GGST/Faust/Frame Data

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How do I read frame data?

System Data

name defense guts prejump backdash weight Unique Movement Options
Faust 1.01 0 4 20f/5f invuln Normal Scarecrow, Crawl, Steerable Air-Dash

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 25 All 6 4 8 -2 +1 0 80%
5K 30 All 7 8 8 -2 +1 2 90%
c.S 40 All 8 6 15 -4 -1 3 100%
f.S 33 All 12 2 25 -13 -10 2 90%
5H 40 All 13 2 24 -7 -4 4 100%
5HH 35 1 2 KD 100%
2P 25 Low 7 2 11 -3 0 0 80%
2K 12*3 Low 7 2,3,3 12 -2 +1 1 90%
2S 32 All 11 9 26 -19 -16 2 100%
2H 40 Low 14 2 29 -12 KD 4 90%
j.P 20 High 7 4 6 0 80%
j.K 25 High 7 5 18 1 80%
j.S 32 High 14 3 20 2 80%
j.H 42 High 9 5 15 3 80%
j.D 45 High 13 6 23 2 80%
6P 34 All 9 3 32 -21 KD 2 90%
6H 60 High 25 9 44 -34 -31 4 80%
j.2K 30 All 14 Until L 2 80%
2D 35 Low 12 3 18 -4 HKD 3 90%
5D 40 [50] High 20 [28] 3 26 -15 [-10] 0 [KD] 2 [4] 80% [-]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
41236K Thrust 40 All 26 12 19 -12 -9 4 100%
41236K 4 Pull Back 0 59 100%
41236K 4 H Home Run! 80 [120] 9 100%
236P What Could This Be? 26 Total 40
236S Mix Mix Mix 12*4 All 21 -7 HKD 3 100%
j.236S Mix Mix Mix 12*4 All 21 HKD 3 100%
236H Snip Snip Snip 70 Ground Throw 6 1 43 50%
j.236P Love 1, 40 All 27 Total 48 KD 1, 2 100%
214P Scarecrow 28*2 [28*3] All 63 [97] -8 [+7] HKD 2 [2*2, 4] 100%
214K Scarecrow 28*2 [28*3] All 63 [97] -8 [+7] HKD 2 [2*2, 4] 100%
214S Scarecrow 50 [70] High 56 [74] -32 [-27] HKD 2 [4] 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Bone-crushing Excitement 155 All 16+5 3 48 -32 HKD 100%
236236P W-W-What Could This Be? 1+7 N/A Total 43 N/A N/A
236236236P W-W-W-W-W-W-W-W-W-What Could This Be? 1+7 N/A N/A N/A

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Throw 2 3 38 HKD 50%
Air Throw 78 Air Throw 2 3 Until L+10 HKD 50%
Bomb 70 All KD 4 80%
Banana Heal 20 80%
Donut Heal 20
Afro 40 All 2 100%
Hammer 50 All 4 80%
Small Faust 15*n 2 80%
100T Weight 25 [0] Guard Crush HKD 80%
Horn 7*n All 1 80%
Meteors 36(1x) Guard Crush 4 80%


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 6P - - 6H - Sp
2P 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - ~5H - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.2k - - - Sp
j.K - j.2k j.S - j.D Jump, Dash, Sp
j.2k - - - - - Sp
j.S - - - j.H - Jump, Dash, Sp
j.H - - - - - Sp
j.D - - - - - Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

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Ambox notice.png To edit frame data, edit values in GGST/Faust/Data.