GGST/Faust/Frame Data

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< GGST‎ | Faust
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How do I read frame data?

System Data

name defense guts prejump weight backdash forwarddash guardBalance jump duration jump height high jump duration efiad ebiad fadd badd fadat badat
Faust 1.01 0 4 Normal 20f/5f invuln 1.1248 42 57 3 3 52 28 18 12

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 25 All 5 4 8 -2 +1 0 80%
5K 30 All 7 8 8 -2 +1 2 90%
c.S 40 All 8 6 15 -4 -1 3 100%
f.S 33 All 12 2 25 -13 -10 2 90%
5H 40 All 13 8 18 -7 -4 4 100%
5HH 60 1 2 KD 100%
2P 25 Low 7 2 11 -3 0 0 80%
2K 12×3 Low 7 2,3,3 12 -2 +1 1 90%
2S 32 All 11 9 26 -19 -16 2 100%
2H 40 Low 14 2 29 -12 KD 4 90%
j.P 20 High 7 4 6 0 80%
j.K 25 High 7 5 18 1 80%
j.S 32 High 14 3 20 2 80%
j.H 42 High 9 5 15 3 80%
j.D 45 High 13 6 23 2 80%
6P 34 All 9 3 32 -21 KD 2 90%
6H 60 High 25 9 44 -34 -31 4 80%
j.2K 30 All 10 Until L 2 80%
2D 35 Low 12 3 18 -4 HKD 3 90%
5D 40 [50] High 20 [28] 3 26 -15 [-10] 0 [KD] 2 [4] 80% [-]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
41236K Thrust 40 All 26 12 19 -12 -9 4 100%
41236K 4 Pull Back 0 59 100%
41236K 4 H Home Run! 80 [120] 9 100%
236P What Could This Be? 26 Total 40
236S Mix Mix Mix 10.5×4 All 21 -7 HKD 3 100%
j.236S Mix Mix Mix 10.5×4 All 21 HKD 3 100%
236H Snip Snip Snip 70 Ground Throw 6 1 43 50%
j.236P Love 1, 27 All 27 Total 48 KD 1, 2 100%
j.236P (With Afro) Love 1, 41 All (Guard Crush) 27 Total 48 KD 1, 2 100%
214P Scarecrow 28×2 [28×3] All 63 [97] -8 [+7] HKD 2 [2×2, 4] 100%
214K Scarecrow 28×2 [28×3] All 63 [97] -8 [+7] HKD 2 [2×2, 4] 100%
214S Scarecrow 50 [70] High 56 [74] -32 [-27] HKD 2 [4] 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Bone-crushing Excitement 155 All 16+5 3 48 -32 HKD 100%
236236P W-W-What Could This Be? 1+7 N/A Total 43 N/A N/A
236236236P W-W-W-W-W-W-W-W-W-What Could This Be? 1+7 N/A N/A N/A

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Throw 2 3 38 HKD 50%
Air Throw 78 Air Throw 2 3 Until L+10 HKD 50%
Bomb 70 All KD 4 80%
Banana Heal 20 80%
Donut Heal 20
Afro 40 All 2 100%
Hammer 50 All 4 80%
Small Faust 15*n 2 80%
100T Weight 25 [0] All (Guard Crush) HKD 80%
Horn 7*n All 1 80%
Meteors 36(1x) Guard Crush 4 80%


Gatling Table

Ground Gatlings
P K S H D Cancel
5P
GGST Faust 5P.png
Guard:
All
Startup:
5
Recovery:
8
Advantage:
-2
5P, 6P - - 6H - Sp
2P
GGST Faust 2P.png
Guard:
Low
Startup:
7
Recovery:
11
Advantage:
-3
6P - - 6H - Sp
6P
GGST Faust 6P.png
Guard:
All
Startup:
9
Recovery:
32
Advantage:
-21
- - - - - Sp
5K
GGST Faust 5K.png
Guard:
All
Startup:
7
Recovery:
8
Advantage:
-2
6P - - 6H 5D, 2D Jump, Sp
2K
Guard:
Low
Startup:
7
Recovery:
12
Advantage:
-2
6P - - 6H 5D, 2D Sp
c.S
GGST Faust cS.png
Guard:
All
Startup:
8
Recovery:
15
Advantage:
-4
6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S
GGST Faust fS.png
Guard:
All
Startup:
12
Recovery:
25
Advantage:
-13
- - - 5H, 2H - Sp
2S
GGST Faust 2S.png
Guard:
All
Startup:
11
Recovery:
26
Advantage:
-19
- - - 5H, 2H - Sp
5H
GGST Faust 5H.png
Guard:
All
Startup:
13
Recovery:
18
Advantage:
-7
- - - ~5H - Sp
2H
GGST Faust 2H.png
Guard:
Low
Startup:
14
Recovery:
29
Advantage:
-12
- - - - - Sp
6H
GGST Faust 6H.png
Guard:
High
Startup:
25
Recovery:
44
Advantage:
-34
- - - - - Sp
5D
GGST Faust 5D.png
Guard:
High
Startup:
20 [28]
Recovery:
26
Advantage:
-15 [-10]
- - - - - -
2D
GGST Faust 2D.png
Guard:
Low
Startup:
12
Recovery:
18
Advantage:
-4
- - - - - Sp
Air Gatlings
P K S H D Cancel
j.P
GGST Faust j.P.png
Guard:
High
Startup:
7
Recovery:
6
Advantage:
j.P j.2K - - - Sp
j.K
GGST Faust j.K.png
Guard:
High
Startup:
7
Recovery:
18
Advantage:
- j.2K j.S - j.D Jump, Dash, Sp
j.2K
GGST Faust j.2K.png
Guard:
All
Startup:
10
Recovery:
Advantage:
- - - - - Sp
j.S
GGST Faust j.S.png
Guard:
High
Startup:
14
Recovery:
20
Advantage:
- - - j.H j.D Jump, Dash, Sp
j.H
GGST Faust j.H.png
Guard:
High
Startup:
9
Recovery:
15
Advantage:
- - - - j.D Jump, Dash, Sp
j.D
GGST Faust j.D.png
Guard:
High
Startup:
13
Recovery:
23
Advantage:
- - - - - Jump, Dash, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

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Ambox notice.png To edit frame data, edit values in GGST/Faust/Data.