GGST/Frame Data: Difference between revisions

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{{TOC limit|5}}
==Character Frame Data==
==Character Frame Data==
{{Centerdiv}}
{{Centerdiv}}
[[File:GGST Jack-O Icon.png|Jack-O'|link=GGST/Jack-O/Frame Data|90px]]
[[File:GGST Johnny Icon.png|Johnny|link=GGST/Johnny/Frame Data|65px]]
[[File:GGST Nagoriyuki Icon.png|Nagoriyuki|link=GGST/Nagoriyuki/Frame Data|90px]]
[[File:GGST Testament Icon.png|Testament|link=GGST/Testament/Frame Data|65px]]
[[File:GGST Millia Rage Icon.png|Millia Rage|link=GGST/Millia Rage/Frame Data|90px]]
[[File:GGST Jack-O Icon.png|Jack-O'|link=GGST/Jack-O/Frame Data|65px]]
[[File:GGST Chipp Zanuff Icon.png|Chipp Zanuff|link=GGST/Chipp Zanuff/Frame Data|90px]]
[[File:GGST Nagoriyuki Icon.png|Nagoriyuki|link=GGST/Nagoriyuki/Frame Data|65px]]
[[File:GGST Sol Badguy Icon.png|Sol Badguy|link=GGST/Sol Badguy/Frame Data|90px]]
[[File:GGST Millia Rage Icon.png|Millia Rage|link=GGST/Millia Rage/Frame Data|65px]]
[[File:GGST Ky Kiske Icon.png|Ky Kiske|link=GGST/Ky Kiske/Frame Data|90px]]
[[File:GGST Chipp Zanuff Icon.png|Chipp Zanuff|link=GGST/Chipp Zanuff/Frame Data|65px]]
[[File:GGST May Icon.png|May|link=GGST/May/Frame Data|90px]]
[[File:GGST Sol Badguy Icon.png|Sol Badguy|link=GGST/Sol Badguy/Frame Data|65px]]
[[File:GGST Zato-1 Icon.png|Zato-1|link=GGST/Zato-1/Frame Data|90px]]
[[File:GGST Ky Kiske Icon.png|Ky Kiske|link=GGST/Ky Kiske/Frame Data|65px]]
[[File:GGST I-No Icon.png|I-No|link=GGST/I-No/Frame Data|90px]]
[[File:GGST May Icon.png|May|link=GGST/May/Frame Data|65px]]
[[File:GGST Zato-1 Icon.png|Zato-1|link=GGST/Zato-1/Frame Data|65px]]
[[File:GGST I-No Icon.png|I-No|link=GGST/I-No/Frame Data|65px]]
[[File:GGST Happy Chaos Icon.png|Happy Chaos|link=GGST/Happy Chaos/Frame Data|65px]]
[[File:GGST Bedman Icon.png|Bedman?|link=GGST/Bedman/Frame Data|65px]]
[[File:GGST Elphelt Valentine Icon.png|Elphelt Valentine|link=GGST/Elphelt Valentine/Frame Data|65px]]
<br>
<br>
[[File:GGST Anji Mito Icon.png|Anji Mito|link=GGST/Anji Mito/Frame Data|90px]]
[[File:GGST A.B.A Icon.png|A.B.A|link=GGST/A.B.A/Frame Data|65px]]
[[File:GGST Leo Whitefang Icon.png|Leo Whitefang|link=GGST/Leo Whitefang/Frame Data|90px]]
[[File:GGST Sin Kiske Icon.png|Sin Kiske|link=GGST/Sin Kiske/Frame Data|65px]]
[[File:GGST Faust Icon.png|Faust|link=GGST/Faust/Frame Data|90px]]
[[File:GGST Baiken Icon.png|Baiken|link=GGST/Baiken/Frame Data|65px]]
[[File:GGST Axl Low Icon.png|Axl Low|link=GGST/Axl Low/Frame Data|90px]]
[[File:GGST Anji Mito Icon.png|Anji Mito|link=GGST/Anji Mito/Frame Data|65px]]
[[File:GGST Potemkin Icon.png|Potemkin|link=GGST/Potemkin/Frame Data|90px]]
[[File:GGST Leo Whitefang Icon.png|Leo Whitefang|link=GGST/Leo Whitefang/Frame Data|65px]]
[[File:GGST Ramlethal Valentine Icon.png|Ramlethal Valentine|link=GGST/Ramlethal Valentine/Frame Data|90px]]
[[File:GGST Faust Icon.png|Faust|link=GGST/Faust/Frame Data|65px]]
[[File:GGST_Giovanna Icon.png|Giovanna|link=GGST/Giovanna/Frame Data|90px]]
[[File:GGST Axl Low Icon.png|Axl Low|link=GGST/Axl Low/Frame Data|65px]]
[[File:GGST_Goldlewis Dickinson Icon.png|Goldlewis Dickinson|link=GGST/Goldlewis Dickinson/Frame Data|90px]]
[[File:GGST Potemkin Icon.png|Potemkin|link=GGST/Potemkin/Frame Data|65px]]
[[File:GGST Ramlethal Valentine Icon.png|Ramlethal Valentine|link=GGST/Ramlethal Valentine/Frame Data|65px]]
[[File:GGST Giovanna Icon.png|Giovanna|link=GGST/Giovanna/Frame Data|65px]]
[[File:GGST Goldlewis Dickinson Icon.png|Goldlewis Dickinson|link=GGST/Goldlewis Dickinson/Frame Data|65px]]
[[File:GGST Bridget Icon.png|Bridget|link=GGST/Bridget/Frame Data|65px]]
[[File:GGST Asuka R Icon.png|Asuka R♯|link=GGST/Asuka R/Frame Data|65px]]
{{Closediv}}
{{Closediv}}


==Character Comparisons==
==Character Comparisons==
===Defense Values===
===Defense Values===
<center><b>Defense Values</b>
{{card
|header=Defense Values
|content=
<tabber>
Simple =
<center>
{{#cargo_query:tables=ggstCharacters
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,ROUND(420*(256/(defense+256))*<!--
-->IF(guts='0', 1.206615519,<!--
-->IF(guts='1', 1.23534623,<!--
-->IF(guts='2', 1.268545137,<!--
-->IF(guts='3', 1.30488787,<!--
-->IF(guts='4', 1.348400955,<!--
-->IF(guts='5', 1.3959247, 1.0<!--
-->)))))))=Effective Health,ROUND((defense+256)/256, 4)=Defense Modifier,guts=Guts Rating,ROUND(guardBalance/32, 4)=R.I.S.C. Gain Multiplier
|where=name NOT IN (<!--
-->'Ky Kiske (Dragon Install)',<!--
-->'Leo Whitefang (Brynhildr Stance)',<!--
-->'Nagoriyuki (1 bar of Blood Gauge)',<!--
-->'Nagoriyuki (2 bars of Blood Gauge)',<!--
-->'Nagoriyuki (Blood Rage)',<!--
-->'Giovanna (50~99% Tension)',<!--
-->'Giovanna (100% Tension)',<!--
-->'Jack-O (Backward Dash)',<!--
-->'A.B.A (Jealous Rage)')
|format=dynamic table
|order by=name
|header tooltips=<!--
-->,<!--
-->Estimated HP value based on the premise of<br>
character defense and Guts thresholds<br>
modifying base HP rather than damage.,<!--
-->Character defense displayed as a multiplier.,<!--
-->Rating that determines damage reduction at<br>
specific life thresholds.,<!--
-->Character-specific R.I.S.C. Gain modifier<br>
displayed as a multiplier.
}}</center>
|-|
Advanced =
<center>
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters
|fields=name=Character,defense=Defense Modifier,guts=Guts Rating,weight=Weight
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,ROUND(420*(256/(defense+256))*<!--
|format=table
-->IF(guts='0', 1.206615519,<!--
-->IF(guts='1', 1.23534623,<!--
-->IF(guts='2', 1.268545137,<!--
-->IF(guts='3', 1.30488787,<!--
-->IF(guts='4', 1.348400955,<!--
-->IF(guts='5', 1.3959247, 1.0<!--
-->)))))))=Effective Health,ROUND((defense+256)/256, 4)=Defense (Multiplier),ROUND(defense+256)=Defense (X/256),defense=Defense (Data),guts=Guts Rating,ROUND(guardBalance/32, 4)=R.I.S.C. Gain Multiplier
|where=name NOT IN (<!--
-->'Ky Kiske (Dragon Install)',<!--
-->'Leo Whitefang (Brynhildr Stance)',<!--
-->'Nagoriyuki (1 bar of Blood Gauge)',<!--
-->'Nagoriyuki (2 bars of Blood Gauge)',<!--
-->'Nagoriyuki (Blood Rage)',<!--
-->'Giovanna (50~99% Tension)',<!--
-->'Giovanna (100% Tension)',<!--
-->'Jack-O (Backward Dash)',<!--
-->'A.B.A (Jealous Rage)')
|format=dynamic table
|order by=name
|header tooltips=<!--
-->,<!--
-->Estimated HP value based on the premise of<br>
character defense and Guts thresholds<br>
modifying base HP rather than damage..,<!--
-->Character defense displayed as a multiplier.,<!--
-->Character defenser displayed as a value<br>
divided by 256 for an exact modifier.,<!--
-->Character defense as displayed on data pages.<br>
Shows deviation from average defense.,<!--
-->Rating that determines damage reduction at<br>
specific life thresholds.,<!--
-->Character-specific R.I.S.C. Gain modifier<br>
displayed as a multiplier.
}}</center>
}}</center>
</tabber>


===R.I.S.C. Values===
Note: The following characters can experience an increase or decrease in damage taken during a match:
<center><b>R.I.S.C. Values</b>
* {{Character Label|GGST|Nagoriyuki}} takes 11% more damage while in Blood Gauge Level 2, and 25% more while in Blood Gauge Level 3 or Blood Rage.
* {{Character Label|GGST|Giovanna}} takes 5% less damage while her Tension Gauge is at 50% or above, and 10% less while her Tension Gauge is at 100%.
* {{Character Label|GGST|Sin Kiske|label=Sin}} randomly takes 2%, 4%, 6%, 8% or 10% less damage for 2, 3, 4, 5 or 6 seconds after eating lobster.
* {{Character Label|GGST|Bedman|label=Bedman?}} takes 10% less damage while {{MiniMoveCard|GGST|chara=Bedman|input=632146S|label=call 13C}} is active.
* {{Character Label|GGST|Asuka R|label=Asuka}} takes double damage while his Mana Gauge is empty or recovering from empty.
}}
 
===Movement Values===
====Walk and Dash Values====
{{card
|header=Walk and Dash Values
|content=
<tabber>
Simple =
<center>
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters
|fields=name=Character,guardBalance=R.I.S.C. Gain Modifier
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,walk_speed=Walk Speed,back_walk_speed=Backwalk Speed,dash_initial_speed=Initial Dash Speed
|format=table
|where=name NOT IN (<!--
-->'Nagoriyuki (1 bar of Blood Gauge)',<!--
-->'Nagoriyuki (2 bars of Blood Gauge)',<!--
-->'Nagoriyuki (Blood Rage)',<!--
-->'Giovanna (50~99% Tension)',<!--
-->'Giovanna (100% Tension)',<!--
-->'Asuka R (No Mana)')
|format=dynamic table
|order by=name
|header tooltips=<!--
-->,<!--
-->Forward walk speed.,<!--
-->Backward walk speed.,<!--
-->Starting speed of dash.<br>
<br>
<i>Note: 1F of acceleration applies on the first<br>
frame of dash.</i>
}}</center>
}}</center>
*R.I.S.C. Level maximum value is 12800 for all characters.
|-|
*Base R.I.S.C. Gain * R.I.S.C. Gain Modifier * 100 = Actual R.I.S.C Gain
Advanced =
**R.I.S.C. Gain is increased by x1.5 if blocking in the air but reduced to x0.75 if blocking a low or an overhead.
<center>
**R.I.S.C. Gain is decreased by x0.5 while the defender has positive R.I.S.C. Level but before the gauge starts depleting.
{{#cargo_query:tables=ggstCharacters
Note: Base R.I.S.C Gain is tied to Attack Level (5 + 5 * Attack Level). Multi-hitting attacks typically have their individual hit R.I.S.C. Gain divided by the number of hits, then rounded down, but some moves or hits ignore this. Please consult your character's full frame data in case of exceptions.
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,walk_speed=Walk Speed,back_walk_speed=Backwalk Speed,dash_initial_speed=Initial Dash Speed,dash_acceleration=Dash Acceleration,dash_friction=Friction
|where=name NOT IN (<!--
-->'Nagoriyuki (1 bar of Blood Gauge)',<!--
-->'Nagoriyuki (2 bars of Blood Gauge)',<!--
-->'Nagoriyuki (Blood Rage)',<!--
-->'Giovanna (50~99% Tension)',<!--
-->'Giovanna (100% Tension)',<!--
-->'Asuka R (No Mana)')
|format=dynamic table
|order by=name
|header tooltips=<!--
-->,<!--
-->Forward walk speed.,<!--
-->Backward walk speed.,<!--
-->Starting speed of dash.<br>
<br>
<i>Note: 1F of acceleration applies on the first<br>
frame of dash.</i>,<!--
-->Dash speed increase per frame before<br>
counting friction.,<!--
-->Inverse rate of acceleration reduction.<br>
<br>
<i>Note: A <b>higher</b> value is <b>lower friction.</b></i><br>
<br>
<i>i.e. At 20 speed and 90 friction: Acceleration<br>
on the next frame is reduced by 20/90 = 0.222</i>
}}</center>
* Details on dash acceleration can be found [[GGST/Miscellaneous#Dash Acceleration|here]].
</tabber>}}


===Movement Values===
====Jump Values====
<!--<center><b>Jump and Air Dash Values</b>
{{Card
|header=Jump Values
|content=
<tabber>
Simple =
<center>
{{#cargo_query:tables=ggstCharacters
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,prejump=Prejump,jump_duration=Jump Duration,high_jump_duration=High Jump Duration,jump_height=Jump Height,high_jump_height=High Jump Height
|where=name NOT IN (<!--
-->'Ky Kiske (Dragon Install)',<!--
-->'Leo Whitefang (Brynhildr Stance)',<!--
-->'Nagoriyuki (1 bar of Blood Gauge)',<!--
-->'Nagoriyuki (2 bars of Blood Gauge)',<!--
-->'Nagoriyuki (Blood Rage)',<!--
-->'Giovanna (50~99% Tension)',<!--
-->'Giovanna (100% Tension)',<!--
-->'Jack-O (Backward Dash)',<!--
-->'Asuka R (No Mana)')
|format=dynamic table
|order by=name
|header tooltips=<!--
-->,<!--
-->Number of frames before a character becomes<br>
airborne from a jump; during which they are<br>
throw invulnerable but cannot block.,<!--
-->The total duration of a jump in frames<br>
if uncanceled.<br>
<br>
<i>Note: Does not include prejump or<br>
landing recovery.</i>,<!--
-->The total duration of a high jump in frames<br>
if uncanceled.<br>
<br>
<i>Note: Does not include prejump or<br>
landing recovery.</i>,<!--
-->The maximum height of a jump in<br>
in-game units of distance.,<!--
-->The maximum height of a high jump in<br>
in-game units of distance.
}}</center>
|-|
Advanced =
<center>
{{#cargo_query:tables=ggstCharacters
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,prejump=Prejump,jump_duration=Jump Duration,high_jump_duration=High Jump Duration,jump_height=Jump Height,high_jump_height=High Jump Height,jump_gravity=Jump Gravity,high_jump_gravity=High Jump Gravity
|where=name NOT IN (<!--
-->'Ky Kiske (Dragon Install)',<!--
-->'Leo Whitefang (Brynhildr Stance)',<!--
-->'Nagoriyuki (1 bar of Blood Gauge)',<!--
-->'Nagoriyuki (2 bars of Blood Gauge)',<!--
-->'Nagoriyuki (Blood Rage)',<!--
-->'Giovanna (50~99% Tension)',<!--
-->'Giovanna (100% Tension)',<!--
-->'Jack-O (Backward Dash)',<!--
-->'Asuka R (No Mana)')
|format=dynamic table
|order by=name
|header tooltips=<!--
-->,<!--
-->Number of frames before a character becomes<br>
airborne from a jump; during which they are<br>
throw invulnerable but cannot block.,<!--
-->The total duration of a jump in frames<br>
if uncanceled.<br>
<br>
<i>Note: Does not include prejump or<br>
landing recovery.</i>,<!--
-->The total duration of a high jump in frames<br>
if uncanceled.<br>
<br>
<i>Note: Does not include prejump or<br>
landing recovery.</i>,<!--
-->The maximum height of a jump in<br>
in-game units of distance.,<!--
-->The maximum height of a high jump in<br>
in-game units of distance.,<!--
-->Standard falling speed after a jump or other<br>
air actions. e.g. moves that recover mid-air.,<!--
-->Falling speed after a high jump or other<br>
air actions from a high jump state.<br>
<br>
<i>Note: This is the speed you fall at<br>
during a High Jump Install.</i>
}}</center>
</tabber>
}}
 
====Air Dash Values====
{{Card
|header=Air Dash Values
|content=
<tabber>
Simple =
<center>
{{#cargo_query:tables=ggstCharacters
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,earliest_iad=Pre-Instant Air Dash,ad_duration=Air Dash Duration,abd_duration=Air Backdash Duration
|where=name NOT IN (<!--
-->'Ky Kiske (Dragon Install)',<!--
-->'Leo Whitefang (Brynhildr Stance)',<!--
-->'Nagoriyuki (1 bar of Blood Gauge)',<!--
-->'Nagoriyuki (2 bars of Blood Gauge)',<!--
-->'Nagoriyuki (Blood Rage)',<!--
-->'Giovanna (50~99% Tension)',<!--
-->'Giovanna (100% Tension)',<!--
-->'Jack-O (Backward Dash)',<!--
-->'Asuka R (No Mana)')
|format=dynamic table
|order by=name
|header tooltips=<!--
-->,<!--
-->Total time before an Instant Air Dash<br>
may be performed. Includes prejump and<br>
minimum air time.<br>
<br>
<i>Note: Earliest possible attack out of Instant<br>
Air Dash from neutral is: Pre-Instant Air Dash<br>
+ Air Dash Duration + Startup</i>,<!--
-->Total duration of air dash.<br>
<br>
Value on the left is the duration if<br>
canceled at the earliest time.<br>
Value on the right is the duration if<br>
the air dash is not canceled.<br>,<!--
-->Total duration of air backdash.<br>
<br>
Value on the left is the duration if<br>
canceled at the earliest time.<br>
Value on the right is the duration if<br>
the air dash is not canceled.
}}</center>
|-|
Advanced =
<center>
{{#cargo_query:tables=ggstCharacters
{{#cargo_query:tables=ggstCharacters
|fields=name=Character,prejump=Prejump,jump_duration=Jump Duration,high_jump_duration=High Jump Duration,efiad=Earliest Forward Instant Air Dash,ebiad=Earliest Backward Instant Air Dash,fadd=Forward Air Dash Duration ※1,badd=Backward Air Dash Duration,fadat=Forward Air Dash Attack Transition,badat=Backward Air Dash Attack Transition
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,earliest_iad=Pre-Instant Air Dash,ad_duration=Air Dash Duration,abd_duration=Air Backdash Duration,ad_distance=Air Dash Distance,abd_distance=Air Backdash Distance
|format=table
|where=name NOT IN (<!--
-->'Ky Kiske (Dragon Install)',<!--
-->'Leo Whitefang (Brynhildr Stance)'<!--
-->'Nagoriyuki (1 bar of Blood Gauge)',<!--
-->'Nagoriyuki (2 bars of Blood Gauge)',<!--
-->'Nagoriyuki (Blood Rage)',<!--
-->'Giovanna (50~99% Tension)',<!--
-->'Giovanna (100% Tension)',<!--
-->'Jack-O (Backward Dash)',<!--
-->'Asuka R (No Mana)')
|format=dynamic table
|order by=name
|header tooltips=<!--
-->,<!--
-->Total time before an Instant Air Dash<br>
may be performed. Includes prejump and<br>
minimum air time.<br>
<br>
<i>Note: Earliest possible attack out of Instant<br>
Air Dash from neutral is: Pre-Instant Air Dash<br>
+ Air Dash Duration + Startup</i>,<!--
-->Total duration of air dash.<br>
<br>
Value on the left is the duration if<br>
canceled at the earliest time.<br>
Value on the right is the duration if<br>
the air dash is not canceled.<br>,<!--
-->Total duration of air backdash.<br>
<br>
Value on the left is the duration if<br>
canceled at the earliest time.<br>
Value on the right is the duration if<br>
the air dash is not canceled.<br>,<!--
-->Distance traveled with an Instant<br>
Air Dash.<br>
<br>
<i>Note: Assumes air dashing from a neutral<br>
jump and canceled at the earliest timing.</i>,<!--
-->Distance traveled with an Instant<br>
Air Backdash.<br>
<br>
<i>Note: Assumes air dashing from a neutral<br>
jump and canceled at the earliest timing.</i>
}}</center>
}}</center>
※1: The value on the right hand side represents when jump attack start-up can be canceled into Faultless Defense.<br/>
</tabber>
: Zato's air dash values represent his flight.<br/>
 
※: I-No's air dash duration changes if the dash button or direction is held.-->
Notes:
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
* {{Character Label|GGST|Zato-1|label=Zato's}} air dash and air backdash values represent his flight, while {{Character Label|GGST|Bedman|label=Bedman?'s}} represent his 8-way air dash.
|+Jump and Air Dash Values
* {{Character Label|GGST|Zato-1|label=Zato}} and {{Character Label|GGST|Bedman|label=Bedman?'s}} air dash and air backdash values assume the {{Ni|6}}{{Prompt|GGST|Dash}} and {{Ni|4}}{{Prompt|GGST|Dash}} versions respectively.
}}
 
====Backdash Values====
<div style="width: 100%; max-width: 650px; margin: 0 auto;"><center><b>Backdash Values</b>
{{#cargo_query:tables=ggstCharacters
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,backdashDuration=Total Duration,backdashInvuln=Invulnerable Time,backdashAirborne=Airborne Time
|where=name NOT IN (<!--
-->'Ky Kiske (Dragon Install)',<!--
-->'Nagoriyuki (1 bar of Blood Gauge)',<!--
-->'Nagoriyuki (2 bars of Blood Gauge)',<!--
-->'Nagoriyuki (Blood Rage)',<!--
-->'Giovanna (50~99% Tension)',<!--
-->'Giovanna (100% Tension)',<!--
-->'Jack-O (Backward Dash)',<!--
-->'Asuka R (No Mana)')
|format=dynamic
|order by=name
}}</center></div>
 
====Dash Cancel Values====
<div style="width: 100%; max-width: 400px; margin: 0 auto;"><center><b>Dash Cancel Values</b>
{{#cargo_query:tables=MoveData_GGST,MoveData_GGST__notes
|join on=MoveData_GGST._ID=MoveData_GGST__notes._rowID
|fields=chara=Character,recovery=Dash Cancel Duration,notes
|where=input=66
|format=dynamic table
|order by=chara
|rows per page=50
|details fields=notes
}}</center></div>
 
===Throw Ranges===
{| class="wikitable sortable" style="margin: 1em auto 1em auto;text-align: center"
|+Ground Throw Ranges
|-
|-
! Character
! Character
! Prejump !! Jump Duration !! High Jump Duration !! Earliest Forward Instant Air Dash !! Earliest Backward Instant Air Dash !! Forward Air Dash Duration ※1 !! Backward Air Dash Duration !! Forward Air Dash Attack Transition !! Backward Air Dash Attack Transition
! Move Name !! Throw Range !! Relative Throw Range ※
|-
!Anji
| 4 || 42 || 49 || 3 || 3 || 25/19 || 12 || 18 || 6
|-
!Axl
| 4 || 42 || 49 || 4 || 4 || 25/19 || 12 || 18 || 6
|-
!Chipp
| 4 || 42 || 55 || 3 || 3 || 25/16 || 12 || 15 || 6
|-
!Faust
| 4 || 42 || 57 || 3 || 3 || 52 || 28 || 18 || 12
|-
!Giovanna
| 4 || 38 || 49 || 4 ※2 || 4 ※2 || 25/19 || 12 || 18 || 6
|-
!Goldlewis
| 5 || 31 || 38 || 4 ※2 || 4 ※2 || 25/19 || 12 || 18 || 6
|-
!I-No
| 4 || 38 || 49 || 4 ※2 || 4 ※2 || 15~32 ※5 || 15~32 ※5 || 15 || 15
|-
|-
!Jack-O'
! {{Character Label|GGST|A.B.A}}
| 4 || 42 || 48 || 3 || 3 || 25/19 || 12 || 18 || 6
| Ground Throw || 90 || 100%
|-
|-
!Ky
! {{Character Label|GGST|Anji Mito|label=Anji}}
| 4 || 38 || 48 || 4 ※2 || 4 ※2 || 25/19 || 12 || 18 || 6
| Ground Throw || 90 || 100%
|-
|-
!Leo
! {{Character Label|GGST|Asuka R|label=Asuka}}
| 4 || 38 || 53 || 4 ※2 || 4 ※2 || 25/19 || 12 || 18 || 6
| Ground Throw || 90 || 100%
|-
|-
!May
! rowspan=2 | {{Character Label|GGST|Axl Low|label=Axl}}
| 4 || 37 || 57 || 3 || 3 || 25/19 || 12|| 18 || 6
| Ground Throw || 90 || 100%
|-
|-
!Millia
| Winter Mantis || 1500 || 1667%
| 4 || 37 || 55 || 3 || 3 || 18 || 18 || 13 || 13
|-
|-
!Nagoriyuki
! {{Character Label|GGST|Baiken}}
| 5 ※3 || 41 || 38 || - || - || - || - || - || -
| Ground Throw || 90 || 100%
|-
|-
!Potemkin
! {{Character Label|GGST|Bedman|label=Bedman?}}
| 5 || 42 || 55 || - || - || - || - || - || -
| Ground Throw || 90 || 100%
|-
|-
!Ramlethal
! rowspan=3 | {{Character Label|GGST|Bridget}}
| 4 || 38 || 53 || 3 || 3 || 25/19 || 12 || 18 || 6
| Ground Throw || 90 || 100%
|-
|-
!Sol
| Rock the Baby || 120 || 133%
| 4 || 38 || 48 || 4 ※2  || 4 ※2 || 25/19 || 12 || 18 || 6
|-
|-
!Zato ※4
| Aerial Rock the Baby || 120 || 133%
| 4 || 38 || 57 || 4 ※2 || - || 91/14 || - || 14 || -
|-
|-
|}
! {{Character Label|GGST|Happy Chaos|label=Chaos}}
※1: The value on the right hand side represents when jump attack start-up can be canceled into Faultless Defense.<br/>
| Ground Throw || 90 || 100%
※2: When performing a high jump, earliest instant air dash is 1 frame earlier.<br/>
※3: When performing a high jump, prejump is 10 frames.<br/>
※4: Zato's air dash values represent his flight.<br/>
※5: I-No's air dash duration changes if the dash button or direction is held.
 
<center><b>Backdash Values</b>
{{#cargo_query:tables=ggstCharacters
|fields=name=Character,backdash=Backdash Duration
|format=table
}}</center>
 
===Throw Ranges===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|+Ground Throw Ranges
|-
|-
! Character
! rowspan=2 | {{Character Label|GGST|Chipp Zanuff|label=Chipp}}
! Move Name !! Range
| Ground Throw || 75 || 83%
|-
|-
!Anji
| Genrou Zan || 20 || 22%
| Ground Throw || 90000
|-
|-
!Axl
! rowspan=2 | {{Character Label|GGST|Elphelt Valentine|label=Elphelt}}
| Ground Throw || 90000
| Ground Throw || 90 || 100%
|-
|-
!Axl
| Bomb-Bombnnière || 150 || 167%
| Winter Mantis || 1500000
|-
|-
!Chipp
! rowspan=2 | {{Character Label|GGST|Faust}}
| Ground Throw || 75000
| Ground Throw || 90 || 100%
|-
|-
!Chipp
| Snip Snip Snip || 120 || 133%
| Genrou Zan || 20000
|-
|-
!Faust
! {{Character Label|GGST|Giovanna}}
| Ground Throw || 90000
| Ground Throw || 75 || 83%
|-
|-
!Faust
! {{Character Label|GGST|Goldlewis Dickinson|label=Goldlewis}}
| Snip Snip Snip || 120000
| Ground Throw || 90 || 100%
|-
|-
!Giovanna
! rowspan=2 | {{Character Label|GGST|I-No}}
| Ground Throw || 90000
| Ground Throw || 90 || 100%
|-
|-
!Goldlewis
| Megalomania || 120 || 133%
| Ground Throw || 90000
|-
|-
!I-No
! rowspan=1 | {{Character Label|GGST|Jack-O|label=Jack-O'}}
| Ground Throw || 90000
| Ground Throw || 90 || 100%
|-
|-
!I-No
! {{Character Label|GGST|Johnny}}
| Megalomania || 120000
| Ground Throw || 90 || 100%
|-
|-
!Jack-O'
! {{Character Label|GGST|Ky Kiske|label=Ky}}
| Ground Throw || 90000
| Ground Throw || 90 || 100%
|-
|-
!Jack-O'
! rowspan=2 | {{Character Label|GGST|Leo Whitefang|label=Leo}}
| Forever Elysion Driver ||
| Ground Throw || 90 || 100%
|-
|-
!Ky
| Gländzendes Dunkel || 120 || 133%
| Ground Throw || 90000
|-
|-
!Leo
! rowspan=2 | {{Character Label|GGST|May}}
| Ground Throw || 90000
| Ground Throw || 90 || 100%
|-
|-
!Leo
| Overhead Kiss || 120 || 133%
| Gländzendes Dunkel || 120000
|-
|-
!May
! {{Character Label|GGST|Millia Rage|label=Millia}}
| Ground Throw || 90000
| Ground Throw || 75 || 83%
|-
|-
!May
! rowspan=2 | {{Character Label|GGST|Nagoriyuki}}
| Overhead Kiss || 120000
| Ground Throw || 120 || 133%
|-
|-
!Millia
| Bloodsucking Universe || 160 || 178%
| Ground Throw || 75000
|-
|-
!Nagoriyuki
! rowspan=2 | {{Character Label|GGST|Potemkin}}
| Ground Throw || 120000
| Ground Throw || 120 || 133%
|-
|-
!Nagoriyuki
| Potemkin Buster || 120→160→200→250 || 133%→178%→222%→278%
| Bloodsucking Universe || 160000
|-
|-
!Potemkin
! {{Character Label|GGST|Ramlethal Valentine|label=Ramlethal}}
| Ground Throw || 120000
| Ground Throw || 90 || 100%
|-
|-
!Potemkin
! rowspan=3 | {{Character Label|GGST|Sol Badguy|label=Sol}}
| Potemkin Buster || 120000, 160000, 200000, 250000
| Ground Throw || 90 || 100%
|-
|-
!Ramlethal
| Wild Throw || 120 || 133%
| Ground Throw || 90000
|-
|-
!Sol
| Heavy Mob Cemetery || 150 || 167%
| Ground Throw || 90000
|-
|-
!Sol
! {{Character Label|GGST|Sin Kiske|label=Sin}}
| Wild Throw || 120000
| Ground Throw || 90 || 100%
|-
|-
!Sol
! {{Character Label|GGST|Testament}}
| Heavy Mob Cemetery || 150000
| Ground Throw || 90 || 100%
|-
|-
!Zato
! rowspan=2 | {{Character Label|GGST|Zato-1|label=Zato}}
| Ground Throw || 90000
| Ground Throw || 90 || 100%
|-
|-
!Zato
| Damned Fang || 120 || 133%
| Damned Fang || 120000
|-
|-
|}
|}
※: Relative to the median throw range, which is the most common normal throw range of 90.<br>
Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance. Round start distance is 504 units and full screen distance is 1336 units.


{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" style="margin: 1em auto 1em auto;text-align: center"
|+Air Throw Ranges
|+Air Throw Ranges
|-
|-
! Character
! Character
! Move Name !! Range
! Move Name !! Throw Range
|-
|-
!Air Throw (All Characters)
! Air Throw (All Characters)
| Air Throw || 200000
| Air Throw || 200
|-
|-
!Potemkin
! {{Character Label|GGST|Bridget}}
| Heavenly Potemkin Buster || 200000
| Aerial Rock the Baby || 120
|-
! {{Character Label|GGST|Potemkin}}
| Heavenly Potemkin Buster || 200
|-
|-
|}
|}
Line 232: Line 539:
==System Data==
==System Data==
===Attack Level===
===Attack Level===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center"
|+ Hitstun and Blockstun Values
|+ Hitstun and Blockstun Values
|-
|-
! Level  
! Level  
! Hitstop !! Standing Hitstun !! Crouching Hitstun !! Ground Regular/Instant Block !! Ground Regular/Instant FD !! Air Regular Block/FD ※ !! Air Instant Block/FD
! Hitstop !! Standing Hitstun !! Crouching Hitstun !! Ground Block !! Air Regular Block/FD ※ !! Air Instant Block/IFD
|-
|-
! Lv.0
! Lv.0
| 11 || 12 || 13 || 9 || 11 || Until landing+19 || Until landing+5
| 11 || 12 || 13 || 9 || Until Landing+19 || Until Landing+5
|-
|-
! Lv.1  
! Lv.1  
| 12 || 14 || 15 || 11 || 13 || Until landing+19 || Until landing+5
| 12 || 14 || 15 || 11 || Until Landing+19 || Until Landing+5
|-
|-
! Lv.2  
! Lv.2  
| 13 || 16 || 17 || 13 || 15 || Until landing+19 || Until landing+5
| 13 || 16 || 17 || 13 || Until Landing+19 || Until Landing+5
|-
|-
! Lv.3  
! Lv.3  
| 14 || 19 || 20 || 16 || 18 || Until landing+19 || Until landing+5
| 14 || 19 || 20 || 16 || Until Landing+19 || Until Landing+5
|-
|-
! Lv.4  
! Lv.4  
| 15 || 21 || 22 || 18 || 20 || Until landing+19 || Until landing+5
| 15 || 21 || 22 || 18 || Until Landing+19 || Until Landing+5
|}
|}
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.<br>
<br>
Note: Blocking a move in the air restores an air action. (i.e. air jump or air dash)
Note: Blocking a move in the air restores an air action. (i.e air jump or air dash)
<!--source: https://twitter.com/kedako_faital/status/1409213820292067331-->
<!--source: https://twitter.com/kedako_faital/status/1409213820292067331-->
===Tension Gain===
{| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center"
|+ Block and Hit Values
|-
! Level
! On-Block Tension !! On-Hit Tension
|-
! Lv.0
| 150 || 300
|-
! Lv.1
| 200 || 400
|-
! Lv.2
| 250 || 500
|-
! Lv.3
| 300 || 600
|-
! Lv.4
| 350 || 700
|-
| colspan=3 style="text-align: left;"|'''''Notes:''' Tension Gain when blocked by an airborne opponent uses On-Hit values.''<br>''Tension Gain is halved for jumping normals (air specials are unaffected).''<br>''Tension Gain is increased by 50% on Counter Hit.''
|}


===Guts===
===Guts===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center"
|+Guts Rating
|+Guts Rating
|-
|-
! Guts Rating
! Guts Rating
! < 70% Life !! < 60% Life !! < 50% Life !! < 40% Life !! < 30% Life !! < 20% Life !! < 10% Life
! 70% Life !! 60% Life !! 50% Life !! 40% Life !! 30% Life !! 20% Life !! 10% Life
|-
|-
!0
! 0
| 97% || 92% || 89% || 84% || 75% || 66% || 56%
| 97% || 92% || 89% || 84% || 75% || 66% || 56%
|-
|-
!1
! 1
| 96% || 91% || 87% || 82% || 73% || 63% || 53%
| 96% || 91% || 87% || 82% || 73% || 63% || 53%
|-
|-
!2
! 2
| 95% || 90% || 85% || 80% || 70% || 60% || 50%
| 95% || 90% || 85% || 80% || 70% || 60% || 50%
|-
|-
!3
! 3
| 94% || 89% || 83% || 78% || 67% || 57% || 47%
| 94% || 89% || 83% || 78% || 67% || 57% || 47%
|-
|-
!4
! 4
| 93% || 88% || 81% || 76% || 64% || 53% || 44%
| 93% || 88% || 81% || 76% || 64% || 53% || 44%
|-
|-
!5
! 5
| 92% || 87% || 79% || 74% || 60% || 50% || 41%
| 92% || 87% || 79% || 74% || 60% || 50% || 41%
|-
|-
|}
|}
===Faultless Defense===
{| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center"
|+ Faultless Defense Gauge Consumption
|-
! Level !! Gauge Consumption (Strikes) !! Gauge Consumption (Projectiles)
|-
! Lv.0
| 250 || 62
|-
! Lv.1
| 300 || 75
|-
! Lv.2
| 350 || 87
|-
! Lv.3
| 400 || 100
|-
! Lv.4
| 450 || 112
|}
*Tension Gauge maximum value is 10000.
*Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames.
**(Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.)
*During Instant Faultless Defense, Tension is reduced by the normal amount for Faultless Defense and then increased by the bonus amount for Instant Block.


===Psych Burst===
===Psych Burst===
{| class="wikitable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center"
|+Burst Frame Data
|+Psych Burst Frame Data
{{FrameDataHeader-GGST|version=yes}}
{{FrameDataHeader-GGST|version=yes|onhit=yes}}
|-
|-
{{FrameDataWithName-GGST
! Gold Burst
|name=Gold Burst
| 0
|damage=0
| All
|guard=All
| 18
|startup=18
| 6
|active=6
| 22+9 Landing
|recovery=22+9 after landing
| -2
|onBlock=-10
| KD +31
|invuln=1~45F Full}}
| 1~45F Full
|-
|-
{{FrameDataWithName-GGST
! Blue Burst
|name=Blue Burst
| 0
|damage=0
| All
|guard=All
| 14
|startup=14
| 11
|active=6
| 30+9 Landing
|recovery=33+9 after landing
| -18
|onBlock=-30
| KD +17
|invuln=1~27F Full}}
| 1~27F Full
|}
|}
*Bursts become airborne on frame 1.
*R.I.S.C. Level resets on activation.
*Gold Burst has an Attack Level of 2, Blue Burst has an Attack Level of 1.
*Psych Bursts become airborne on frame 1.
*Blue Burst has 6 frames of hitstop.
*Gold Burst has an Attack Level of 4, Blue Burst has an Attack Level of 3.
*Recovery listed is while grounded.
*Gold Burst has 16 frames of hitstop, Blue Burst has 15 frames of hitstop.
*Recovery, On-Block and On-Hit values listed are while initially grounded.
**If activated while airborne, recovery is until landing + 9 frames after landing.
**If activated while airborne, recovery is until landing + 9 frames after landing.
**If activated while airborne, Gold Burst is fully invincible until landing.
<!--===Roman Cancel===
{| class="wikitable stripe" style="margin: 1em auto 1em auto;"
|+Roman Cancel Values
! Color !! Tension !! Startup !! Recovery !! On-Block !! Slowdown !! Cancel !! Situation
|-
! [[File:GGST_BlueRC.png|140px]]<br/>Blue
|<center>50%</center>
|<center>6(+39)<br>(effect starts super freeze 20F)</center>
|<center>-</center>
|<center>-</center>
|<center>59F</center>
|<center>During super freeze 5~11F</center>
|
* Performed while in neutral or during movement.
* Shockwave slows down the opponent but doesn't actually hit them. Used to catch opponents doing something other than block, then punish them while they are slowed.
* Has the longest slowdown timer of all the Roman Cancels.
** Slowdown does not end on hit or block. This allows for links that aren't normally possible, like {{clr|K|5K}} into {{clr|S|c.S}}.
|-
! [[File:GGST_RedRC.png|140px]]<br/>Red
|<center>50%</center>
|<center>1(+44)<br>(effect starts super freeze 25F)</center>
|<center>-</center>
|<center>+24</center>
|<center>39F</center>
|<center>During super freeze 7~13F</center>
|
* Performed during the [[GGST/Attack Attributes#Hitstop|hitstop]] of a [[GGST/Attack Attributes#Strike|strike]] or right as a [[GGST/Offense#Throws|throw]] deals damage.
** Window is extended during Mid or Large [[GGST/Attack Attributes#Counter Hit|Counter Hits]], irrespective of the current action (excluding movement).
* Shockwave [[GGST/Attack Attributes#Launch|launches]] the opponent on hit, causes [[GGST/Attack Attributes#Hard Knockdown|hard knockdown]]. Used to extend combos for more damage and/or better okizeme.
** Hitstop: 0F, Blockstun: 12F
|-
! [[File:GGST_PurpleRC.png|140px]]<br/>Purple
|<center>50%</center>
|<center>6(+39)<br>(effect starts super freeze 20F)</center>
|<center>-</center>
|<center>-</center>
|<center>19F</center>
|<center>During super freeze 8~14F</center>
|
* Performed during a move outside of the Red Roman Cancel window.
* Shockwave slows down the opponent but doesn't actually hit them. Used to stay safe when using committal attacks.
* Certain invincible [[GGST/Offense#Special Moves|specials]] cannot be Purple Roman Canceled unless the opponent is in hitstun or blockstun.
|-
! [[File:GGST_YellowRC.png|140px]]<br/>Yellow
|<center>50%</center>
|<center>14(+28)<br>(effect starts super freeze 12F)</center>
|<center>33</center>
|<center>-16</center>
|<center>9F</center>
|<center>-</center>
|
* Performed while in blockstun.
* Invincible until end of super freeze.
* Counter Hit state during recovery.
* Shockwave puts the opponent into [[GGST/Defense#Guard Crush|Guard Crush]] state on hit, but deals no damage. Used as a defensive "get off me" tool.
** Hitstop: 0F, Blockstun: 17F
** Guard Crush: 43F (including slowdown)
** Applies 50% forced proration and 15 [[GGST/Damage#Combo Decay|Combo Decay]] on hit.
* Not available when in a Guard Crush state.
* See [[GGST/Defense#Yellow Roman Cancel|Yellow Roman Cancel]] for more information.
|}
==== Dash Input Roman Cancel ====
*** The opponent launches up and away if you don't drift, lower and much farther away if you drift forward, higher and much closer if you drift backwards, much lower and closer if you drift downward, and much higher and closer if you drift upward.
*** Launch duration on a standing opponent: Up (68F) > Back (62F) > Neutral (55F) > Forward (48F) > Down (42F).
=== Cancel the Roman Cancel ===
* During a Roman Cancel Cancel, you can perform charge inputs without charging, as long as the charge direction is input before the Roman Cancel begins (or before hitstop ends). For example, {{Character Label|GGST|May|label=May}} can {{clr|H|46H}} instead of {{clr|H|[4]6H}}.
{| class="wikitable stripe" style="margin: 1em auto 1em auto;text-align: center"
|+ Roman Cancel Slowdown Values
|-
! Color
! Slowdown (No Cancel) !! Slowdown (Cancel Frame 1) !! Slowdown (Cancel Frames 2~7)
|-
! Blue
| 59F || 33F || 31F
|-
! Red
| 39F || 23F || 21F
|-
! Purple
| 19F || 13F || 11F
|-
|}
Note: Consult the Roman Cancel Values table above for each color's cancel window.
<br style="clear:both;"/>-->


==Navigation==
==Navigation==
{{Navbar-GGST}}
{{GGST/Navigation}}

Latest revision as of 20:30, 26 March 2024

Character Frame Data

Johnny Testament Jack-O' Nagoriyuki Millia Rage Chipp Zanuff Sol Badguy Ky Kiske May Zato-1 I-No Happy Chaos Bedman? Elphelt Valentine
A.B.A Sin Kiske Baiken Anji Mito Leo Whitefang Faust Axl Low Potemkin Ramlethal Valentine Giovanna Goldlewis Dickinson Bridget Asuka R♯

Character Comparisons

Defense Values

Defense Values
Character Effective Health Defense Modifier Guts Rating R.I.S.C. Gain Multiplier
Character Effective Health Defense Modifier Guts Rating R.I.S.C. Gain Multiplier
GGST A.B.A Icon.png A.B.A 559 0.9531 2 1.0000
GGST Anji Mito Icon.png Anji Mito 552 1.0625 5 1.0000
GGST Asuka R Icon.png Asuka R 676 0.7500 0 1.0625
GGST Asuka R Icon.png Asuka R (No Mana) 338 1.5000 0 1.0625
GGST Axl Low Icon.png Axl Low 481 1.0781 1 1.1250
GGST Baiken Icon.png Baiken 507 1.1172 4 1.0000
GGST Bedman Icon.png Bedman 527 0.9609 0 1.0000
GGST Bridget Icon.png Bridget 477 1.0625 0 1.0000
GGST Chipp Zanuff Icon.png Chipp Zanuff 447 1.2656 4 1.2500
GGST Elphelt Valentine Icon.png Elphelt Valentine 487 1.0938 2 1.0000
GGST Faust Icon.png Faust 499 1.0156 0 1.1250
GGST Giovanna Icon.png Giovanna 503 1.0313 1 1.0000
GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson 570 0.9609 3 0.8750
GGST Happy Chaos Icon.png Happy Chaos 499 1.0391 1 1.1250
GGST I-No Icon.png I-No 488 1.0625 1 1.1250
GGST Jack-O' Icon.png Jack-O 477 1.1172 2 0.8750
GGST Johnny Icon.png Johnny 557 0.9844 3 1.0000
GGST Ky Kiske Icon.png Ky Kiske 533 1.0000 2 1.0000
GGST Leo Whitefang Icon.png Leo Whitefang 548 1.0000 3 1.0000
GGST May Icon.png May 533 1.0625 4 1.0000
GGST Millia Rage Icon.png Millia Rage 449 1.1875 2 1.2500
GGST Nagoriyuki Icon.png Nagoriyuki 585 0.9688 4 0.9375
GGST Potemkin Icon.png Potemkin 585 0.9375 3 0.8750
GGST Ramlethal Valentine Icon.png Ramlethal Valentine 488 1.0625 1 1.0000
GGST Sin Kiske Icon.png Sin Kiske 505 1.0547 2 1.0000
GGST Sol Badguy Icon.png Sol Badguy 541 0.9844 2 1.0000
GGST Testament Icon.png Testament 496 1.0469 1 1.0625
GGST Zato-1 Icon.png Zato-1 470 1.0781 0 1.1250
Character Effective Health Defense (Multiplier) Defense (X/256) Defense (Data) Guts Rating R.I.S.C. Gain Multiplier
Character Effective Health Defense (Multiplier) Defense (X/256) Defense (Data) Guts Rating R.I.S.C. Gain Multiplier
GGST A.B.A Icon.png A.B.A 559 0.9531 244 -12 2 1.0000
GGST Anji Mito Icon.png Anji Mito 552 1.0625 272 16 5 1.0000
GGST Asuka R Icon.png Asuka R 676 0.7500 192 -64 0 1.0625
GGST Asuka R Icon.png Asuka R (No Mana) 338 1.5000 384 128 0 1.0625
GGST Axl Low Icon.png Axl Low 481 1.0781 276 20 1 1.1250
GGST Baiken Icon.png Baiken 507 1.1172 286 30 4 1.0000
GGST Bedman Icon.png Bedman 527 0.9609 246 -10 0 1.0000
GGST Bridget Icon.png Bridget 477 1.0625 272 16 0 1.0000
GGST Chipp Zanuff Icon.png Chipp Zanuff 447 1.2656 324 68 4 1.2500
GGST Elphelt Valentine Icon.png Elphelt Valentine 487 1.0938 280 24 2 1.0000
GGST Faust Icon.png Faust 499 1.0156 260 4 0 1.1250
GGST Giovanna Icon.png Giovanna 503 1.0313 264 8 1 1.0000
GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson 570 0.9609 246 -10 3 0.8750
GGST Happy Chaos Icon.png Happy Chaos 499 1.0391 266 10 1 1.1250
GGST I-No Icon.png I-No 488 1.0625 272 16 1 1.1250
GGST Jack-O' Icon.png Jack-O 477 1.1172 286 30 2 0.8750
GGST Johnny Icon.png Johnny 557 0.9844 252 -4 3 1.0000
GGST Ky Kiske Icon.png Ky Kiske 533 1.0000 256 0 2 1.0000
GGST Leo Whitefang Icon.png Leo Whitefang 548 1.0000 256 0 3 1.0000
GGST May Icon.png May 533 1.0625 272 16 4 1.0000
GGST Millia Rage Icon.png Millia Rage 449 1.1875 304 48 2 1.2500
GGST Nagoriyuki Icon.png Nagoriyuki 585 0.9688 248 -8 4 0.9375
GGST Potemkin Icon.png Potemkin 585 0.9375 240 -16 3 0.8750
GGST Ramlethal Valentine Icon.png Ramlethal Valentine 488 1.0625 272 16 1 1.0000
GGST Sin Kiske Icon.png Sin Kiske 505 1.0547 270 14 2 1.0000
GGST Sol Badguy Icon.png Sol Badguy 541 0.9844 252 -4 2 1.0000
GGST Testament Icon.png Testament 496 1.0469 268 12 1 1.0625
GGST Zato-1 Icon.png Zato-1 470 1.0781 276 20 0 1.1250

Note: The following characters can experience an increase or decrease in damage taken during a match:

  •  Nagoriyuki takes 11% more damage while in Blood Gauge Level 2, and 25% more while in Blood Gauge Level 3 or Blood Rage.
  •  Giovanna takes 5% less damage while her Tension Gauge is at 50% or above, and 10% less while her Tension Gauge is at 100%.
  •  Sin randomly takes 2%, 4%, 6%, 8% or 10% less damage for 2, 3, 4, 5 or 6 seconds after eating lobster.
  •  Bedman? takes 10% less damage while call 13CGGST Bedman 632146S 2.pngGuardStartup4RecoveryTotal 14Advantage- is active.
  •  Asuka takes double damage while his Mana Gauge is empty or recovering from empty.

Movement Values

Walk and Dash Values

Walk and Dash Values
Character Walk Speed Backwalk Speed Initial Dash Speed
Character Walk Speed Backwalk Speed Initial Dash Speed
GGST A.B.A Icon.png A.B.A 4.4 3.8 6.0
GGST A.B.A Icon.png A.B.A (Jealous Rage) 10.0 3.8 24.5
GGST Anji Mito Icon.png Anji Mito 5.6 4.9 13.5
GGST Asuka R Icon.png Asuka R 6.0 5.0 12.5
GGST Axl Low Icon.png Axl Low 5.2 4.9 13.1
GGST Baiken Icon.png Baiken 4.9 4.725 11.2
GGST Bedman Icon.png Bedman 5.6 4.5 11.0
GGST Bridget Icon.png Bridget 7.0 5.2 14.0
GGST Chipp Zanuff Icon.png Chipp Zanuff 8.8 6.8 24.5
GGST Elphelt Valentine Icon.png Elphelt Valentine 6.3 4.8 15.4
GGST Faust Icon.png Faust 4.4 7.7 14.0
GGST Giovanna Icon.png Giovanna 10.0 8.0 42.0
GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson 6.3 5.2 10.0
GGST Happy Chaos Icon.png Happy Chaos 8.8 6.8 13.5
GGST I-No Icon.png I-No 6.1 4.8 18.0
GGST Jack-O' Icon.png Jack-O 6.6 5.0 11.9
GGST Jack-O' Icon.png Jack-O (Backward Dash) 6.6 5.0 13.0
GGST Johnny Icon.png Johnny
GGST Ky Kiske Icon.png Ky Kiske 6.6 5.0 15.0
GGST Ky Kiske Icon.png Ky Kiske (Dragon Install) 8.6 6.0 20.0
GGST Leo Whitefang Icon.png Leo Whitefang 6.3 5.2 18.0
GGST Leo Whitefang Icon.png Leo Whitefang (Brynhildr Stance) 10.0 8.0 24.0
GGST May Icon.png May 5.6 4.8 13.8
GGST Millia Rage Icon.png Millia Rage 7.9 6.1 20.6
GGST Nagoriyuki Icon.png Nagoriyuki 5.0 5.0
GGST Potemkin Icon.png Potemkin 5.6 4.8
GGST Ramlethal Valentine Icon.png Ramlethal Valentine 7.0 5.2 15.7
GGST Sin Kiske Icon.png Sin Kiske 6.3 4.9 14.0
GGST Sol Badguy Icon.png Sol Badguy 7.9 4.8 13.1
GGST Testament Icon.png Testament 5.6 4.5 11.5
GGST Zato-1 Icon.png Zato-1 4.9 3.8 13.5
Character Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Character Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
GGST A.B.A Icon.png A.B.A 4.4 3.8 6.0 0.15 100
GGST A.B.A Icon.png A.B.A (Jealous Rage) 10.0 3.8 24.5 0.77 85
GGST Anji Mito Icon.png Anji Mito 5.6 4.9 13.5 0.555 100
GGST Asuka R Icon.png Asuka R 6.0 5.0 12.5 0.5 90
GGST Axl Low Icon.png Axl Low 5.2 4.9 13.1 0.416 100
GGST Baiken Icon.png Baiken 4.9 4.725 11.2 0.605 105
GGST Bedman Icon.png Bedman 5.6 4.5 11.0 0.42 100
GGST Bridget Icon.png Bridget 7.0 5.2 14.0 0.476 100
GGST Chipp Zanuff Icon.png Chipp Zanuff 8.8 6.8 24.5 0.761 85
GGST Elphelt Valentine Icon.png Elphelt Valentine 6.3 4.8 15.4 0.56 100
GGST Faust Icon.png Faust 4.4 7.7 14.0 0.416 100
GGST Giovanna Icon.png Giovanna 10.0 8.0 42.0 0 5.5556
GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson 6.3 5.2 10.0 0.297 100
GGST Happy Chaos Icon.png Happy Chaos 8.8 6.8 13.5 0.396 100
GGST I-No Icon.png I-No 6.1 4.8 18.0
GGST Jack-O' Icon.png Jack-O 6.6 5.0 11.9 0.555 100
GGST Jack-O' Icon.png Jack-O (Backward Dash) 6.6 5.0 13.0 0 -125
GGST Johnny Icon.png Johnny
GGST Ky Kiske Icon.png Ky Kiske 6.6 5.0 15.0 0.555 100
GGST Ky Kiske Icon.png Ky Kiske (Dragon Install) 8.6 6.0 20.0 0.555 100
GGST Leo Whitefang Icon.png Leo Whitefang 6.3 5.2 18.0 1~12f: 0.500; 13~21f: 0 1~12f: 0; 13~21f: 10
GGST Leo Whitefang Icon.png Leo Whitefang (Brynhildr Stance) 10.0 8.0 24.0
GGST May Icon.png May 5.6 4.8 13.8 0.446 100
GGST Millia Rage Icon.png Millia Rage 7.9 6.1 20.6 0.623 90
GGST Nagoriyuki Icon.png Nagoriyuki 5.0 5.0
GGST Potemkin Icon.png Potemkin 5.6 4.8
GGST Ramlethal Valentine Icon.png Ramlethal Valentine 7.0 5.2 15.7 0.4 100
GGST Sin Kiske Icon.png Sin Kiske 6.3 4.9 14.0 0.56 100
GGST Sol Badguy Icon.png Sol Badguy 7.9 4.8 13.1 0.555 95
GGST Testament Icon.png Testament 5.6 4.5 11.5 0.555 95
GGST Zato-1 Icon.png Zato-1 4.9 3.8 13.5 0.416 100
  • Details on dash acceleration can be found here.

Jump Values

Jump Values
Character Prejump Jump Duration High Jump Duration Jump Height High Jump Height
Character Prejump Jump Duration High Jump Duration Jump Height High Jump Height
GGST A.B.A Icon.png A.B.A 4 38 46 340.1 479.0
GGST A.B.A Icon.png A.B.A (Jealous Rage) 4 32 37 308.0 486.0
GGST Anji Mito Icon.png Anji Mito 4 42 49 462.0 567.6
GGST Asuka R Icon.png Asuka R 4 37 47
GGST Axl Low Icon.png Axl Low 4 42 49 409.5 567.6
GGST Baiken Icon.png Baiken 4 44 48 441.1 524.4
GGST Bedman Icon.png Bedman 5 38 40
GGST Bridget Icon.png Bridget 4 41 46 389.0 485.3
GGST Chipp Zanuff Icon.png Chipp Zanuff 4 42 55 525.0 702.0
GGST Elphelt Valentine Icon.png Elphelt Valentine 4 38 48 340.1 524.4
GGST Faust Icon.png Faust 4 42 57 409.5 751.8
GGST Giovanna Icon.png Giovanna 4 38 49 340.1 567.6
GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson 5 31 38 273.0 419.9
GGST Happy Chaos Icon.png Happy Chaos 4 42 49 409.5 567.6
GGST I-No Icon.png I-No 4 38 49 340.1 567.6
GGST Jack-O' Icon.png Jack-O 4 42 48 420.0 522.5
GGST Johnny Icon.png Johnny 4 43 56
GGST Ky Kiske Icon.png Ky Kiske 4 38 48 340.1 524.4
GGST Leo Whitefang Icon.png Leo Whitefang 4 38 53 340.1 656.5
GGST May Icon.png May 4 37 57 486.0 751.8
GGST Millia Rage Icon.png Millia Rage 4 37 55 453.6 702.0
GGST Nagoriyuki Icon.png Nagoriyuki 5 41 38 389.0 437.0
GGST Potemkin Icon.png Potemkin 5 42 55 340.1 567.6
GGST Ramlethal Valentine Icon.png Ramlethal Valentine 4 38 48 404.7 656.5
GGST Sin Kiske Icon.png Sin Kiske 4 42 49 409.5 567.6
GGST Sol Badguy Icon.png Sol Badguy 4 38 48 340.1 524.4
GGST Testament Icon.png Testament 4 43 55 409.5 663.6
GGST Zato-1 Icon.png Zato-1 4 38 57 404.7 751.8
Character Prejump Jump Duration High Jump Duration Jump Height High Jump Height Jump Gravity High Jump Gravity
Character Prejump Jump Duration High Jump Duration Jump Height High Jump Height Jump Gravity High Jump Gravity
GGST A.B.A Icon.png A.B.A 4 38 46 340.1 479.0 1.9 1.9
GGST A.B.A Icon.png A.B.A (Jealous Rage) 4 32 37 308.0 486.0 2.5 3.0
GGST Anji Mito Icon.png Anji Mito 4 42 49 462.0 567.6 2.1 1.9
GGST Asuka R Icon.png Asuka R 4 37 47 2.0 2.0
GGST Axl Low Icon.png Axl Low 4 42 49 409.5 567.6 1.9 1.9
GGST Baiken Icon.png Baiken 4 44 48 441.1 524.4 1.9 1.9
GGST Bedman Icon.png Bedman 5 38 40 1.9 2.3
GGST Bridget Icon.png Bridget 4 41 46 389.0 485.3 1.9 1.9
GGST Chipp Zanuff Icon.png Chipp Zanuff 4 42 55 525.0 702.0 2.4 1.9
GGST Elphelt Valentine Icon.png Elphelt Valentine 4 38 48 340.1 524.4 1.9 1.9
GGST Faust Icon.png Faust 4 42 57 409.5 751.8 1.9 1.9
GGST Giovanna Icon.png Giovanna 4 38 49 340.1 567.6 1.9 1.9
GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson 5 31 38 273.0 419.9 2.4 2.4
GGST Happy Chaos Icon.png Happy Chaos 4 42 49 409.5 567.6 1.9 1.9
GGST I-No Icon.png I-No 4 38 49 340.1 567.6 1.9 1.9
GGST Jack-O' Icon.png Jack-O 4 42 48 420.0 522.5 2.0 1.9
GGST Johnny Icon.png Johnny 4 43 56
GGST Ky Kiske Icon.png Ky Kiske 4 38 48 340.1 524.4 1.9 1.9
GGST Leo Whitefang Icon.png Leo Whitefang 4 38 53 340.1 656.5 1.9 1.9
GGST May Icon.png May 4 37 57 486.0 751.8 3.0 1.9
GGST Millia Rage Icon.png Millia Rage 4 37 55 453.6 702.0 2.8 1.9
GGST Nagoriyuki Icon.png Nagoriyuki 5 41 38 389.0 437.0 1.9 2.5
GGST Potemkin Icon.png Potemkin 5 42 55 340.1 567.6 1.9 1.9
GGST Ramlethal Valentine Icon.png Ramlethal Valentine 4 38 48 404.7 656.5 2.3 1.9
GGST Sin Kiske Icon.png Sin Kiske 4 42 49 409.5 567.6 1.9 1.9
GGST Sol Badguy Icon.png Sol Badguy 4 38 48 340.1 524.4 1.9 1.9
GGST Testament Icon.png Testament 4 43 55 409.5 663.6 1.8 1.8
GGST Zato-1 Icon.png Zato-1 4 38 57 404.7 751.8 2.3 1.9

Air Dash Values

Air Dash Values
Character Pre-Instant Air Dash Air Dash Duration Air Backdash Duration
Character Pre-Instant Air Dash Air Dash Duration Air Backdash Duration
GGST A.B.A Icon.png A.B.A 8 [high jump: 7] 18/24 6/11
GGST A.B.A Icon.png A.B.A (Jealous Rage) 7 18/24 6/11
GGST Anji Mito Icon.png Anji Mito 7 18/24 6/11
GGST Asuka R Icon.png Asuka R 8 [high jump: 7] 18/24 6/11
GGST Axl Low Icon.png Axl Low 8 18/24 6/11
GGST Baiken Icon.png Baiken 7 18/24 6/11
GGST Bedman Icon.png Bedman 21 [high jump: 20] 0/19 0/19
GGST Bridget Icon.png Bridget 7 18/24 6/11
GGST Chipp Zanuff Icon.png Chipp Zanuff 7 15/24 6/11
GGST Elphelt Valentine Icon.png Elphelt Valentine 8 [high jump: 7] 18/24 6/11
GGST Faust Icon.png Faust 7 18/51 12/27
GGST Giovanna Icon.png Giovanna 8 [high jump: 7] 18/24 6/11
GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson 8 [high jump: 7] 18/24 6/11
GGST Happy Chaos Icon.png Happy Chaos 7 18/24 6/11
GGST I-No Icon.png I-No 8 [high jump: 7] 15/23 15/19
GGST Jack-O' Icon.png Jack-O 7 18/24 6/11
GGST Johnny Icon.png Johnny 7 18/24 6/11
GGST Ky Kiske Icon.png Ky Kiske 8 [high jump: 7] 18/24 6/11
GGST Leo Whitefang Icon.png Leo Whitefang 8 [high jump: 7] 18/24 6/11
GGST May Icon.png May 7 18/24 6/11
GGST Millia Rage Icon.png Millia Rage 7 13/17 13/17
GGST Nagoriyuki Icon.png Nagoriyuki
GGST Potemkin Icon.png Potemkin
GGST Ramlethal Valentine Icon.png Ramlethal Valentine 7 18/24 6/11
GGST Sin Kiske Icon.png Sin Kiske 7 18/24 6/11
GGST Sol Badguy Icon.png Sol Badguy 8 [high jump: 7] 18/24 6/11
GGST Testament Icon.png Testament 7 18/24 6/11
GGST Zato-1 Icon.png Zato-1 8 [high jump: 7] 14/91 14/91
Character Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Character Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
GGST A.B.A Icon.png A.B.A 8 [high jump: 7] 18/24 6/11 468.125 195.75
GGST A.B.A Icon.png A.B.A (Jealous Rage) 7 18/24 6/11 673.750 246
GGST Anji Mito Icon.png Anji Mito 7 18/24 6/11 735.625 228.367
GGST Asuka R Icon.png Asuka R 8 [high jump: 7] 18/24 6/11 715 228.367
GGST Axl Low Icon.png Axl Low 8 18/24 6/11 735.625 201.375
GGST Baiken Icon.png Baiken 7 18/24 6/11 735.625 234.929
GGST Bedman Icon.png Bedman 21 [high jump: 20] 0/19 0/19 297.5 297.5
GGST Bridget Icon.png Bridget 7 18/24 6/11 715 228.367
GGST Chipp Zanuff Icon.png Chipp Zanuff 7 15/24 6/11 632.5 261
GGST Elphelt Valentine Icon.png Elphelt Valentine 8 [high jump: 7] 18/24 6/11 735.625 228.367
GGST Faust Icon.png Faust 7 18/51 12/27 570 285.75
GGST Giovanna Icon.png Giovanna 8 [high jump: 7] 18/24 6/11 618.75 261
GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson 8 [high jump: 7] 18/24 6/11 428.750 184.500
GGST Happy Chaos Icon.png Happy Chaos 7 18/24 6/11 735.625 195.750
GGST I-No Icon.png I-No 8 [high jump: 7] 15/23 15/19 206.4 206.4
GGST Jack-O' Icon.png Jack-O 7 18/24 6/11 735.625 228.367
GGST Johnny Icon.png Johnny 7 18/24 6/11
GGST Ky Kiske Icon.png Ky Kiske 8 [high jump: 7] 18/24 6/11 735.625 228.367
GGST Leo Whitefang Icon.png Leo Whitefang 8 [high jump: 7] 18/24 6/11 735.625 263.367
GGST Leo Whitefang Icon.png Leo Whitefang (Brynhildr Stance)
GGST May Icon.png May 7 18/24 6/11 694.375 221.805
GGST Millia Rage Icon.png Millia Rage 7 13/17 13/17 378 301
GGST Nagoriyuki Icon.png Nagoriyuki
GGST Nagoriyuki Icon.png Nagoriyuki (1 bar of Blood Gauge)
GGST Potemkin Icon.png Potemkin
GGST Ramlethal Valentine Icon.png Ramlethal Valentine 7 18/24 6/11 715 190.125
GGST Sin Kiske Icon.png Sin Kiske 7 18/24 6/11 735.625 228.367
GGST Sol Badguy Icon.png Sol Badguy 8 [high jump: 7] 18/24 6/11 735.625 228.367
GGST Testament Icon.png Testament 7 18/24 6/11 735.625 234.929
GGST Zato-1 Icon.png Zato-1 8 [high jump: 7] 14/91 14/91 260 242

Notes:

  •  Zato's air dash and air backdash values represent his flight, while  Bedman?'s represent his 8-way air dash.
  •  Zato and  Bedman?'s air dash and air backdash values assume the 6Dash and 4Dash versions respectively.

Backdash Values

Backdash Values
Character Total Duration Invulnerable Time Airborne Time
GGST A.B.A Icon.png A.B.A 24 1-6F 1-15F
GGST A.B.A Icon.png A.B.A (Jealous Rage) 16 1-6F 1-10F
GGST Anji Mito Icon.png Anji Mito 20 1-5F 1-15F
GGST Asuka R Icon.png Asuka R 21 1-5F 1-18F
GGST Axl Low Icon.png Axl Low 20 1-5F 1-15F
GGST Baiken Icon.png Baiken 21 1-5F 1-15F
GGST Bedman Icon.png Bedman 24 1-6F 1-17F
GGST Bridget Icon.png Bridget 17 1-4F 1-12F
GGST Chipp Zanuff Icon.png Chipp Zanuff 20 1-5F 1-19F
GGST Elphelt Valentine Icon.png Elphelt Valentine 20 1-5F 1-15F
GGST Faust Icon.png Faust 20 1-5F 1-15F
GGST Giovanna Icon.png Giovanna 19 1-5F 1-13F
GGST Goldlewis Dickinson Icon.png Goldlewis Dickinson 22 1-6F 1-11F
GGST Happy Chaos Icon.png Happy Chaos 18 1-5F 1-13F
GGST I-No Icon.png I-No 20 1-5F 1-15F
GGST Jack-O' Icon.png Jack-O 18 1-5F 1-13F
GGST Johnny Icon.png Johnny 18 1-5F 1-16F
GGST Ky Kiske Icon.png Ky Kiske 20 1-5F 1-15F
GGST Leo Whitefang Icon.png Leo Whitefang 20 1-5F 1-15F
GGST Leo Whitefang Icon.png Leo Whitefang (Brynhildr Stance) 17
GGST May Icon.png May 16 1-4F 1-11F
GGST Millia Rage Icon.png Millia Rage 16 1-4F 1-11F
GGST Nagoriyuki Icon.png Nagoriyuki 23 1-6F 1-16F
GGST Potemkin Icon.png Potemkin 24 1-6F 1-17F
GGST Ramlethal Valentine Icon.png Ramlethal Valentine 20 1-5F 1-15F
GGST Sin Kiske Icon.png Sin Kiske 24 1-6F 1-20F
GGST Sol Badguy Icon.png Sol Badguy 20 1-5F 1-15F
GGST Testament Icon.png Testament 18 1-5F 1-15F
GGST Zato-1 Icon.png Zato-1 20 1-5F 1-15F

Dash Cancel Values

Dash Cancel Values
Character Dash Cancel Duration
Character Dash Cancel Duration
A.B.A Total 22
Anji Mito Total 22
Asuka R Total 22
Axl Low Total 26
Baiken Total 22
Bedman Total 26
Bridget Total 22
Chipp Zanuff Total 24
Elphelt Valentine Total 22
Faust Total 26
Giovanna Total 22
Goldlewis Dickinson Total 22
Happy Chaos Total 26
I-No Total 26
Jack-O Total 22
Johnny Total 22
Ky Kiske Total 22
Leo Whitefang Total 22
May Total 22
Millia Rage Total 24
Ramlethal Valentine Total 26
Sin Kiske Total 24
Sin Kiske Total 24
Sin Kiske Total 22
Sol Badguy Total 22
Testament Total 26
Zato-1 Total 26

Throw Ranges

Ground Throw Ranges
Character Move Name Throw Range Relative Throw Range ※
 A.B.A Ground Throw 90 100%
 Anji Ground Throw 90 100%
 Asuka Ground Throw 90 100%
 Axl Ground Throw 90 100%
Winter Mantis 1500 1667%
 Baiken Ground Throw 90 100%
 Bedman? Ground Throw 90 100%
 Bridget Ground Throw 90 100%
Rock the Baby 120 133%
Aerial Rock the Baby 120 133%
 Chaos Ground Throw 90 100%
 Chipp Ground Throw 75 83%
Genrou Zan 20 22%
 Elphelt Ground Throw 90 100%
Bomb-Bombnnière 150 167%
 Faust Ground Throw 90 100%
Snip Snip Snip 120 133%
 Giovanna Ground Throw 75 83%
 Goldlewis Ground Throw 90 100%
 I-No Ground Throw 90 100%
Megalomania 120 133%
 Jack-O' Ground Throw 90 100%
 Johnny Ground Throw 90 100%
 Ky Ground Throw 90 100%
 Leo Ground Throw 90 100%
Gländzendes Dunkel 120 133%
 May Ground Throw 90 100%
Overhead Kiss 120 133%
 Millia Ground Throw 75 83%
 Nagoriyuki Ground Throw 120 133%
Bloodsucking Universe 160 178%
 Potemkin Ground Throw 120 133%
Potemkin Buster 120→160→200→250 133%→178%→222%→278%
 Ramlethal Ground Throw 90 100%
 Sol Ground Throw 90 100%
Wild Throw 120 133%
Heavy Mob Cemetery 150 167%
 Sin Ground Throw 90 100%
 Testament Ground Throw 90 100%
 Zato Ground Throw 90 100%
Damned Fang 120 133%

※: Relative to the median throw range, which is the most common normal throw range of 90.
Note: Throw range values listed represent throw hitbox sizes, and do not account for travel distance. Round start distance is 504 units and full screen distance is 1336 units.

Air Throw Ranges
Character Move Name Throw Range
Air Throw (All Characters) Air Throw 200
 Bridget Aerial Rock the Baby 120
 Potemkin Heavenly Potemkin Buster 200

System Data

Attack Level

Hitstun and Blockstun Values
Level Hitstop Standing Hitstun Crouching Hitstun Ground Block Air Regular Block/FD ※ Air Instant Block/IFD ※
Lv.0 11 12 13 9 Until Landing+19 Until Landing+5
Lv.1 12 14 15 11 Until Landing+19 Until Landing+5
Lv.2 13 16 17 13 Until Landing+19 Until Landing+5
Lv.3 14 19 20 16 Until Landing+19 Until Landing+5
Lv.4 15 21 22 18 Until Landing+19 Until Landing+5

※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
Note: Blocking a move in the air restores an air action. (i.e. air jump or air dash)

Tension Gain

Block and Hit Values
Level On-Block Tension On-Hit Tension
Lv.0 150 300
Lv.1 200 400
Lv.2 250 500
Lv.3 300 600
Lv.4 350 700
Notes: Tension Gain when blocked by an airborne opponent uses On-Hit values.
Tension Gain is halved for jumping normals (air specials are unaffected).
Tension Gain is increased by 50% on Counter Hit.

Guts

Guts Rating
Guts Rating ≤ 70% Life ≤ 60% Life ≤ 50% Life ≤ 40% Life ≤ 30% Life ≤ 20% Life ≤ 10% Life
0 97% 92% 89% 84% 75% 66% 56%
1 96% 91% 87% 82% 73% 63% 53%
2 95% 90% 85% 80% 70% 60% 50%
3 94% 89% 83% 78% 67% 57% 47%
4 93% 88% 81% 76% 64% 53% 44%
5 92% 87% 79% 74% 60% 50% 41%

Faultless Defense

Faultless Defense Gauge Consumption
Level Gauge Consumption (Strikes) Gauge Consumption (Projectiles)
Lv.0 250 62
Lv.1 300 75
Lv.2 350 87
Lv.3 400 100
Lv.4 450 112
  • Tension Gauge maximum value is 10000.
  • Holding ground Faultless Defense takes 400 frames to empty the gauge from max, air Faultless Defense takes 200 frames.
    • (Holding Faultless Defense in the air consumes twice as much Tension as holding Faultless Defense on the ground.)
  • During Instant Faultless Defense, Tension is reduced by the normal amount for Faultless Defense and then increased by the bonus amount for Instant Block.

Psych Burst

Psych Burst Frame Data
Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. On-HitThe difference between the attacker's recovery and the period that the opponent is in hitstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Gold Burst 0 All 18 6 22+9 Landing -2 KD +31 1~45F Full
Blue Burst 0 All 14 11 30+9 Landing -18 KD +17 1~27F Full
  • R.I.S.C. Level resets on activation.
  • Psych Bursts become airborne on frame 1.
  • Gold Burst has an Attack Level of 4, Blue Burst has an Attack Level of 3.
  • Gold Burst has 16 frames of hitstop, Blue Burst has 15 frames of hitstop.
  • Recovery, On-Block and On-Hit values listed are while initially grounded.
    • If activated while airborne, recovery is until landing + 9 frames after landing.
    • If activated while airborne, Gold Burst is fully invincible until landing.


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