File:GGST Ky Kiske Icon.png|Ky Kiske|link=GGST/Ky Kiske/Frame Data|65px]] | ||
[[File:GGST I-No Icon.png|I-No|link=GGST/I-No/Frame Data| | [[File:GGST May Icon.png|May|link=GGST/May/Frame Data|65px]] | ||
[[File:GGST Zato-1 Icon.png|Zato-1|link=GGST/Zato-1/Frame Data|65px]] | |||
[[File:GGST I-No Icon.png|I-No|link=GGST/I-No/Frame Data|65px]] | |||
[[File:GGST Happy Chaos Icon.png|Happy Chaos|link=GGST/Happy Chaos/Frame Data|65px]] | |||
[[File:GGST Bedman Icon.png|Bedman?|link=GGST/Bedman/Frame Data|65px]] | |||
[[File:GGST Elphelt Valentine Icon.png|Elphelt Valentine|link=GGST/Elphelt Valentine/Frame Data|65px]] | |||
<br> | <br> | ||
[[File:GGST Anji Mito Icon.png|Anji Mito|link=GGST/Anji Mito/Frame Data| | [[File:GGST A.B.A Icon.png|A.B.A|link=GGST/A.B.A/Frame Data|65px]] | ||
[[File:GGST Leo Whitefang Icon.png|Leo Whitefang|link=GGST/Leo Whitefang/Frame Data| | [[File:GGST Sin Kiske Icon.png|Sin Kiske|link=GGST/Sin Kiske/Frame Data|65px]] | ||
[[File:GGST Faust Icon.png|Faust|link=GGST/Faust/Frame Data| | [[File:GGST Baiken Icon.png|Baiken|link=GGST/Baiken/Frame Data|65px]] | ||
[[File:GGST Axl Low Icon.png|Axl Low|link=GGST/Axl Low/Frame Data| | [[File:GGST Anji Mito Icon.png|Anji Mito|link=GGST/Anji Mito/Frame Data|65px]] | ||
[[File:GGST Potemkin Icon.png|Potemkin|link=GGST/Potemkin/Frame Data| | [[File:GGST Leo Whitefang Icon.png|Leo Whitefang|link=GGST/Leo Whitefang/Frame Data|65px]] | ||
[[File:GGST Ramlethal Valentine Icon.png|Ramlethal Valentine|link=GGST/Ramlethal Valentine/Frame Data| | [[File:GGST Faust Icon.png|Faust|link=GGST/Faust/Frame Data|65px]] | ||
[[File: | [[File:GGST Axl Low Icon.png|Axl Low|link=GGST/Axl Low/Frame Data|65px]] | ||
[[File: | [[File:GGST Potemkin Icon.png|Potemkin|link=GGST/Potemkin/Frame Data|65px]] | ||
[[File:GGST Ramlethal Valentine Icon.png|Ramlethal Valentine|link=GGST/Ramlethal Valentine/Frame Data|65px]] | |||
[[File:GGST Giovanna Icon.png|Giovanna|link=GGST/Giovanna/Frame Data|65px]] | |||
[[File:GGST Goldlewis Dickinson Icon.png|Goldlewis Dickinson|link=GGST/Goldlewis Dickinson/Frame Data|65px]] | |||
[[File:GGST Bridget Icon.png|Bridget|link=GGST/Bridget/Frame Data|65px]] | |||
[[File:GGST Asuka R Icon.png|Asuka R♯|link=GGST/Asuka R/Frame Data|65px]] | |||
{{Closediv}} | {{Closediv}} | ||
==Character Comparisons== | ==Character Comparisons== | ||
===Defense Values=== | ===Defense Values=== | ||
<center>< | {{card | ||
|header=Defense Values | |||
|content= | |||
<tabber> | |||
Simple = | |||
<center> | |||
{{#cargo_query:tables=ggstCharacters | |||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,ROUND(420*(256/(defense+256))*<!-- | |||
-->IF(guts='0', 1.206615519,<!-- | |||
-->IF(guts='1', 1.23534623,<!-- | |||
-->IF(guts='2', 1.268545137,<!-- | |||
-->IF(guts='3', 1.30488787,<!-- | |||
-->IF(guts='4', 1.348400955,<!-- | |||
-->IF(guts='5', 1.3959247, 1.0<!-- | |||
-->)))))))=Effective Health,ROUND((defense+256)/256, 4)=Defense Modifier,guts=Guts Rating,ROUND(guardBalance/32, 4)=R.I.S.C. Gain Multiplier | |||
|where=name NOT IN (<!-- | |||
-->'Ky Kiske (Dragon Install)',<!-- | |||
-->'Leo Whitefang (Brynhildr Stance)',<!-- | |||
-->'Nagoriyuki (1 bar of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (2 bars of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (Blood Rage)',<!-- | |||
-->'Giovanna (50~99% Tension)',<!-- | |||
-->'Giovanna (100% Tension)',<!-- | |||
-->'Jack-O (Backward Dash)',<!-- | |||
-->'A.B.A (Jealous Rage)') | |||
|format=dynamic table | |||
|order by=name | |||
|header tooltips=<!-- | |||
-->,<!-- | |||
-->Estimated HP value based on the premise of<br> | |||
character defense and Guts thresholds<br> | |||
modifying base HP rather than damage.,<!-- | |||
-->Character defense displayed as a multiplier.,<!-- | |||
-->Rating that determines damage reduction at<br> | |||
specific life thresholds.,<!-- | |||
-->Character-specific R.I.S.C. Gain modifier<br> | |||
displayed as a multiplier. | |||
}}</center> | |||
|-| | |||
Advanced = | |||
<center> | |||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character,defense=Defense | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,ROUND(420*(256/(defense+256))*<!-- | ||
|format=table | -->IF(guts='0', 1.206615519,<!-- | ||
-->IF(guts='1', 1.23534623,<!-- | |||
-->IF(guts='2', 1.268545137,<!-- | |||
-->IF(guts='3', 1.30488787,<!-- | |||
-->IF(guts='4', 1.348400955,<!-- | |||
-->IF(guts='5', 1.3959247, 1.0<!-- | |||
-->)))))))=Effective Health,ROUND((defense+256)/256, 4)=Defense (Multiplier),ROUND(defense+256)=Defense (X/256),defense=Defense (Data),guts=Guts Rating,ROUND(guardBalance/32, 4)=R.I.S.C. Gain Multiplier | |||
|where=name NOT IN (<!-- | |||
-->'Ky Kiske (Dragon Install)',<!-- | |||
-->'Leo Whitefang (Brynhildr Stance)',<!-- | |||
-->'Nagoriyuki (1 bar of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (2 bars of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (Blood Rage)',<!-- | |||
-->'Giovanna (50~99% Tension)',<!-- | |||
-->'Giovanna (100% Tension)',<!-- | |||
-->'Jack-O (Backward Dash)',<!-- | |||
-->'A.B.A (Jealous Rage)') | |||
|format=dynamic table | |||
|order by=name | |||
|header tooltips=<!-- | |||
-->,<!-- | |||
-->Estimated HP value based on the premise of<br> | |||
character defense and Guts thresholds<br> | |||
modifying base HP rather than damage..,<!-- | |||
-->Character defense displayed as a multiplier.,<!-- | |||
-->Character defenser displayed as a value<br> | |||
divided by 256 for an exact modifier.,<!-- | |||
-->Character defense as displayed on data pages.<br> | |||
Shows deviation from average defense.,<!-- | |||
-->Rating that determines damage reduction at<br> | |||
specific life thresholds.,<!-- | |||
-->Character-specific R.I.S.C. Gain modifier<br> | |||
displayed as a multiplier. | |||
}}</center> | }}</center> | ||
</tabber> | |||
===R. | Note: The following characters can experience an increase or decrease in damage taken during a match: | ||
< | * {{Character Label|GGST|Nagoriyuki}} takes 11% more damage while in Blood Gauge Level 2, and 25% more while in Blood Gauge Level 3 or Blood Rage. | ||
* {{Character Label|GGST|Giovanna}} takes 5% less damage while her Tension Gauge is at 50% or above, and 10% less while her Tension Gauge is at 100%. | |||
* {{Character Label|GGST|Sin Kiske|label=Sin}} randomly takes 2%, 4%, 6%, 8% or 10% less damage for 2, 3, 4, 5 or 6 seconds after eating lobster. | |||
* {{Character Label|GGST|Bedman|label=Bedman?}} takes 10% less damage while {{MiniMoveCard|GGST|chara=Bedman|input=632146S|label=call 13C}} is active. | |||
* {{Character Label|GGST|Asuka R|label=Asuka}} takes double damage while his Mana Gauge is empty or recovering from empty. | |||
}} | |||
===Movement Values=== | |||
====Walk and Dash Values==== | |||
{{card | |||
|header=Walk and Dash Values | |||
|content= | |||
<tabber> | |||
Simple = | |||
<center> | |||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields=name=Character, | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,walk_speed=Walk Speed,back_walk_speed=Backwalk Speed,dash_initial_speed=Initial Dash Speed | ||
|format=table | |where=name NOT IN (<!-- | ||
-->'Nagoriyuki (1 bar of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (2 bars of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (Blood Rage)',<!-- | |||
-->'Giovanna (50~99% Tension)',<!-- | |||
-->'Giovanna (100% Tension)',<!-- | |||
-->'Asuka R (No Mana)') | |||
|format=dynamic table | |||
|order by=name | |||
|header tooltips=<!-- | |||
-->,<!-- | |||
-->Forward walk speed.,<!-- | |||
-->Backward walk speed.,<!-- | |||
-->Starting speed of dash.<br> | |||
<br> | |||
<i>Note: 1F of acceleration applies on the first<br> | |||
frame of dash.</i> | |||
}}</center> | }}</center> | ||
|-| | |||
Advanced = | |||
<center> | |||
{{#cargo_query:tables=ggstCharacters | |||
Note: | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,walk_speed=Walk Speed,back_walk_speed=Backwalk Speed,dash_initial_speed=Initial Dash Speed,dash_acceleration=Dash Acceleration,dash_friction=Friction | ||
|where=name NOT IN (<!-- | |||
-->'Nagoriyuki (1 bar of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (2 bars of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (Blood Rage)',<!-- | |||
-->'Giovanna (50~99% Tension)',<!-- | |||
-->'Giovanna (100% Tension)',<!-- | |||
-->'Asuka R (No Mana)') | |||
|format=dynamic table | |||
|order by=name | |||
|header tooltips=<!-- | |||
-->,<!-- | |||
-->Forward walk speed.,<!-- | |||
-->Backward walk speed.,<!-- | |||
-->Starting speed of dash.<br> | |||
<br> | |||
<i>Note: 1F of acceleration applies on the first<br> | |||
frame of dash.</i>,<!-- | |||
-->Dash speed increase per frame before<br> | |||
counting friction.,<!-- | |||
-->Inverse rate of acceleration reduction.<br> | |||
<br> | |||
<i>Note: A <b>higher</b> value is <b>lower friction.</b></i><br> | |||
<br> | |||
<i>i.e. At 20 speed and 90 friction: Acceleration<br> | |||
on the next frame is reduced by 20/90 = 0.222</i> | |||
}}</center> | |||
* Details on dash acceleration can be found [[GGST/Miscellaneous#Dash Acceleration|here]]. | |||
</tabber>}} | |||
=== | ====Jump Values==== | ||
<!--<center>< | {{Card | ||
|header=Jump Values | |||
|content= | |||
<tabber> | |||
Simple = | |||
<center> | |||
{{#cargo_query:tables=ggstCharacters | |||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,prejump=Prejump,jump_duration=Jump Duration,high_jump_duration=High Jump Duration,jump_height=Jump Height,high_jump_height=High Jump Height | |||
|where=name NOT IN (<!-- | |||
-->'Ky Kiske (Dragon Install)',<!-- | |||
-->'Leo Whitefang (Brynhildr Stance)',<!-- | |||
-->'Nagoriyuki (1 bar of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (2 bars of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (Blood Rage)',<!-- | |||
-->'Giovanna (50~99% Tension)',<!-- | |||
-->'Giovanna (100% Tension)',<!-- | |||
-->'Jack-O (Backward Dash)',<!-- | |||
-->'Asuka R (No Mana)') | |||
|format=dynamic table | |||
|order by=name | |||
|header tooltips=<!-- | |||
-->,<!-- | |||
-->Number of frames before a character becomes<br> | |||
airborne from a jump; during which they are<br> | |||
throw invulnerable but cannot block.,<!-- | |||
-->The total duration of a jump in frames<br> | |||
if uncanceled.<br> | |||
<br> | |||
<i>Note: Does not include prejump or<br> | |||
landing recovery.</i>,<!-- | |||
-->The total duration of a high jump in frames<br> | |||
if uncanceled.<br> | |||
<br> | |||
<i>Note: Does not include prejump or<br> | |||
landing recovery.</i>,<!-- | |||
-->The maximum height of a jump in<br> | |||
in-game units of distance.,<!-- | |||
-->The maximum height of a high jump in<br> | |||
in-game units of distance. | |||
}}</center> | |||
|-| | |||
Advanced = | |||
<center> | |||
{{#cargo_query:tables=ggstCharacters | |||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,prejump=Prejump,jump_duration=Jump Duration,high_jump_duration=High Jump Duration,jump_height=Jump Height,high_jump_height=High Jump Height,jump_gravity=Jump Gravity,high_jump_gravity=High Jump Gravity | |||
|where=name NOT IN (<!-- | |||
-->'Ky Kiske (Dragon Install)',<!-- | |||
-->'Leo Whitefang (Brynhildr Stance)',<!-- | |||
-->'Nagoriyuki (1 bar of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (2 bars of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (Blood Rage)',<!-- | |||
-->'Giovanna (50~99% Tension)',<!-- | |||
-->'Giovanna (100% Tension)',<!-- | |||
-->'Jack-O (Backward Dash)',<!-- | |||
-->'Asuka R (No Mana)') | |||
|format=dynamic table | |||
|order by=name | |||
|header tooltips=<!-- | |||
-->,<!-- | |||
-->Number of frames before a character becomes<br> | |||
airborne from a jump; during which they are<br> | |||
throw invulnerable but cannot block.,<!-- | |||
-->The total duration of a jump in frames<br> | |||
if uncanceled.<br> | |||
<br> | |||
<i>Note: Does not include prejump or<br> | |||
landing recovery.</i>,<!-- | |||
-->The total duration of a high jump in frames<br> | |||
if uncanceled.<br> | |||
<br> | |||
<i>Note: Does not include prejump or<br> | |||
landing recovery.</i>,<!-- | |||
-->The maximum height of a jump in<br> | |||
in-game units of distance.,<!-- | |||
-->The maximum height of a high jump in<br> | |||
in-game units of distance.,<!-- | |||
-->Standard falling speed after a jump or other<br> | |||
air actions. e.g. moves that recover mid-air.,<!-- | |||
-->Falling speed after a high jump or other<br> | |||
air actions from a high jump state.<br> | |||
<br> | |||
<i>Note: This is the speed you fall at<br> | |||
during a High Jump Install.</i> | |||
}}</center> | |||
</tabber> | |||
}} | |||
====Air Dash Values==== | |||
{{Card | |||
|header=Air Dash Values | |||
|content= | |||
<tabber> | |||
Simple = | |||
<center> | |||
{{#cargo_query:tables=ggstCharacters | |||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,earliest_iad=Pre-Instant Air Dash,ad_duration=Air Dash Duration,abd_duration=Air Backdash Duration | |||
|where=name NOT IN (<!-- | |||
-->'Ky Kiske (Dragon Install)',<!-- | |||
-->'Leo Whitefang (Brynhildr Stance)',<!-- | |||
-->'Nagoriyuki (1 bar of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (2 bars of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (Blood Rage)',<!-- | |||
-->'Giovanna (50~99% Tension)',<!-- | |||
-->'Giovanna (100% Tension)',<!-- | |||
-->'Jack-O (Backward Dash)',<!-- | |||
-->'Asuka R (No Mana)') | |||
|format=dynamic table | |||
|order by=name | |||
|header tooltips=<!-- | |||
-->,<!-- | |||
-->Total time before an Instant Air Dash<br> | |||
may be performed. Includes prejump and<br> | |||
minimum air time.<br> | |||
<br> | |||
<i>Note: Earliest possible attack out of Instant<br> | |||
Air Dash from neutral is: Pre-Instant Air Dash<br> | |||
+ Air Dash Duration + Startup</i>,<!-- | |||
-->Total duration of air dash.<br> | |||
<br> | |||
Value on the left is the duration if<br> | |||
canceled at the earliest time.<br> | |||
Value on the right is the duration if<br> | |||
the air dash is not canceled.<br>,<!-- | |||
-->Total duration of air backdash.<br> | |||
<br> | |||
Value on the left is the duration if<br> | |||
canceled at the earliest time.<br> | |||
Value on the right is the duration if<br> | |||
the air dash is not canceled. | |||
}}</center> | |||
|-| | |||
Advanced = | |||
<center> | |||
{{#cargo_query:tables=ggstCharacters | {{#cargo_query:tables=ggstCharacters | ||
|fields= | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,earliest_iad=Pre-Instant Air Dash,ad_duration=Air Dash Duration,abd_duration=Air Backdash Duration,ad_distance=Air Dash Distance,abd_distance=Air Backdash Distance | ||
|format=table | |where=name NOT IN (<!-- | ||
-->'Ky Kiske (Dragon Install)',<!-- | |||
-->'Leo Whitefang (Brynhildr Stance)'<!-- | |||
-->'Nagoriyuki (1 bar of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (2 bars of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (Blood Rage)',<!-- | |||
-->'Giovanna (50~99% Tension)',<!-- | |||
-->'Giovanna (100% Tension)',<!-- | |||
-->'Jack-O (Backward Dash)',<!-- | |||
-->'Asuka R (No Mana)') | |||
|format=dynamic table | |||
|order by=name | |||
|header tooltips=<!-- | |||
-->,<!-- | |||
-->Total time before an Instant Air Dash<br> | |||
may be performed. Includes prejump and<br> | |||
minimum air time.<br> | |||
<br> | |||
<i>Note: Earliest possible attack out of Instant<br> | |||
Air Dash from neutral is: Pre-Instant Air Dash<br> | |||
+ Air Dash Duration + Startup</i>,<!-- | |||
-->Total duration of air dash.<br> | |||
<br> | |||
Value on the left is the duration if<br> | |||
canceled at the earliest time.<br> | |||
Value on the right is the duration if<br> | |||
the air dash is not canceled.<br>,<!-- | |||
-->Total duration of air backdash.<br> | |||
<br> | |||
Value on the left is the duration if<br> | |||
canceled at the earliest time.<br> | |||
Value on the right is the duration if<br> | |||
the air dash is not canceled.<br>,<!-- | |||
-->Distance traveled with an Instant<br> | |||
Air Dash.<br> | |||
<br> | |||
<i>Note: Assumes air dashing from a neutral<br> | |||
jump and canceled at the earliest timing.</i>,<!-- | |||
-->Distance traveled with an Instant<br> | |||
Air Backdash.<br> | |||
<br> | |||
<i>Note: Assumes air dashing from a neutral<br> | |||
jump and canceled at the earliest timing.</i> | |||
}}</center> | }}</center> | ||
</tabber> | |||
Notes: | |||
{| class="wikitable sortable | * {{Character Label|GGST|Zato-1|label=Zato's}} air dash and air backdash values represent his flight, while {{Character Label|GGST|Bedman|label=Bedman?'s}} represent his 8-way air dash. | ||
|+ | * {{Character Label|GGST|Zato-1|label=Zato}} and {{Character Label|GGST|Bedman|label=Bedman?'s}} air dash and air backdash values assume the {{Ni|6}}{{Prompt|GGST|Dash}} and {{Ni|4}}{{Prompt|GGST|Dash}} versions respectively. | ||
}} | |||
====Backdash Values==== | |||
<div style="width: 100%; max-width: 650px; margin: 0 auto;"><center><b>Backdash Values</b> | |||
{{#cargo_query:tables=ggstCharacters | |||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,backdashDuration=Total Duration,backdashInvuln=Invulnerable Time,backdashAirborne=Airborne Time | |||
|where=name NOT IN (<!-- | |||
-->'Ky Kiske (Dragon Install)',<!-- | |||
-->'Nagoriyuki (1 bar of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (2 bars of Blood Gauge)',<!-- | |||
-->'Nagoriyuki (Blood Rage)',<!-- | |||
-->'Giovanna (50~99% Tension)',<!-- | |||
-->'Giovanna (100% Tension)',<!-- | |||
-->'Jack-O (Backward Dash)',<!-- | |||
-->'Asuka R (No Mana)') | |||
|format=dynamic | |||
|order by=name | |||
}}</center></div> | |||
====Dash Cancel Values==== | |||
<div style="width: 100%; max-width: 400px; margin: 0 auto;"><center><b>Dash Cancel Values</b> | |||
{{#cargo_query:tables=MoveData_GGST,MoveData_GGST__notes | |||
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|fields=chara=Character,recovery=Dash Cancel Duration,notes | |||
|where=input=66 | |||
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|order by=chara | |||
|rows per page=50 | |||
|details fields=notes | |||
}}</center></div> | |||
===Throw Ranges=== | |||
{| class="wikitable sortable" style="margin: 1em auto 1em auto;text-align: center" | |||
|+Ground Throw Ranges | |||
|- | |- | ||
! Character | ! Character | ||
! | ! Move Name !! Throw Range !! Relative Throw Range ※ | ||
|- | |- | ||
! | ! {{Character Label|GGST|A.B.A}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! {{Character Label|GGST|Anji Mito|label=Anji}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! {{Character Label|GGST|Asuka R|label=Asuka}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! rowspan=2 | {{Character Label|GGST|Axl Low|label=Axl}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Winter Mantis || 1500 || 1667% | |||
| | |||
|- | |- | ||
! | ! {{Character Label|GGST|Baiken}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! {{Character Label|GGST|Bedman|label=Bedman?}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! rowspan=3 | {{Character Label|GGST|Bridget}} | ||
| Ground Throw || 90 || 100% | |||
|- | |- | ||
| Rock the Baby || 120 || 133% | |||
| | |||
|- | |- | ||
| Aerial Rock the Baby || 120 || 133% | |||
| | |||
|- | |- | ||
! {{Character Label|GGST|Happy Chaos|label=Chaos}} | |||
| Ground Throw || 90 || 100% | |||
{{ | |||
| | |||
| | |||
}} | |||
| | |||
|- | |- | ||
! Character | ! rowspan=2 | {{Character Label|GGST|Chipp Zanuff|label=Chipp}} | ||
| Ground Throw || 75 || 83% | |||
|- | |- | ||
| Genrou Zan || 20 || 22% | |||
| | |||
|- | |- | ||
! | ! rowspan=2 | {{Character Label|GGST|Elphelt Valentine|label=Elphelt}} | ||
| Ground Throw || | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Bomb-Bombnnière || 150 || 167% | |||
| | |||
|- | |- | ||
! | ! rowspan=2 | {{Character Label|GGST|Faust}} | ||
| Ground Throw || | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Snip Snip Snip || 120 || 133% | |||
| | |||
|- | |- | ||
! | ! {{Character Label|GGST|Giovanna}} | ||
| Ground Throw || | | Ground Throw || 75 || 83% | ||
|- | |- | ||
! | ! {{Character Label|GGST|Goldlewis Dickinson|label=Goldlewis}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! rowspan=2 | {{Character Label|GGST|I-No}} | ||
| Ground Throw || | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Megalomania || 120 || 133% | |||
| | |||
|- | |- | ||
! | ! rowspan=1 | {{Character Label|GGST|Jack-O|label=Jack-O'}} | ||
| Ground Throw || | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! {{Character Label|GGST|Johnny}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! {{Character Label|GGST|Ky Kiske|label=Ky}} | ||
| Ground Throw || | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! rowspan=2 | {{Character Label|GGST|Leo Whitefang|label=Leo}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Gländzendes Dunkel || 120 || 133% | |||
| | |||
|- | |- | ||
! | ! rowspan=2 | {{Character Label|GGST|May}} | ||
| Ground Throw || | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Overhead Kiss || 120 || 133% | |||
| | |||
|- | |- | ||
! | ! {{Character Label|GGST|Millia Rage|label=Millia}} | ||
| Ground Throw || | | Ground Throw || 75 || 83% | ||
|- | |- | ||
! | ! rowspan=2 | {{Character Label|GGST|Nagoriyuki}} | ||
| | | Ground Throw || 120 || 133% | ||
|- | |- | ||
| Bloodsucking Universe || 160 || 178% | |||
| | |||
|- | |- | ||
! | ! rowspan=2 | {{Character Label|GGST|Potemkin}} | ||
| Ground Throw || | | Ground Throw || 120 || 133% | ||
|- | |- | ||
| Potemkin Buster || 120→160→200→250 || 133%→178%→222%→278% | |||
| | |||
|- | |- | ||
! | ! {{Character Label|GGST|Ramlethal Valentine|label=Ramlethal}} | ||
| Ground Throw || | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! rowspan=3 | {{Character Label|GGST|Sol Badguy|label=Sol}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Wild Throw || 120 || 133% | |||
| | |||
|- | |- | ||
| Heavy Mob Cemetery || 150 || 167% | |||
| | |||
|- | |- | ||
! | ! {{Character Label|GGST|Sin Kiske|label=Sin}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
! | ! {{Character Label|GGST|Testament}} | ||
| | | Ground Throw || 90 || 100% | ||
|- | |- | ||
!Zato | ! rowspan=2 | {{Character Label|GGST|Zato-1|label=Zato}} | ||
| Ground Throw || | | Ground Throw || 90 || 100% | ||
|- | |- | ||
| Damned Fang || 120 || 133% | |||
| Damned Fang || | |||
|- | |- | ||
|} | |} | ||
※: Relative to the median throw range, which is the most common normal throw range of 90.<br> | |||
Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance. Round start distance is 504 units and full screen distance is 1336 units. | |||
{| class="wikitable sortable | {| class="wikitable sortable" style="margin: 1em auto 1em auto;text-align: center" | ||
|+Air Throw Ranges | |+Air Throw Ranges | ||
|- | |- | ||
! Character | ! Character | ||
! Move Name !! Range | ! Move Name !! Throw Range | ||
|- | |- | ||
!Air Throw (All Characters) | ! Air Throw (All Characters) | ||
| Air Throw || | | Air Throw || 200 | ||
|- | |- | ||
!Potemkin | ! {{Character Label|GGST|Bridget}} | ||
| Heavenly Potemkin Buster || | | Aerial Rock the Baby || 120 | ||
|- | |||
! {{Character Label|GGST|Potemkin}} | |||
| Heavenly Potemkin Buster || 200 | |||
|- | |- | ||
|} | |} | ||
Line 232: | Line 539: | ||
==System Data== | ==System Data== | ||
===Attack Level=== | ===Attack Level=== | ||
{| class="wikitable | {| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ Hitstun and Blockstun Values | |+ Hitstun and Blockstun Values | ||
|- | |- | ||
! | ! Level | ||
! Hitstop !! Standing Hitstun !! Crouching Hitstun !! Ground | ! Hitstop !! Standing Hitstun !! Crouching Hitstun !! Ground Block !! Air Regular Block/FD ※ !! Air Instant Block/IFD ※ | ||
|- | |- | ||
! Lv.0 | ! Lv.0 | ||
| 11 || 12 || 13 || 9 | | 11 || 12 || 13 || 9 || Until Landing+19 || Until Landing+5 | ||
|- | |- | ||
! Lv.1 | ! Lv.1 | ||
| 12 || 14 || 15 || 11 | | 12 || 14 || 15 || 11 || Until Landing+19 || Until Landing+5 | ||
|- | |- | ||
! Lv.2 | ! Lv.2 | ||
| 13 || 16 || 17 || 13 | | 13 || 16 || 17 || 13 || Until Landing+19 || Until Landing+5 | ||
|- | |- | ||
! Lv.3 | ! Lv.3 | ||
| 14 || 19 || 20 || 16 | | 14 || 19 || 20 || 16 || Until Landing+19 || Until Landing+5 | ||
|- | |- | ||
! Lv.4 | ! Lv.4 | ||
| 15 || 21 || 22 || 18 | | 15 || 21 || 22 || 18 || Until Landing+19 || Until Landing+5 | ||
|} | |} | ||
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery. | ※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.<br> | ||
<br> | Note: Blocking a move in the air restores an air action. (i.e. air jump or air dash) | ||
Note: Blocking a move in the air restores an air action. (i.e air jump or air dash) | |||
<!--source: https://twitter.com/kedako_faital/status/1409213820292067331--> | <!--source: https://twitter.com/kedako_faital/status/1409213820292067331--> | ||
===Tension Gain=== | |||
{| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ Block and Hit Values | |||
|- | |||
! Level | |||
! On-Block Tension !! On-Hit Tension | |||
|- | |||
! Lv.0 | |||
| 150 || 300 | |||
|- | |||
! Lv.1 | |||
| 200 || 400 | |||
|- | |||
! Lv.2 | |||
| 250 || 500 | |||
|- | |||
! Lv.3 | |||
| 300 || 600 | |||
|- | |||
! Lv.4 | |||
| 350 || 700 | |||
|- | |||
| colspan=3 style="text-align: left;"|'''''Notes:''' Tension Gain when blocked by an airborne opponent uses On-Hit values.''<br>''Tension Gain is halved for jumping normals (air specials are unaffected).''<br>''Tension Gain is increased by 50% on Counter Hit.'' | |||
|} | |||
===Guts=== | ===Guts=== | ||
{| class="wikitable | {| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | ||
|+Guts Rating | |+Guts Rating | ||
|- | |- | ||
! Guts Rating | ! Guts Rating | ||
! | ! ≤ 70% Life !! ≤ 60% Life !! ≤ 50% Life !! ≤ 40% Life !! ≤ 30% Life !! ≤ 20% Life !! ≤ 10% Life | ||
|- | |- | ||
!0 | ! 0 | ||
| 97% || 92% || 89% || 84% || 75% || 66% || 56% | | 97% || 92% || 89% || 84% || 75% || 66% || 56% | ||
|- | |- | ||
!1 | ! 1 | ||
| 96% || 91% || 87% || 82% || 73% || 63% || 53% | | 96% || 91% || 87% || 82% || 73% || 63% || 53% | ||
|- | |- | ||
!2 | ! 2 | ||
| 95% || 90% || 85% || 80% || 70% || 60% || 50% | | 95% || 90% || 85% || 80% || 70% || 60% || 50% | ||
|- | |- | ||
!3 | ! 3 | ||
| 94% || 89% || 83% || 78% || 67% || 57% || 47% | | 94% || 89% || 83% || 78% || 67% || 57% || 47% | ||
|- | |- | ||
!4 | ! 4 | ||
| 93% || 88% || 81% || 76% || 64% || 53% || 44% | | 93% || 88% || 81% || 76% || 64% || 53% || 44% | ||
|- | |- | ||
!5 | ! 5 | ||
| 92% || 87% || 79% || 74% || 60% || 50% || 41% | | 92% || 87% || 79% || 74% || 60% || 50% || 41% | ||
|- | |- | ||
|} | |} | ||
===Faultless Defense=== | |||
{| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ Faultless Defense Gauge Consumption | |||
|- | |||
! Level !! Gauge Consumption (Strikes) !! Gauge Consumption (Projectiles) | |||
|- | |||
! Lv.0 | |||
| 250 || 62 | |||
|- | |||
! Lv.1 | |||
| 300 || 75 | |||
|- | |||
! Lv.2 | |||
| 350 || 87 | |||
|- | |||
! Lv.3 | |||
| 400 || 100 | |||
|- | |||
! Lv.4 | |||
| 450 || 112 | |||
|} | |||
*Tension Gauge maximum value is 10000. | |||
*Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames. | |||
**(Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.) | |||
*During Instant Faultless Defense, Tension is reduced by the normal amount for Faultless Defense and then increased by the bonus amount for Instant Block. | |||
===Psych Burst=== | ===Psych Burst=== | ||
{| class="wikitable | {| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | ||
|+Burst Frame Data | |+Psych Burst Frame Data | ||
{{FrameDataHeader-GGST|version=yes}} | {{FrameDataHeader-GGST|version=yes|onhit=yes}} | ||
|- | |- | ||
! Gold Burst | |||
| 0 | |||
| | | All | ||
| | | 18 | ||
| | | 6 | ||
| | | 22+9 Landing | ||
| | | -2 | ||
| | | KD +31 | ||
| | | 1~45F Full | ||
|- | |- | ||
! Blue Burst | |||
| 0 | |||
| | | All | ||
| | | 14 | ||
| | | 11 | ||
| | | 30+9 Landing | ||
| | | -18 | ||
| | | KD +17 | ||
| | | 1~27F Full | ||
|} | |} | ||
*Bursts become airborne on frame 1. | *R.I.S.C. Level resets on activation. | ||
*Gold Burst has an Attack Level of | *Psych Bursts become airborne on frame 1. | ||
*Blue Burst has | *Gold Burst has an Attack Level of 4, Blue Burst has an Attack Level of 3. | ||
*Recovery listed | *Gold Burst has 16 frames of hitstop, Blue Burst has 15 frames of hitstop. | ||
*Recovery, On-Block and On-Hit values listed are while initially grounded. | |||
**If activated while airborne, recovery is until landing + 9 frames after landing. | **If activated while airborne, recovery is until landing + 9 frames after landing. | ||
**If activated while airborne, Gold Burst is fully invincible until landing. | |||
<!--===Roman Cancel=== | |||
{| class="wikitable stripe" style="margin: 1em auto 1em auto;" | |||
|+Roman Cancel Values | |||
! Color !! Tension !! Startup !! Recovery !! On-Block !! Slowdown !! Cancel !! Situation | |||
|- | |||
! [[File:GGST_BlueRC.png|140px]]<br/>Blue | |||
|<center>50%</center> | |||
|<center>6(+39)<br>(effect starts super freeze 20F)</center> | |||
|<center>-</center> | |||
|<center>-</center> | |||
|<center>59F</center> | |||
|<center>During super freeze 5~11F</center> | |||
| | |||
* Performed while in neutral or during movement. | |||
* Shockwave slows down the opponent but doesn't actually hit them. Used to catch opponents doing something other than block, then punish them while they are slowed. | |||
* Has the longest slowdown timer of all the Roman Cancels. | |||
** Slowdown does not end on hit or block. This allows for links that aren't normally possible, like {{clr|K|5K}} into {{clr|S|c.S}}. | |||
|- | |||
! [[File:GGST_RedRC.png|140px]]<br/>Red | |||
|<center>50%</center> | |||
|<center>1(+44)<br>(effect starts super freeze 25F)</center> | |||
|<center>-</center> | |||
|<center>+24</center> | |||
|<center>39F</center> | |||
|<center>During super freeze 7~13F</center> | |||
| | |||
* Performed during the [[GGST/Attack Attributes#Hitstop|hitstop]] of a [[GGST/Attack Attributes#Strike|strike]] or right as a [[GGST/Offense#Throws|throw]] deals damage. | |||
** Window is extended during Mid or Large [[GGST/Attack Attributes#Counter Hit|Counter Hits]], irrespective of the current action (excluding movement). | |||
* Shockwave [[GGST/Attack Attributes#Launch|launches]] the opponent on hit, causes [[GGST/Attack Attributes#Hard Knockdown|hard knockdown]]. Used to extend combos for more damage and/or better okizeme. | |||
** Hitstop: 0F, Blockstun: 12F | |||
|- | |||
! [[File:GGST_PurpleRC.png|140px]]<br/>Purple | |||
|<center>50%</center> | |||
|<center>6(+39)<br>(effect starts super freeze 20F)</center> | |||
|<center>-</center> | |||
|<center>-</center> | |||
|<center>19F</center> | |||
|<center>During super freeze 8~14F</center> | |||
| | |||
* Performed during a move outside of the Red Roman Cancel window. | |||
* Shockwave slows down the opponent but doesn't actually hit them. Used to stay safe when using committal attacks. | |||
* Certain invincible [[GGST/Offense#Special Moves|specials]] cannot be Purple Roman Canceled unless the opponent is in hitstun or blockstun. | |||
|- | |||
! [[File:GGST_YellowRC.png|140px]]<br/>Yellow | |||
|<center>50%</center> | |||
|<center>14(+28)<br>(effect starts super freeze 12F)</center> | |||
|<center>33</center> | |||
|<center>-16</center> | |||
|<center>9F</center> | |||
|<center>-</center> | |||
| | |||
* Performed while in blockstun. | |||
* Invincible until end of super freeze. | |||
* Counter Hit state during recovery. | |||
* Shockwave puts the opponent into [[GGST/Defense#Guard Crush|Guard Crush]] state on hit, but deals no damage. Used as a defensive "get off me" tool. | |||
** Hitstop: 0F, Blockstun: 17F | |||
** Guard Crush: 43F (including slowdown) | |||
** Applies 50% forced proration and 15 [[GGST/Damage#Combo Decay|Combo Decay]] on hit. | |||
* Not available when in a Guard Crush state. | |||
* See [[GGST/Defense#Yellow Roman Cancel|Yellow Roman Cancel]] for more information. | |||
|} | |||
==== Dash Input Roman Cancel ==== | |||
*** The opponent launches up and away if you don't drift, lower and much farther away if you drift forward, higher and much closer if you drift backwards, much lower and closer if you drift downward, and much higher and closer if you drift upward. | |||
*** Launch duration on a standing opponent: Up (68F) > Back (62F) > Neutral (55F) > Forward (48F) > Down (42F). | |||
=== Cancel the Roman Cancel === | |||
* During a Roman Cancel Cancel, you can perform charge inputs without charging, as long as the charge direction is input before the Roman Cancel begins (or before hitstop ends). For example, {{Character Label|GGST|May|label=May}} can {{clr|H|46H}} instead of {{clr|H|[4]6H}}. | |||
{| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center" | |||
|+ Roman Cancel Slowdown Values | |||
|- | |||
! Color | |||
! Slowdown (No Cancel) !! Slowdown (Cancel Frame 1) !! Slowdown (Cancel Frames 2~7) | |||
|- | |||
! Blue | |||
| 59F || 33F || 31F | |||
|- | |||
! Red | |||
| 39F || 23F || 21F | |||
|- | |||
! Purple | |||
| 19F || 13F || 11F | |||
|- | |||
|} | |||
Note: Consult the Roman Cancel Values table above for each color's cancel window. | |||
<br style="clear:both;"/>--> | |||
==Navigation== | ==Navigation== | ||
{{ | {{GGST/Navigation}} |
Latest revision as of 20:30, 26 March 2024
Character Frame Data
Character Comparisons
Defense Values
Defense Values
Character | Effective Health | Defense (Multiplier) | Defense (X/256) | Defense (Data) | Guts Rating | R.I.S.C. Gain Multiplier |
---|---|---|---|---|---|---|
Character | Effective Health | Defense (Multiplier) | Defense (X/256) | Defense (Data) | Guts Rating | R.I.S.C. Gain Multiplier |
A.B.A | 559 | 0.9531 | 244 | -12 | 2 | 1.0000 |
Anji Mito | 552 | 1.0625 | 272 | 16 | 5 | 1.0000 |
Asuka R | 676 | 0.7500 | 192 | -64 | 0 | 1.0625 |
Asuka R (No Mana) | 338 | 1.5000 | 384 | 128 | 0 | 1.0625 |
Axl Low | 481 | 1.0781 | 276 | 20 | 1 | 1.1250 |
Baiken | 507 | 1.1172 | 286 | 30 | 4 | 1.0000 |
Bedman | 527 | 0.9609 | 246 | -10 | 0 | 1.0000 |
Bridget | 477 | 1.0625 | 272 | 16 | 0 | 1.0000 |
Chipp Zanuff | 447 | 1.2656 | 324 | 68 | 4 | 1.2500 |
Elphelt Valentine | 487 | 1.0938 | 280 | 24 | 2 | 1.0000 |
Faust | 499 | 1.0156 | 260 | 4 | 0 | 1.1250 |
Giovanna | 503 | 1.0313 | 264 | 8 | 1 | 1.0000 |
Goldlewis Dickinson | 570 | 0.9609 | 246 | -10 | 3 | 0.8750 |
Happy Chaos | 499 | 1.0391 | 266 | 10 | 1 | 1.1250 |
I-No | 488 | 1.0625 | 272 | 16 | 1 | 1.1250 |
Jack-O | 477 | 1.1172 | 286 | 30 | 2 | 0.8750 |
Johnny | 557 | 0.9844 | 252 | -4 | 3 | 1.0000 |
Ky Kiske | 533 | 1.0000 | 256 | 0 | 2 | 1.0000 |
Leo Whitefang | 548 | 1.0000 | 256 | 0 | 3 | 1.0000 |
May | 533 | 1.0625 | 272 | 16 | 4 | 1.0000 |
Millia Rage | 449 | 1.1875 | 304 | 48 | 2 | 1.2500 |
Nagoriyuki | 585 | 0.9688 | 248 | -8 | 4 | 0.9375 |
Potemkin | 585 | 0.9375 | 240 | -16 | 3 | 0.8750 |
Ramlethal Valentine | 488 | 1.0625 | 272 | 16 | 1 | 1.0000 |
Sin Kiske | 505 | 1.0547 | 270 | 14 | 2 | 1.0000 |
Sol Badguy | 541 | 0.9844 | 252 | -4 | 2 | 1.0000 |
Testament | 496 | 1.0469 | 268 | 12 | 1 | 1.0625 |
Zato-1 | 470 | 1.0781 | 276 | 20 | 0 | 1.1250 |
Note: The following characters can experience an increase or decrease in damage taken during a match:
- Nagoriyuki takes 11% more damage while in Blood Gauge Level 2, and 25% more while in Blood Gauge Level 3 or Blood Rage.
- Giovanna takes 5% less damage while her Tension Gauge is at 50% or above, and 10% less while her Tension Gauge is at 100%.
- Sin randomly takes 2%, 4%, 6%, 8% or 10% less damage for 2, 3, 4, 5 or 6 seconds after eating lobster.
- Bedman? takes 10% less damage while call 13CGuardStartup4RecoveryTotal 14Advantage- is active.
- Asuka takes double damage while his Mana Gauge is empty or recovering from empty.
Movement Values
Walk and Dash Values
Walk and Dash Values
Character | Walk Speed | Backwalk Speed | Initial Dash Speed |
---|---|---|---|
Character | Walk Speed | Backwalk Speed | Initial Dash Speed |
A.B.A | 4.4 | 3.8 | 6.0 |
A.B.A (Jealous Rage) | 10.0 | 3.8 | 24.5 |
Anji Mito | 5.6 | 4.9 | 13.5 |
Asuka R | 6.0 | 5.0 | 12.5 |
Axl Low | 5.2 | 4.9 | 13.1 |
Baiken | 4.9 | 4.725 | 11.2 |
Bedman | 5.6 | 4.5 | 11.0 |
Bridget | 7.0 | 5.2 | 14.0 |
Chipp Zanuff | 8.8 | 6.8 | 24.5 |
Elphelt Valentine | 6.3 | 4.8 | 15.4 |
Faust | 4.4 | 7.7 | 14.0 |
Giovanna | 10.0 | 8.0 | 42.0 |
Goldlewis Dickinson | 6.3 | 5.2 | 10.0 |
Happy Chaos | 8.8 | 6.8 | 13.5 |
I-No | 6.1 | 4.8 | 18.0 |
Jack-O | 6.6 | 5.0 | 11.9 |
Jack-O (Backward Dash) | 6.6 | 5.0 | 13.0 |
Johnny | |||
Ky Kiske | 6.6 | 5.0 | 15.0 |
Ky Kiske (Dragon Install) | 8.6 | 6.0 | 20.0 |
Leo Whitefang | 6.3 | 5.2 | 18.0 |
Leo Whitefang (Brynhildr Stance) | 10.0 | 8.0 | 24.0 |
May | 5.6 | 4.8 | 13.8 |
Millia Rage | 7.9 | 6.1 | 20.6 |
Nagoriyuki | 5.0 | 5.0 | |
Potemkin | 5.6 | 4.8 | |
Ramlethal Valentine | 7.0 | 5.2 | 15.7 |
Sin Kiske | 6.3 | 4.9 | 14.0 |
Sol Badguy | 7.9 | 4.8 | 13.1 |
Testament | 5.6 | 4.5 | 11.5 |
Zato-1 | 4.9 | 3.8 | 13.5 |
Character | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction |
---|---|---|---|---|---|
Character | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction |
A.B.A | 4.4 | 3.8 | 6.0 | 0.15 | 100 |
A.B.A (Jealous Rage) | 10.0 | 3.8 | 24.5 | 0.77 | 85 |
Anji Mito | 5.6 | 4.9 | 13.5 | 0.555 | 100 |
Asuka R | 6.0 | 5.0 | 12.5 | 0.5 | 90 |
Axl Low | 5.2 | 4.9 | 13.1 | 0.416 | 100 |
Baiken | 4.9 | 4.725 | 11.2 | 0.605 | 105 |
Bedman | 5.6 | 4.5 | 11.0 | 0.42 | 100 |
Bridget | 7.0 | 5.2 | 14.0 | 0.476 | 100 |
Chipp Zanuff | 8.8 | 6.8 | 24.5 | 0.761 | 85 |
Elphelt Valentine | 6.3 | 4.8 | 15.4 | 0.56 | 100 |
Faust | 4.4 | 7.7 | 14.0 | 0.416 | 100 |
Giovanna | 10.0 | 8.0 | 42.0 | 0 | 5.5556 |
Goldlewis Dickinson | 6.3 | 5.2 | 10.0 | 0.297 | 100 |
Happy Chaos | 8.8 | 6.8 | 13.5 | 0.396 | 100 |
I-No | 6.1 | 4.8 | 18.0 | ||
Jack-O | 6.6 | 5.0 | 11.9 | 0.555 | 100 |
Jack-O (Backward Dash) | 6.6 | 5.0 | 13.0 | 0 | -125 |
Johnny | |||||
Ky Kiske | 6.6 | 5.0 | 15.0 | 0.555 | 100 |
Ky Kiske (Dragon Install) | 8.6 | 6.0 | 20.0 | 0.555 | 100 |
Leo Whitefang | 6.3 | 5.2 | 18.0 | 1~12f: 0.500; 13~21f: 0 | 1~12f: 0; 13~21f: 10 |
Leo Whitefang (Brynhildr Stance) | 10.0 | 8.0 | 24.0 | ||
May | 5.6 | 4.8 | 13.8 | 0.446 | 100 |
Millia Rage | 7.9 | 6.1 | 20.6 | 0.623 | 90 |
Nagoriyuki | 5.0 | 5.0 | |||
Potemkin | 5.6 | 4.8 | |||
Ramlethal Valentine | 7.0 | 5.2 | 15.7 | 0.4 | 100 |
Sin Kiske | 6.3 | 4.9 | 14.0 | 0.56 | 100 |
Sol Badguy | 7.9 | 4.8 | 13.1 | 0.555 | 95 |
Testament | 5.6 | 4.5 | 11.5 | 0.555 | 95 |
Zato-1 | 4.9 | 3.8 | 13.5 | 0.416 | 100 |
- Details on dash acceleration can be found here.
Jump Values
Jump Values
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height |
---|---|---|---|---|---|
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height |
A.B.A | 4 | 38 | 46 | 340.1 | 479.0 |
A.B.A (Jealous Rage) | 4 | 32 | 37 | 308.0 | 486.0 |
Anji Mito | 4 | 42 | 49 | 462.0 | 567.6 |
Asuka R | 4 | 37 | 47 | ||
Axl Low | 4 | 42 | 49 | 409.5 | 567.6 |
Baiken | 4 | 44 | 48 | 441.1 | 524.4 |
Bedman | 5 | 38 | 40 | ||
Bridget | 4 | 41 | 46 | 389.0 | 485.3 |
Chipp Zanuff | 4 | 42 | 55 | 525.0 | 702.0 |
Elphelt Valentine | 4 | 38 | 48 | 340.1 | 524.4 |
Faust | 4 | 42 | 57 | 409.5 | 751.8 |
Giovanna | 4 | 38 | 49 | 340.1 | 567.6 |
Goldlewis Dickinson | 5 | 31 | 38 | 273.0 | 419.9 |
Happy Chaos | 4 | 42 | 49 | 409.5 | 567.6 |
I-No | 4 | 38 | 49 | 340.1 | 567.6 |
Jack-O | 4 | 42 | 48 | 420.0 | 522.5 |
Johnny | 4 | 43 | 56 | ||
Ky Kiske | 4 | 38 | 48 | 340.1 | 524.4 |
Leo Whitefang | 4 | 38 | 53 | 340.1 | 656.5 |
May | 4 | 37 | 57 | 486.0 | 751.8 |
Millia Rage | 4 | 37 | 55 | 453.6 | 702.0 |
Nagoriyuki | 5 | 41 | 38 | 389.0 | 437.0 |
Potemkin | 5 | 42 | 55 | 340.1 | 567.6 |
Ramlethal Valentine | 4 | 38 | 48 | 404.7 | 656.5 |
Sin Kiske | 4 | 42 | 49 | 409.5 | 567.6 |
Sol Badguy | 4 | 38 | 48 | 340.1 | 524.4 |
Testament | 4 | 43 | 55 | 409.5 | 663.6 |
Zato-1 | 4 | 38 | 57 | 404.7 | 751.8 |
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height | Jump Gravity | High Jump Gravity |
---|---|---|---|---|---|---|---|
Character | Prejump | Jump Duration | High Jump Duration | Jump Height | High Jump Height | Jump Gravity | High Jump Gravity |
A.B.A | 4 | 38 | 46 | 340.1 | 479.0 | 1.9 | 1.9 |
A.B.A (Jealous Rage) | 4 | 32 | 37 | 308.0 | 486.0 | 2.5 | 3.0 |
Anji Mito | 4 | 42 | 49 | 462.0 | 567.6 | 2.1 | 1.9 |
Asuka R | 4 | 37 | 47 | 2.0 | 2.0 | ||
Axl Low | 4 | 42 | 49 | 409.5 | 567.6 | 1.9 | 1.9 |
Baiken | 4 | 44 | 48 | 441.1 | 524.4 | 1.9 | 1.9 |
Bedman | 5 | 38 | 40 | 1.9 | 2.3 | ||
Bridget | 4 | 41 | 46 | 389.0 | 485.3 | 1.9 | 1.9 |
Chipp Zanuff | 4 | 42 | 55 | 525.0 | 702.0 | 2.4 | 1.9 |
Elphelt Valentine | 4 | 38 | 48 | 340.1 | 524.4 | 1.9 | 1.9 |
Faust | 4 | 42 | 57 | 409.5 | 751.8 | 1.9 | 1.9 |
Giovanna | 4 | 38 | 49 | 340.1 | 567.6 | 1.9 | 1.9 |
Goldlewis Dickinson | 5 | 31 | 38 | 273.0 | 419.9 | 2.4 | 2.4 |
Happy Chaos | 4 | 42 | 49 | 409.5 | 567.6 | 1.9 | 1.9 |
I-No | 4 | 38 | 49 | 340.1 | 567.6 | 1.9 | 1.9 |
Jack-O | 4 | 42 | 48 | 420.0 | 522.5 | 2.0 | 1.9 |
Johnny | 4 | 43 | 56 | ||||
Ky Kiske | 4 | 38 | 48 | 340.1 | 524.4 | 1.9 | 1.9 |
Leo Whitefang | 4 | 38 | 53 | 340.1 | 656.5 | 1.9 | 1.9 |
May | 4 | 37 | 57 | 486.0 | 751.8 | 3.0 | 1.9 |
Millia Rage | 4 | 37 | 55 | 453.6 | 702.0 | 2.8 | 1.9 |
Nagoriyuki | 5 | 41 | 38 | 389.0 | 437.0 | 1.9 | 2.5 |
Potemkin | 5 | 42 | 55 | 340.1 | 567.6 | 1.9 | 1.9 |
Ramlethal Valentine | 4 | 38 | 48 | 404.7 | 656.5 | 2.3 | 1.9 |
Sin Kiske | 4 | 42 | 49 | 409.5 | 567.6 | 1.9 | 1.9 |
Sol Badguy | 4 | 38 | 48 | 340.1 | 524.4 | 1.9 | 1.9 |
Testament | 4 | 43 | 55 | 409.5 | 663.6 | 1.8 | 1.8 |
Zato-1 | 4 | 38 | 57 | 404.7 | 751.8 | 2.3 | 1.9 |
Air Dash Values
Air Dash Values
Character | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration |
---|---|---|---|
Character | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration |
A.B.A | 8 [high jump: 7] | 18/24 | 6/11 |
A.B.A (Jealous Rage) | 7 | 18/24 | 6/11 |
Anji Mito | 7 | 18/24 | 6/11 |
Asuka R | 8 [high jump: 7] | 18/24 | 6/11 |
Axl Low | 8 | 18/24 | 6/11 |
Baiken | 7 | 18/24 | 6/11 |
Bedman | 21 [high jump: 20] | 0/19 | 0/19 |
Bridget | 7 | 18/24 | 6/11 |
Chipp Zanuff | 7 | 15/24 | 6/11 |
Elphelt Valentine | 8 [high jump: 7] | 18/24 | 6/11 |
Faust | 7 | 18/51 | 12/27 |
Giovanna | 8 [high jump: 7] | 18/24 | 6/11 |
Goldlewis Dickinson | 8 [high jump: 7] | 18/24 | 6/11 |
Happy Chaos | 7 | 18/24 | 6/11 |
I-No | 8 [high jump: 7] | 15/23 | 15/19 |
Jack-O | 7 | 18/24 | 6/11 |
Johnny | 7 | 18/24 | 6/11 |
Ky Kiske | 8 [high jump: 7] | 18/24 | 6/11 |
Leo Whitefang | 8 [high jump: 7] | 18/24 | 6/11 |
May | 7 | 18/24 | 6/11 |
Millia Rage | 7 | 13/17 | 13/17 |
Nagoriyuki | |||
Potemkin | |||
Ramlethal Valentine | 7 | 18/24 | 6/11 |
Sin Kiske | 7 | 18/24 | 6/11 |
Sol Badguy | 8 [high jump: 7] | 18/24 | 6/11 |
Testament | 7 | 18/24 | 6/11 |
Zato-1 | 8 [high jump: 7] | 14/91 | 14/91 |
Character | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance |
---|---|---|---|---|---|
Character | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance |
A.B.A | 8 [high jump: 7] | 18/24 | 6/11 | 468.125 | 195.75 |
A.B.A (Jealous Rage) | 7 | 18/24 | 6/11 | 673.750 | 246 |
Anji Mito | 7 | 18/24 | 6/11 | 735.625 | 228.367 |
Asuka R | 8 [high jump: 7] | 18/24 | 6/11 | 715 | 228.367 |
Axl Low | 8 | 18/24 | 6/11 | 735.625 | 201.375 |
Baiken | 7 | 18/24 | 6/11 | 735.625 | 234.929 |
Bedman | 21 [high jump: 20] | 0/19 | 0/19 | 297.5 | 297.5 |
Bridget | 7 | 18/24 | 6/11 | 715 | 228.367 |
Chipp Zanuff | 7 | 15/24 | 6/11 | 632.5 | 261 |
Elphelt Valentine | 8 [high jump: 7] | 18/24 | 6/11 | 735.625 | 228.367 |
Faust | 7 | 18/51 | 12/27 | 570 | 285.75 |
Giovanna | 8 [high jump: 7] | 18/24 | 6/11 | 618.75 | 261 |
Goldlewis Dickinson | 8 [high jump: 7] | 18/24 | 6/11 | 428.750 | 184.500 |
Happy Chaos | 7 | 18/24 | 6/11 | 735.625 | 195.750 |
I-No | 8 [high jump: 7] | 15/23 | 15/19 | 206.4 | 206.4 |
Jack-O | 7 | 18/24 | 6/11 | 735.625 | 228.367 |
Johnny | 7 | 18/24 | 6/11 | ||
Ky Kiske | 8 [high jump: 7] | 18/24 | 6/11 | 735.625 | 228.367 |
Leo Whitefang | 8 [high jump: 7] | 18/24 | 6/11 | 735.625 | 263.367 |
Leo Whitefang (Brynhildr Stance) | |||||
May | 7 | 18/24 | 6/11 | 694.375 | 221.805 |
Millia Rage | 7 | 13/17 | 13/17 | 378 | 301 |
Nagoriyuki | |||||
Nagoriyuki (1 bar of Blood Gauge) | |||||
Potemkin | |||||
Ramlethal Valentine | 7 | 18/24 | 6/11 | 715 | 190.125 |
Sin Kiske | 7 | 18/24 | 6/11 | 735.625 | 228.367 |
Sol Badguy | 8 [high jump: 7] | 18/24 | 6/11 | 735.625 | 228.367 |
Testament | 7 | 18/24 | 6/11 | 735.625 | 234.929 |
Zato-1 | 8 [high jump: 7] | 14/91 | 14/91 | 260 | 242 |
Notes:
Backdash Values
Character | Total Duration | Invulnerable Time | Airborne Time |
---|---|---|---|
A.B.A | 24 | 1-6F | 1-15F |
A.B.A (Jealous Rage) | 16 | 1-6F | 1-10F |
Anji Mito | 20 | 1-5F | 1-15F |
Asuka R | 21 | 1-5F | 1-18F |
Axl Low | 20 | 1-5F | 1-15F |
Baiken | 21 | 1-5F | 1-15F |
Bedman | 24 | 1-6F | 1-17F |
Bridget | 17 | 1-4F | 1-12F |
Chipp Zanuff | 20 | 1-5F | 1-19F |
Elphelt Valentine | 20 | 1-5F | 1-15F |
Faust | 20 | 1-5F | 1-15F |
Giovanna | 19 | 1-5F | 1-13F |
Goldlewis Dickinson | 22 | 1-6F | 1-11F |
Happy Chaos | 18 | 1-5F | 1-13F |
I-No | 20 | 1-5F | 1-15F |
Jack-O | 18 | 1-5F | 1-13F |
Johnny | 18 | 1-5F | 1-16F |
Ky Kiske | 20 | 1-5F | 1-15F |
Leo Whitefang | 20 | 1-5F | 1-15F |
Leo Whitefang (Brynhildr Stance) | 17 | ||
May | 16 | 1-4F | 1-11F |
Millia Rage | 16 | 1-4F | 1-11F |
Nagoriyuki | 23 | 1-6F | 1-16F |
Potemkin | 24 | 1-6F | 1-17F |
Ramlethal Valentine | 20 | 1-5F | 1-15F |
Sin Kiske | 24 | 1-6F | 1-20F |
Sol Badguy | 20 | 1-5F | 1-15F |
Testament | 18 | 1-5F | 1-15F |
Zato-1 | 20 | 1-5F | 1-15F |
Dash Cancel Values
Character | Dash Cancel Duration | |
---|---|---|
Character | Dash Cancel Duration | |
A.B.A | Total 22 | |
Anji Mito | Total 22 | |
Asuka R | Total 22 | |
Axl Low | Total 26 | |
Baiken | Total 22 | |
Bedman | Total 26 | |
Bridget | Total 22 | |
Chipp Zanuff | Total 24 | |
Elphelt Valentine | Total 22 | |
Faust | Total 26 | |
Giovanna | Total 22 | |
Goldlewis Dickinson | Total 22 | |
Happy Chaos | Total 26 | |
I-No | Total 26 | |
Jack-O | Total 22 | |
Johnny | Total 22 | |
Ky Kiske | Total 22 | |
Leo Whitefang | Total 22 | |
May | Total 22 | |
Millia Rage | Total 24 | |
Ramlethal Valentine | Total 26 | |
Sin Kiske | Total 24 | |
Sin Kiske | Total 24 | |
Sin Kiske | Total 22 | |
Sol Badguy | Total 22 | |
Testament | Total 26 | |
Zato-1 | Total 26 |
Throw Ranges
Character | Move Name | Throw Range | Relative Throw Range ※ |
---|---|---|---|
A.B.A | Ground Throw | 90 | 100% |
Anji | Ground Throw | 90 | 100% |
Asuka | Ground Throw | 90 | 100% |
Axl | Ground Throw | 90 | 100% |
Winter Mantis | 1500 | 1667% | |
Baiken | Ground Throw | 90 | 100% |
Bedman? | Ground Throw | 90 | 100% |
Bridget | Ground Throw | 90 | 100% |
Rock the Baby | 120 | 133% | |
Aerial Rock the Baby | 120 | 133% | |
Chaos | Ground Throw | 90 | 100% |
Chipp | Ground Throw | 75 | 83% |
Genrou Zan | 20 | 22% | |
Elphelt | Ground Throw | 90 | 100% |
Bomb-Bombnnière | 150 | 167% | |
Faust | Ground Throw | 90 | 100% |
Snip Snip Snip | 120 | 133% | |
Giovanna | Ground Throw | 75 | 83% |
Goldlewis | Ground Throw | 90 | 100% |
I-No | Ground Throw | 90 | 100% |
Megalomania | 120 | 133% | |
Jack-O' | Ground Throw | 90 | 100% |
Johnny | Ground Throw | 90 | 100% |
Ky | Ground Throw | 90 | 100% |
Leo | Ground Throw | 90 | 100% |
Gländzendes Dunkel | 120 | 133% | |
May | Ground Throw | 90 | 100% |
Overhead Kiss | 120 | 133% | |
Millia | Ground Throw | 75 | 83% |
Nagoriyuki | Ground Throw | 120 | 133% |
Bloodsucking Universe | 160 | 178% | |
Potemkin | Ground Throw | 120 | 133% |
Potemkin Buster | 120→160→200→250 | 133%→178%→222%→278% | |
Ramlethal | Ground Throw | 90 | 100% |
Sol | Ground Throw | 90 | 100% |
Wild Throw | 120 | 133% | |
Heavy Mob Cemetery | 150 | 167% | |
Sin | Ground Throw | 90 | 100% |
Testament | Ground Throw | 90 | 100% |
Zato | Ground Throw | 90 | 100% |
Damned Fang | 120 | 133% |
※: Relative to the median throw range, which is the most common normal throw range of 90.
Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance. Round start distance is 504 units and full screen distance is 1336 units.
Character | Move Name | Throw Range |
---|---|---|
Air Throw (All Characters) | Air Throw | 200 |
Bridget | Aerial Rock the Baby | 120 |
Potemkin | Heavenly Potemkin Buster | 200 |
System Data
Attack Level
Level | Hitstop | Standing Hitstun | Crouching Hitstun | Ground Block | Air Regular Block/FD ※ | Air Instant Block/IFD ※ |
---|---|---|---|---|---|---|
Lv.0 | 11 | 12 | 13 | 9 | Until Landing+19 | Until Landing+5 |
Lv.1 | 12 | 14 | 15 | 11 | Until Landing+19 | Until Landing+5 |
Lv.2 | 13 | 16 | 17 | 13 | Until Landing+19 | Until Landing+5 |
Lv.3 | 14 | 19 | 20 | 16 | Until Landing+19 | Until Landing+5 |
Lv.4 | 15 | 21 | 22 | 18 | Until Landing+19 | Until Landing+5 |
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
Note: Blocking a move in the air restores an air action. (i.e. air jump or air dash)
Tension Gain
Level | On-Block Tension | On-Hit Tension |
---|---|---|
Lv.0 | 150 | 300 |
Lv.1 | 200 | 400 |
Lv.2 | 250 | 500 |
Lv.3 | 300 | 600 |
Lv.4 | 350 | 700 |
Notes: Tension Gain when blocked by an airborne opponent uses On-Hit values. Tension Gain is halved for jumping normals (air specials are unaffected). Tension Gain is increased by 50% on Counter Hit. |
Guts
Guts Rating | ≤ 70% Life | ≤ 60% Life | ≤ 50% Life | ≤ 40% Life | ≤ 30% Life | ≤ 20% Life | ≤ 10% Life |
---|---|---|---|---|---|---|---|
0 | 97% | 92% | 89% | 84% | 75% | 66% | 56% |
1 | 96% | 91% | 87% | 82% | 73% | 63% | 53% |
2 | 95% | 90% | 85% | 80% | 70% | 60% | 50% |
3 | 94% | 89% | 83% | 78% | 67% | 57% | 47% |
4 | 93% | 88% | 81% | 76% | 64% | 53% | 44% |
5 | 92% | 87% | 79% | 74% | 60% | 50% | 41% |
Faultless Defense
Level | Gauge Consumption (Strikes) | Gauge Consumption (Projectiles) |
---|---|---|
Lv.0 | 250 | 62 |
Lv.1 | 300 | 75 |
Lv.2 | 350 | 87 |
Lv.3 | 400 | 100 |
Lv.4 | 450 | 112 |
- Tension Gauge maximum value is 10000.
- Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames.
- (Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.)
- During Instant Faultless Defense, Tension is reduced by the normal amount for Faultless Defense and then increased by the bonus amount for Instant Block.
Psych Burst
- R.I.S.C. Level resets on activation.
- Psych Bursts become airborne on frame 1.
- Gold Burst has an Attack Level of 4, Blue Burst has an Attack Level of 3.
- Gold Burst has 16 frames of hitstop, Blue Burst has 15 frames of hitstop.
- Recovery, On-Block and On-Hit values listed are while initially grounded.
- If activated while airborne, recovery is until landing + 9 frames after landing.
- If activated while airborne, Gold Burst is fully invincible until landing.